[CMR] a few small updates

This commit is contained in:
Evan Kranzler 2020-11-08 20:08:41 -05:00
parent 68706b4b65
commit 394bc6dca4
3 changed files with 4 additions and 4 deletions

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@ -17,8 +17,8 @@ public final class ApexDevastator extends CardImpl {
public ApexDevastator(UUID ownerId, CardSetInfo setInfo) { public ApexDevastator(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{8}{G}{G}"); super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{8}{G}{G}");
this.subtype.add(SubType.HYDRA);
this.subtype.add(SubType.CHIMERA); this.subtype.add(SubType.CHIMERA);
this.subtype.add(SubType.HYDRA);
this.power = new MageInt(10); this.power = new MageInt(10);
this.toughness = new MageInt(10); this.toughness = new MageInt(10);

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@ -58,7 +58,7 @@ public final class BellBorcaSpectralSergeant extends CardImpl {
// At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. // At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
this.addAbility(new BeginningOfUpkeepTriggeredAbility( this.addAbility(new BeginningOfUpkeepTriggeredAbility(
new BellBorcaSpectralSergeantEffect(), TargetController.YOU, false new BellBorcaSpectralSergeantEffect(), TargetController.YOU, false
)); ), new BelbeCorruptedObserverWatcher());
} }
private BellBorcaSpectralSergeant(final BellBorcaSpectralSergeant card) { private BellBorcaSpectralSergeant(final BellBorcaSpectralSergeant card) {

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@ -39515,7 +39515,7 @@ Ambush Viper|Commander Legends|213|C|{1}{G}|Creature - Snake|2|1|Flash$Deathtouc
Anara, Wolvid Familiar|Commander Legends|214|U|{3}{G}|Legendary Creature - Wolf Beast|4|4|As long as it's your turn, commanders you control have indestructible.$Partner| Anara, Wolvid Familiar|Commander Legends|214|U|{3}{G}|Legendary Creature - Wolf Beast|4|4|As long as it's your turn, commanders you control have indestructible.$Partner|
Ancient Animus|Commander Legends|215|C|{1}{G}|Instant|||Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls.| Ancient Animus|Commander Legends|215|C|{1}{G}|Instant|||Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls.|
Annoyed Altisaur|Commander Legends|216|C|{5}{G}{G}|Creature - Dinosaur|6|5|Reach, trample$Cascade| Annoyed Altisaur|Commander Legends|216|C|{5}{G}{G}|Creature - Dinosaur|6|5|Reach, trample$Cascade|
Apex Devastator|Commander Legends|217|M|{8}{G}{G}|Creature - Hydra Chimera|10|10|Cascade, cascade, cascade, cascade| Apex Devastator|Commander Legends|217|M|{8}{G}{G}|Creature - Chimera Hydra|10|10|Cascade, cascade, cascade, cascade|
Armorcraft Judge|Commander Legends|218|U|{3}{G}|Creature - Elf Artificer|3|3|When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.| Armorcraft Judge|Commander Legends|218|U|{3}{G}|Creature - Elf Artificer|3|3|When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.|
Biowaste Blob|Commander Legends|219|R|{2}{G}{G}|Creature - Ooze|0|0|Oozes you control get +1/+1.$At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.| Biowaste Blob|Commander Legends|219|R|{2}{G}{G}|Creature - Ooze|0|0|Oozes you control get +1/+1.$At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.|
Court of Bounty|Commander Legends|220|R|{2}{G}{G}|Enchantment|||When Court of Bounty enters the battlefield, you become the monarch.$At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.| Court of Bounty|Commander Legends|220|R|{2}{G}{G}|Enchantment|||When Court of Bounty enters the battlefield, you become the monarch.$At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.|
@ -39579,7 +39579,7 @@ Gor Muldrak, Amphinologist|Commander Legends|277|R|{1}{G}{U}|Legendary Creature
Hamza, Guardian of Arashin|Commander Legends|278|U|{4}{G}{W}|Legendary Creature - Elephant Warrior|5|5|This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.$Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.| Hamza, Guardian of Arashin|Commander Legends|278|U|{4}{G}{W}|Legendary Creature - Elephant Warrior|5|5|This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.$Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.|
Hans Eriksson|Commander Legends|279|R|{2}{R}{G}|Legendary Creature - Human Scout|1|4|Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.| Hans Eriksson|Commander Legends|279|R|{2}{R}{G}|Legendary Creature - Human Scout|1|4|Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.|
Imoti, Celebrant of Bounty|Commander Legends|280|U|{3}{G}{U}|Legendary Creature - Naga Druid|3|1|Cascade$Spells you cast with converted mana cost 6 or greater have cascade.| Imoti, Celebrant of Bounty|Commander Legends|280|U|{3}{G}{U}|Legendary Creature - Naga Druid|3|1|Cascade$Spells you cast with converted mana cost 6 or greater have cascade.|
Jared Carthalion, True Heir|Commander Legends|281|R|{R}{G}{W}|Legendary Creature - Human Warrior|3|3|When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.$If damage would be dealt to Jared Carthalion while you're the monarch, prevents that damage and put that many +1/+1 counters on it.| Jared Carthalion, True Heir|Commander Legends|281|R|{R}{G}{W}|Legendary Creature - Human Warrior|3|3|When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.$If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.|
Juri, Master of the Revue|Commander Legends|282|U|{B}{R}|Legendary Creature - Human Shaman|1|1|Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.$When Juri dies, it deals damage equal its power to any target.| Juri, Master of the Revue|Commander Legends|282|U|{B}{R}|Legendary Creature - Human Shaman|1|1|Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.$When Juri dies, it deals damage equal its power to any target.|
Kangee, Sky Warden|Commander Legends|283|U|{3}{W}{U}|Legendary Creature - Bird Wizard|3|3|Flying, vigilance$Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.$Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.| Kangee, Sky Warden|Commander Legends|283|U|{3}{W}{U}|Legendary Creature - Bird Wizard|3|3|Flying, vigilance$Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.$Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.|
Kwain, Itinerant Meddler|Commander Legends|284|R|{W}{U}|Legendary Creature - Rabbit Wizard|1|3|{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.| Kwain, Itinerant Meddler|Commander Legends|284|R|{W}{U}|Legendary Creature - Rabbit Wizard|1|3|{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.|