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Removed double targets of bloodrush ability and minor formating changes.
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5 changed files with 3 additions and 9 deletions
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@ -61,7 +61,6 @@ public class GhorClanRampager extends CardImpl<GhorClanRampager> {
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// Bloodrush - {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ability ability = new BloodrushAbility("{R}{G}",new BoostTargetEffect(4,4, Constants.Duration.EndOfTurn));
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ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Constants.Duration.EndOfTurn));
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ability.addTarget(new TargetAttackingCreature());
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this.addAbility(ability);
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}
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@ -68,8 +68,7 @@ public class Rubblehulk extends CardImpl<Rubblehulk> {
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this.addAbility(new SimpleStaticAbility(Constants.Zone.ALL, new SetPowerToughnessSourceEffect(controlledLands, Constants.Duration.WhileOnBattlefield)));
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// Bloodrush - 1{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Ability ability = new BloodrushAbility("{1}{R}{G}", new BoostTargetEffect(controlledLands,controlledLands, Duration.EndOfTurn));
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this.addAbility(ability);
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this.addAbility(new BloodrushAbility("{1}{R}{G}", new BoostTargetEffect(controlledLands,controlledLands, Duration.EndOfTurn)));
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}
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public Rubblehulk(final Rubblehulk card) {
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@ -55,9 +55,7 @@ public class ScabClanCharger extends CardImpl<ScabClanCharger> {
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this.toughness = new MageInt(4);
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// Bloodrush - {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
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Ability ability = new BloodrushAbility("{1}{G}", new BoostTargetEffect(2, 4, Duration.EndOfTurn));
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ability.addTarget(new TargetAttackingCreature());
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this.addAbility(ability);
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this.addAbility(new BloodrushAbility("{1}{G}", new BoostTargetEffect(2, 4, Duration.EndOfTurn)));
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}
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public ScabClanCharger(final ScabClanCharger card) {
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@ -61,7 +61,6 @@ public class WreckingOgre extends CardImpl<WreckingOgre> {
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// Bloodrush - {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
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Ability ability = new BloodrushAbility("{3}{R}{R}", new BoostTargetEffect(3, 3, Duration.EndOfTurn));
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ability.addEffect(new GainAbilityTargetEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn));
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ability.addTarget(new TargetAttackingCreature());
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this.addAbility(ability);
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}
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@ -54,8 +54,7 @@ public class ZhurTaaSwine extends CardImpl<ZhurTaaSwine> {
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this.toughness = new MageInt(4);
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// Bloodrush - 1{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
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Ability ability = new BloodrushAbility("{1}{R}{G}", new BoostTargetEffect(5,4, Duration.EndOfTurn));
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this.addAbility(ability);
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this.addAbility(new BloodrushAbility("{1}{R}{G}", new BoostTargetEffect(5,4, Duration.EndOfTurn)));
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}
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