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* Brutal Expulsion - Fixed that also spell targets were handled correctly.
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commit
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4 changed files with 71 additions and 81 deletions
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@ -31,18 +31,11 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.abilities.keyword.FlashAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetSpellOrPermanent;
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@ -65,7 +58,7 @@ public class VenserShaperSavant extends CardImpl {
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// Flash
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this.addAbility(FlashAbility.getInstance());
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// When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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Ability ability = new EntersBattlefieldTriggeredAbility(new VenserShaperSavantEffect(), false);
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Ability ability = new EntersBattlefieldTriggeredAbility(new ReturnToHandTargetEffect(true), false);
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Target target = new TargetSpellOrPermanent();
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ability.addTarget(target);
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this.addAbility(ability);
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@ -80,56 +73,3 @@ public class VenserShaperSavant extends CardImpl {
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return new VenserShaperSavant(this);
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}
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}
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class VenserShaperSavantEffect extends OneShotEffect {
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public VenserShaperSavantEffect() {
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super(Outcome.ReturnToHand);
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this.staticText = "return target spell or permanent to its owner's hand";
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}
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public VenserShaperSavantEffect(final VenserShaperSavantEffect effect) {
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super(effect);
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}
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@Override
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public VenserShaperSavantEffect copy() {
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return new VenserShaperSavantEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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return controller.moveCards(permanent, null, Zone.HAND, source, game);
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}
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/**
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* 01.05.2007 If a spell is returned to its owner's hand, it's
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* removed from the stack and thus will not resolve. The spell isn't
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* countered; it just no longer exists. 01.05.2007 If a copy of a
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* spell is returned to its owner's hand, it's moved there, then it
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* will cease to exist as a state-based action. 01.05.2007 If
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* Venser's enters-the-battlefield ability targets a spell cast with
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* flashback, that spell will be exiled instead of returning to its
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* owner's hand.
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*/
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Spell spell = game.getStack().getSpell(this.getTargetPointer().getFirst(game, source));
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if (spell != null) {
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Card card = null;
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if (!spell.isCopy()) {
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card = spell.getCard();
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}
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game.getStack().remove(spell);
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if (card != null) {
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controller.moveCards(card, null, Zone.HAND, source, game);
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}
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return true;
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}
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}
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return false;
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}
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}
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@ -36,7 +36,6 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class ReturnToHandTest extends CardTestPlayerBase {
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/**
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@ -47,23 +46,23 @@ public class ReturnToHandTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
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// Bloodthirst 3
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// Flying
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// {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
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// {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
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addCard(Zone.BATTLEFIELD, playerB, "Skarrgan Firebird");
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
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addCard(Zone.HAND, playerB, "Bone Splinters");
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// As an additional cost to cast Bone Splinters, sacrifice a creature.
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// Destroy target creature.
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Bone Splinters", "Pillarfield Ox");
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setChoice(playerB, "Skarrgan Firebird");
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attack(2, playerB, "Silvercoat Lion");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{R}{R}{R}: Return");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Skarrgan Firebird", 0);
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@ -79,40 +78,71 @@ public class ReturnToHandTest extends CardTestPlayerBase {
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@Test
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public void VeilbornGhoulTest1() {
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// Veilborn Ghoul can't block.
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// Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
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// Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
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addCard(Zone.GRAVEYARD, playerA, "Veilborn Ghoul");
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addCard(Zone.HAND, playerA, "Swamp");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swamp");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Swamp", 1);
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assertPermanentCount(playerA, "Swamp", 1);
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assertHandCount(playerA, "Veilborn Ghoul", 1);
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}
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/**
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* Return from graveyard to hand if you play a non swamp land but Urborg, Tomb of Yawgmoth is in play
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* Return from graveyard to hand if you play a non swamp land but Urborg,
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* Tomb of Yawgmoth is in play
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*/
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@Test
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public void VeilbornGhoulTest2() {
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// Veilborn Ghoul can't block.
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// Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
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// Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
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addCard(Zone.GRAVEYARD, playerA, "Veilborn Ghoul");
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addCard(Zone.HAND, playerA, "Flood Plain");
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// Each land is a Swamp in addition to its other land types.
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addCard(Zone.BATTLEFIELD, playerA, "Urborg, Tomb of Yawgmoth", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flood Plain");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Flood Plain", 1);
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assertPermanentCount(playerA, "Flood Plain", 1);
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assertHandCount(playerA, "Veilborn Ghoul", 1);
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}
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}
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/**
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* Return a spell from stack to Hand
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*/
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@Test
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public void BrutalExpulsionTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// Devoid
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// Choose one or both
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// - Return target spell or creature to its owner's hand;
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// or Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.
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addCard(Zone.HAND, playerA, "Brutal Expulsion"); // {2}{U}{R}
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
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addCard(Zone.HAND, playerB, "Pillarfield Ox", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Pillarfield Ox");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Brutal Expulsion", "mode=1Pillarfield Ox^mode=2Silvercoat Lion", "Pillarfield Ox");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Brutal Expulsion", 1);
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assertExileCount("Silvercoat Lion", 1);
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assertPermanentCount(playerB, "Pillarfield Ox", 0);
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assertHandCount(playerB, "Pillarfield Ox", 1);
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}
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}
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@ -935,7 +935,8 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* @param step
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* @param player
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* @param cardName
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* @param targetName
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* @param targetName for modal spells add the mode to the name e.g.
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* "mode=2SilvercoatLion^mode3=PillarfieldOx"
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* @param spellOnStack
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*/
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public void castSpell(int turnNum, PhaseStep step, TestPlayer player, String cardName, String targetName, String spellOnStack) {
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@ -2934,6 +2934,18 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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} else {
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Card card = game.getCard(cardId);
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if (card == null) {
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Spell spell = game.getState().getStack().getSpell(cardId);
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if (spell != null) {
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if (!spell.isCopy()) {
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card = spell.getCard();
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} else {
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// If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve
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game.getStack().remove(spell);
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game.informPlayers(spell.getLogName() + " was removed from the stack");
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}
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}
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}
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if (card != null) {
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cardList.add(card);
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}
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@ -2973,6 +2985,13 @@ public abstract class PlayerImpl implements Player, Serializable {
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case HAND:
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for (Card card : cards) {
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fromZone = game.getState().getZone(card.getId());
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if (fromZone == Zone.STACK) {
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// If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve
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Spell spell = game.getStack().getSpell(card.getId());
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if (spell != null) {
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game.getStack().remove(spell);
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}
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}
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boolean hideCard = fromZone.equals(Zone.LIBRARY)
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|| (card.isFaceDown(game) && !fromZone.equals(Zone.STACK) && !fromZone.equals(Zone.BATTLEFIELD));
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if (moveCardToHandWithInfo(card, source == null ? null : source.getSourceId(), game, !hideCard)) {
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