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[VOW] Implemented Flame-Blessed Bolt
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2 changed files with 36 additions and 0 deletions
35
Mage.Sets/src/mage/cards/f/FlameBlessedBolt.java
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35
Mage.Sets/src/mage/cards/f/FlameBlessedBolt.java
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package mage.cards.f;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.ExileTargetIfDiesEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.target.common.TargetCreatureOrPlaneswalker;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class FlameBlessedBolt extends CardImpl {
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public FlameBlessedBolt(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{R}");
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// Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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this.getSpellAbility().addEffect(new DamageTargetEffect(2));
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this.getSpellAbility().addEffect(new ExileTargetIfDiesEffect()
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.setText("If that creature or planeswalker would die this turn, exile it instead."));
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this.getSpellAbility().addTarget(new TargetCreatureOrPlaneswalker());
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}
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private FlameBlessedBolt(final FlameBlessedBolt card) {
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super(card);
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}
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@Override
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public FlameBlessedBolt copy() {
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return new FlameBlessedBolt(this);
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}
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}
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@ -110,6 +110,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Fearsome Werewolf", 157, Rarity.COMMON, mage.cards.f.FearsomeWerewolf.class));
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cards.add(new SetCardInfo("Fell Stinger", 112, Rarity.UNCOMMON, mage.cards.f.FellStinger.class));
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cards.add(new SetCardInfo("Fierce Retribution", 13, Rarity.COMMON, mage.cards.f.FierceRetribution.class));
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cards.add(new SetCardInfo("Flame-Blessed Bolt", 158, Rarity.COMMON, mage.cards.f.FlameBlessedBolt.class));
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cards.add(new SetCardInfo("Flourishing Hunter", 199, Rarity.COMMON, mage.cards.f.FlourishingHunter.class));
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cards.add(new SetCardInfo("Foreboding Statue", 256, Rarity.UNCOMMON, mage.cards.f.ForebodingStatue.class));
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cards.add(new SetCardInfo("Forest", 402, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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