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[ODY] Add Animal Boneyard
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Mage.Sets/src/mage/sets/odyssey/AnimalBoneyard.java
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Mage.Sets/src/mage/sets/odyssey/AnimalBoneyard.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.odyssey;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.constants.AttachmentType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetLandPermanent;
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/**
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*
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* @author anonymous
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*/
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public class AnimalBoneyard extends CardImpl {
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public AnimalBoneyard(UUID ownerId) {
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super(ownerId, 4, "Animal Boneyard", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
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this.expansionSetCode = "ODY";
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this.subtype.add("Aura");
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// Enchant land
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TargetPermanent auraTarget = new TargetLandPermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to that creature's toughness."
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Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, null, new TapSourceCost());
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gainedAbility.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
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Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA, Duration.WhileOnBattlefield,
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"Enchanted land has \"{tap}, Sacrifice a creature: You gain life equal to that creature's toughness.\"");
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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}
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public AnimalBoneyard(final AnimalBoneyard card) {
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super(card);
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}
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@Override
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public AnimalBoneyard copy() {
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return new AnimalBoneyard(this);
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}
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}
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class AnimalBoneyardEffect extends OneShotEffect {
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public AnimalBoneyardEffect() {
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super(Outcome.GainLife);
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staticText = "You gain life equal to that creature's toughness";
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}
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public AnimalBoneyardEffect(final AnimalBoneyardEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int toughness = 0;
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for (Cost cost : source.getCosts()) {
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if (cost instanceof SacrificeTargetCost && ((SacrificeTargetCost) cost).getPermanents().size() > 0) {
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toughness = ((SacrificeTargetCost) cost).getPermanents().get(0).getToughness().getValue();
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break;
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}
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}
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if (toughness > 0) {
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controller.gainLife(toughness, game);
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}
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return true;
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}
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return false;
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}
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@Override
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public AnimalBoneyardEffect copy() {
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return new AnimalBoneyardEffect(this);
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}
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}
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