[NPH] Auriok Survivors

This commit is contained in:
Loki 2011-08-07 21:07:01 +03:00
parent 34e0c36e67
commit 39e9a39eb5

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/*
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package mage.sets.newphyrexia;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.cards.CardImpl;
import mage.filter.Filter;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author anonymous
*/
public class AuriokSurvivors extends CardImpl<AuriokSurvivors> {
private static final FilterCard filter = new FilterCard();
static {
filter.getSubtype().add("Equipment");
filter.setScopeSubtype(Filter.ComparisonScope.Any);
}
public AuriokSurvivors(UUID ownerId) {
super(ownerId, 3, "Auriok Survivors", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{5}{W}");
this.expansionSetCode = "NPH";
this.subtype.add("Human");
this.subtype.add("Soldier");
this.color.setWhite(true);
this.power = new MageInt(4);
this.toughness = new MageInt(6);
// When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
Ability ability = new EntersBattlefieldTriggeredAbility(new ReturnFromGraveyardToBattlefieldTargetEffect(), true);
ability.addEffect(new AuriokSurvivorsEffect());
ability.addTarget(new TargetCardInYourGraveyard(filter));
this.addAbility(ability);
}
public AuriokSurvivors(final AuriokSurvivors card) {
super(card);
}
@Override
public AuriokSurvivors copy() {
return new AuriokSurvivors(this);
}
}
class AuriokSurvivorsEffect extends OneShotEffect<AuriokSurvivorsEffect> {
AuriokSurvivorsEffect() {
super(Constants.Outcome.Neutral);
staticText = "If you do, you may attach it to {this}";
}
AuriokSurvivorsEffect(final AuriokSurvivorsEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent p = game.getPermanent(targetPointer.getFirst(source));
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
Player player = game.getPlayer(source.getControllerId());
if (p != null && player != null && sourcePermanent != null) {
if (player.chooseUse(Constants.Outcome.Benefit, "Attach " + p.getName() + " to " + sourcePermanent.getName() + "?", game)) {
sourcePermanent.addAttachment(p.getId(), game);
}
return true;
}
return false;
}
@Override
public AuriokSurvivorsEffect copy() {
return new AuriokSurvivorsEffect(this);
}
}