* Vizier of the Menagerie - Fixed that the cards from library could be cast at instant speed (fixes #3300).

This commit is contained in:
LevelX2 2017-05-15 16:41:47 +02:00
parent e53e905009
commit 390834a0d7
2 changed files with 6 additions and 4 deletions

View file

@ -103,7 +103,7 @@ class VizierOfTheMenagerieTopCardRevealedEffect extends ContinuousEffectImpl {
if (topCard != null) {
MageObject vizierOfTheMenagerie = source.getSourceObject(game);
if (vizierOfTheMenagerie != null) {
controller.lookAtCards("Top card of " + vizierOfTheMenagerie.getLogName() + " controller's library", topCard, game);
controller.lookAtCards("Top card of " + vizierOfTheMenagerie.getIdName() + " controller's library", topCard, game);
}
}
}
@ -149,8 +149,9 @@ class VizierOfTheMenagerieTopCardCastEffect extends AsThoughEffectImpl {
if (vizierOfTheMenagerie != null
&& topCard != null) {
if (topCard == card
&& topCard.isCreature()) {
return controller.cast(topCard.getSpellAbility(), game, false);
&& topCard.isCreature()
&& game.canPlaySorcery(controller.getId())) {
return true;
}
}
}

View file

@ -2714,6 +2714,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
}
}
// Check to play revealed cards
for (Cards cards : game.getState().getRevealed().values()) {
for (Card card : cards.getCards(game)) {
if (game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, this.getId(), game)) {
@ -2729,7 +2730,7 @@ public abstract class PlayerImpl implements Player, Serializable {
for (UUID playerInRangeId : game.getState().getPlayersInRange(getId(), game)) {
Player player = game.getPlayer(playerInRangeId);
if (player != null) {
if (player.isTopCardRevealed() && player.getLibrary().hasCards()) {
if (/*player.isTopCardRevealed() &&*/player.getLibrary().hasCards()) {
Card card = player.getLibrary().getFromTop(game);
if (game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, getId(), game)) {
for (ActivatedAbility ability : card.getAbilities().getActivatedAbilities(Zone.HAND)) {