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various files converted from CRLF to LF
This commit is contained in:
parent
ea561892f5
commit
3a3e3fda48
36 changed files with 8696 additions and 8696 deletions
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@ -1,161 +1,161 @@
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package mage.cards.g;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.players.Player;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalAsThoughEffect;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.watchers.common.ManaSpentToCastWatcher;
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/**
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*
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* @author jeffwadsworth
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*/
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public class GlimpseTheCosmos extends CardImpl {
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public GlimpseTheCosmos(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}");
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// Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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this.getSpellAbility().addEffect(new LookLibraryAndPickControllerEffect(
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StaticValue.get(3), false, StaticValue.get(1),
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StaticFilters.FILTER_CARD, Zone.LIBRARY, false,
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false, false, Zone.HAND, false
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).setText("look at the top three cards of your library. "
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+ "Put one of them into your hand and the rest on the bottom of your library in any order"));
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//As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
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this.addAbility(new SimpleStaticAbility(Zone.GRAVEYARD,
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new ConditionalAsThoughEffect(
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new GlimpseTheCosmosPlayEffect(),
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new PermanentsOnTheBattlefieldCondition(new FilterControlledPermanent(SubType.GIANT)))));
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new GlimpseTheCosmosReplacementEffect()));
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}
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private GlimpseTheCosmos(final GlimpseTheCosmos card) {
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super(card);
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}
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@Override
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public GlimpseTheCosmos copy() {
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return new GlimpseTheCosmos(this);
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}
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}
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class GlimpseTheCosmosPlayEffect extends AsThoughEffectImpl {
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public GlimpseTheCosmosPlayEffect() {
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super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfGame, Outcome.Benefit);
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staticText = "As long as you control a Giant, you may cast {this} from your graveyard by paying {U} rather than paying its mana cost";
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}
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public GlimpseTheCosmosPlayEffect(final GlimpseTheCosmosPlayEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public GlimpseTheCosmosPlayEffect copy() {
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return new GlimpseTheCosmosPlayEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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if (sourceId.equals(source.getSourceId())
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&& source.isControlledBy(affectedControllerId)) {
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if (game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) {
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Player controller = game.getPlayer(affectedControllerId);
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if (controller != null) {
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controller.setCastSourceIdWithAlternateMana(sourceId, new ManaCostsImpl<>("{U}"), null);
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return true;
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}
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}
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}
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return false;
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}
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}
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class GlimpseTheCosmosReplacementEffect extends ReplacementEffectImpl {
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public GlimpseTheCosmosReplacementEffect() {
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super(Duration.OneUse, Outcome.Exile);
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staticText = "As long as you control a Giant, you may cast {this} from your graveyard by paying {U} rather than paying its mana cost. If you cast {this} this way and it would be put into your graveyard, exile it instead";
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}
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public GlimpseTheCosmosReplacementEffect(final GlimpseTheCosmosReplacementEffect effect) {
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super(effect);
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}
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@Override
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public GlimpseTheCosmosReplacementEffect copy() {
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return new GlimpseTheCosmosReplacementEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Card card = game.getCard(event.getTargetId());
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if (card != null) {
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discard();
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return controller.moveCards(
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card, Zone.EXILED, source, game, false, false, false, event.getAppliedEffects());
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}
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}
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return false;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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ManaSpentToCastWatcher watcher = game.getState().getWatcher(ManaSpentToCastWatcher.class);
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if (watcher == null) {
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return false;
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}
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Mana payment = watcher.getLastManaPayment(source.getSourceId());
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if (payment != null
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&& payment.getBlue() == 1 // must be blue mana
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&& payment.count() == 1) { // must be just one
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if (event.getTargetId().equals(source.getSourceId())
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&& ((ZoneChangeEvent) event).getFromZone() == Zone.STACK
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&& ((ZoneChangeEvent) event).getToZone() != Zone.EXILED) {
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return true;
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}
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}
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return false;
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}
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}
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package mage.cards.g;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.players.Player;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalAsThoughEffect;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.watchers.common.ManaSpentToCastWatcher;
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/**
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*
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* @author jeffwadsworth
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*/
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public class GlimpseTheCosmos extends CardImpl {
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public GlimpseTheCosmos(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}");
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// Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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this.getSpellAbility().addEffect(new LookLibraryAndPickControllerEffect(
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StaticValue.get(3), false, StaticValue.get(1),
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StaticFilters.FILTER_CARD, Zone.LIBRARY, false,
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false, false, Zone.HAND, false
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).setText("look at the top three cards of your library. "
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+ "Put one of them into your hand and the rest on the bottom of your library in any order"));
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//As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
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this.addAbility(new SimpleStaticAbility(Zone.GRAVEYARD,
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new ConditionalAsThoughEffect(
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new GlimpseTheCosmosPlayEffect(),
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new PermanentsOnTheBattlefieldCondition(new FilterControlledPermanent(SubType.GIANT)))));
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new GlimpseTheCosmosReplacementEffect()));
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}
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private GlimpseTheCosmos(final GlimpseTheCosmos card) {
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super(card);
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}
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@Override
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public GlimpseTheCosmos copy() {
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return new GlimpseTheCosmos(this);
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}
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}
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class GlimpseTheCosmosPlayEffect extends AsThoughEffectImpl {
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public GlimpseTheCosmosPlayEffect() {
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super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfGame, Outcome.Benefit);
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staticText = "As long as you control a Giant, you may cast {this} from your graveyard by paying {U} rather than paying its mana cost";
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}
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public GlimpseTheCosmosPlayEffect(final GlimpseTheCosmosPlayEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public GlimpseTheCosmosPlayEffect copy() {
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return new GlimpseTheCosmosPlayEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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if (sourceId.equals(source.getSourceId())
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&& source.isControlledBy(affectedControllerId)) {
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if (game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) {
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Player controller = game.getPlayer(affectedControllerId);
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if (controller != null) {
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controller.setCastSourceIdWithAlternateMana(sourceId, new ManaCostsImpl<>("{U}"), null);
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return true;
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}
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}
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}
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return false;
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}
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}
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class GlimpseTheCosmosReplacementEffect extends ReplacementEffectImpl {
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public GlimpseTheCosmosReplacementEffect() {
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super(Duration.OneUse, Outcome.Exile);
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staticText = "As long as you control a Giant, you may cast {this} from your graveyard by paying {U} rather than paying its mana cost. If you cast {this} this way and it would be put into your graveyard, exile it instead";
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}
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public GlimpseTheCosmosReplacementEffect(final GlimpseTheCosmosReplacementEffect effect) {
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super(effect);
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}
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@Override
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public GlimpseTheCosmosReplacementEffect copy() {
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return new GlimpseTheCosmosReplacementEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Card card = game.getCard(event.getTargetId());
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if (card != null) {
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discard();
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return controller.moveCards(
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card, Zone.EXILED, source, game, false, false, false, event.getAppliedEffects());
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}
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}
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return false;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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ManaSpentToCastWatcher watcher = game.getState().getWatcher(ManaSpentToCastWatcher.class);
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if (watcher == null) {
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return false;
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}
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Mana payment = watcher.getLastManaPayment(source.getSourceId());
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if (payment != null
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&& payment.getBlue() == 1 // must be blue mana
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&& payment.count() == 1) { // must be just one
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if (event.getTargetId().equals(source.getSourceId())
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&& ((ZoneChangeEvent) event).getFromZone() == Zone.STACK
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&& ((ZoneChangeEvent) event).getToZone() != Zone.EXILED) {
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return true;
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}
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}
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return false;
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}
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}
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@ -1,375 +1,375 @@
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package mage.sets;
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import mage.cards.ExpansionSet;
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import mage.constants.Rarity;
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import mage.constants.SetType;
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/**
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* @author North
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*/
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public final class MercadianMasques extends ExpansionSet {
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private static final MercadianMasques instance = new MercadianMasques();
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public static MercadianMasques getInstance() {
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return instance;
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}
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private MercadianMasques() {
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super("Mercadian Masques", "MMQ", ExpansionSet.buildDate(1999, 8, 25), SetType.EXPANSION);
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this.blockName = "Masques";
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this.hasBoosters = true;
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this.numBoosterLands = 0;
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this.numBoosterCommon = 11;
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this.numBoosterUncommon = 3;
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this.numBoosterRare = 1;
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this.ratioBoosterMythic = 0;
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cards.add(new SetCardInfo("Aerial Caravan", 58, Rarity.RARE, mage.cards.a.AerialCaravan.class));
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cards.add(new SetCardInfo("Afterlife", 1, Rarity.UNCOMMON, mage.cards.a.Afterlife.class));
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cards.add(new SetCardInfo("Alabaster Wall", 2, Rarity.COMMON, mage.cards.a.AlabasterWall.class));
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cards.add(new SetCardInfo("Alley Grifters", 115, Rarity.COMMON, mage.cards.a.AlleyGrifters.class));
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cards.add(new SetCardInfo("Ancestral Mask", 229, Rarity.COMMON, mage.cards.a.AncestralMask.class));
