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Fixed playXMana (no X=0, put everything to X). updated first scenario.
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2 changed files with 10 additions and 5 deletions
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@ -666,10 +666,15 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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//put everything into X
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//put everything into X
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for (Permanent perm: this.getAvailableManaProducers(game)) {
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for (Permanent perm: this.getAvailableManaProducers(game)) {
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for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
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for (ManaAbility ability: perm.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) {
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if (activateAbility(ability, game))
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activateAbility(ability, game);
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return true;
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}
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}
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}
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}
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// don't allow X=0
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if (getManaPool().count() == 0) {
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return false;
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}
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cost.setPaid();
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cost.setPaid();
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return true;
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return true;
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}
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}
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@ -1,14 +1,14 @@
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### ComputerA ###
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### ComputerA ###
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# Battlefield
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# Battlefield
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battlefield:ComputerA:Island:1
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battlefield:ComputerA:Mountain:1
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#battlefield:ComputerA:Goblin Guide:1
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#battlefield:ComputerA:Goblin Guide:1
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# Hand
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# Hand
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hand:ComputerA:Mountain:2
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hand:ComputerA:Mountain:2
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hand:ComputerA:Hellspark Elemental:5
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hand:ComputerA:Lightning Bolt:5
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# Library
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# Library
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# from down to top
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# from down to top
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library:ComputerA:clear:0
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library:ComputerA:clear:0
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library:ComputerA:Hellspark Elemental:10
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library:ComputerA:Lightning Bolt:10
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### ComputerB ###
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### ComputerB ###
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# Battlefield
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# Battlefield
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