Added Fiery Gambit.

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LevelX2 2013-06-05 00:02:43 +02:00
parent 6a250b1673
commit 3a2d40930b

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package mage.sets.mirrodin;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageAllEffect;
import mage.abilities.effects.common.DamagePlayersEffect;
import mage.abilities.effects.common.UntapAllLandsControllerEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class FieryGambit extends CardImpl<FieryGambit> {
public FieryGambit(UUID ownerId) {
super(ownerId, 90, "Fiery Gambit", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{R}");
this.expansionSetCode = "MRD";
this.color.setRed(true);
// Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
this.getSpellAbility().addEffect(new FieryGambitEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent(true));
}
public FieryGambit(final FieryGambit card) {
super(card);
}
@Override
public FieryGambit copy() {
return new FieryGambit(this);
}
}
class FieryGambitEffect extends OneShotEffect<FieryGambitEffect> {
public FieryGambitEffect() {
super(Outcome.Benefit);
this.staticText = "Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control";
}
public FieryGambitEffect(final FieryGambitEffect effect) {
super(effect);
}
@Override
public FieryGambitEffect copy() {
return new FieryGambitEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int flipsWon = 0;
boolean controllerStopped = false;
while (controller.flipCoin(game)) {
++flipsWon;
if (!controller.chooseUse(outcome, new StringBuilder("You won ").append(flipsWon).append(flipsWon == 1?" flip.":"flips.")
.append(" Flip another coin?").toString(), game)) {
controllerStopped = true;
break;
}
}
if (controllerStopped) {
Permanent creature = game.getPermanent(getTargetPointer().getFirst(game, source));
if (creature != null) {
creature.damage(3, source.getSourceId(), game, true, false);
}
if (flipsWon > 1) {
new DamagePlayersEffect(6, Constants.TargetController.OPPONENT).apply(game, source);
}
if (flipsWon > 2) {
controller.drawCards(9, game);
new UntapAllLandsControllerEffect().apply(game, source);
}
} else {
game.informPlayers("Fiery Gambit had no effect");
}
return true;
}
return false;
}
}