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cards.add(new SetCardInfo("Armistice", 3, Rarity.RARE, mage.cards.a.Armistice.class));
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cards.add(new SetCardInfo("Arms Dealer", 172, Rarity.UNCOMMON, mage.cards.a.ArmsDealer.class));
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cards.add(new SetCardInfo("Arrest", 4, Rarity.UNCOMMON, mage.cards.a.Arrest.class));
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cards.add(new SetCardInfo("Assembly Hall", 286, Rarity.RARE, mage.cards.a.AssemblyHall.class));
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cards.add(new SetCardInfo("Ballista Squad", 5, Rarity.UNCOMMON, mage.cards.b.BallistaSquad.class));
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cards.add(new SetCardInfo("Balloon Peddler", 59, Rarity.COMMON, mage.cards.b.BalloonPeddler.class));
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cards.add(new SetCardInfo("Barbed Wire", 287, Rarity.UNCOMMON, mage.cards.b.BarbedWire.class));
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cards.add(new SetCardInfo("Battle Rampart", 173, Rarity.COMMON, mage.cards.b.BattleRampart.class));
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cards.add(new SetCardInfo("Battle Squadron", 174, Rarity.RARE, mage.cards.b.BattleSquadron.class));
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cards.add(new SetCardInfo("Bifurcate", 230, Rarity.RARE, mage.cards.b.Bifurcate.class));
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cards.add(new SetCardInfo("Black Market", 116, Rarity.RARE, mage.cards.b.BlackMarket.class));
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cards.add(new SetCardInfo("Blaster Mage", 175, Rarity.COMMON, mage.cards.b.BlasterMage.class));
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cards.add(new SetCardInfo("Blockade Runner", 60, Rarity.COMMON, mage.cards.b.BlockadeRunner.class));
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cards.add(new SetCardInfo("Blood Hound", 176, Rarity.RARE, mage.cards.b.BloodHound.class));
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cards.add(new SetCardInfo("Blood Oath", 177, Rarity.RARE, mage.cards.b.BloodOath.class));
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cards.add(new SetCardInfo("Boa Constrictor", 231, Rarity.UNCOMMON, mage.cards.b.BoaConstrictor.class));
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cards.add(new SetCardInfo("Bog Smugglers", 117, Rarity.COMMON, mage.cards.b.BogSmugglers.class));
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cards.add(new SetCardInfo("Bog Witch", 118, Rarity.COMMON, mage.cards.b.BogWitch.class));
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cards.add(new SetCardInfo("Brainstorm", 61, Rarity.COMMON, mage.cards.b.Brainstorm.class));
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cards.add(new SetCardInfo("Brawl", 178, Rarity.RARE, mage.cards.b.Brawl.class));
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cards.add(new SetCardInfo("Briar Patch", 232, Rarity.UNCOMMON, mage.cards.b.BriarPatch.class));
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cards.add(new SetCardInfo("Bribery", 62, Rarity.RARE, mage.cards.b.Bribery.class));
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cards.add(new SetCardInfo("Buoyancy", 63, Rarity.COMMON, mage.cards.b.Buoyancy.class));
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cards.add(new SetCardInfo("Cackling Witch", 119, Rarity.UNCOMMON, mage.cards.c.CacklingWitch.class));
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cards.add(new SetCardInfo("Caller of the Hunt", 233, Rarity.RARE, mage.cards.c.CallerOfTheHunt.class));
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cards.add(new SetCardInfo("Cateran Brute", 120, Rarity.COMMON, mage.cards.c.CateranBrute.class));
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cards.add(new SetCardInfo("Cateran Enforcer", 121, Rarity.UNCOMMON, mage.cards.c.CateranEnforcer.class));
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cards.add(new SetCardInfo("Cateran Kidnappers", 122, Rarity.UNCOMMON, mage.cards.c.CateranKidnappers.class));
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cards.add(new SetCardInfo("Cateran Overlord", 123, Rarity.RARE, mage.cards.c.CateranOverlord.class));
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cards.add(new SetCardInfo("Cateran Persuader", 124, Rarity.COMMON, mage.cards.c.CateranPersuader.class));
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cards.add(new SetCardInfo("Cateran Slaver", 125, Rarity.RARE, mage.cards.c.CateranSlaver.class));
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cards.add(new SetCardInfo("Cateran Summons", 126, Rarity.UNCOMMON, mage.cards.c.CateranSummons.class));
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cards.add(new SetCardInfo("Caustic Wasps", 234, Rarity.UNCOMMON, mage.cards.c.CausticWasps.class));
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cards.add(new SetCardInfo("Cave-In", 180, Rarity.RARE, mage.cards.c.CaveIn.class));
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cards.add(new SetCardInfo("Cavern Crawler", 181, Rarity.COMMON, mage.cards.c.CavernCrawler.class));
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cards.add(new SetCardInfo("Cave Sense", 179, Rarity.COMMON, mage.cards.c.CaveSense.class));
|
||||
cards.add(new SetCardInfo("Ceremonial Guard", 182, Rarity.COMMON, mage.cards.c.CeremonialGuard.class));
|
||||
cards.add(new SetCardInfo("Chambered Nautilus", 64, Rarity.UNCOMMON, mage.cards.c.ChamberedNautilus.class));
|
||||
cards.add(new SetCardInfo("Chameleon Spirit", 65, Rarity.UNCOMMON, mage.cards.c.ChameleonSpirit.class));
|
||||
cards.add(new SetCardInfo("Charisma", 66, Rarity.RARE, mage.cards.c.Charisma.class));
|
||||
cards.add(new SetCardInfo("Charm Peddler", 6, Rarity.COMMON, mage.cards.c.CharmPeddler.class));
|
||||
cards.add(new SetCardInfo("Charmed Griffin", 7, Rarity.UNCOMMON, mage.cards.c.CharmedGriffin.class));
|
||||
cards.add(new SetCardInfo("Cho-Arrim Alchemist", 8, Rarity.RARE, mage.cards.c.ChoArrimAlchemist.class));
|
||||
cards.add(new SetCardInfo("Cho-Arrim Bruiser", 9, Rarity.RARE, mage.cards.c.ChoArrimBruiser.class));
|
||||
cards.add(new SetCardInfo("Cho-Arrim Legate", 10, Rarity.UNCOMMON, mage.cards.c.ChoArrimLegate.class));
|
||||
cards.add(new SetCardInfo("Cho-Manno, Revolutionary", 11, Rarity.RARE, mage.cards.c.ChoMannoRevolutionary.class));
|
||||
cards.add(new SetCardInfo("Cho-Manno's Blessing", 12, Rarity.COMMON, mage.cards.c.ChoMannosBlessing.class));
|
||||
cards.add(new SetCardInfo("Cinder Elemental", 183, Rarity.UNCOMMON, mage.cards.c.CinderElemental.class));
|
||||
cards.add(new SetCardInfo("Clear the Land", 235, Rarity.RARE, mage.cards.c.ClearTheLand.class));
|
||||
cards.add(new SetCardInfo("Close Quarters", 184, Rarity.UNCOMMON, mage.cards.c.CloseQuarters.class));
|
||||
cards.add(new SetCardInfo("Cloud Sprite", 67, Rarity.COMMON, mage.cards.c.CloudSprite.class));
|
||||
cards.add(new SetCardInfo("Coastal Piracy", 68, Rarity.UNCOMMON, mage.cards.c.CoastalPiracy.class));
|
||||
cards.add(new SetCardInfo("Collective Unconscious", 236, Rarity.RARE, mage.cards.c.CollectiveUnconscious.class));
|
||||
cards.add(new SetCardInfo("Common Cause", 13, Rarity.RARE, mage.cards.c.CommonCause.class));
|
||||
cards.add(new SetCardInfo("Conspiracy", 127, Rarity.RARE, mage.cards.c.Conspiracy.class));
|
||||
cards.add(new SetCardInfo("Cornered Market", 14, Rarity.RARE, mage.cards.c.CorneredMarket.class));
|
||||
cards.add(new SetCardInfo("Corrupt Official", 128, Rarity.RARE, mage.cards.c.CorruptOfficial.class));
|
||||
cards.add(new SetCardInfo("Counterspell", 69, Rarity.COMMON, mage.cards.c.Counterspell.class));
|
||||
cards.add(new SetCardInfo("Cowardice", 70, Rarity.RARE, mage.cards.c.Cowardice.class));
|
||||
cards.add(new SetCardInfo("Crackdown", 15, Rarity.RARE, mage.cards.c.Crackdown.class));
|
||||
cards.add(new SetCardInfo("Crag Saurian", 185, Rarity.RARE, mage.cards.c.CragSaurian.class));
|
||||
cards.add(new SetCardInfo("Crash", 186, Rarity.COMMON, mage.cards.c.Crash.class));
|
||||
cards.add(new SetCardInfo("Credit Voucher", 289, Rarity.UNCOMMON, mage.cards.c.CreditVoucher.class));
|
||||
cards.add(new SetCardInfo("Crenellated Wall", 290, Rarity.UNCOMMON, mage.cards.c.CrenellatedWall.class));
|
||||
cards.add(new SetCardInfo("Crooked Scales", 291, Rarity.RARE, mage.cards.c.CrookedScales.class));
|
||||
cards.add(new SetCardInfo("Crossbow Infantry", 16, Rarity.COMMON, mage.cards.c.CrossbowInfantry.class));
|
||||
cards.add(new SetCardInfo("Crumbling Sanctuary", 292, Rarity.RARE, mage.cards.c.CrumblingSanctuary.class));
|
||||
cards.add(new SetCardInfo("Customs Depot", 71, Rarity.UNCOMMON, mage.cards.c.CustomsDepot.class));
|
||||
cards.add(new SetCardInfo("Dark Ritual", 129, Rarity.COMMON, mage.cards.d.DarkRitual.class));
|
||||
cards.add(new SetCardInfo("Darting Merfolk", 72, Rarity.COMMON, mage.cards.d.DartingMerfolk.class));
|
||||
cards.add(new SetCardInfo("Dawnstrider", 237, Rarity.RARE, mage.cards.d.Dawnstrider.class));
|
||||
cards.add(new SetCardInfo("Deadly Insect", 238, Rarity.COMMON, mage.cards.d.DeadlyInsect.class));
|
||||
cards.add(new SetCardInfo("Deathgazer", 130, Rarity.UNCOMMON, mage.cards.d.Deathgazer.class));
|
||||
cards.add(new SetCardInfo("Deepwood Drummer", 239, Rarity.COMMON, mage.cards.d.DeepwoodDrummer.class));
|
||||
cards.add(new SetCardInfo("Deepwood Elder", 240, Rarity.RARE, mage.cards.d.DeepwoodElder.class));
|
||||
cards.add(new SetCardInfo("Deepwood Ghoul", 131, Rarity.COMMON, mage.cards.d.DeepwoodGhoul.class));
|
||||
cards.add(new SetCardInfo("Deepwood Legate", 132, Rarity.UNCOMMON, mage.cards.d.DeepwoodLegate.class));
|
||||
cards.add(new SetCardInfo("Deepwood Tantiv", 241, Rarity.UNCOMMON, mage.cards.d.DeepwoodTantiv.class));
|
||||
cards.add(new SetCardInfo("Deepwood Wolverine", 242, Rarity.COMMON, mage.cards.d.DeepwoodWolverine.class));
|
||||
cards.add(new SetCardInfo("Dehydration", 73, Rarity.COMMON, mage.cards.d.Dehydration.class));
|
||||
cards.add(new SetCardInfo("Delraich", 133, Rarity.RARE, mage.cards.d.Delraich.class));
|
||||
cards.add(new SetCardInfo("Desert Twister", 243, Rarity.UNCOMMON, mage.cards.d.DesertTwister.class));
|
||||
cards.add(new SetCardInfo("Devout Witness", 17, Rarity.COMMON, mage.cards.d.DevoutWitness.class));
|
||||
cards.add(new SetCardInfo("Diplomatic Escort", 74, Rarity.UNCOMMON, mage.cards.d.DiplomaticEscort.class));
|
||||
cards.add(new SetCardInfo("Diplomatic Immunity", 75, Rarity.COMMON, mage.cards.d.DiplomaticImmunity.class));
|
||||
cards.add(new SetCardInfo("Disenchant", 18, Rarity.COMMON, mage.cards.d.Disenchant.class));
|
||||
cards.add(new SetCardInfo("Distorting Lens", 293, Rarity.RARE, mage.cards.d.DistortingLens.class));
|
||||
cards.add(new SetCardInfo("Drake Hatchling", 76, Rarity.COMMON, mage.cards.d.DrakeHatchling.class));
|
||||
cards.add(new SetCardInfo("Dust Bowl", 316, Rarity.RARE, mage.cards.d.DustBowl.class));
|
||||
cards.add(new SetCardInfo("Embargo", 77, Rarity.RARE, mage.cards.e.Embargo.class));
|
||||
cards.add(new SetCardInfo("Energy Flux", 78, Rarity.UNCOMMON, mage.cards.e.EnergyFlux.class));
|
||||
cards.add(new SetCardInfo("Enslaved Horror", 134, Rarity.UNCOMMON, mage.cards.e.EnslavedHorror.class));
|
||||
cards.add(new SetCardInfo("Extortion", 135, Rarity.RARE, mage.cards.e.Extortion.class));
|
||||
cards.add(new SetCardInfo("Extravagant Spirit", 79, Rarity.RARE, mage.cards.e.ExtravagantSpirit.class));
|
||||
cards.add(new SetCardInfo("Eye of Ramos", 294, Rarity.RARE, mage.cards.e.EyeOfRamos.class));
|
||||
cards.add(new SetCardInfo("False Demise", 80, Rarity.UNCOMMON, mage.cards.f.FalseDemise.class));
|
||||
cards.add(new SetCardInfo("Ferocity", 245, Rarity.COMMON, mage.cards.f.Ferocity.class));
|
||||
cards.add(new SetCardInfo("Flailing Manticore", 187, Rarity.RARE, mage.cards.f.FlailingManticore.class));
|
||||
cards.add(new SetCardInfo("Flailing Ogre", 188, Rarity.UNCOMMON, mage.cards.f.FlailingOgre.class));
|
||||
cards.add(new SetCardInfo("Flailing Soldier", 189, Rarity.COMMON, mage.cards.f.FlailingSoldier.class));
|
||||
cards.add(new SetCardInfo("Flaming Sword", 190, Rarity.COMMON, mage.cards.f.FlamingSword.class));
|
||||
cards.add(new SetCardInfo("Food Chain", 246, Rarity.RARE, mage.cards.f.FoodChain.class));
|
||||
cards.add(new SetCardInfo("Forced March", 136, Rarity.RARE, mage.cards.f.ForcedMarch.class));
|
||||
cards.add(new SetCardInfo("Forest", 347, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Forest", 348, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Forest", 349, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Forest", 350, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Foster", 247, Rarity.RARE, mage.cards.f.Foster.class));
|
||||
cards.add(new SetCardInfo("Fountain of Cho", 317, Rarity.UNCOMMON, mage.cards.f.FountainOfCho.class));
|
||||
cards.add(new SetCardInfo("Fountain Watch", 19, Rarity.RARE, mage.cards.f.FountainWatch.class));
|
||||
cards.add(new SetCardInfo("Fresh Volunteers", 20, Rarity.COMMON, mage.cards.f.FreshVolunteers.class));
|
||||
cards.add(new SetCardInfo("Furious Assault", 191, Rarity.COMMON, mage.cards.f.FuriousAssault.class));
|
||||
cards.add(new SetCardInfo("Game Preserve", 248, Rarity.RARE, mage.cards.g.GamePreserve.class));
|
||||
cards.add(new SetCardInfo("General's Regalia", 295, Rarity.RARE, mage.cards.g.GeneralsRegalia.class));
|
||||
cards.add(new SetCardInfo("Gerrard's Irregulars", 192, Rarity.COMMON, mage.cards.g.GerrardsIrregulars.class));
|
||||
cards.add(new SetCardInfo("Ghoul's Feast", 137, Rarity.UNCOMMON, mage.cards.g.GhoulsFeast.class));
|
||||
cards.add(new SetCardInfo("Giant Caterpillar", 249, Rarity.COMMON, mage.cards.g.GiantCaterpillar.class));
|
||||
cards.add(new SetCardInfo("Glowing Anemone", 81, Rarity.UNCOMMON, mage.cards.g.GlowingAnemone.class));
|
||||
cards.add(new SetCardInfo("Groundskeeper", 250, Rarity.UNCOMMON, mage.cards.g.Groundskeeper.class));
|
||||
cards.add(new SetCardInfo("Gush", 82, Rarity.COMMON, mage.cards.g.Gush.class));
|
||||
cards.add(new SetCardInfo("Hammer Mage", 193, Rarity.UNCOMMON, mage.cards.h.HammerMage.class));
|
||||
cards.add(new SetCardInfo("Haunted Crossroads", 138, Rarity.UNCOMMON, mage.cards.h.HauntedCrossroads.class));
|
||||
cards.add(new SetCardInfo("Heart of Ramos", 296, Rarity.RARE, mage.cards.h.HeartOfRamos.class));
|
||||
cards.add(new SetCardInfo("Henge Guardian", 297, Rarity.UNCOMMON, mage.cards.h.HengeGuardian.class));
|
||||
cards.add(new SetCardInfo("Henge of Ramos", 318, Rarity.UNCOMMON, mage.cards.h.HengeOfRamos.class));
|
||||
cards.add(new SetCardInfo("Hickory Woodlot", 319, Rarity.COMMON, mage.cards.h.HickoryWoodlot.class));
|
||||
cards.add(new SetCardInfo("High Market", 320, Rarity.RARE, mage.cards.h.HighMarket.class));
|
||||
cards.add(new SetCardInfo("High Seas", 83, Rarity.UNCOMMON, mage.cards.h.HighSeas.class));
|
||||
cards.add(new SetCardInfo("Highway Robber", 139, Rarity.COMMON, mage.cards.h.HighwayRobber.class));
|
||||
cards.add(new SetCardInfo("Hired Giant", 194, Rarity.UNCOMMON, mage.cards.h.HiredGiant.class));
|
||||
cards.add(new SetCardInfo("Honor the Fallen", 21, Rarity.RARE, mage.cards.h.HonorTheFallen.class));
|
||||
cards.add(new SetCardInfo("Hoodwink", 84, Rarity.COMMON, mage.cards.h.Hoodwink.class));
|
||||
cards.add(new SetCardInfo("Horned Troll", 251, Rarity.COMMON, mage.cards.h.HornedTroll.class));
|
||||
cards.add(new SetCardInfo("Horn of Plenty", 298, Rarity.RARE, mage.cards.h.HornOfPlenty.class));
|
||||
cards.add(new SetCardInfo("Horn of Ramos", 299, Rarity.RARE, mage.cards.h.HornOfRamos.class));
|
||||
cards.add(new SetCardInfo("Howling Wolf", 252, Rarity.COMMON, mage.cards.h.HowlingWolf.class));
|
||||
cards.add(new SetCardInfo("Hunted Wumpus", 253, Rarity.UNCOMMON, mage.cards.h.HuntedWumpus.class));
|
||||
cards.add(new SetCardInfo("Ignoble Soldier", 22, Rarity.UNCOMMON, mage.cards.i.IgnobleSoldier.class));
|
||||
cards.add(new SetCardInfo("Indentured Djinn", 85, Rarity.UNCOMMON, mage.cards.i.IndenturedDjinn.class));
|
||||
cards.add(new SetCardInfo("Instigator", 140, Rarity.RARE, mage.cards.i.Instigator.class));
|
||||
cards.add(new SetCardInfo("Insubordination", 141, Rarity.COMMON, mage.cards.i.Insubordination.class));
|
||||
cards.add(new SetCardInfo("Intimidation", 142, Rarity.UNCOMMON, mage.cards.i.Intimidation.class));
|
||||
cards.add(new SetCardInfo("Invigorate", 254, Rarity.COMMON, mage.cards.i.Invigorate.class));
|
||||
cards.add(new SetCardInfo("Inviolability", 23, Rarity.COMMON, mage.cards.i.Inviolability.class));
|
||||
cards.add(new SetCardInfo("Iron Lance", 300, Rarity.UNCOMMON, mage.cards.i.IronLance.class));
|
||||
cards.add(new SetCardInfo("Island", 335, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Island", 336, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Island", 337, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Island", 338, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Ivory Mask", 24, Rarity.RARE, mage.cards.i.IvoryMask.class));
|
||||
cards.add(new SetCardInfo("Jeweled Torque", 301, Rarity.UNCOMMON, mage.cards.j.JeweledTorque.class));
|
||||
cards.add(new SetCardInfo("Jhovall Queen", 25, Rarity.RARE, mage.cards.j.JhovallQueen.class));
|
||||
cards.add(new SetCardInfo("Jhovall Rider", 26, Rarity.UNCOMMON, mage.cards.j.JhovallRider.class));
|
||||
cards.add(new SetCardInfo("Karn's Touch", 86, Rarity.RARE, mage.cards.k.KarnsTouch.class));
|
||||
cards.add(new SetCardInfo("Kris Mage", 195, Rarity.COMMON, mage.cards.k.KrisMage.class));
|
||||
cards.add(new SetCardInfo("Kyren Archive", 302, Rarity.RARE, mage.cards.k.KyrenArchive.class));
|
||||
cards.add(new SetCardInfo("Kyren Glider", 196, Rarity.COMMON, mage.cards.k.KyrenGlider.class));
|
||||
cards.add(new SetCardInfo("Kyren Legate", 197, Rarity.UNCOMMON, mage.cards.k.KyrenLegate.class));
|
||||
cards.add(new SetCardInfo("Kyren Negotiations", 198, Rarity.UNCOMMON, mage.cards.k.KyrenNegotiations.class));
|
||||
cards.add(new SetCardInfo("Kyren Sniper", 199, Rarity.COMMON, mage.cards.k.KyrenSniper.class));
|
||||
cards.add(new SetCardInfo("Kyren Toy", 303, Rarity.RARE, mage.cards.k.KyrenToy.class));
|
||||
cards.add(new SetCardInfo("Land Grant", 255, Rarity.COMMON, mage.cards.l.LandGrant.class));
|
||||
cards.add(new SetCardInfo("Larceny", 143, Rarity.UNCOMMON, mage.cards.l.Larceny.class));
|
||||
cards.add(new SetCardInfo("Last Breath", 27, Rarity.UNCOMMON, mage.cards.l.LastBreath.class));
|
||||
cards.add(new SetCardInfo("Lava Runner", 200, Rarity.RARE, mage.cards.l.LavaRunner.class));
|
||||
cards.add(new SetCardInfo("Liability", 144, Rarity.RARE, mage.cards.l.Liability.class));
|
||||
cards.add(new SetCardInfo("Lightning Hounds", 201, Rarity.COMMON, mage.cards.l.LightningHounds.class));
|
||||
cards.add(new SetCardInfo("Lithophage", 202, Rarity.RARE, mage.cards.l.Lithophage.class));
|
||||
cards.add(new SetCardInfo("Lumbering Satyr", 257, Rarity.UNCOMMON, mage.cards.l.LumberingSatyr.class));
