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Added Fiery Gambit.
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Mage.Sets/src/mage/sets/mirrodin/FieryGambit.java
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Mage.Sets/src/mage/sets/mirrodin/FieryGambit.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.mirrodin;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamageAllEffect;
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import mage.abilities.effects.common.DamagePlayersEffect;
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import mage.abilities.effects.common.UntapAllLandsControllerEffect;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class FieryGambit extends CardImpl<FieryGambit> {
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public FieryGambit(UUID ownerId) {
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super(ownerId, 90, "Fiery Gambit", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{R}");
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this.expansionSetCode = "MRD";
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this.color.setRed(true);
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// Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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this.getSpellAbility().addEffect(new FieryGambitEffect());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent(true));
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}
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public FieryGambit(final FieryGambit card) {
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super(card);
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}
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@Override
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public FieryGambit copy() {
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return new FieryGambit(this);
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}
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}
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class FieryGambitEffect extends OneShotEffect<FieryGambitEffect> {
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public FieryGambitEffect() {
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super(Outcome.Benefit);
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this.staticText = "Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control";
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}
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public FieryGambitEffect(final FieryGambitEffect effect) {
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super(effect);
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}
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@Override
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public FieryGambitEffect copy() {
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return new FieryGambitEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int flipsWon = 0;
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boolean controllerStopped = false;
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while (controller.flipCoin(game)) {
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++flipsWon;
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if (!controller.chooseUse(outcome, new StringBuilder("You won ").append(flipsWon).append(flipsWon == 1?" flip.":"flips.")
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.append(" Flip another coin?").toString(), game)) {
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controllerStopped = true;
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break;
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}
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}
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if (controllerStopped) {
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Permanent creature = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (creature != null) {
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creature.damage(3, source.getSourceId(), game, true, false);
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}
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if (flipsWon > 1) {
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new DamagePlayersEffect(6, Constants.TargetController.OPPONENT).apply(game, source);
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}
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if (flipsWon > 2) {
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controller.drawCards(9, game);
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new UntapAllLandsControllerEffect().apply(game, source);
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}
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} else {
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game.informPlayers("Fiery Gambit had no effect");
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}
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return true;
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}
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return false;
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}
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}
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