Merge pull request #922 from thejayvm/auriok-steelshaper

Auriok steelshaper
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LevelX2 2015-04-20 23:25:52 +02:00
commit 38b72284da

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.sets.mirrodin;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.FilterAbility;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.util.CardUtil;
/**
*
* @author Jason E. Wall
*/
public class AuriokSteelshaper extends CardImpl {
private static final FilterCreaturePermanent soldiersOrKnights = new FilterCreaturePermanent();
static {
soldiersOrKnights.add(Predicates.or(
new SubtypePredicate("Soldier"),
new SubtypePredicate("Knight")
));
}
public AuriokSteelshaper(UUID ownerId) {
super(ownerId, 4, "Auriok Steelshaper", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.expansionSetCode = "MRD";
this.subtype.add("Human");
this.subtype.add("Soldier");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Equip costs you pay cost {1} less.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AuriokSteelshaperCostReductionEffect()));
// As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, soldiersOrKnights, false),
EquippedCondition.getInstance(),
"As long as {this} is equipped, each creature you control that's a Soldier or a Knight gets +1/+1"
)));
}
public AuriokSteelshaper(final AuriokSteelshaper card) {
super(card);
}
@Override
public AuriokSteelshaper copy() {
return new AuriokSteelshaper(this);
}
}
class AuriokSteelshaperCostReductionEffect extends CostModificationEffectImpl {
public AuriokSteelshaperCostReductionEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit, CostModificationType.REDUCE_COST);
staticText = "Equip costs you pay cost {1} less";
}
public AuriokSteelshaperCostReductionEffect(AuriokSteelshaperCostReductionEffect effect) {
super(effect);
}
@Override
public AuriokSteelshaperCostReductionEffect copy() {
return new AuriokSteelshaperCostReductionEffect(this);
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
CardUtil.reduceCost(abilityToModify, 1);
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
return abilityToModify.getControllerId().equals(source.getControllerId()) &&
(abilityToModify instanceof EquipAbility);
}
}