|
||||
cards.add(new SetCardInfo("Lunge", 203, Rarity.COMMON, mage.cards.l.Lunge.class));
|
||||
cards.add(new SetCardInfo("Lure", 258, Rarity.UNCOMMON, mage.cards.l.Lure.class));
|
||||
cards.add(new SetCardInfo("Maggot Therapy", 145, Rarity.COMMON, mage.cards.m.MaggotTherapy.class));
|
||||
cards.add(new SetCardInfo("Magistrate's Scepter", 304, Rarity.RARE, mage.cards.m.MagistratesScepter.class));
|
||||
cards.add(new SetCardInfo("Magistrate's Veto", 204, Rarity.UNCOMMON, mage.cards.m.MagistratesVeto.class));
|
||||
cards.add(new SetCardInfo("Megatherium", 259, Rarity.RARE, mage.cards.m.Megatherium.class));
|
||||
cards.add(new SetCardInfo("Mercadia's Downfall", 205, Rarity.UNCOMMON, mage.cards.m.MercadiasDownfall.class));
|
||||
cards.add(new SetCardInfo("Mercadian Atlas", 305, Rarity.RARE, mage.cards.m.MercadianAtlas.class));
|
||||
cards.add(new SetCardInfo("Mercadian Bazaar", 321, Rarity.UNCOMMON, mage.cards.m.MercadianBazaar.class));
|
||||
cards.add(new SetCardInfo("Mercadian Lift", 306, Rarity.RARE, mage.cards.m.MercadianLift.class));
|
||||
cards.add(new SetCardInfo("Midnight Ritual", 146, Rarity.RARE, mage.cards.m.MidnightRitual.class));
|
||||
cards.add(new SetCardInfo("Misdirection", 87, Rarity.RARE, mage.cards.m.Misdirection.class));
|
||||
cards.add(new SetCardInfo("Misshapen Fiend", 147, Rarity.COMMON, mage.cards.m.MisshapenFiend.class));
|
||||
cards.add(new SetCardInfo("Misstep", 88, Rarity.COMMON, mage.cards.m.Misstep.class));
|
||||
cards.add(new SetCardInfo("Molting Harpy", 148, Rarity.UNCOMMON, mage.cards.m.MoltingHarpy.class));
|
||||
cards.add(new SetCardInfo("Moment of Silence", 28, Rarity.COMMON, mage.cards.m.MomentOfSilence.class));
|
||||
cards.add(new SetCardInfo("Monkey Cage", 307, Rarity.RARE, mage.cards.m.MonkeyCage.class));
|
||||
cards.add(new SetCardInfo("Moonlit Wake", 29, Rarity.UNCOMMON, mage.cards.m.MoonlitWake.class));
|
||||
cards.add(new SetCardInfo("Mountain", 343, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Mountain", 344, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Mountain", 345, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Mountain", 346, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Muzzle", 30, Rarity.COMMON, mage.cards.m.Muzzle.class));
|
||||
cards.add(new SetCardInfo("Natural Affinity", 260, Rarity.RARE, mage.cards.n.NaturalAffinity.class));
|
||||
cards.add(new SetCardInfo("Nether Spirit", 149, Rarity.RARE, mage.cards.n.NetherSpirit.class));
|
||||
cards.add(new SetCardInfo("Nightwind Glider", 31, Rarity.COMMON, mage.cards.n.NightwindGlider.class));
|
||||
cards.add(new SetCardInfo("Noble Purpose", 32, Rarity.UNCOMMON, mage.cards.n.NoblePurpose.class));
|
||||
cards.add(new SetCardInfo("Notorious Assassin", 150, Rarity.RARE, mage.cards.n.NotoriousAssassin.class));
|
||||
cards.add(new SetCardInfo("Ogre Taskmaster", 206, Rarity.UNCOMMON, mage.cards.o.OgreTaskmaster.class));
|
||||
cards.add(new SetCardInfo("Orim's Cure", 33, Rarity.COMMON, mage.cards.o.OrimsCure.class));
|
||||
cards.add(new SetCardInfo("Overtaker", 89, Rarity.RARE, mage.cards.o.Overtaker.class));
|
||||
cards.add(new SetCardInfo("Panacea", 308, Rarity.UNCOMMON, mage.cards.p.Panacea.class));
|
||||
cards.add(new SetCardInfo("Pangosaur", 261, Rarity.RARE, mage.cards.p.Pangosaur.class));
|
||||
cards.add(new SetCardInfo("Peat Bog", 322, Rarity.COMMON, mage.cards.p.PeatBog.class));
|
||||
cards.add(new SetCardInfo("Pious Warrior", 34, Rarity.COMMON, mage.cards.p.PiousWarrior.class));
|
||||
cards.add(new SetCardInfo("Plains", 331, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plains", 332, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plains", 333, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plains", 334, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Port Inspector", 90, Rarity.COMMON, mage.cards.p.PortInspector.class));
|
||||
cards.add(new SetCardInfo("Power Matrix", 309, Rarity.RARE, mage.cards.p.PowerMatrix.class));
|
||||
cards.add(new SetCardInfo("Pretender's Claim", 151, Rarity.UNCOMMON, mage.cards.p.PretendersClaim.class));
|
||||
cards.add(new SetCardInfo("Primeval Shambler", 152, Rarity.UNCOMMON, mage.cards.p.PrimevalShambler.class));
|
||||
cards.add(new SetCardInfo("Puffer Extract", 310, Rarity.UNCOMMON, mage.cards.p.PufferExtract.class));
|
||||
cards.add(new SetCardInfo("Pulverize", 207, Rarity.RARE, mage.cards.p.Pulverize.class));
|
||||
cards.add(new SetCardInfo("Putrefaction", 153, Rarity.UNCOMMON, mage.cards.p.Putrefaction.class));
|
||||
cards.add(new SetCardInfo("Puppet's Verdict", 208, Rarity.RARE, mage.cards.p.PuppetsVerdict.class));
|
||||
cards.add(new SetCardInfo("Quagmire Lamprey", 154, Rarity.UNCOMMON, mage.cards.q.QuagmireLamprey.class));
|
||||
cards.add(new SetCardInfo("Rain of Tears", 155, Rarity.UNCOMMON, mage.cards.r.RainOfTears.class));
|
||||
cards.add(new SetCardInfo("Ramosian Captain", 35, Rarity.UNCOMMON, mage.cards.r.RamosianCaptain.class));
|
||||
cards.add(new SetCardInfo("Ramosian Commander", 36, Rarity.UNCOMMON, mage.cards.r.RamosianCommander.class));
|
||||
cards.add(new SetCardInfo("Ramosian Lieutenant", 37, Rarity.COMMON, mage.cards.r.RamosianLieutenant.class));
|
||||
cards.add(new SetCardInfo("Ramosian Rally", 38, Rarity.COMMON, mage.cards.r.RamosianRally.class));
|
||||
cards.add(new SetCardInfo("Ramosian Sergeant", 39, Rarity.COMMON, mage.cards.r.RamosianSergeant.class));
|
||||
cards.add(new SetCardInfo("Ramosian Sky Marshal", 40, Rarity.RARE, mage.cards.r.RamosianSkyMarshal.class));
|
||||
cards.add(new SetCardInfo("Rampart Crawler", 156, Rarity.COMMON, mage.cards.r.RampartCrawler.class));
|
||||
cards.add(new SetCardInfo("Rappelling Scouts", 41, Rarity.RARE, mage.cards.r.RappellingScouts.class));
|
||||
cards.add(new SetCardInfo("Remote Farm", 323, Rarity.COMMON, mage.cards.r.RemoteFarm.class));
|
||||
cards.add(new SetCardInfo("Renounce", 42, Rarity.UNCOMMON, mage.cards.r.Renounce.class));
|
||||
cards.add(new SetCardInfo("Revered Elder", 43, Rarity.COMMON, mage.cards.r.ReveredElder.class));
|
||||
cards.add(new SetCardInfo("Reverent Mantra", 44, Rarity.RARE, mage.cards.r.ReverentMantra.class));
|
||||
cards.add(new SetCardInfo("Revive", 262, Rarity.UNCOMMON, mage.cards.r.Revive.class));
|
||||
cards.add(new SetCardInfo("Righteous Aura", 45, Rarity.UNCOMMON, mage.cards.r.RighteousAura.class));
|
||||
cards.add(new SetCardInfo("Righteous Indignation", 46, Rarity.UNCOMMON, mage.cards.r.RighteousIndignation.class));
|
||||
cards.add(new SetCardInfo("Rishadan Airship", 91, Rarity.COMMON, mage.cards.r.RishadanAirship.class));
|
||||
cards.add(new SetCardInfo("Rishadan Brigand", 92, Rarity.RARE, mage.cards.r.RishadanBrigand.class));
|
||||
cards.add(new SetCardInfo("Rishadan Cutpurse", 93, Rarity.COMMON, mage.cards.r.RishadanCutpurse.class));
|
||||
cards.add(new SetCardInfo("Rishadan Footpad", 94, Rarity.UNCOMMON, mage.cards.r.RishadanFootpad.class));
|
||||
cards.add(new SetCardInfo("Rishadan Pawnshop", 311, Rarity.RARE, mage.cards.r.RishadanPawnshop.class));
|
||||
cards.add(new SetCardInfo("Rishadan Port", 324, Rarity.RARE, mage.cards.r.RishadanPort.class));
|
||||
cards.add(new SetCardInfo("Robber Fly", 209, Rarity.UNCOMMON, mage.cards.r.RobberFly.class));
|
||||
cards.add(new SetCardInfo("Rock Badger", 210, Rarity.UNCOMMON, mage.cards.r.RockBadger.class));
|
||||
cards.add(new SetCardInfo("Rouse", 157, Rarity.COMMON, mage.cards.r.Rouse.class));
|
||||
cards.add(new SetCardInfo("Rushwood Dryad", 263, Rarity.COMMON, mage.cards.r.RushwoodDryad.class));
|
||||
cards.add(new SetCardInfo("Rushwood Elemental", 264, Rarity.RARE, mage.cards.r.RushwoodElemental.class));
|
||||
cards.add(new SetCardInfo("Rushwood Grove", 325, Rarity.UNCOMMON, mage.cards.r.RushwoodGrove.class));
|
||||
cards.add(new SetCardInfo("Rushwood Herbalist", 265, Rarity.COMMON, mage.cards.r.RushwoodHerbalist.class));
|
||||
cards.add(new SetCardInfo("Rushwood Legate", 266, Rarity.UNCOMMON, mage.cards.r.RushwoodLegate.class));
|
||||
cards.add(new SetCardInfo("Saber Ants", 267, Rarity.UNCOMMON, mage.cards.s.SaberAnts.class));
|
||||
cards.add(new SetCardInfo("Sacred Prey", 268, Rarity.COMMON, mage.cards.s.SacredPrey.class));
|
||||
cards.add(new SetCardInfo("Sailmonger", 95, Rarity.UNCOMMON, mage.cards.s.Sailmonger.class));
|
||||
cards.add(new SetCardInfo("Sand Squid", 96, Rarity.RARE, mage.cards.s.SandSquid.class));
|
||||
cards.add(new SetCardInfo("Sandstone Needle", 326, Rarity.COMMON, mage.cards.s.SandstoneNeedle.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Bailiff", 97, Rarity.RARE, mage.cards.s.SaprazzanBailiff.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Breaker", 98, Rarity.UNCOMMON, mage.cards.s.SaprazzanBreaker.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Cove", 327, Rarity.UNCOMMON, mage.cards.s.SaprazzanCove.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Heir", 99, Rarity.RARE, mage.cards.s.SaprazzanHeir.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Legate", 100, Rarity.UNCOMMON, mage.cards.s.SaprazzanLegate.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Outrigger", 101, Rarity.COMMON, mage.cards.s.SaprazzanOutrigger.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Raider", 102, Rarity.COMMON, mage.cards.s.SaprazzanRaider.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Skerry", 328, Rarity.COMMON, mage.cards.s.SaprazzanSkerry.class));
|
||||
cards.add(new SetCardInfo("Scandalmonger", 158, Rarity.UNCOMMON, mage.cards.s.Scandalmonger.class));
|
||||
cards.add(new SetCardInfo("Security Detail", 47, Rarity.RARE, mage.cards.s.SecurityDetail.class));
|
||||
cards.add(new SetCardInfo("Seismic Mage", 211, Rarity.RARE, mage.cards.s.SeismicMage.class));
|
||||
cards.add(new SetCardInfo("Sever Soul", 159, Rarity.COMMON, mage.cards.s.SeverSoul.class));
|
||||
cards.add(new SetCardInfo("Shock Troops", 212, Rarity.COMMON, mage.cards.s.ShockTroops.class));
|
||||
cards.add(new SetCardInfo("Shoving Match", 103, Rarity.UNCOMMON, mage.cards.s.ShovingMatch.class));
|
||||
cards.add(new SetCardInfo("Silent Assassin", 160, Rarity.RARE, mage.cards.s.SilentAssassin.class));
|
||||
cards.add(new SetCardInfo("Silverglade Elemental", 269, Rarity.COMMON, mage.cards.s.SilvergladeElemental.class));
|
||||
cards.add(new SetCardInfo("Silverglade Pathfinder", 270, Rarity.UNCOMMON, mage.cards.s.SilvergladePathfinder.class));
|
||||
cards.add(new SetCardInfo("Sizzle", 213, Rarity.COMMON, mage.cards.s.Sizzle.class));
|
||||
cards.add(new SetCardInfo("Skulking Fugitive", 161, Rarity.COMMON, mage.cards.s.SkulkingFugitive.class));
|
||||
cards.add(new SetCardInfo("Skull of Ramos", 312, Rarity.RARE, mage.cards.s.SkullOfRamos.class));
|
||||
cards.add(new SetCardInfo("Snake Pit", 271, Rarity.UNCOMMON, mage.cards.s.SnakePit.class));
|
||||
cards.add(new SetCardInfo("Snorting Gahr", 272, Rarity.COMMON, mage.cards.s.SnortingGahr.class));
|
||||
cards.add(new SetCardInfo("Snuff Out", 162, Rarity.COMMON, mage.cards.s.SnuffOut.class));
|
||||
cards.add(new SetCardInfo("Soothing Balm", 48, Rarity.COMMON, mage.cards.s.SoothingBalm.class));
|
||||
cards.add(new SetCardInfo("Soothsaying", 104, Rarity.UNCOMMON, mage.cards.s.Soothsaying.class));
|
||||
cards.add(new SetCardInfo("Soul Channeling", 163, Rarity.COMMON, mage.cards.s.SoulChanneling.class));
|
||||
cards.add(new SetCardInfo("Specter's Wail", 164, Rarity.COMMON, mage.cards.s.SpectersWail.class));
|
||||
cards.add(new SetCardInfo("Spidersilk Armor", 273, Rarity.COMMON, mage.cards.s.SpidersilkArmor.class));
|
||||
cards.add(new SetCardInfo("Spiritual Focus", 49, Rarity.RARE, mage.cards.s.SpiritualFocus.class));
|
||||
cards.add(new SetCardInfo("Spontaneous Generation", 274, Rarity.RARE, mage.cards.s.SpontaneousGeneration.class));
|
||||
cards.add(new SetCardInfo("Squall", 275, Rarity.COMMON, mage.cards.s.Squall.class));
|
||||
cards.add(new SetCardInfo("Squallmonger", 276, Rarity.UNCOMMON, mage.cards.s.Squallmonger.class));
|
||||
cards.add(new SetCardInfo("Squee, Goblin Nabob", 214, Rarity.RARE, mage.cards.s.SqueeGoblinNabob.class));
|
||||
cards.add(new SetCardInfo("Squeeze", 105, Rarity.RARE, mage.cards.s.Squeeze.class));
|
||||
cards.add(new SetCardInfo("Stamina", 277, Rarity.UNCOMMON, mage.cards.s.Stamina.class));
|
||||
cards.add(new SetCardInfo("Statecraft", 106, Rarity.RARE, mage.cards.s.Statecraft.class));
|
||||
cards.add(new SetCardInfo("Steadfast Guard", 50, Rarity.COMMON, mage.cards.s.SteadfastGuard.class));
|
||||
cards.add(new SetCardInfo("Stinging Barrier", 107, Rarity.COMMON, mage.cards.s.StingingBarrier.class));
|
||||
cards.add(new SetCardInfo("Stone Rain", 215, Rarity.COMMON, mage.cards.s.StoneRain.class));
|
||||
cards.add(new SetCardInfo("Story Circle", 51, Rarity.UNCOMMON, mage.cards.s.StoryCircle.class));
|
||||
cards.add(new SetCardInfo("Strongarm Thug", 165, Rarity.UNCOMMON, mage.cards.s.StrongarmThug.class));
|
||||
cards.add(new SetCardInfo("Subterranean Hangar", 329, Rarity.UNCOMMON, mage.cards.s.SubterraneanHangar.class));
|
||||
cards.add(new SetCardInfo("Sustenance", 278, Rarity.UNCOMMON, mage.cards.s.Sustenance.class));
|
||||
cards.add(new SetCardInfo("Swamp", 339, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Swamp", 340, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Swamp", 341, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Swamp", 342, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Task Force", 52, Rarity.COMMON, mage.cards.t.TaskForce.class));
|
||||
cards.add(new SetCardInfo("Tectonic Break", 216, Rarity.RARE, mage.cards.t.TectonicBreak.class));
|
||||
cards.add(new SetCardInfo("Territorial Dispute", 217, Rarity.RARE, mage.cards.t.TerritorialDispute.class));
|
||||
cards.add(new SetCardInfo("Thermal Glider", 53, Rarity.COMMON, mage.cards.t.ThermalGlider.class));
|
||||
cards.add(new SetCardInfo("Thieves' Auction", 218, Rarity.RARE, mage.cards.t.ThievesAuction.class));
|
||||
cards.add(new SetCardInfo("Thrashing Wumpus", 166, Rarity.RARE, mage.cards.t.ThrashingWumpus.class));
|
||||
cards.add(new SetCardInfo("Thunderclap", 219, Rarity.COMMON, mage.cards.t.Thunderclap.class));
|
||||
cards.add(new SetCardInfo("Thwart", 108, Rarity.UNCOMMON, mage.cards.t.Thwart.class));
|
||||
cards.add(new SetCardInfo("Tidal Bore", 109, Rarity.COMMON, mage.cards.t.TidalBore.class));
|
||||
cards.add(new SetCardInfo("Tidal Kraken", 110, Rarity.RARE, mage.cards.t.TidalKraken.class));
|
||||
cards.add(new SetCardInfo("Tiger Claws", 279, Rarity.COMMON, mage.cards.t.TigerClaws.class));
|
||||
cards.add(new SetCardInfo("Timid Drake", 111, Rarity.UNCOMMON, mage.cards.t.TimidDrake.class));
|
||||
cards.add(new SetCardInfo("Tonic Peddler", 54, Rarity.UNCOMMON, mage.cards.t.TonicPeddler.class));
|
||||
cards.add(new SetCardInfo("Tooth of Ramos", 313, Rarity.RARE, mage.cards.t.ToothOfRamos.class));
|
||||
cards.add(new SetCardInfo("Tower of the Magistrate", 330, Rarity.RARE, mage.cards.t.TowerOfTheMagistrate.class));
|
||||
cards.add(new SetCardInfo("Toymaker", 314, Rarity.UNCOMMON, mage.cards.t.Toymaker.class));
|
||||
cards.add(new SetCardInfo("Trade Routes", 112, Rarity.RARE, mage.cards.t.TradeRoutes.class));
|
||||
cards.add(new SetCardInfo("Tranquility", 280, Rarity.COMMON, mage.cards.t.Tranquility.class));
|
||||
cards.add(new SetCardInfo("Trap Runner", 55, Rarity.UNCOMMON, mage.cards.t.TrapRunner.class));
|
||||
cards.add(new SetCardInfo("Tremor", 220, Rarity.COMMON, mage.cards.t.Tremor.class));
|
||||
cards.add(new SetCardInfo("Two-Headed Dragon", 221, Rarity.RARE, mage.cards.t.TwoHeadedDragon.class));
|
||||
cards.add(new SetCardInfo("Undertaker", 167, Rarity.COMMON, mage.cards.u.Undertaker.class));
|
||||
cards.add(new SetCardInfo("Unmask", 168, Rarity.RARE, mage.cards.u.Unmask.class));
|
||||
cards.add(new SetCardInfo("Unnatural Hunger", 169, Rarity.RARE, mage.cards.u.UnnaturalHunger.class));
|
||||
cards.add(new SetCardInfo("Uphill Battle", 222, Rarity.UNCOMMON, mage.cards.u.UphillBattle.class));
|
||||
cards.add(new SetCardInfo("Vendetta", 170, Rarity.COMMON, mage.cards.v.Vendetta.class));
|
||||
cards.add(new SetCardInfo("Venomous Breath", 281, Rarity.UNCOMMON, mage.cards.v.VenomousBreath.class));
|
||||
cards.add(new SetCardInfo("Venomous Dragonfly", 282, Rarity.COMMON, mage.cards.v.VenomousDragonfly.class));
|
||||
cards.add(new SetCardInfo("Vernal Equinox", 283, Rarity.RARE, mage.cards.v.VernalEquinox.class));
|
||||
cards.add(new SetCardInfo("Vine Dryad", 284, Rarity.RARE, mage.cards.v.VineDryad.class));
|
||||
cards.add(new SetCardInfo("Vine Trellis", 285, Rarity.COMMON, mage.cards.v.VineTrellis.class));
|
||||
cards.add(new SetCardInfo("Volcanic Wind", 223, Rarity.UNCOMMON, mage.cards.v.VolcanicWind.class));
|
||||
cards.add(new SetCardInfo("Wall of Distortion", 171, Rarity.COMMON, mage.cards.w.WallOfDistortion.class));
|
||||
cards.add(new SetCardInfo("War Cadence", 224, Rarity.UNCOMMON, mage.cards.w.WarCadence.class));
|
||||
cards.add(new SetCardInfo("War Tax", 113, Rarity.UNCOMMON, mage.cards.w.WarTax.class));
|
||||
cards.add(new SetCardInfo("Warmonger", 225, Rarity.UNCOMMON, mage.cards.w.Warmonger.class));
|
||||
cards.add(new SetCardInfo("Warpath", 226, Rarity.UNCOMMON, mage.cards.w.Warpath.class));
|
||||
cards.add(new SetCardInfo("Waterfront Bouncer", 114, Rarity.COMMON, mage.cards.w.WaterfrontBouncer.class));
|
||||
cards.add(new SetCardInfo("Wave of Reckoning", 56, Rarity.RARE, mage.cards.w.WaveOfReckoning.class));
|
||||
cards.add(new SetCardInfo("Wild Jhovall", 227, Rarity.COMMON, mage.cards.w.WildJhovall.class));
|
||||
cards.add(new SetCardInfo("Wishmonger", 57, Rarity.UNCOMMON, mage.cards.w.Wishmonger.class));
|
||||
cards.add(new SetCardInfo("Word of Blasting", 228, Rarity.UNCOMMON, mage.cards.w.WordOfBlasting.class));
|
||||
cards.add(new SetCardInfo("Worry Beads", 315, Rarity.RARE, mage.cards.w.WorryBeads.class));
|
||||
}
|
||||
}
|
||||
package mage.sets;
|
||||
|
||||
import mage.cards.ExpansionSet;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.SetType;
|
||||
|
||||
/**
|
||||
* @author North
|
||||
*/
|
||||
public final class MercadianMasques extends ExpansionSet {
|
||||
|
||||
private static final MercadianMasques instance = new MercadianMasques();
|
||||
|
||||
public static MercadianMasques getInstance() {
|
||||
return instance;
|
||||
}
|
||||
|
||||
private MercadianMasques() {
|
||||
super("Mercadian Masques", "MMQ", ExpansionSet.buildDate(1999, 8, 25), SetType.EXPANSION);
|
||||
this.blockName = "Masques";
|
||||
this.hasBoosters = true;
|
||||
this.numBoosterLands = 0;
|
||||
this.numBoosterCommon = 11;
|
||||
this.numBoosterUncommon = 3;
|
||||
this.numBoosterRare = 1;
|
||||
this.ratioBoosterMythic = 0;
|
||||
cards.add(new SetCardInfo("Aerial Caravan", 58, Rarity.RARE, mage.cards.a.AerialCaravan.class));
|
||||
cards.add(new SetCardInfo("Afterlife", 1, Rarity.UNCOMMON, mage.cards.a.Afterlife.class));
|
||||
cards.add(new SetCardInfo("Alabaster Wall", 2, Rarity.COMMON, mage.cards.a.AlabasterWall.class));
|
||||
cards.add(new SetCardInfo("Alley Grifters", 115, Rarity.COMMON, mage.cards.a.AlleyGrifters.class));
