[ODY] Add Animal Boneyard

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Luna Skyrise 2015-05-12 21:52:09 -03:00
parent bc61ef6fb8
commit 39f60c20fd

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package mage.sets.odyssey;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author anonymous
*/
public class AnimalBoneyard extends CardImpl {
public AnimalBoneyard(UUID ownerId) {
super(ownerId, 4, "Animal Boneyard", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
this.expansionSetCode = "ODY";
this.subtype.add("Aura");
// Enchant land
TargetPermanent auraTarget = new TargetLandPermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to that creature's toughness."
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, null, new TapSourceCost());
gainedAbility.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA, Duration.WhileOnBattlefield,
"Enchanted land has \"{tap}, Sacrifice a creature: You gain life equal to that creature's toughness.\"");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}
public AnimalBoneyard(final AnimalBoneyard card) {
super(card);
}
@Override
public AnimalBoneyard copy() {
return new AnimalBoneyard(this);
}
}
class AnimalBoneyardEffect extends OneShotEffect {
public AnimalBoneyardEffect() {
super(Outcome.GainLife);
staticText = "You gain life equal to that creature's toughness";
}
public AnimalBoneyardEffect(final AnimalBoneyardEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int toughness = 0;
for (Cost cost : source.getCosts()) {
if (cost instanceof SacrificeTargetCost && ((SacrificeTargetCost) cost).getPermanents().size() > 0) {
toughness = ((SacrificeTargetCost) cost).getPermanents().get(0).getToughness().getValue();
break;
}
}
if (toughness > 0) {
controller.gainLife(toughness, game);
}
return true;
}
return false;
}
@Override
public AnimalBoneyardEffect copy() {
return new AnimalBoneyardEffect(this);
}
}