|
||||
cards.add(new SetCardInfo("Ancestral Mask", 229, Rarity.COMMON, mage.cards.a.AncestralMask.class));
|
||||
cards.add(new SetCardInfo("Armistice", 3, Rarity.RARE, mage.cards.a.Armistice.class));
|
||||
cards.add(new SetCardInfo("Arms Dealer", 172, Rarity.UNCOMMON, mage.cards.a.ArmsDealer.class));
|
||||
cards.add(new SetCardInfo("Arrest", 4, Rarity.UNCOMMON, mage.cards.a.Arrest.class));
|
||||
cards.add(new SetCardInfo("Assembly Hall", 286, Rarity.RARE, mage.cards.a.AssemblyHall.class));
|
||||
cards.add(new SetCardInfo("Ballista Squad", 5, Rarity.UNCOMMON, mage.cards.b.BallistaSquad.class));
|
||||
cards.add(new SetCardInfo("Balloon Peddler", 59, Rarity.COMMON, mage.cards.b.BalloonPeddler.class));
|
||||
cards.add(new SetCardInfo("Barbed Wire", 287, Rarity.UNCOMMON, mage.cards.b.BarbedWire.class));
|
||||
cards.add(new SetCardInfo("Battle Rampart", 173, Rarity.COMMON, mage.cards.b.BattleRampart.class));
|
||||
cards.add(new SetCardInfo("Battle Squadron", 174, Rarity.RARE, mage.cards.b.BattleSquadron.class));
|
||||
cards.add(new SetCardInfo("Bifurcate", 230, Rarity.RARE, mage.cards.b.Bifurcate.class));
|
||||
cards.add(new SetCardInfo("Black Market", 116, Rarity.RARE, mage.cards.b.BlackMarket.class));
|
||||
cards.add(new SetCardInfo("Blaster Mage", 175, Rarity.COMMON, mage.cards.b.BlasterMage.class));
|
||||
cards.add(new SetCardInfo("Blockade Runner", 60, Rarity.COMMON, mage.cards.b.BlockadeRunner.class));
|
||||
cards.add(new SetCardInfo("Blood Hound", 176, Rarity.RARE, mage.cards.b.BloodHound.class));
|
||||
cards.add(new SetCardInfo("Blood Oath", 177, Rarity.RARE, mage.cards.b.BloodOath.class));
|
||||
cards.add(new SetCardInfo("Boa Constrictor", 231, Rarity.UNCOMMON, mage.cards.b.BoaConstrictor.class));
|
||||
cards.add(new SetCardInfo("Bog Smugglers", 117, Rarity.COMMON, mage.cards.b.BogSmugglers.class));
|
||||
cards.add(new SetCardInfo("Bog Witch", 118, Rarity.COMMON, mage.cards.b.BogWitch.class));
|
||||
cards.add(new SetCardInfo("Brainstorm", 61, Rarity.COMMON, mage.cards.b.Brainstorm.class));
|
||||
cards.add(new SetCardInfo("Brawl", 178, Rarity.RARE, mage.cards.b.Brawl.class));
|
||||
cards.add(new SetCardInfo("Briar Patch", 232, Rarity.UNCOMMON, mage.cards.b.BriarPatch.class));
|
||||
cards.add(new SetCardInfo("Bribery", 62, Rarity.RARE, mage.cards.b.Bribery.class));
|
||||
cards.add(new SetCardInfo("Buoyancy", 63, Rarity.COMMON, mage.cards.b.Buoyancy.class));
|
||||
cards.add(new SetCardInfo("Cackling Witch", 119, Rarity.UNCOMMON, mage.cards.c.CacklingWitch.class));
|
||||
cards.add(new SetCardInfo("Caller of the Hunt", 233, Rarity.RARE, mage.cards.c.CallerOfTheHunt.class));
|
||||
cards.add(new SetCardInfo("Cateran Brute", 120, Rarity.COMMON, mage.cards.c.CateranBrute.class));
|
||||
cards.add(new SetCardInfo("Cateran Enforcer", 121, Rarity.UNCOMMON, mage.cards.c.CateranEnforcer.class));
|
||||
cards.add(new SetCardInfo("Cateran Kidnappers", 122, Rarity.UNCOMMON, mage.cards.c.CateranKidnappers.class));
|
||||
cards.add(new SetCardInfo("Cateran Overlord", 123, Rarity.RARE, mage.cards.c.CateranOverlord.class));
|
||||
cards.add(new SetCardInfo("Cateran Persuader", 124, Rarity.COMMON, mage.cards.c.CateranPersuader.class));
|
||||
cards.add(new SetCardInfo("Cateran Slaver", 125, Rarity.RARE, mage.cards.c.CateranSlaver.class));
|
||||
cards.add(new SetCardInfo("Cateran Summons", 126, Rarity.UNCOMMON, mage.cards.c.CateranSummons.class));
|
||||
cards.add(new SetCardInfo("Caustic Wasps", 234, Rarity.UNCOMMON, mage.cards.c.CausticWasps.class));
|
||||
cards.add(new SetCardInfo("Cave-In", 180, Rarity.RARE, mage.cards.c.CaveIn.class));
|
||||
cards.add(new SetCardInfo("Cavern Crawler", 181, Rarity.COMMON, mage.cards.c.CavernCrawler.class));
|
||||
cards.add(new SetCardInfo("Cave Sense", 179, Rarity.COMMON, mage.cards.c.CaveSense.class));
|
||||
cards.add(new SetCardInfo("Ceremonial Guard", 182, Rarity.COMMON, mage.cards.c.CeremonialGuard.class));
|
||||
cards.add(new SetCardInfo("Chambered Nautilus", 64, Rarity.UNCOMMON, mage.cards.c.ChamberedNautilus.class));
|
||||
cards.add(new SetCardInfo("Chameleon Spirit", 65, Rarity.UNCOMMON, mage.cards.c.ChameleonSpirit.class));
|
||||
cards.add(new SetCardInfo("Charisma", 66, Rarity.RARE, mage.cards.c.Charisma.class));
|
||||
cards.add(new SetCardInfo("Charm Peddler", 6, Rarity.COMMON, mage.cards.c.CharmPeddler.class));
|
||||
cards.add(new SetCardInfo("Charmed Griffin", 7, Rarity.UNCOMMON, mage.cards.c.CharmedGriffin.class));
|
||||
cards.add(new SetCardInfo("Cho-Arrim Alchemist", 8, Rarity.RARE, mage.cards.c.ChoArrimAlchemist.class));
|
||||
cards.add(new SetCardInfo("Cho-Arrim Bruiser", 9, Rarity.RARE, mage.cards.c.ChoArrimBruiser.class));
|
||||
cards.add(new SetCardInfo("Cho-Arrim Legate", 10, Rarity.UNCOMMON, mage.cards.c.ChoArrimLegate.class));
|
||||
cards.add(new SetCardInfo("Cho-Manno, Revolutionary", 11, Rarity.RARE, mage.cards.c.ChoMannoRevolutionary.class));
|
||||
cards.add(new SetCardInfo("Cho-Manno's Blessing", 12, Rarity.COMMON, mage.cards.c.ChoMannosBlessing.class));
|
||||
cards.add(new SetCardInfo("Cinder Elemental", 183, Rarity.UNCOMMON, mage.cards.c.CinderElemental.class));
|
||||
cards.add(new SetCardInfo("Clear the Land", 235, Rarity.RARE, mage.cards.c.ClearTheLand.class));
|
||||
cards.add(new SetCardInfo("Close Quarters", 184, Rarity.UNCOMMON, mage.cards.c.CloseQuarters.class));
|
||||
cards.add(new SetCardInfo("Cloud Sprite", 67, Rarity.COMMON, mage.cards.c.CloudSprite.class));
|
||||
cards.add(new SetCardInfo("Coastal Piracy", 68, Rarity.UNCOMMON, mage.cards.c.CoastalPiracy.class));
|
||||
cards.add(new SetCardInfo("Collective Unconscious", 236, Rarity.RARE, mage.cards.c.CollectiveUnconscious.class));
|
||||
cards.add(new SetCardInfo("Common Cause", 13, Rarity.RARE, mage.cards.c.CommonCause.class));
|
||||
cards.add(new SetCardInfo("Conspiracy", 127, Rarity.RARE, mage.cards.c.Conspiracy.class));
|
||||
cards.add(new SetCardInfo("Cornered Market", 14, Rarity.RARE, mage.cards.c.CorneredMarket.class));
|
||||
cards.add(new SetCardInfo("Corrupt Official", 128, Rarity.RARE, mage.cards.c.CorruptOfficial.class));
|
||||
cards.add(new SetCardInfo("Counterspell", 69, Rarity.COMMON, mage.cards.c.Counterspell.class));
|
||||
cards.add(new SetCardInfo("Cowardice", 70, Rarity.RARE, mage.cards.c.Cowardice.class));
|
||||
cards.add(new SetCardInfo("Crackdown", 15, Rarity.RARE, mage.cards.c.Crackdown.class));
|
||||
cards.add(new SetCardInfo("Crag Saurian", 185, Rarity.RARE, mage.cards.c.CragSaurian.class));
|
||||
cards.add(new SetCardInfo("Crash", 186, Rarity.COMMON, mage.cards.c.Crash.class));
|
||||
cards.add(new SetCardInfo("Credit Voucher", 289, Rarity.UNCOMMON, mage.cards.c.CreditVoucher.class));
|
||||
cards.add(new SetCardInfo("Crenellated Wall", 290, Rarity.UNCOMMON, mage.cards.c.CrenellatedWall.class));
|
||||
cards.add(new SetCardInfo("Crooked Scales", 291, Rarity.RARE, mage.cards.c.CrookedScales.class));
|
||||
cards.add(new SetCardInfo("Crossbow Infantry", 16, Rarity.COMMON, mage.cards.c.CrossbowInfantry.class));
|
||||
cards.add(new SetCardInfo("Crumbling Sanctuary", 292, Rarity.RARE, mage.cards.c.CrumblingSanctuary.class));
|
||||
cards.add(new SetCardInfo("Customs Depot", 71, Rarity.UNCOMMON, mage.cards.c.CustomsDepot.class));
|
||||
cards.add(new SetCardInfo("Dark Ritual", 129, Rarity.COMMON, mage.cards.d.DarkRitual.class));
|
||||
cards.add(new SetCardInfo("Darting Merfolk", 72, Rarity.COMMON, mage.cards.d.DartingMerfolk.class));
|
||||
cards.add(new SetCardInfo("Dawnstrider", 237, Rarity.RARE, mage.cards.d.Dawnstrider.class));
|
||||
cards.add(new SetCardInfo("Deadly Insect", 238, Rarity.COMMON, mage.cards.d.DeadlyInsect.class));
|
||||
cards.add(new SetCardInfo("Deathgazer", 130, Rarity.UNCOMMON, mage.cards.d.Deathgazer.class));
|
||||
cards.add(new SetCardInfo("Deepwood Drummer", 239, Rarity.COMMON, mage.cards.d.DeepwoodDrummer.class));
|
||||
cards.add(new SetCardInfo("Deepwood Elder", 240, Rarity.RARE, mage.cards.d.DeepwoodElder.class));
|
||||
cards.add(new SetCardInfo("Deepwood Ghoul", 131, Rarity.COMMON, mage.cards.d.DeepwoodGhoul.class));
|
||||
cards.add(new SetCardInfo("Deepwood Legate", 132, Rarity.UNCOMMON, mage.cards.d.DeepwoodLegate.class));
|
||||
cards.add(new SetCardInfo("Deepwood Tantiv", 241, Rarity.UNCOMMON, mage.cards.d.DeepwoodTantiv.class));
|
||||
cards.add(new SetCardInfo("Deepwood Wolverine", 242, Rarity.COMMON, mage.cards.d.DeepwoodWolverine.class));
|
||||
cards.add(new SetCardInfo("Dehydration", 73, Rarity.COMMON, mage.cards.d.Dehydration.class));
|
||||
cards.add(new SetCardInfo("Delraich", 133, Rarity.RARE, mage.cards.d.Delraich.class));
|
||||
cards.add(new SetCardInfo("Desert Twister", 243, Rarity.UNCOMMON, mage.cards.d.DesertTwister.class));
|
||||
cards.add(new SetCardInfo("Devout Witness", 17, Rarity.COMMON, mage.cards.d.DevoutWitness.class));
|
||||
cards.add(new SetCardInfo("Diplomatic Escort", 74, Rarity.UNCOMMON, mage.cards.d.DiplomaticEscort.class));
|
||||
cards.add(new SetCardInfo("Diplomatic Immunity", 75, Rarity.COMMON, mage.cards.d.DiplomaticImmunity.class));
|
||||
cards.add(new SetCardInfo("Disenchant", 18, Rarity.COMMON, mage.cards.d.Disenchant.class));
|
||||
cards.add(new SetCardInfo("Distorting Lens", 293, Rarity.RARE, mage.cards.d.DistortingLens.class));
|
||||
cards.add(new SetCardInfo("Drake Hatchling", 76, Rarity.COMMON, mage.cards.d.DrakeHatchling.class));
|
||||
cards.add(new SetCardInfo("Dust Bowl", 316, Rarity.RARE, mage.cards.d.DustBowl.class));
|
||||
cards.add(new SetCardInfo("Embargo", 77, Rarity.RARE, mage.cards.e.Embargo.class));
|
||||
cards.add(new SetCardInfo("Energy Flux", 78, Rarity.UNCOMMON, mage.cards.e.EnergyFlux.class));
|
||||
cards.add(new SetCardInfo("Enslaved Horror", 134, Rarity.UNCOMMON, mage.cards.e.EnslavedHorror.class));
|
||||
cards.add(new SetCardInfo("Extortion", 135, Rarity.RARE, mage.cards.e.Extortion.class));
|
||||
cards.add(new SetCardInfo("Extravagant Spirit", 79, Rarity.RARE, mage.cards.e.ExtravagantSpirit.class));
|
||||
cards.add(new SetCardInfo("Eye of Ramos", 294, Rarity.RARE, mage.cards.e.EyeOfRamos.class));
|
||||
cards.add(new SetCardInfo("False Demise", 80, Rarity.UNCOMMON, mage.cards.f.FalseDemise.class));
|
||||
cards.add(new SetCardInfo("Ferocity", 245, Rarity.COMMON, mage.cards.f.Ferocity.class));
|
||||
cards.add(new SetCardInfo("Flailing Manticore", 187, Rarity.RARE, mage.cards.f.FlailingManticore.class));
|
||||
cards.add(new SetCardInfo("Flailing Ogre", 188, Rarity.UNCOMMON, mage.cards.f.FlailingOgre.class));
|
||||
cards.add(new SetCardInfo("Flailing Soldier", 189, Rarity.COMMON, mage.cards.f.FlailingSoldier.class));
|
||||
cards.add(new SetCardInfo("Flaming Sword", 190, Rarity.COMMON, mage.cards.f.FlamingSword.class));
|
||||
cards.add(new SetCardInfo("Food Chain", 246, Rarity.RARE, mage.cards.f.FoodChain.class));
|
||||
cards.add(new SetCardInfo("Forced March", 136, Rarity.RARE, mage.cards.f.ForcedMarch.class));
|
||||
cards.add(new SetCardInfo("Forest", 347, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Forest", 348, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Forest", 349, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Forest", 350, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Foster", 247, Rarity.RARE, mage.cards.f.Foster.class));
|
||||
cards.add(new SetCardInfo("Fountain of Cho", 317, Rarity.UNCOMMON, mage.cards.f.FountainOfCho.class));
|
||||
cards.add(new SetCardInfo("Fountain Watch", 19, Rarity.RARE, mage.cards.f.FountainWatch.class));
|
||||
cards.add(new SetCardInfo("Fresh Volunteers", 20, Rarity.COMMON, mage.cards.f.FreshVolunteers.class));
|
||||
cards.add(new SetCardInfo("Furious Assault", 191, Rarity.COMMON, mage.cards.f.FuriousAssault.class));
|
||||
cards.add(new SetCardInfo("Game Preserve", 248, Rarity.RARE, mage.cards.g.GamePreserve.class));
|
||||
cards.add(new SetCardInfo("General's Regalia", 295, Rarity.RARE, mage.cards.g.GeneralsRegalia.class));
|
||||
cards.add(new SetCardInfo("Gerrard's Irregulars", 192, Rarity.COMMON, mage.cards.g.GerrardsIrregulars.class));
|
||||
cards.add(new SetCardInfo("Ghoul's Feast", 137, Rarity.UNCOMMON, mage.cards.g.GhoulsFeast.class));
|
||||
cards.add(new SetCardInfo("Giant Caterpillar", 249, Rarity.COMMON, mage.cards.g.GiantCaterpillar.class));
|
||||
cards.add(new SetCardInfo("Glowing Anemone", 81, Rarity.UNCOMMON, mage.cards.g.GlowingAnemone.class));
|
||||
cards.add(new SetCardInfo("Groundskeeper", 250, Rarity.UNCOMMON, mage.cards.g.Groundskeeper.class));
|
||||
cards.add(new SetCardInfo("Gush", 82, Rarity.COMMON, mage.cards.g.Gush.class));
|
||||
cards.add(new SetCardInfo("Hammer Mage", 193, Rarity.UNCOMMON, mage.cards.h.HammerMage.class));
|
||||
cards.add(new SetCardInfo("Haunted Crossroads", 138, Rarity.UNCOMMON, mage.cards.h.HauntedCrossroads.class));
|
||||
cards.add(new SetCardInfo("Heart of Ramos", 296, Rarity.RARE, mage.cards.h.HeartOfRamos.class));
|
||||
cards.add(new SetCardInfo("Henge Guardian", 297, Rarity.UNCOMMON, mage.cards.h.HengeGuardian.class));
|
||||
cards.add(new SetCardInfo("Henge of Ramos", 318, Rarity.UNCOMMON, mage.cards.h.HengeOfRamos.class));
|
||||
cards.add(new SetCardInfo("Hickory Woodlot", 319, Rarity.COMMON, mage.cards.h.HickoryWoodlot.class));
|
||||
cards.add(new SetCardInfo("High Market", 320, Rarity.RARE, mage.cards.h.HighMarket.class));
|
||||
cards.add(new SetCardInfo("High Seas", 83, Rarity.UNCOMMON, mage.cards.h.HighSeas.class));
|
||||
cards.add(new SetCardInfo("Highway Robber", 139, Rarity.COMMON, mage.cards.h.HighwayRobber.class));
|
||||
cards.add(new SetCardInfo("Hired Giant", 194, Rarity.UNCOMMON, mage.cards.h.HiredGiant.class));
|
||||
cards.add(new SetCardInfo("Honor the Fallen", 21, Rarity.RARE, mage.cards.h.HonorTheFallen.class));
|
||||
cards.add(new SetCardInfo("Hoodwink", 84, Rarity.COMMON, mage.cards.h.Hoodwink.class));
|
||||
cards.add(new SetCardInfo("Horned Troll", 251, Rarity.COMMON, mage.cards.h.HornedTroll.class));
|
||||
cards.add(new SetCardInfo("Horn of Plenty", 298, Rarity.RARE, mage.cards.h.HornOfPlenty.class));
|
||||
cards.add(new SetCardInfo("Horn of Ramos", 299, Rarity.RARE, mage.cards.h.HornOfRamos.class));
|
||||
cards.add(new SetCardInfo("Howling Wolf", 252, Rarity.COMMON, mage.cards.h.HowlingWolf.class));
|
||||
cards.add(new SetCardInfo("Hunted Wumpus", 253, Rarity.UNCOMMON, mage.cards.h.HuntedWumpus.class));
|
||||
cards.add(new SetCardInfo("Ignoble Soldier", 22, Rarity.UNCOMMON, mage.cards.i.IgnobleSoldier.class));
|
||||
cards.add(new SetCardInfo("Indentured Djinn", 85, Rarity.UNCOMMON, mage.cards.i.IndenturedDjinn.class));
|
||||
cards.add(new SetCardInfo("Instigator", 140, Rarity.RARE, mage.cards.i.Instigator.class));
|
||||
cards.add(new SetCardInfo("Insubordination", 141, Rarity.COMMON, mage.cards.i.Insubordination.class));
|
||||
cards.add(new SetCardInfo("Intimidation", 142, Rarity.UNCOMMON, mage.cards.i.Intimidation.class));
|
||||
cards.add(new SetCardInfo("Invigorate", 254, Rarity.COMMON, mage.cards.i.Invigorate.class));
|
||||
cards.add(new SetCardInfo("Inviolability", 23, Rarity.COMMON, mage.cards.i.Inviolability.class));
|
||||
cards.add(new SetCardInfo("Iron Lance", 300, Rarity.UNCOMMON, mage.cards.i.IronLance.class));
|
||||
cards.add(new SetCardInfo("Island", 335, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Island", 336, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Island", 337, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Island", 338, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Ivory Mask", 24, Rarity.RARE, mage.cards.i.IvoryMask.class));
|
||||
cards.add(new SetCardInfo("Jeweled Torque", 301, Rarity.UNCOMMON, mage.cards.j.JeweledTorque.class));
|
||||
cards.add(new SetCardInfo("Jhovall Queen", 25, Rarity.RARE, mage.cards.j.JhovallQueen.class));
|
||||
cards.add(new SetCardInfo("Jhovall Rider", 26, Rarity.UNCOMMON, mage.cards.j.JhovallRider.class));
|
||||
cards.add(new SetCardInfo("Karn's Touch", 86, Rarity.RARE, mage.cards.k.KarnsTouch.class));
|
||||
cards.add(new SetCardInfo("Kris Mage", 195, Rarity.COMMON, mage.cards.k.KrisMage.class));
|
||||
cards.add(new SetCardInfo("Kyren Archive", 302, Rarity.RARE, mage.cards.k.KyrenArchive.class));
|
||||
cards.add(new SetCardInfo("Kyren Glider", 196, Rarity.COMMON, mage.cards.k.KyrenGlider.class));
|
||||
cards.add(new SetCardInfo("Kyren Legate", 197, Rarity.UNCOMMON, mage.cards.k.KyrenLegate.class));
|
||||
cards.add(new SetCardInfo("Kyren Negotiations", 198, Rarity.UNCOMMON, mage.cards.k.KyrenNegotiations.class));
|
||||
cards.add(new SetCardInfo("Kyren Sniper", 199, Rarity.COMMON, mage.cards.k.KyrenSniper.class));
|
||||
cards.add(new SetCardInfo("Kyren Toy", 303, Rarity.RARE, mage.cards.k.KyrenToy.class));
|
||||
cards.add(new SetCardInfo("Land Grant", 255, Rarity.COMMON, mage.cards.l.LandGrant.class));
|
||||
cards.add(new SetCardInfo("Larceny", 143, Rarity.UNCOMMON, mage.cards.l.Larceny.class));
|
||||
cards.add(new SetCardInfo("Last Breath", 27, Rarity.UNCOMMON, mage.cards.l.LastBreath.class));
|
||||
cards.add(new SetCardInfo("Lava Runner", 200, Rarity.RARE, mage.cards.l.LavaRunner.class));
|
||||
cards.add(new SetCardInfo("Liability", 144, Rarity.RARE, mage.cards.l.Liability.class));
|
||||
cards.add(new SetCardInfo("Lightning Hounds", 201, Rarity.COMMON, mage.cards.l.LightningHounds.class));
|
||||
cards.add(new SetCardInfo("Lithophage", 202, Rarity.RARE, mage.cards.l.Lithophage.class));
|
||||
cards.add(new SetCardInfo("Lumbering Satyr", 257, Rarity.UNCOMMON, mage.cards.l.LumberingSatyr.class));
|
||||
cards.add(new SetCardInfo("Lunge", 203, Rarity.COMMON, mage.cards.l.Lunge.class));
|
||||
cards.add(new SetCardInfo("Lure", 258, Rarity.UNCOMMON, mage.cards.l.Lure.class));
|
||||
cards.add(new SetCardInfo("Maggot Therapy", 145, Rarity.COMMON, mage.cards.m.MaggotTherapy.class));
|
||||
cards.add(new SetCardInfo("Magistrate's Scepter", 304, Rarity.RARE, mage.cards.m.MagistratesScepter.class));
|
||||
cards.add(new SetCardInfo("Magistrate's Veto", 204, Rarity.UNCOMMON, mage.cards.m.MagistratesVeto.class));
|
||||
cards.add(new SetCardInfo("Megatherium", 259, Rarity.RARE, mage.cards.m.Megatherium.class));
|
||||
cards.add(new SetCardInfo("Mercadia's Downfall", 205, Rarity.UNCOMMON, mage.cards.m.MercadiasDownfall.class));
|
||||
cards.add(new SetCardInfo("Mercadian Atlas", 305, Rarity.RARE, mage.cards.m.MercadianAtlas.class));
|
||||
cards.add(new SetCardInfo("Mercadian Bazaar", 321, Rarity.UNCOMMON, mage.cards.m.MercadianBazaar.class));
|
||||
cards.add(new SetCardInfo("Mercadian Lift", 306, Rarity.RARE, mage.cards.m.MercadianLift.class));
|
||||
cards.add(new SetCardInfo("Midnight Ritual", 146, Rarity.RARE, mage.cards.m.MidnightRitual.class));
|
||||
cards.add(new SetCardInfo("Misdirection", 87, Rarity.RARE, mage.cards.m.Misdirection.class));
|
||||
cards.add(new SetCardInfo("Misshapen Fiend", 147, Rarity.COMMON, mage.cards.m.MisshapenFiend.class));
|
||||
cards.add(new SetCardInfo("Misstep", 88, Rarity.COMMON, mage.cards.m.Misstep.class));
|
||||
cards.add(new SetCardInfo("Molting Harpy", 148, Rarity.UNCOMMON, mage.cards.m.MoltingHarpy.class));
|
||||
cards.add(new SetCardInfo("Moment of Silence", 28, Rarity.COMMON, mage.cards.m.MomentOfSilence.class));
|
||||
cards.add(new SetCardInfo("Monkey Cage", 307, Rarity.RARE, mage.cards.m.MonkeyCage.class));
|
||||
cards.add(new SetCardInfo("Moonlit Wake", 29, Rarity.UNCOMMON, mage.cards.m.MoonlitWake.class));
|
||||
cards.add(new SetCardInfo("Mountain", 343, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Mountain", 344, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Mountain", 345, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Mountain", 346, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Muzzle", 30, Rarity.COMMON, mage.cards.m.Muzzle.class));
|
||||
cards.add(new SetCardInfo("Natural Affinity", 260, Rarity.RARE, mage.cards.n.NaturalAffinity.class));
|
||||
cards.add(new SetCardInfo("Nether Spirit", 149, Rarity.RARE, mage.cards.n.NetherSpirit.class));
|
||||
cards.add(new SetCardInfo("Nightwind Glider", 31, Rarity.COMMON, mage.cards.n.NightwindGlider.class));
|
||||
cards.add(new SetCardInfo("Noble Purpose", 32, Rarity.UNCOMMON, mage.cards.n.NoblePurpose.class));
|
||||
cards.add(new SetCardInfo("Notorious Assassin", 150, Rarity.RARE, mage.cards.n.NotoriousAssassin.class));
|
||||
cards.add(new SetCardInfo("Ogre Taskmaster", 206, Rarity.UNCOMMON, mage.cards.o.OgreTaskmaster.class));
|
||||
cards.add(new SetCardInfo("Orim's Cure", 33, Rarity.COMMON, mage.cards.o.OrimsCure.class));
|
||||
cards.add(new SetCardInfo("Overtaker", 89, Rarity.RARE, mage.cards.o.Overtaker.class));
|
||||
cards.add(new SetCardInfo("Panacea", 308, Rarity.UNCOMMON, mage.cards.p.Panacea.class));
|
||||
cards.add(new SetCardInfo("Pangosaur", 261, Rarity.RARE, mage.cards.p.Pangosaur.class));
|
||||
cards.add(new SetCardInfo("Peat Bog", 322, Rarity.COMMON, mage.cards.p.PeatBog.class));
|
||||
cards.add(new SetCardInfo("Pious Warrior", 34, Rarity.COMMON, mage.cards.p.PiousWarrior.class));
|
||||
cards.add(new SetCardInfo("Plains", 331, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plains", 332, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plains", 333, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plains", 334, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Port Inspector", 90, Rarity.COMMON, mage.cards.p.PortInspector.class));
|
||||
cards.add(new SetCardInfo("Power Matrix", 309, Rarity.RARE, mage.cards.p.PowerMatrix.class));
|
||||
cards.add(new SetCardInfo("Pretender's Claim", 151, Rarity.UNCOMMON, mage.cards.p.PretendersClaim.class));
|
||||
cards.add(new SetCardInfo("Primeval Shambler", 152, Rarity.UNCOMMON, mage.cards.p.PrimevalShambler.class));
|
||||
cards.add(new SetCardInfo("Puffer Extract", 310, Rarity.UNCOMMON, mage.cards.p.PufferExtract.class));
|
||||
cards.add(new SetCardInfo("Pulverize", 207, Rarity.RARE, mage.cards.p.Pulverize.class));
|
||||
cards.add(new SetCardInfo("Putrefaction", 153, Rarity.UNCOMMON, mage.cards.p.Putrefaction.class));
|
||||
cards.add(new SetCardInfo("Puppet's Verdict", 208, Rarity.RARE, mage.cards.p.PuppetsVerdict.class));
|
||||
cards.add(new SetCardInfo("Quagmire Lamprey", 154, Rarity.UNCOMMON, mage.cards.q.QuagmireLamprey.class));
|
||||
cards.add(new SetCardInfo("Rain of Tears", 155, Rarity.UNCOMMON, mage.cards.r.RainOfTears.class));
|
||||
cards.add(new SetCardInfo("Ramosian Captain", 35, Rarity.UNCOMMON, mage.cards.r.RamosianCaptain.class));
|
||||
cards.add(new SetCardInfo("Ramosian Commander", 36, Rarity.UNCOMMON, mage.cards.r.RamosianCommander.class));
|
||||
cards.add(new SetCardInfo("Ramosian Lieutenant", 37, Rarity.COMMON, mage.cards.r.RamosianLieutenant.class));
|
||||
cards.add(new SetCardInfo("Ramosian Rally", 38, Rarity.COMMON, mage.cards.r.RamosianRally.class));
|
||||
cards.add(new SetCardInfo("Ramosian Sergeant", 39, Rarity.COMMON, mage.cards.r.RamosianSergeant.class));
|
||||
cards.add(new SetCardInfo("Ramosian Sky Marshal", 40, Rarity.RARE, mage.cards.r.RamosianSkyMarshal.class));
|
||||
cards.add(new SetCardInfo("Rampart Crawler", 156, Rarity.COMMON, mage.cards.r.RampartCrawler.class));
|
||||
cards.add(new SetCardInfo("Rappelling Scouts", 41, Rarity.RARE, mage.cards.r.RappellingScouts.class));
|
||||
cards.add(new SetCardInfo("Remote Farm", 323, Rarity.COMMON, mage.cards.r.RemoteFarm.class));
|
||||
cards.add(new SetCardInfo("Renounce", 42, Rarity.UNCOMMON, mage.cards.r.Renounce.class));
|
||||
cards.add(new SetCardInfo("Revered Elder", 43, Rarity.COMMON, mage.cards.r.ReveredElder.class));
|
||||
cards.add(new SetCardInfo("Reverent Mantra", 44, Rarity.RARE, mage.cards.r.ReverentMantra.class));
|
||||
cards.add(new SetCardInfo("Revive", 262, Rarity.UNCOMMON, mage.cards.r.Revive.class));
|
||||
cards.add(new SetCardInfo("Righteous Aura", 45, Rarity.UNCOMMON, mage.cards.r.RighteousAura.class));
|
||||
cards.add(new SetCardInfo("Righteous Indignation", 46, Rarity.UNCOMMON, mage.cards.r.RighteousIndignation.class));
|
||||
cards.add(new SetCardInfo("Rishadan Airship", 91, Rarity.COMMON, mage.cards.r.RishadanAirship.class));
|
||||
cards.add(new SetCardInfo("Rishadan Brigand", 92, Rarity.RARE, mage.cards.r.RishadanBrigand.class));
|
||||
cards.add(new SetCardInfo("Rishadan Cutpurse", 93, Rarity.COMMON, mage.cards.r.RishadanCutpurse.class));
|
||||
cards.add(new SetCardInfo("Rishadan Footpad", 94, Rarity.UNCOMMON, mage.cards.r.RishadanFootpad.class));
|
||||
cards.add(new SetCardInfo("Rishadan Pawnshop", 311, Rarity.RARE, mage.cards.r.RishadanPawnshop.class));
|
||||
cards.add(new SetCardInfo("Rishadan Port", 324, Rarity.RARE, mage.cards.r.RishadanPort.class));
|
||||
cards.add(new SetCardInfo("Robber Fly", 209, Rarity.UNCOMMON, mage.cards.r.RobberFly.class));
|
||||
cards.add(new SetCardInfo("Rock Badger", 210, Rarity.UNCOMMON, mage.cards.r.RockBadger.class));
|
||||
cards.add(new SetCardInfo("Rouse", 157, Rarity.COMMON, mage.cards.r.Rouse.class));
|
||||
cards.add(new SetCardInfo("Rushwood Dryad", 263, Rarity.COMMON, mage.cards.r.RushwoodDryad.class));
|
||||
cards.add(new SetCardInfo("Rushwood Elemental", 264, Rarity.RARE, mage.cards.r.RushwoodElemental.class));
|
||||
cards.add(new SetCardInfo("Rushwood Grove", 325, Rarity.UNCOMMON, mage.cards.r.RushwoodGrove.class));
|
||||
cards.add(new SetCardInfo("Rushwood Herbalist", 265, Rarity.COMMON, mage.cards.r.RushwoodHerbalist.class));
|
||||
cards.add(new SetCardInfo("Rushwood Legate", 266, Rarity.UNCOMMON, mage.cards.r.RushwoodLegate.class));
|
||||
cards.add(new SetCardInfo("Saber Ants", 267, Rarity.UNCOMMON, mage.cards.s.SaberAnts.class));
|
||||
cards.add(new SetCardInfo("Sacred Prey", 268, Rarity.COMMON, mage.cards.s.SacredPrey.class));
|
||||
cards.add(new SetCardInfo("Sailmonger", 95, Rarity.UNCOMMON, mage.cards.s.Sailmonger.class));
|
||||
cards.add(new SetCardInfo("Sand Squid", 96, Rarity.RARE, mage.cards.s.SandSquid.class));
|
||||
cards.add(new SetCardInfo("Sandstone Needle", 326, Rarity.COMMON, mage.cards.s.SandstoneNeedle.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Bailiff", 97, Rarity.RARE, mage.cards.s.SaprazzanBailiff.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Breaker", 98, Rarity.UNCOMMON, mage.cards.s.SaprazzanBreaker.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Cove", 327, Rarity.UNCOMMON, mage.cards.s.SaprazzanCove.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Heir", 99, Rarity.RARE, mage.cards.s.SaprazzanHeir.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Legate", 100, Rarity.UNCOMMON, mage.cards.s.SaprazzanLegate.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Outrigger", 101, Rarity.COMMON, mage.cards.s.SaprazzanOutrigger.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Raider", 102, Rarity.COMMON, mage.cards.s.SaprazzanRaider.class));
|
||||
cards.add(new SetCardInfo("Saprazzan Skerry", 328, Rarity.COMMON, mage.cards.s.SaprazzanSkerry.class));
|
||||
cards.add(new SetCardInfo("Scandalmonger", 158, Rarity.UNCOMMON, mage.cards.s.Scandalmonger.class));
|
||||
cards.add(new SetCardInfo("Security Detail", 47, Rarity.RARE, mage.cards.s.SecurityDetail.class));
|
||||
cards.add(new SetCardInfo("Seismic Mage", 211, Rarity.RARE, mage.cards.s.SeismicMage.class));
|
||||
cards.add(new SetCardInfo("Sever Soul", 159, Rarity.COMMON, mage.cards.s.SeverSoul.class));
|
||||
cards.add(new SetCardInfo("Shock Troops", 212, Rarity.COMMON, mage.cards.s.ShockTroops.class));
|
||||
cards.add(new SetCardInfo("Shoving Match", 103, Rarity.UNCOMMON, mage.cards.s.ShovingMatch.class));
|
||||
cards.add(new SetCardInfo("Silent Assassin", 160, Rarity.RARE, mage.cards.s.SilentAssassin.class));
|
||||
cards.add(new SetCardInfo("Silverglade Elemental", 269, Rarity.COMMON, mage.cards.s.SilvergladeElemental.class));
|
||||
cards.add(new SetCardInfo("Silverglade Pathfinder", 270, Rarity.UNCOMMON, mage.cards.s.SilvergladePathfinder.class));
|
||||
cards.add(new SetCardInfo("Sizzle", 213, Rarity.COMMON, mage.cards.s.Sizzle.class));
|
||||
cards.add(new SetCardInfo("Skulking Fugitive", 161, Rarity.COMMON, mage.cards.s.SkulkingFugitive.class));
|
||||
cards.add(new SetCardInfo("Skull of Ramos", 312, Rarity.RARE, mage.cards.s.SkullOfRamos.class));
|
||||
cards.add(new SetCardInfo("Snake Pit", 271, Rarity.UNCOMMON, mage.cards.s.SnakePit.class));
|
||||
cards.add(new SetCardInfo("Snorting Gahr", 272, Rarity.COMMON, mage.cards.s.SnortingGahr.class));
|
||||
cards.add(new SetCardInfo("Snuff Out", 162, Rarity.COMMON, mage.cards.s.SnuffOut.class));
|
||||
cards.add(new SetCardInfo("Soothing Balm", 48, Rarity.COMMON, mage.cards.s.SoothingBalm.class));
|
||||
cards.add(new SetCardInfo("Soothsaying", 104, Rarity.UNCOMMON, mage.cards.s.Soothsaying.class));
|
||||
cards.add(new SetCardInfo("Soul Channeling", 163, Rarity.COMMON, mage.cards.s.SoulChanneling.class));
|
||||
cards.add(new SetCardInfo("Specter's Wail", 164, Rarity.COMMON, mage.cards.s.SpectersWail.class));
|
||||
cards.add(new SetCardInfo("Spidersilk Armor", 273, Rarity.COMMON, mage.cards.s.SpidersilkArmor.class));
|
||||
cards.add(new SetCardInfo("Spiritual Focus", 49, Rarity.RARE, mage.cards.s.SpiritualFocus.class));
|
||||
cards.add(new SetCardInfo("Spontaneous Generation", 274, Rarity.RARE, mage.cards.s.SpontaneousGeneration.class));
|
||||
cards.add(new SetCardInfo("Squall", 275, Rarity.COMMON, mage.cards.s.Squall.class));
|
||||
cards.add(new SetCardInfo("Squallmonger", 276, Rarity.UNCOMMON, mage.cards.s.Squallmonger.class));
|
||||
cards.add(new SetCardInfo("Squee, Goblin Nabob", 214, Rarity.RARE, mage.cards.s.SqueeGoblinNabob.class));
|
||||
cards.add(new SetCardInfo("Squeeze", 105, Rarity.RARE, mage.cards.s.Squeeze.class));
|
||||
cards.add(new SetCardInfo("Stamina", 277, Rarity.UNCOMMON, mage.cards.s.Stamina.class));
|
||||
cards.add(new SetCardInfo("Statecraft", 106, Rarity.RARE, mage.cards.s.Statecraft.class));
|
||||
cards.add(new SetCardInfo("Steadfast Guard", 50, Rarity.COMMON, mage.cards.s.SteadfastGuard.class));
|
||||
cards.add(new SetCardInfo("Stinging Barrier", 107, Rarity.COMMON, mage.cards.s.StingingBarrier.class));
|
||||
cards.add(new SetCardInfo("Stone Rain", 215, Rarity.COMMON, mage.cards.s.StoneRain.class));
|
||||
cards.add(new SetCardInfo("Story Circle", 51, Rarity.UNCOMMON, mage.cards.s.StoryCircle.class));
|
||||
cards.add(new SetCardInfo("Strongarm Thug", 165, Rarity.UNCOMMON, mage.cards.s.StrongarmThug.class));
|
||||
cards.add(new SetCardInfo("Subterranean Hangar", 329, Rarity.UNCOMMON, mage.cards.s.SubterraneanHangar.class));
|
||||
cards.add(new SetCardInfo("Sustenance", 278, Rarity.UNCOMMON, mage.cards.s.Sustenance.class));
|
||||
cards.add(new SetCardInfo("Swamp", 339, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Swamp", 340, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Swamp", 341, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Swamp", 342, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Task Force", 52, Rarity.COMMON, mage.cards.t.TaskForce.class));
|
||||
cards.add(new SetCardInfo("Tectonic Break", 216, Rarity.RARE, mage.cards.t.TectonicBreak.class));
|
||||
cards.add(new SetCardInfo("Territorial Dispute", 217, Rarity.RARE, mage.cards.t.TerritorialDispute.class));
|
||||
cards.add(new SetCardInfo("Thermal Glider", 53, Rarity.COMMON, mage.cards.t.ThermalGlider.class));
|
||||
cards.add(new SetCardInfo("Thieves' Auction", 218, Rarity.RARE, mage.cards.t.ThievesAuction.class));
|
||||
cards.add(new SetCardInfo("Thrashing Wumpus", 166, Rarity.RARE, mage.cards.t.ThrashingWumpus.class));
|
||||
cards.add(new SetCardInfo("Thunderclap", 219, Rarity.COMMON, mage.cards.t.Thunderclap.class));
|
||||
cards.add(new SetCardInfo("Thwart", 108, Rarity.UNCOMMON, mage.cards.t.Thwart.class));
|
||||
cards.add(new SetCardInfo("Tidal Bore", 109, Rarity.COMMON, mage.cards.t.TidalBore.class));
|
||||
cards.add(new SetCardInfo("Tidal Kraken", 110, Rarity.RARE, mage.cards.t.TidalKraken.class));
|
||||
cards.add(new SetCardInfo("Tiger Claws", 279, Rarity.COMMON, mage.cards.t.TigerClaws.class));
|
||||
cards.add(new SetCardInfo("Timid Drake", 111, Rarity.UNCOMMON, mage.cards.t.TimidDrake.class));
|
||||
cards.add(new SetCardInfo("Tonic Peddler", 54, Rarity.UNCOMMON, mage.cards.t.TonicPeddler.class));
|
||||
cards.add(new SetCardInfo("Tooth of Ramos", 313, Rarity.RARE, mage.cards.t.ToothOfRamos.class));
|
||||
cards.add(new SetCardInfo("Tower of the Magistrate", 330, Rarity.RARE, mage.cards.t.TowerOfTheMagistrate.class));
|
||||
cards.add(new SetCardInfo("Toymaker", 314, Rarity.UNCOMMON, mage.cards.t.Toymaker.class));
|
||||
cards.add(new SetCardInfo("Trade Routes", 112, Rarity.RARE, mage.cards.t.TradeRoutes.class));
|
||||
cards.add(new SetCardInfo("Tranquility", 280, Rarity.COMMON, mage.cards.t.Tranquility.class));
|
||||
cards.add(new SetCardInfo("Trap Runner", 55, Rarity.UNCOMMON, mage.cards.t.TrapRunner.class));
|
||||
cards.add(new SetCardInfo("Tremor", 220, Rarity.COMMON, mage.cards.t.Tremor.class));
|
||||
cards.add(new SetCardInfo("Two-Headed Dragon", 221, Rarity.RARE, mage.cards.t.TwoHeadedDragon.class));
|
||||
cards.add(new SetCardInfo("Undertaker", 167, Rarity.COMMON, mage.cards.u.Undertaker.class));
|
||||
cards.add(new SetCardInfo("Unmask", 168, Rarity.RARE, mage.cards.u.Unmask.class));
|
||||
cards.add(new SetCardInfo("Unnatural Hunger", 169, Rarity.RARE, mage.cards.u.UnnaturalHunger.class));
|
||||
cards.add(new SetCardInfo("Uphill Battle", 222, Rarity.UNCOMMON, mage.cards.u.UphillBattle.class));
|
||||
cards.add(new SetCardInfo("Vendetta", 170, Rarity.COMMON, mage.cards.v.Vendetta.class));
|
||||
cards.add(new SetCardInfo("Venomous Breath", 281, Rarity.UNCOMMON, mage.cards.v.VenomousBreath.class));
|
||||
cards.add(new SetCardInfo("Venomous Dragonfly", 282, Rarity.COMMON, mage.cards.v.VenomousDragonfly.class));
|
||||
cards.add(new SetCardInfo("Vernal Equinox", 283, Rarity.RARE, mage.cards.v.VernalEquinox.class));
|
||||
cards.add(new SetCardInfo("Vine Dryad", 284, Rarity.RARE, mage.cards.v.VineDryad.class));
|
||||
cards.add(new SetCardInfo("Vine Trellis", 285, Rarity.COMMON, mage.cards.v.VineTrellis.class));
|
||||
cards.add(new SetCardInfo("Volcanic Wind", 223, Rarity.UNCOMMON, mage.cards.v.VolcanicWind.class));
|
||||
cards.add(new SetCardInfo("Wall of Distortion", 171, Rarity.COMMON, mage.cards.w.WallOfDistortion.class));
|
||||
cards.add(new SetCardInfo("War Cadence", 224, Rarity.UNCOMMON, mage.cards.w.WarCadence.class));
|
||||
cards.add(new SetCardInfo("War Tax", 113, Rarity.UNCOMMON, mage.cards.w.WarTax.class));
|
||||
cards.add(new SetCardInfo("Warmonger", 225, Rarity.UNCOMMON, mage.cards.w.Warmonger.class));
|
||||
cards.add(new SetCardInfo("Warpath", 226, Rarity.UNCOMMON, mage.cards.w.Warpath.class));
|
||||
cards.add(new SetCardInfo("Waterfront Bouncer", 114, Rarity.COMMON, mage.cards.w.WaterfrontBouncer.class));
|
||||
cards.add(new SetCardInfo("Wave of Reckoning", 56, Rarity.RARE, mage.cards.w.WaveOfReckoning.class));
|
||||
cards.add(new SetCardInfo("Wild Jhovall", 227, Rarity.COMMON, mage.cards.w.WildJhovall.class));
|
||||
cards.add(new SetCardInfo("Wishmonger", 57, Rarity.UNCOMMON, mage.cards.w.Wishmonger.class));
|
||||
cards.add(new SetCardInfo("Word of Blasting", 228, Rarity.UNCOMMON, mage.cards.w.WordOfBlasting.class));
|
||||
cards.add(new SetCardInfo("Worry Beads", 315, Rarity.RARE, mage.cards.w.WorryBeads.class));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,110 +1,110 @@
|
|||
|
||||
package org.mage.test.cards.abilities.keywords;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class CumulativeUpkeepTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void basicTest() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
// Flying; fear
|
||||
// Cumulative upkeep {B}
|
||||
addCard(Zone.HAND, playerA, "Phobian Phantasm"); // Creature {1}{B}{B} 3/3
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm");
|
||||
|
||||
// Phobian Phantasm - CumulativeUpkeepAbility: Cumulative upkeep {B}
|
||||
setChoice(playerA, true); // Pay {B}?
|
||||
attack(3, playerA, "Phobian Phantasm");
|
||||
checkPermanentCounters("Age counters", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm", CounterType.AGE, 1);
|
||||
|
||||
setChoice(playerA, true); // Pay {B}{B}?
|
||||
attack(5, playerA, "Phobian Phantasm");
|
||||
checkPermanentCounters("Age counters", 5, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm", CounterType.AGE, 2);
|
||||
|
||||
setChoice(playerA, false); // Pay {B}{B}{B}?
|
||||
|
||||
setStopAt(7, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Phobian Phantasm", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 14);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
I changed control of a Illusions of Grandeur to an AI after cumulative upkeep had triggered but before it resolved.
|
||||
I chose not to pay the upkeep cost and then either the AI sacrificed it or I sacrificed it, neither of which should happen.
|
||||
I can't sacrifice it because it's not under my control. The AI can't sacrifice it because they are not instructed to do so.
|
||||
|
||||
Here is the reminder text for cumulative upkeep:
|
||||
At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.
|
||||
*/
|
||||
@Test
|
||||
public void controlChangeTest() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
|
||||
addCard(Zone.HAND, playerB, "Kor Celebrant", 1); // Creature {2}{W}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
|
||||
// Cumulative upkeep {2}
|
||||
// When Illusions of Grandeur enters the battlefield, you gain 20 life.
|
||||
// When Illusions of Grandeur leaves the battlefield, you lose 20 life.
|
||||
addCard(Zone.HAND, playerA, "Illusions of Grandeur"); // Enchantment {3}{U}
|
||||
|
||||
// At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
|
||||
addCard(Zone.HAND, playerA, "Puca's Mischief"); // Enchantment {3}{U}
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Illusions of Grandeur");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Kor Celebrant");
|
||||
|
||||
// Illusions of Grandeur - CumulativeUpkeepAbility: Cumulative upkeep {2}
|
||||
setChoice(playerA, true); // Pay {2}?
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Puca's Mischief");
|
||||
|
||||
setChoice(playerA, "Cumulative upkeep"); // Triggered list (total 2) which trigger goes first on the stack
|
||||
addTarget(playerA, "Illusions of Grandeur"); // Own target permanent of Puca's Mischief
|
||||
addTarget(playerA, "Kor Celebrant"); // Opponent's target permanent of Puca's Mischief
|
||||
|
||||
setChoice(playerA, true); // At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
|
||||
setChoice(playerA, false); // Pay {2}{2}?
|
||||
|
||||
checkPermanentCounters("Age counters", 5, PhaseStep.PRECOMBAT_MAIN, playerB, "Illusions of Grandeur", CounterType.AGE, 2);
|
||||
|
||||
setStopAt(5, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 40);
|
||||
assertLife(playerB, 21);
|
||||
|
||||
assertPermanentCount(playerA, "Kor Celebrant", 1);
|
||||
assertPermanentCount(playerB, "Illusions of Grandeur", 1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
package org.mage.test.cards.abilities.keywords;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class CumulativeUpkeepTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void basicTest() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
// Flying; fear
|
||||
// Cumulative upkeep {B}
|
||||
addCard(Zone.HAND, playerA, "Phobian Phantasm"); // Creature {1}{B}{B} 3/3
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm");
|
||||
|
||||
// Phobian Phantasm - CumulativeUpkeepAbility: Cumulative upkeep {B}
|
||||
setChoice(playerA, true); // Pay {B}?
|
||||
attack(3, playerA, "Phobian Phantasm");
|
||||
checkPermanentCounters("Age counters", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm", CounterType.AGE, 1);
|
||||
|
||||
setChoice(playerA, true); // Pay {B}{B}?
|
||||
attack(5, playerA, "Phobian Phantasm");
|
||||
checkPermanentCounters("Age counters", 5, PhaseStep.PRECOMBAT_MAIN, playerA, "Phobian Phantasm", CounterType.AGE, 2);
|
||||
|
||||
setChoice(playerA, false); // Pay {B}{B}{B}?
|
||||
|
||||
setStopAt(7, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Phobian Phantasm", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 14);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
I changed control of a Illusions of Grandeur to an AI after cumulative upkeep had triggered but before it resolved.
|
||||
I chose not to pay the upkeep cost and then either the AI sacrificed it or I sacrificed it, neither of which should happen.
|
||||
I can't sacrifice it because it's not under my control. The AI can't sacrifice it because they are not instructed to do so.
|
||||
|
||||
Here is the reminder text for cumulative upkeep:
|
||||
At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.
|
||||
*/
|
||||
@Test
|
||||
public void controlChangeTest() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
|
||||
addCard(Zone.HAND, playerB, "Kor Celebrant", 1); // Creature {2}{W}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
|
||||
// Cumulative upkeep {2}
|
||||
// When Illusions of Grandeur enters the battlefield, you gain 20 life.
|
||||
// When Illusions of Grandeur leaves the battlefield, you lose 20 life.
|
||||
addCard(Zone.HAND, playerA, "Illusions of Grandeur"); // Enchantment {3}{U}
|
||||
|
||||
// At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
|
||||
addCard(Zone.HAND, playerA, "Puca's Mischief"); // Enchantment {3}{U}
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Illusions of Grandeur");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Kor Celebrant");
|
||||
|
||||
// Illusions of Grandeur - CumulativeUpkeepAbility: Cumulative upkeep {2}
|
||||
setChoice(playerA, true); // Pay {2}?
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Puca's Mischief");
|
||||
|
||||
setChoice(playerA, "Cumulative upkeep"); // Triggered list (total 2) which trigger goes first on the stack
|
||||
addTarget(playerA, "Illusions of Grandeur"); // Own target permanent of Puca's Mischief
|
||||
addTarget(playerA, "Kor Celebrant"); // Opponent's target permanent of Puca's Mischief
|
||||
|
||||
setChoice(playerA, true); // At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
|
||||
setChoice(playerA, false); // Pay {2}{2}?
|
||||
|
||||
checkPermanentCounters("Age counters", 5, PhaseStep.PRECOMBAT_MAIN, playerB, "Illusions of Grandeur", CounterType.AGE, 2);
|
||||
|
||||
setStopAt(5, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 40);
|
||||
assertLife(playerB, 21);
|
||||
|
||||
assertPermanentCount(playerA, "Kor Celebrant", 1);
|
||||
assertPermanentCount(playerB, "Illusions of Grandeur", 1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,179 +1,179 @@
|
|||
package org.mage.test.cards.abilities.keywords;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author LevelX2, JayDi85
|
||||
*/
|
||||
|
||||
public class EntwineTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_CastWithoutEntwine() {
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, false); // not use Entwine
|
||||
setModeChoice(playerA, "1"); // target creature
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Mountain", true, 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastEntwine_Normal() {
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3 + 2);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, true); // use Entwine
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
addTarget(playerA, playerA);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Mountain", true, 3 + 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastEntwine_CostReduction() {
|
||||
addCustomEffect_SpellCostModification(playerA, -4);
|
||||
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); // -4 as cost reduction
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, true); // use Entwine
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
addTarget(playerA, playerA);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Mountain", true, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastEntwine_CostIncreasing() {
|
||||
addCustomEffect_SpellCostModification(playerA, 5);
|
||||
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3 + 2 + 5);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, true); // use Entwine
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
addTarget(playerA, playerA);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Mountain", true, 3 + 2 + 5);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastEntwine_FreeFromHand() {
|
||||
// You may cast nonland cards from your hand without paying their mana costs.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Omniscience");
|
||||
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // only Entwine pay need
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, true); // cast for free
|
||||
setChoice(playerA, true); // use Entwine
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
addTarget(playerA, playerA);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Plains", true, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_ToothAndNail() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 1);
|
||||
addCard(Zone.LIBRARY, playerA, "Pillarfield Ox", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 9);
|
||||
// Choose one -
|
||||
// Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library;
|
||||
// or put up to two creature cards from your hand onto the battlefield.
|
||||
// Entwine {2}
|
||||
addCard(Zone.HAND, playerA, "Tooth and Nail"); // Sorcery {5}{G}{G}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tooth and Nail");
|
||||
setChoice(playerA, true); // Message: Pay Entwine {2} ?
|
||||
addTarget(playerA, "Silvercoat Lion^Pillarfield Ox");
|
||||
setChoice(playerA, "Silvercoat Lion^Pillarfield Ox");
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||
assertPermanentCount(playerA, "Pillarfield Ox", 1);
|
||||
}
|
||||
}
|
||||
package org.mage.test.cards.abilities.keywords;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author LevelX2, JayDi85
|
||||
*/
|
||||
|
||||
public class EntwineTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_CastWithoutEntwine() {
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, false); // not use Entwine
|
||||
setModeChoice(playerA, "1"); // target creature
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Mountain", true, 3);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastEntwine_Normal() {
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3 + 2);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, true); // use Entwine
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
addTarget(playerA, playerA);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Mountain", true, 3 + 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastEntwine_CostReduction() {
|
||||
addCustomEffect_SpellCostModification(playerA, -4);
|
||||
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); // -4 as cost reduction
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, true); // use Entwine
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
addTarget(playerA, playerA);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Mountain", true, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastEntwine_CostIncreasing() {
|
||||
addCustomEffect_SpellCostModification(playerA, 5);
|
||||
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3 + 2 + 5);
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, true); // use Entwine
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
addTarget(playerA, playerA);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Mountain", true, 3 + 2 + 5);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastEntwine_FreeFromHand() {
|
||||
// You may cast nonland cards from your hand without paying their mana costs.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Omniscience");
|
||||
|
||||
// Choose one —
|
||||
//• Barbed Lightning deals 3 damage to target creature.
|
||||
//• Barbed Lightning deals 3 damage to target player or planeswalker.
|
||||
// Entwine {2} (Choose both if you pay the entwine cost.)
|
||||
addCard(Zone.HAND, playerA, "Barbed Lightning", 1); // {2}{R}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // only Entwine pay need
|
||||
//
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // 2/2
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barbed Lightning");
|
||||
setChoice(playerA, true); // cast for free
|
||||
setChoice(playerA, true); // use Entwine
|
||||
addTarget(playerA, "Balduvian Bears");
|
||||
addTarget(playerA, playerA);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
assertPermanentCount(playerA, "Balduvian Bears", 0);
|
||||
assertTappedCount("Plains", true, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_ToothAndNail() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 1);
|
||||
addCard(Zone.LIBRARY, playerA, "Pillarfield Ox", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 9);
|
||||
// Choose one -
|
||||
// Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library;
|
||||
// or put up to two creature cards from your hand onto the battlefield.
|
||||
// Entwine {2}
|
||||
addCard(Zone.HAND, playerA, "Tooth and Nail"); // Sorcery {5}{G}{G}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tooth and Nail");
|
||||
setChoice(playerA, true); // Message: Pay Entwine {2} ?
|
||||
addTarget(playerA, "Silvercoat Lion^Pillarfield Ox");
|
||||
setChoice(playerA, "Silvercoat Lion^Pillarfield Ox");
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||
assertPermanentCount(playerA, "Pillarfield Ox", 1);
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load diff
|
@ -1,39 +1,39 @@
|
|||
package org.mage.test.cards.cost.modification;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class FerventChampionTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testFerventChampion() {
|
||||
setStrictChooseMode(true);
|
||||
// First strike, Haste
|
||||
// Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
|
||||
// Equip abilities you activate that target Fervent Champion cost {3} less to activate.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Fervent Champion");
|
||||
|
||||
// Equipped creature gets +2/+2 and has protection from red and from blue.
|
||||
// Whenever equipped creature deals combat damage to a player, Sword of Fire
|
||||
// and Ice deals 2 damage to any target and you draw a card.
|
||||
// Equip {2}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Sword of Fire and Ice", 1);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
|
||||
addTarget(playerA, "Fervent Champion");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Fervent Champion", 3,3);
|
||||
}
|
||||
package org.mage.test.cards.cost.modification;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class FerventChampionTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testFerventChampion() {
|
||||
setStrictChooseMode(true);
|
||||
// First strike, Haste
|
||||
// Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
|
||||
// Equip abilities you activate that target Fervent Champion cost {3} less to activate.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Fervent Champion");
|
||||
|
||||
// Equipped creature gets +2/+2 and has protection from red and from blue.
|
||||
// Whenever equipped creature deals combat damage to a player, Sword of Fire
|
||||
// and Ice deals 2 damage to any target and you draw a card.
|
||||
// Equip {2}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Sword of Fire and Ice", 1);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
|
||||
addTarget(playerA, "Fervent Champion");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Fervent Champion", 3,3);
|
||||
}
|
||||
}
|
|
@ -1,56 +1,56 @@
|
|||
package org.mage.test.cards.facedown;
|
||||
|
||||
import mage.constants.EmptyNames;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class PrimordialMistTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* I have Brine Elemental played face down as a morph, an artifact which has
|
||||
* been manifested and Kadena which has been turned face by Ixidron. I can't
|
||||
* seem to activate Primordial Mist's second ability for any of these kinds
|
||||
* of face down creatures:
|
||||
*/
|
||||
@Test
|
||||
public void test_ExileAndCastMorphFaceDownCard() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// At the beginning of your end step, you may manifest the top card of your library.
|
||||
// Exile a face-down permanent you control face-up: You may play that card this turn
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Primordial Mist");
|
||||
// Morph {5}{U}{U}
|
||||
// When Brine Elemental is turned face up, each opponent skips their next untap step.
|
||||
addCard(Zone.HAND, playerA, "Brine Elemental"); // Creature {5}{U}{U} (5/4)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 9);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brine Elemental");
|
||||
setChoice(playerA, true); // cast it face down as 2/2 creature
|
||||
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Exile a face-down permanent you control");
|
||||
setChoice(playerA, EmptyNames.FACE_DOWN_CREATURE.toString());
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Brine Elemental");
|
||||
setChoice(playerA, false); // cast it face down as 2/2 creature
|
||||
|
||||
setChoice(playerA, true);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertExileCount(playerA, 0);
|
||||
|
||||
assertPowerToughness(playerA, "Brine Elemental", 5, 4);
|
||||
|
||||
}
|
||||
}
|
||||
package org.mage.test.cards.facedown;
|
||||
|
||||
import mage.constants.EmptyNames;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class PrimordialMistTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* I have Brine Elemental played face down as a morph, an artifact which has
|
||||
* been manifested and Kadena which has been turned face by Ixidron. I can't
|
||||
* seem to activate Primordial Mist's second ability for any of these kinds
|
||||
* of face down creatures:
|
||||
*/
|
||||
@Test
|
||||
public void test_ExileAndCastMorphFaceDownCard() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// At the beginning of your end step, you may manifest the top card of your library.
|
||||
// Exile a face-down permanent you control face-up: You may play that card this turn
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Primordial Mist");
|
||||
// Morph {5}{U}{U}
|
||||
// When Brine Elemental is turned face up, each opponent skips their next untap step.
|
||||
addCard(Zone.HAND, playerA, "Brine Elemental"); // Creature {5}{U}{U} (5/4)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 9);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Brine Elemental");
|
||||
setChoice(playerA, true); // cast it face down as 2/2 creature
|
||||
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Exile a face-down permanent you control");
|
||||
setChoice(playerA, EmptyNames.FACE_DOWN_CREATURE.toString());
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Brine Elemental");
|
||||
setChoice(playerA, false); // cast it face down as 2/2 creature
|
||||
|
||||
setChoice(playerA, true);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertExileCount(playerA, 0);
|
||||
|
||||
assertPowerToughness(playerA, "Brine Elemental", 5, 4);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,62 +1,62 @@
|
|||
|
||||
package org.mage.test.cards.facedown;
|
||||
|
||||
import mage.cards.Card;
|
||||
import mage.constants.EmptyNames;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
|
||||
|
||||
public class TriggerTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Midnight Reaper triggers when dies face down #7063
|
||||
* Ixidron has turned Midnight Reaper and Balduvian Bears face down:
|
||||
*
|
||||
*/
|
||||
|
||||
// test that cards imprinted using Summoner's Egg are face down
|
||||
@Test
|
||||
public void testReaperDoesNotTriggerDiesTriggerFaceDown() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
|
||||
// As Ixidron enters the battlefield, turn all other nontoken creatures face down.
|
||||
// Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
|
||||
addCard(Zone.HAND, playerA, "Ixidron"); // Creature {3}{U}{U} (*/*)
|
||||
// Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Midnight Reaper"); // Creature {2}{B}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt"); // Instant 3 damage
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ixidron");
|
||||
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", EmptyNames.FACE_DOWN_CREATURE.toString());
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
|
||||
assertGraveyardCount(playerA, "Midnight Reaper", 1);
|
||||
assertGraveyardCount(playerA, "Ixidron", 1);
|
||||
|
||||
assertHandCount(playerA, 0);
|
||||
assertLife(playerA, 20);
|
||||
|
||||
}
|
||||
|
||||
package org.mage.test.cards.facedown;
|
||||
|
||||
import mage.cards.Card;
|
||||
import mage.constants.EmptyNames;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
|
||||
|
||||
public class TriggerTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Midnight Reaper triggers when dies face down #7063
|
||||
* Ixidron has turned Midnight Reaper and Balduvian Bears face down:
|
||||
*
|
||||
*/
|
||||
|
||||
// test that cards imprinted using Summoner's Egg are face down
|
||||
@Test
|
||||
public void testReaperDoesNotTriggerDiesTriggerFaceDown() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
|
||||
// As Ixidron enters the battlefield, turn all other nontoken creatures face down.
|
||||
// Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
|
||||
addCard(Zone.HAND, playerA, "Ixidron"); // Creature {3}{U}{U} (*/*)
|
||||
// Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Midnight Reaper"); // Creature {2}{B}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt"); // Instant 3 damage
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ixidron");
|
||||
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", EmptyNames.FACE_DOWN_CREATURE.toString());
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
|
||||
assertGraveyardCount(playerA, "Midnight Reaper", 1);
|
||||
assertGraveyardCount(playerA, "Ixidron", 1);
|
||||
|
||||
assertHandCount(playerA, 0);
|
||||
assertLife(playerA, 20);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,45 +1,45 @@
|
|||
package org.mage.test.cards.mana;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class MultipleTimesUsableActivatedManaAbilitiesTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Seton, Krosan Protector - only seems to get counted as if it were one
|
||||
* mana for determining if a spell can be cast, regardless of how many
|
||||
* druids you have in playF
|
||||
*/
|
||||
@Test
|
||||
public void testCanBeCastWithSetonKrosanProtector() {
|
||||
// Tap an untapped Druid you control: Add {G}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Seton, Krosan Protector", 1); // Creature {G}{G}{G}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Citanul Druid", 3);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Leatherback Baloth", 1); // Creature 4/5
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Leatherback Baloth");
|
||||
|
||||
setChoice(playerA, "Citanul Druid");
|
||||
setChoice(playerA, "Citanul Druid");
|
||||
setChoice(playerA, "Citanul Druid");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
|
||||
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertTappedCount("Citanul Druid", true, 3);
|
||||
assertPermanentCount(playerA, "Leatherback Baloth", 1);
|
||||
}
|
||||
|
||||
}
|
||||
package org.mage.test.cards.mana;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class MultipleTimesUsableActivatedManaAbilitiesTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Seton, Krosan Protector - only seems to get counted as if it were one
|
||||
* mana for determining if a spell can be cast, regardless of how many
|
||||
* druids you have in playF
|
||||
*/
|
||||
@Test
|
||||
public void testCanBeCastWithSetonKrosanProtector() {
|
||||
// Tap an untapped Druid you control: Add {G}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Seton, Krosan Protector", 1); // Creature {G}{G}{G}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Citanul Druid", 3);
|
||||
|
||||
addCard(Zone.HAND, playerA, "Leatherback Baloth", 1); // Creature 4/5
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Leatherback Baloth");
|
||||
|
||||
setChoice(playerA, "Citanul Druid");
|
||||
setChoice(playerA, "Citanul Druid");
|
||||
setChoice(playerA, "Citanul Druid");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
|
||||
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertTappedCount("Citanul Druid", true, 3);
|
||||
assertPermanentCount(playerA, "Leatherback Baloth", 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,112 +1,112 @@
|
|||
package org.mage.test.cards.mana.conditional;
|
||||
|
||||
import mage.abilities.mana.ManaOptions;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
import static org.mage.test.utils.ManaOptionsTestUtils.assertManaOptions;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class CrypticTrilobiteTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testAvailableManaCalculation(){
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
|
||||
// Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities.
|
||||
// {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.
|
||||
addCard(Zone.HAND, playerA, "Cryptic Trilobite"); // Creature {X}{X}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Trilobite");
|
||||
setChoice(playerA, "X=5");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Cryptic Trilobite", 1);
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}[{CrypticTrilobiteManaCondition}]", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testUse(){
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
|
||||
// Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities.
|
||||
// {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.
|
||||
addCard(Zone.HAND, playerA, "Cryptic Trilobite"); // Creature {X}{X}
|
||||
// Flying
|
||||
// {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
|
||||
// Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Deathknell Kami"); // Creature (0/1)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Trilobite");
|
||||
setChoice(playerA, "X=5");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}:");
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}:");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Cryptic Trilobite", 1);
|
||||
assertCounterCount(playerA, "Cryptic Trilobite", CounterType.P1P1, 3);
|
||||
|
||||
assertPowerToughness(playerA, "Deathknell Kami", 2, 3);
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{C}{C}{C}{C}{C}{C}[{CrypticTrilobiteManaCondition}]", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testCantUse(){
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
|
||||
// Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities.
|
||||
// {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.
|
||||
addCard(Zone.HAND, playerA, "Cryptic Trilobite"); // Creature {X}{X}
|
||||
|
||||
// {4}{W}: Return another target creature you control to its owner's hand.
|
||||
addCard(Zone.HAND, playerA, "Aegis Automaton"); // Creature {2} (0/2)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Trilobite");
|
||||
setChoice(playerA, "X=5");
|
||||
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
|
||||
|
||||
checkPlayableAbility("can't play", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Aegis Automaton", false);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Cryptic Trilobite", 1);
|
||||
assertCounterCount(playerA, "Cryptic Trilobite", CounterType.P1P1, 5);
|
||||
}
|
||||
|
||||
|
||||
package org.mage.test.cards.mana.conditional;
|
||||
|
||||
import mage.abilities.mana.ManaOptions;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
import static org.mage.test.utils.ManaOptionsTestUtils.assertManaOptions;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class CrypticTrilobiteTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testAvailableManaCalculation(){
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
|
||||
// Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities.
|
||||
// {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.
|
||||
addCard(Zone.HAND, playerA, "Cryptic Trilobite"); // Creature {X}{X}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Trilobite");
|
||||
setChoice(playerA, "X=5");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Cryptic Trilobite", 1);
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}[{CrypticTrilobiteManaCondition}]", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testUse(){
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
|
||||
// Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities.
|
||||
// {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.
|
||||
addCard(Zone.HAND, playerA, "Cryptic Trilobite"); // Creature {X}{X}
|
||||
// Flying
|
||||
// {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
|
||||
// Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Deathknell Kami"); // Creature (0/1)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Trilobite");
|
||||
setChoice(playerA, "X=5");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}:");
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}:");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Cryptic Trilobite", 1);
|
||||
assertCounterCount(playerA, "Cryptic Trilobite", CounterType.P1P1, 3);
|
||||
|
||||
assertPowerToughness(playerA, "Deathknell Kami", 2, 3);
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{C}{C}{C}{C}{C}{C}[{CrypticTrilobiteManaCondition}]", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testCantUse(){
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
|
||||
// Remove a +1/+1 counter from Cryptic Trilobite: Add {C}{C}. Spend this mana only to activate abilities.
|
||||
// {1}, {T}: Put a +1/+1 counter on Cryptic Trilobite.
|
||||
addCard(Zone.HAND, playerA, "Cryptic Trilobite"); // Creature {X}{X}
|
||||
|
||||
// {4}{W}: Return another target creature you control to its owner's hand.
|
||||
addCard(Zone.HAND, playerA, "Aegis Automaton"); // Creature {2} (0/2)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Trilobite");
|
||||
setChoice(playerA, "X=5");
|
||||
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
|
||||
|
||||
checkPlayableAbility("can't play", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Aegis Automaton", false);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Cryptic Trilobite", 1);
|
||||
assertCounterCount(playerA, "Cryptic Trilobite", CounterType.P1P1, 5);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,44 +1,44 @@
|
|||
|
||||
package org.mage.test.cards.mana.conditional;
|
||||
|
||||
import mage.abilities.mana.ManaOptions;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
import static org.mage.test.utils.ManaOptionsTestUtils.assertManaOptions;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class TitansNestTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testTitansNest(){
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
|
||||
// Exile a card from your graveyard: Add {C}. Spend this mana only to cast a colored spell without {X} in its mana cost.
|
||||
addCard(Zone.HAND, playerA, "Titans' Nest"); // Enchantment {1}{B}{G}{U}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
|
||||
|
||||
addCard(Zone.GRAVEYARD, playerA, "Grizzly Bears", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Titans' Nest");
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Titans' Nest", 1);
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{C}{C}[{TitansNestManaCondition}]", manaOptions);
|
||||
}
|
||||
|
||||
package org.mage.test.cards.mana.conditional;
|
||||
|
||||
import mage.abilities.mana.ManaOptions;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
import static org.mage.test.utils.ManaOptionsTestUtils.assertManaOptions;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class TitansNestTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testTitansNest(){
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
|
||||
// Exile a card from your graveyard: Add {C}. Spend this mana only to cast a colored spell without {X} in its mana cost.
|
||||
addCard(Zone.HAND, playerA, "Titans' Nest"); // Enchantment {1}{B}{G}{U}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
|
||||
|
||||
addCard(Zone.GRAVEYARD, playerA, "Grizzly Bears", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Titans' Nest");
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Titans' Nest", 1);
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{C}{C}[{TitansNestManaCondition}]", manaOptions);
|
||||
}
|
||||
}
|
|
@ -1,145 +1,145 @@
|
|||
package org.mage.test.cards.prevention;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class PreventAllDamageTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_SafePassage() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
// Prevent all damage that would be dealt to you and creatures you control this turn.
|
||||
addCard(Zone.HAND, playerA, "Safe Passage"); // Instant {2}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 2); // (2/4)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
|
||||
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 2); // Instnat {R}
|
||||
|
||||
castSpell(2, PhaseStep.UPKEEP, playerA, "Safe Passage");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
|
||||
|
||||
attack(2, playerB, "Pillarfield Ox");
|
||||
attack(2, playerB, "Pillarfield Ox");
|
||||
|
||||
block(2, playerA, "Silvercoat Lion", "Pillarfield Ox");
|
||||
|
||||
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Safe Passage", 1);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 2);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_EtherealHaze() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
// Prevent all damage that would be dealt by creatures this turn.
|
||||
addCard(Zone.HAND, playerA, "Ethereal Haze"); // Instant {W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // (2/4)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
|
||||
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 1); // Instant {R}
|
||||
|
||||
castSpell(2, PhaseStep.UPKEEP, playerA, "Ethereal Haze");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
|
||||
attack(2, playerB, "Silvercoat Lion");
|
||||
attack(2, playerB, "Silvercoat Lion");
|
||||
|
||||
block(2, playerA, "Silvercoat Lion", "Silvercoat Lion");
|
||||
|
||||
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Ethereal Haze", 1);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||
|
||||
assertPermanentCount(playerB, "Silvercoat Lion", 2);
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
|
||||
assertLife(playerA, 17);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_EnergyStorm() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
// Cumulative upkeep {1}
|
||||
// Prevent all damage that would be dealt by instant and sorcery spells.
|
||||
// Creatures with flying don't untap during their controllers' untap steps.
|
||||
addCard(Zone.HAND, playerA, "Energy Storm"); // ENCHANTMENT {1}{W}
|
||||
|
||||
// Flying, vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 1); // (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 2); // Instant {R}
|
||||
// Fire Ambush deals 3 damage to any target.
|
||||
addCard(Zone.HAND, playerB, "Fire Ambush", 2); // Sorcery {1}{R}
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Energy Storm");
|
||||
|
||||
attack(1, playerA, "Abbey Griffin");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Abbey Griffin");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Fire Ambush", playerA);
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Fire Ambush", "Abbey Griffin");
|
||||
|
||||
attack(2, playerB, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerA, false); // Pay {1}? Energy Storm - CumulativeUpkeepAbility: Cumulative upkeep {1}
|
||||
|
||||
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Energy Storm", 1);
|
||||
assertPermanentCount(playerA, "Abbey Griffin", 1);
|
||||
|
||||
assertPermanentCount(playerB, "Silvercoat Lion", 1);
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 2);
|
||||
assertGraveyardCount(playerB, "Fire Ambush", 2);
|
||||
|
||||
assertLife(playerA, 18);
|
||||
assertLife(playerB, 18);
|
||||
|
||||
}
|
||||
}
|
||||
package org.mage.test.cards.prevention;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class PreventAllDamageTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_SafePassage() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
// Prevent all damage that would be dealt to you and creatures you control this turn.
|
||||
addCard(Zone.HAND, playerA, "Safe Passage"); // Instant {2}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 2); // (2/4)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
|
||||
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 2); // Instnat {R}
|
||||
|
||||
castSpell(2, PhaseStep.UPKEEP, playerA, "Safe Passage");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
|
||||
|
||||
attack(2, playerB, "Pillarfield Ox");
|
||||
attack(2, playerB, "Pillarfield Ox");
|
||||
|
||||
block(2, playerA, "Silvercoat Lion", "Pillarfield Ox");
|
||||
|
||||
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Safe Passage", 1);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 2);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_EtherealHaze() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
// Prevent all damage that would be dealt by creatures this turn.
|
||||
addCard(Zone.HAND, playerA, "Ethereal Haze"); // Instant {W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2); // (2/4)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
|
||||
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 1); // Instant {R}
|
||||
|
||||
castSpell(2, PhaseStep.UPKEEP, playerA, "Ethereal Haze");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
|
||||
attack(2, playerB, "Silvercoat Lion");
|
||||
attack(2, playerB, "Silvercoat Lion");
|
||||
|
||||
block(2, playerA, "Silvercoat Lion", "Silvercoat Lion");
|
||||
|
||||
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Ethereal Haze", 1);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||
|
||||
assertPermanentCount(playerB, "Silvercoat Lion", 2);
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
|
||||
assertLife(playerA, 17);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_EnergyStorm() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
// Cumulative upkeep {1}
|
||||
// Prevent all damage that would be dealt by instant and sorcery spells.
|
||||
// Creatures with flying don't untap during their controllers' untap steps.
|
||||
addCard(Zone.HAND, playerA, "Energy Storm"); // ENCHANTMENT {1}{W}
|
||||
|
||||
// Flying, vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 1); // (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 2); // Instant {R}
|
||||
// Fire Ambush deals 3 damage to any target.
|
||||
addCard(Zone.HAND, playerB, "Fire Ambush", 2); // Sorcery {1}{R}
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Energy Storm");
|
||||
|
||||
attack(1, playerA, "Abbey Griffin");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Abbey Griffin");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Fire Ambush", playerA);
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Fire Ambush", "Abbey Griffin");
|
||||
|
||||
attack(2, playerB, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerA, false); // Pay {1}? Energy Storm - CumulativeUpkeepAbility: Cumulative upkeep {1}
|
||||
|
||||
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Energy Storm", 1);
|
||||
assertPermanentCount(playerA, "Abbey Griffin", 1);
|
||||
|
||||
assertPermanentCount(playerB, "Silvercoat Lion", 1);
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 2);
|
||||
assertGraveyardCount(playerB, "Fire Ambush", 2);
|
||||
|
||||
assertLife(playerA, 18);
|
||||
assertLife(playerB, 18);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,48 +1,48 @@
|
|||
package org.mage.test.cards.protection;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class EightAndAHalfTailsTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testProtectingPlaneswalker() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
|
||||
// Activated abilities of artifacts your opponents control can't be activated.
|
||||
// +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness equal to its converted mana cost.
|
||||
// -2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Karn, the Great Creator"); // Planeswalker (5)
|
||||
|
||||
// {1}{W}: Target permanent you control gains protection from white until end of turn.
|
||||
// {1}: Target spell or permanent becomes white until end of turn.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Eight-and-a-Half-Tails"); // Creature
|
||||
|
||||
// Flying, double strike
|
||||
// Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
|
||||
// At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Angel of Destiny"); // Creature
|
||||
|
||||
attack(2, playerB, "Angel of Destiny", "Karn, the Great Creator");
|
||||
activateAbility(2, PhaseStep.DECLARE_ATTACKERS, playerA, "{1}{W}: Target permanent you control gains protection from white until end of turn.");
|
||||
addTarget(playerA, "Karn, the Great Creator");
|
||||
|
||||
setStopAt(2, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Karn, the Great Creator", 1);
|
||||
assertCounterCount("Karn, the Great Creator", CounterType.LOYALTY, 5);
|
||||
|
||||
}
|
||||
|
||||
package org.mage.test.cards.protection;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class EightAndAHalfTailsTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testProtectingPlaneswalker() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
|
||||
// Activated abilities of artifacts your opponents control can't be activated.
|
||||
// +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness equal to its converted mana cost.
|
||||
// -2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Karn, the Great Creator"); // Planeswalker (5)
|
||||
|
||||
// {1}{W}: Target permanent you control gains protection from white until end of turn.
|
||||
// {1}: Target spell or permanent becomes white until end of turn.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Eight-and-a-Half-Tails"); // Creature
|
||||
|
||||
// Flying, double strike
|
||||
// Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
|
||||
// At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Angel of Destiny"); // Creature
|
||||
|
||||
attack(2, playerB, "Angel of Destiny", "Karn, the Great Creator");
|
||||
activateAbility(2, PhaseStep.DECLARE_ATTACKERS, playerA, "{1}{W}: Target permanent you control gains protection from white until end of turn.");
|
||||
addTarget(playerA, "Karn, the Great Creator");
|
||||
|
||||
setStopAt(2, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Karn, the Great Creator", 1);
|
||||
assertCounterCount("Karn, the Great Creator", CounterType.LOYALTY, 5);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,51 +1,51 @@
|
|||
package org.mage.test.cards.single.bfz;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class ConduitOfRuinTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testCast() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Emrakul, the Aeons Torn can't be countered.
|
||||
// When you cast Emrakul, take an extra turn after this one.
|
||||
// Flying, protection from colored spells, annihilator 6
|
||||
// When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
||||
addCard(Zone.LIBRARY, playerA, "Emrakul, the Aeons Torn"); // Creature {15} 15/15
|
||||
|
||||
// When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, then shuffle your library and put that card on top of it.
|
||||
// The first creature spell you cast each turn costs {2} less to cast.
|
||||
addCard(Zone.HAND, playerA, "Conduit of Ruin"); // Creature {6} 5/5
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 13);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Conduit of Ruin");
|
||||
setChoice(playerA, true); // When you cast this spell, you may search...
|
||||
addTarget(playerA, "Emrakul, the Aeons Torn");
|
||||
|
||||
setStopAt(3, PhaseStep.DRAW);
|
||||
|
||||
execute();
|
||||
|
||||
assertLibraryCount(playerA, "Emrakul, the Aeons Torn", 0);
|
||||
assertHandCount(playerA, "Emrakul, the Aeons Torn", 1);
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Aeons Torn");
|
||||
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Conduit of Ruin", 1);
|
||||
assertPermanentCount(playerA, "Emrakul, the Aeons Torn", 1);
|
||||
}
|
||||
package org.mage.test.cards.single.bfz;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class ConduitOfRuinTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testCast() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Emrakul, the Aeons Torn can't be countered.
|
||||
// When you cast Emrakul, take an extra turn after this one.
|
||||
// Flying, protection from colored spells, annihilator 6
|
||||
// When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
||||
addCard(Zone.LIBRARY, playerA, "Emrakul, the Aeons Torn"); // Creature {15} 15/15
|
||||
|
||||
// When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, then shuffle your library and put that card on top of it.
|
||||
// The first creature spell you cast each turn costs {2} less to cast.
|
||||
addCard(Zone.HAND, playerA, "Conduit of Ruin"); // Creature {6} 5/5
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 13);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Conduit of Ruin");
|
||||
setChoice(playerA, true); // When you cast this spell, you may search...
|
||||
addTarget(playerA, "Emrakul, the Aeons Torn");
|
||||
|
||||
setStopAt(3, PhaseStep.DRAW);
|
||||
|
||||
execute();
|
||||
|
||||
assertLibraryCount(playerA, "Emrakul, the Aeons Torn", 0);
|
||||
assertHandCount(playerA, "Emrakul, the Aeons Torn", 1);
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Emrakul, the Aeons Torn");
|
||||
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Conduit of Ruin", 1);
|
||||
assertPermanentCount(playerA, "Emrakul, the Aeons Torn", 1);
|
||||
}
|
||||
}
|
|
@ -1,49 +1,49 @@
|
|||
package org.mage.test.cards.single.c17;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class TheUrDragonTest extends CardTestPlayerBase {
|
||||
|
||||
|
||||
@Test
|
||||
public void test_basic() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 1);
|
||||
skipInitShuffling();
|
||||
// Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.
|
||||
// Flying
|
||||
// Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "The Ur-Dragon", 1); // Creature (10/10)
|
||||
// Flying
|
||||
// {R}: Dragon Hatchling gets +1/+0 until end of turn.
|
||||
addCard(Zone.HAND, playerA, "Dragon Hatchling", 2); // Creature Dragon {1}{R} (0/1)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dragon Hatchling");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dragon Hatchling");
|
||||
|
||||
attack(3, playerA, "The Ur-Dragon");
|
||||
attack(3, playerA, "Dragon Hatchling");
|
||||
attack(3, playerA, "Dragon Hatchling");
|
||||
setChoice(playerA, true); // Put a permanent card from your hand onto the battlefield?
|
||||
setChoice(playerA, "Silvercoat Lion");
|
||||
|
||||
setStopAt(3, PhaseStep.END_COMBAT);
|
||||
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Dragon Hatchling", 2);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1 );
|
||||
assertHandCount(playerA, 3);
|
||||
|
||||
}
|
||||
package org.mage.test.cards.single.c17;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class TheUrDragonTest extends CardTestPlayerBase {
|
||||
|
||||
|
||||
@Test
|
||||
public void test_basic() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 1);
|
||||
skipInitShuffling();
|
||||
// Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.
|
||||
// Flying
|
||||
// Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "The Ur-Dragon", 1); // Creature (10/10)
|
||||
// Flying
|
||||
// {R}: Dragon Hatchling gets +1/+0 until end of turn.
|
||||
addCard(Zone.HAND, playerA, "Dragon Hatchling", 2); // Creature Dragon {1}{R} (0/1)
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dragon Hatchling");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dragon Hatchling");
|
||||
|
||||
attack(3, playerA, "The Ur-Dragon");
|
||||
attack(3, playerA, "Dragon Hatchling");
|
||||
attack(3, playerA, "Dragon Hatchling");
|
||||
setChoice(playerA, true); // Put a permanent card from your hand onto the battlefield?
|
||||
setChoice(playerA, "Silvercoat Lion");
|
||||
|
||||
setStopAt(3, PhaseStep.END_COMBAT);
|
||||
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Dragon Hatchling", 2);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 1 );
|
||||
assertHandCount(playerA, 3);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,75 +1,75 @@
|
|||
|
||||
package org.mage.test.cards.single.c18;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class AminatousAuguryTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testCastMultiple() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Pillarfield Ox"); // Creature (2/4)
|
||||
// As an additional cost to cast this spell, discard a card.
|
||||
// Draw two cards.
|
||||
addCard(Zone.LIBRARY, playerA, "Tormenting Voice"); // Sorcery
|
||||
// {1}: Adarkar Sentinel gets +0/+1 until end of turn.
|
||||
addCard(Zone.LIBRARY, playerA, "Adarkar Sentinel"); // Artifact Creature {5} (3/3)
|
||||
addCard(Zone.LIBRARY, playerA, "Storm Crow");
|
||||
// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
||||
addCard(Zone.LIBRARY, playerA, "Aegis of the Gods"); // Enchantment Creature {1}{W} (2/1)
|
||||
addCard(Zone.LIBRARY, playerA, "Lightning Bolt"); // Instant
|
||||
addCard(Zone.LIBRARY, playerA, "Badlands");
|
||||
skipInitShuffling();
|
||||
// Exile the top eight cards of your library. You may put a land card from among them onto the battlefield.
|
||||
// Until end of turn, for each nonland card type, you may cast a card of that type from among the exiled cards
|
||||
// without paying its mana cost.
|
||||
addCard(Zone.HAND, playerA, "Aminatou's Augury"); // SORCERY {6}{U}{U}
|
||||
addCard(Zone.HAND, playerA, "Mountain");
|
||||
addCard(Zone.HAND, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 8);
|
||||
|
||||
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aminatou's Augury");
|
||||
setChoice(playerA, true); // Put a land from among the exiled cards into play?
|
||||
setChoice(playerA, "Badlands"); // Select a land card
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Adarkar Sentinel");
|
||||
setChoice(playerA, "Artifact"); // Which card type do you want to consume?
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aegis of the Gods");
|
||||
setChoice(playerA, "Enchantment"); // Which card type do you want to consume?
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Storm Crow");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tormenting Voice");
|
||||
setChoice(playerA, "Silvercoat Lion"); // Select a card (discard cost)
|
||||
|
||||
checkPlayableAbility("Cannot cast second creature from exile", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Pillarfield Ox", Boolean.FALSE); // Type Creature type is already consumed
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Aminatou's Augury", 1);
|
||||
assertPermanentCount(playerA, "Mountain", 1);
|
||||
assertPermanentCount(playerA, "Badlands", 1);
|
||||
assertPermanentCount(playerA, "Adarkar Sentinel", 1);
|
||||
assertPermanentCount(playerA, "Aegis of the Gods", 1);
|
||||
assertPermanentCount(playerA, "Storm Crow", 1);
|
||||
assertGraveyardCount(playerA, "Lightning Bolt", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 17);
|
||||
|
||||
assertHandCount(playerA, 2);
|
||||
assertGraveyardCount(playerA, "Silvercoat Lion",1);
|
||||
assertExileCount(playerA, 2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
package org.mage.test.cards.single.c18;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class AminatousAuguryTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testCastMultiple() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Pillarfield Ox"); // Creature (2/4)
|
||||
// As an additional cost to cast this spell, discard a card.
|
||||
// Draw two cards.
|
||||
addCard(Zone.LIBRARY, playerA, "Tormenting Voice"); // Sorcery
|
||||
// {1}: Adarkar Sentinel gets +0/+1 until end of turn.
|
||||
addCard(Zone.LIBRARY, playerA, "Adarkar Sentinel"); // Artifact Creature {5} (3/3)
|
||||
addCard(Zone.LIBRARY, playerA, "Storm Crow");
|
||||
// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
||||
addCard(Zone.LIBRARY, playerA, "Aegis of the Gods"); // Enchantment Creature {1}{W} (2/1)
|
||||
addCard(Zone.LIBRARY, playerA, "Lightning Bolt"); // Instant
|
||||
addCard(Zone.LIBRARY, playerA, "Badlands");
|
||||
skipInitShuffling();
|
||||
// Exile the top eight cards of your library. You may put a land card from among them onto the battlefield.
|
||||
// Until end of turn, for each nonland card type, you may cast a card of that type from among the exiled cards
|
||||
// without paying its mana cost.
|
||||
addCard(Zone.HAND, playerA, "Aminatou's Augury"); // SORCERY {6}{U}{U}
|
||||
addCard(Zone.HAND, playerA, "Mountain");
|
||||
addCard(Zone.HAND, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 8);
|
||||
|
||||
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aminatou's Augury");
|
||||
setChoice(playerA, true); // Put a land from among the exiled cards into play?
|
||||
setChoice(playerA, "Badlands"); // Select a land card
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Adarkar Sentinel");
|
||||
setChoice(playerA, "Artifact"); // Which card type do you want to consume?
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aegis of the Gods");
|
||||
setChoice(playerA, "Enchantment"); // Which card type do you want to consume?
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Storm Crow");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tormenting Voice");
|
||||
setChoice(playerA, "Silvercoat Lion"); // Select a card (discard cost)
|
||||
|
||||
checkPlayableAbility("Cannot cast second creature from exile", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Pillarfield Ox", Boolean.FALSE); // Type Creature type is already consumed
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Aminatou's Augury", 1);
|
||||
assertPermanentCount(playerA, "Mountain", 1);
|
||||
assertPermanentCount(playerA, "Badlands", 1);
|
||||
assertPermanentCount(playerA, "Adarkar Sentinel", 1);
|
||||
assertPermanentCount(playerA, "Aegis of the Gods", 1);
|
||||
assertPermanentCount(playerA, "Storm Crow", 1);
|
||||
assertGraveyardCount(playerA, "Lightning Bolt", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 17);
|
||||
|
||||
assertHandCount(playerA, 2);
|
||||
assertGraveyardCount(playerA, "Silvercoat Lion",1);
|
||||
assertExileCount(playerA, 2);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,96 +1,96 @@
|
|||
|
||||
package org.mage.test.cards.single.c20;
|
||||
|
||||
import mage.cards.Card;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class PakoArcaneRetrieverTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_CheckExiled() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 1);
|
||||
addCard(Zone.LIBRARY, playerB, "Pillarfield Ox", 1);
|
||||
|
||||
skipInitShuffling();
|
||||
// Partner with Pako, Arcane Retriever
|
||||
// You may play noncreature cards from exile with fetch counters on them if you
|
||||
// exiled them, and you may spend mana as though it were mana of any color to cast those spells.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Haldan, Avid Arcanist", 1);
|
||||
// Partner with Haldan, Avid Arcanist
|
||||
// Haste
|
||||
// Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Pako, Arcane Retriever", 1); // Creature {3}{R}{G} (3/3)
|
||||
|
||||
attack(1, playerA, "Pako, Arcane Retriever");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 17);
|
||||
|
||||
assertExileCount(playerA, "Silvercoat Lion", 1);
|
||||
assertExileCount(playerB, "Pillarfield Ox", 1);
|
||||
|
||||
for(Card card :currentGame.getExile().getAllCards(currentGame)) {
|
||||
Assert.assertTrue(card.getName() + " has a fetch counter",card.getCounters(currentGame).getCount(CounterType.FETCH) == 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastExiled() {
|
||||
// setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Lightning Bolt", 1); // Instant 3 damge
|
||||
// Create a 3/3 green Centaur creature token.
|
||||
addCard(Zone.LIBRARY, playerB, "Call of the Conclave", 1); // Sorcery {W}{G}
|
||||
|
||||
skipInitShuffling();
|
||||
// Partner with Pako, Arcane Retriever
|
||||
// You may play noncreature cards from exile with fetch counters on them if you
|
||||
// exiled them, and you may spend mana as though it were mana of any color to cast those spells.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Haldan, Avid Arcanist", 1);
|
||||
// Partner with Haldan, Avid Arcanist
|
||||
// Haste
|
||||
// Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Pako, Arcane Retriever", 1); // Creature {3}{R}{G} (3/3)
|
||||
|
||||
attack(1, playerA, "Pako, Arcane Retriever");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Call of the Conclave");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 12); // 3+2 (attack) + 3 Lighning Bolt
|
||||
|
||||
assertGraveyardCount(playerA, "Lightning Bolt", 1);
|
||||
assertGraveyardCount(playerB, "Call of the Conclave", 1);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
package org.mage.test.cards.single.c20;
|
||||
|
||||
import mage.cards.Card;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class PakoArcaneRetrieverTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_CheckExiled() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 1);
|
||||
addCard(Zone.LIBRARY, playerB, "Pillarfield Ox", 1);
|
||||
|
||||
skipInitShuffling();
|
||||
// Partner with Pako, Arcane Retriever
|
||||
// You may play noncreature cards from exile with fetch counters on them if you
|
||||
// exiled them, and you may spend mana as though it were mana of any color to cast those spells.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Haldan, Avid Arcanist", 1);
|
||||
// Partner with Haldan, Avid Arcanist
|
||||
// Haste
|
||||
// Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Pako, Arcane Retriever", 1); // Creature {3}{R}{G} (3/3)
|
||||
|
||||
attack(1, playerA, "Pako, Arcane Retriever");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 17);
|
||||
|
||||
assertExileCount(playerA, "Silvercoat Lion", 1);
|
||||
assertExileCount(playerB, "Pillarfield Ox", 1);
|
||||
|
||||
for(Card card :currentGame.getExile().getAllCards(currentGame)) {
|
||||
Assert.assertTrue(card.getName() + " has a fetch counter",card.getCounters(currentGame).getCount(CounterType.FETCH) == 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_CastExiled() {
|
||||
// setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Lightning Bolt", 1); // Instant 3 damge
|
||||
// Create a 3/3 green Centaur creature token.
|
||||
addCard(Zone.LIBRARY, playerB, "Call of the Conclave", 1); // Sorcery {W}{G}
|
||||
|
||||
skipInitShuffling();
|
||||
// Partner with Pako, Arcane Retriever
|
||||
// You may play noncreature cards from exile with fetch counters on them if you
|
||||
// exiled them, and you may spend mana as though it were mana of any color to cast those spells.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Haldan, Avid Arcanist", 1);
|
||||
// Partner with Haldan, Avid Arcanist
|
||||
// Haste
|
||||
// Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Pako, Arcane Retriever", 1); // Creature {3}{R}{G} (3/3)
|
||||
|
||||
attack(1, playerA, "Pako, Arcane Retriever");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Call of the Conclave");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 12); // 3+2 (attack) + 3 Lighning Bolt
|
||||
|
||||
assertGraveyardCount(playerA, "Lightning Bolt", 1);
|
||||
assertGraveyardCount(playerB, "Call of the Conclave", 1);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,72 +1,72 @@
|
|||
package org.mage.test.cards.single.dst;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class DemonsHornTest extends CardTestPlayerBase {
|
||||
|
||||
|
||||
@Test
|
||||
public void testWithBlackSpell() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// When Abyssal Gatekeeper dies, each player sacrifices a creature.
|
||||
addCard(Zone.HAND, playerA, "Abyssal Gatekeeper", 1); // Creature {2}{B} 1/1
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
|
||||
// Whenever a player casts a black spell, you may gain 1 life.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Demon's Horn", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Abyssal Gatekeeper");
|
||||
setChoice(playerB, true);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Abyssal Gatekeeper", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 21);
|
||||
}
|
||||
|
||||
/**
|
||||
* https://github.com/magefree/mage/issues/6890
|
||||
*
|
||||
* Color == Color Identity #6890
|
||||
*
|
||||
* Alesha, Who Smiles at Death triggers Demon's Horn
|
||||
*/
|
||||
@Test
|
||||
public void testSpellWithBlackManaOnlyInTriggeredOptionalCost() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// First strike
|
||||
// Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
|
||||
addCard(Zone.HAND, playerA, "Alesha, Who Smiles at Death", 1); // Creature {2}{R} 3/2
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
|
||||
// Whenever a player casts a black spell, you may gain 1 life.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Demon's Horn", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alesha, Who Smiles at Death");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Alesha, Who Smiles at Death", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
|
||||
}
|
||||
package org.mage.test.cards.single.dst;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class DemonsHornTest extends CardTestPlayerBase {
|
||||
|
||||
|
||||
@Test
|
||||
public void testWithBlackSpell() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// When Abyssal Gatekeeper dies, each player sacrifices a creature.
|
||||
addCard(Zone.HAND, playerA, "Abyssal Gatekeeper", 1); // Creature {2}{B} 1/1
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
|
||||
// Whenever a player casts a black spell, you may gain 1 life.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Demon's Horn", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Abyssal Gatekeeper");
|
||||
setChoice(playerB, true);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Abyssal Gatekeeper", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 21);
|
||||
}
|
||||
|
||||
/**
|
||||
* https://github.com/magefree/mage/issues/6890
|
||||
*
|
||||
* Color == Color Identity #6890
|
||||
*
|
||||
* Alesha, Who Smiles at Death triggers Demon's Horn
|
||||
*/
|
||||
@Test
|
||||
public void testSpellWithBlackManaOnlyInTriggeredOptionalCost() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// First strike
|
||||
// Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
|
||||
addCard(Zone.HAND, playerA, "Alesha, Who Smiles at Death", 1); // Creature {2}{R} 3/2
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
|
||||
// Whenever a player casts a black spell, you may gain 1 life.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Demon's Horn", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alesha, Who Smiles at Death");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Alesha, Who Smiles at Death", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,88 +1,88 @@
|
|||
package org.mage.test.cards.single.eld;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class BarteredCowTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testDiesTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// When Bartered Cow dies or when you discard it, create a Food token.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bartered Cow"); // Creature {3}{W} 3/3
|
||||
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Bartered Cow");
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
assertGraveyardCount(playerA, "Bartered Cow", 1);
|
||||
assertPermanentCount(playerA, "Food", 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiscardTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// When Bartered Cow dies or when you discard it, create a Food token.
|
||||
addCard(Zone.HAND, playerA, "Bartered Cow"); // Creature {3}{W} 3/3
|
||||
// Choose one —
|
||||
// • Target player discards a card.
|
||||
// • Target creature gets +2/-1 until end of turn.
|
||||
// • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
|
||||
addCard(Zone.HAND, playerB, "Funeral Charm", 1); // Instant {B}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Swamp");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Funeral Charm");
|
||||
setModeChoice(playerB, "1");
|
||||
addTarget(playerB, playerA);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerB, "Funeral Charm", 1);
|
||||
assertGraveyardCount(playerA, "Bartered Cow", 1);
|
||||
assertPermanentCount(playerA, "Food", 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiscardTriggerWithTorturedExistence() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// When Bartered Cow dies or when you discard it, create a Food token.
|
||||
addCard(Zone.HAND, playerA, "Bartered Cow"); // Creature {3}{W} 3/3
|
||||
|
||||
// {B}, Discard a creature card: Return target creature card from your graveyard to your hand.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Tortured Existence", 1); // Instant {B}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{B}, Discard a creature card");
|
||||
setChoice(playerA, "Bartered Cow");
|
||||
addTarget(playerA, "Silvercoat Lion");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Bartered Cow", 1);
|
||||
assertHandCount(playerA, "Silvercoat Lion", 1);
|
||||
assertPermanentCount(playerA, "Food", 1);
|
||||
}
|
||||
|
||||
}
|
||||
package org.mage.test.cards.single.eld;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class BarteredCowTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testDiesTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// When Bartered Cow dies or when you discard it, create a Food token.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bartered Cow"); // Creature {3}{W} 3/3
|
||||
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Bartered Cow");
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
assertGraveyardCount(playerA, "Bartered Cow", 1);
|
||||
assertPermanentCount(playerA, "Food", 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiscardTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// When Bartered Cow dies or when you discard it, create a Food token.
|
||||
addCard(Zone.HAND, playerA, "Bartered Cow"); // Creature {3}{W} 3/3
|
||||
// Choose one —
|
||||
// • Target player discards a card.
|
||||
// • Target creature gets +2/-1 until end of turn.
|
||||
// • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
|
||||
addCard(Zone.HAND, playerB, "Funeral Charm", 1); // Instant {B}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Swamp");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Funeral Charm");
|
||||
setModeChoice(playerB, "1");
|
||||
addTarget(playerB, playerA);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerB, "Funeral Charm", 1);
|
||||
assertGraveyardCount(playerA, "Bartered Cow", 1);
|
||||
assertPermanentCount(playerA, "Food", 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiscardTriggerWithTorturedExistence() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// When Bartered Cow dies or when you discard it, create a Food token.
|
||||
addCard(Zone.HAND, playerA, "Bartered Cow"); // Creature {3}{W} 3/3
|
||||
|
||||
// {B}, Discard a creature card: Return target creature card from your graveyard to your hand.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Tortured Existence", 1); // Instant {B}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
|
||||
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{B}, Discard a creature card");
|
||||
setChoice(playerA, "Bartered Cow");
|
||||
addTarget(playerA, "Silvercoat Lion");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Bartered Cow", 1);
|
||||
assertHandCount(playerA, "Silvercoat Lion", 1);
|
||||
assertPermanentCount(playerA, "Food", 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,89 +1,89 @@
|
|||
package org.mage.test.cards.single.eld;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class OnceUponATimeTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_castRegularly() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.LIBRARY, playerA, "Plains", 4);
|
||||
skipInitShuffling();
|
||||
|
||||
// If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
|
||||
// Look at the top five cards of your library.
|
||||
// You may reveal a creature or land card from among them and put it into your hand.
|
||||
// Put the rest on the bottom of your library in a random order.
|
||||
addCard(Zone.HAND, playerA, "Once Upon a Time"); // Instant {1}{G}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.HAND, playerA, "Forest", 1);
|
||||
|
||||
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Once Upon a Time");
|
||||
|
||||
setChoice(playerA, false); // Cast without paying its mana cost?
|
||||
|
||||
setChoice(playerA, true); // Do you wish to reveal a creature or land card and put into your hand?
|
||||
setChoice(playerA, "Silvercoat Lion");
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Once Upon a Time", 1);
|
||||
assertTappedCount("Forest", true, 2);
|
||||
assertHandCount(playerA, "Silvercoat Lion", 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_castForFree() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.LIBRARY, playerA, "Plains", 4);
|
||||
|
||||
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 5);
|
||||
|
||||
skipInitShuffling();
|
||||
|
||||
// If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
|
||||
// Look at the top five cards of your library.
|
||||
// You may reveal a creature or land card from among them and put it into your hand.
|
||||
// Put the rest on the bottom of your library in a random order.
|
||||
addCard(Zone.HAND, playerA, "Once Upon a Time"); // Instant {1}{G}
|
||||
addCard(Zone.HAND, playerB, "Once Upon a Time"); // Instant {1}{G}
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Once Upon a Time");
|
||||
setChoice(playerA, true); // Cast without paying its mana cost?
|
||||
setChoice(playerA, true); // Do you wish to reveal a creature or land card and put into your hand?
|
||||
setChoice(playerA, "Silvercoat Lion");
|
||||
|
||||
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Once Upon a Time");
|
||||
setChoice(playerB, true); // Cast without paying its mana cost?
|
||||
setChoice(playerB, true); // Do you wish to reveal a creature or land card and put into your hand?
|
||||
setChoice(playerB, "Silvercoat Lion");
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Once Upon a Time", 1);
|
||||
assertGraveyardCount(playerB, "Once Upon a Time", 1);
|
||||
|
||||
assertHandCount(playerA, "Silvercoat Lion", 1);
|
||||
assertHandCount(playerB, "Silvercoat Lion", 2);
|
||||
}
|
||||
package org.mage.test.cards.single.eld;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class OnceUponATimeTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_castRegularly() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.LIBRARY, playerA, "Plains", 4);
|
||||
skipInitShuffling();
|
||||
|
||||
// If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
|
||||
// Look at the top five cards of your library.
|
||||
// You may reveal a creature or land card from among them and put it into your hand.
|
||||
// Put the rest on the bottom of your library in a random order.
|
||||
addCard(Zone.HAND, playerA, "Once Upon a Time"); // Instant {1}{G}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.HAND, playerA, "Forest", 1);
|
||||
|
||||
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Once Upon a Time");
|
||||
|
||||
setChoice(playerA, false); // Cast without paying its mana cost?
|
||||
|
||||
setChoice(playerA, true); // Do you wish to reveal a creature or land card and put into your hand?
|
||||
setChoice(playerA, "Silvercoat Lion");
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Once Upon a Time", 1);
|
||||
assertTappedCount("Forest", true, 2);
|
||||
assertHandCount(playerA, "Silvercoat Lion", 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_castForFree() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.LIBRARY, playerA, "Plains", 4);
|
||||
|
||||
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 5);
|
||||
|
||||
skipInitShuffling();
|
||||
|
||||
// If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
|
||||
// Look at the top five cards of your library.
|
||||
// You may reveal a creature or land card from among them and put it into your hand.
|
||||
// Put the rest on the bottom of your library in a random order.
|
||||
addCard(Zone.HAND, playerA, "Once Upon a Time"); // Instant {1}{G}
|
||||
addCard(Zone.HAND, playerB, "Once Upon a Time"); // Instant {1}{G}
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Once Upon a Time");
|
||||
setChoice(playerA, true); // Cast without paying its mana cost?
|
||||
setChoice(playerA, true); // Do you wish to reveal a creature or land card and put into your hand?
|
||||
setChoice(playerA, "Silvercoat Lion");
|
||||
|
||||
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Once Upon a Time");
|
||||
setChoice(playerB, true); // Cast without paying its mana cost?
|
||||
setChoice(playerB, true); // Do you wish to reveal a creature or land card and put into your hand?
|
||||
setChoice(playerB, "Silvercoat Lion");
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Once Upon a Time", 1);
|
||||
assertGraveyardCount(playerB, "Once Upon a Time", 1);
|
||||
|
||||
assertHandCount(playerA, "Silvercoat Lion", 1);
|
||||
assertHandCount(playerB, "Silvercoat Lion", 2);
|
||||
}
|
||||
}
|
|
@ -1,57 +1,57 @@
|
|||
package org.mage.test.cards.single.eld;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class SyrGwynHeroOfAshvaleTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void equipKnightTest() {
|
||||
// Equipped creature gets +2/+2 and has trample and lifelink.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Behemoth Sledge"); // Artifact - Equipment {1}{G}{W}
|
||||
|
||||
// Vigilance, menace
|
||||
// Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
|
||||
// Equipment you control have equip Knight {0}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Syr Gwyn, Hero of Ashvale"); // Legendary Creature {3}{R}{W}{B} 5/5 Human Knight
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip Knight", "Syr Gwyn, Hero of Ashvale");
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Syr Gwyn, Hero of Ashvale", 7, 7);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void equipKnightTestInstantSpeed() {
|
||||
// Equipped creature gets +2/+2 and has trample and lifelink.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Behemoth Sledge"); // Artifact - Equipment {1}{G}{W}
|
||||
|
||||
// You may activate equip abilities any time you could cast an instant.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Leonin Shikari", 2); // Creature 2/2
|
||||
|
||||
// Vigilance, menace
|
||||
// Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
|
||||
// Equipment you control have equip Knight {0}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Syr Gwyn, Hero of Ashvale"); // Legendary Creature {3}{R}{W}{B} 5/5 Human Knight
|
||||
|
||||
activateAbility(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Equip Knight", "Syr Gwyn, Hero of Ashvale");
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Syr Gwyn, Hero of Ashvale", 7, 7);
|
||||
|
||||
}
|
||||
}
|
||||
package org.mage.test.cards.single.eld;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class SyrGwynHeroOfAshvaleTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void equipKnightTest() {
|
||||
// Equipped creature gets +2/+2 and has trample and lifelink.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Behemoth Sledge"); // Artifact - Equipment {1}{G}{W}
|
||||
|
||||
// Vigilance, menace
|
||||
// Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
|
||||
// Equipment you control have equip Knight {0}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Syr Gwyn, Hero of Ashvale"); // Legendary Creature {3}{R}{W}{B} 5/5 Human Knight
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip Knight", "Syr Gwyn, Hero of Ashvale");
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Syr Gwyn, Hero of Ashvale", 7, 7);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void equipKnightTestInstantSpeed() {
|
||||
// Equipped creature gets +2/+2 and has trample and lifelink.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Behemoth Sledge"); // Artifact - Equipment {1}{G}{W}
|
||||
|
||||
// You may activate equip abilities any time you could cast an instant.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Leonin Shikari", 2); // Creature 2/2
|
||||
|
||||
// Vigilance, menace
|
||||
// Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
|
||||
// Equipment you control have equip Knight {0}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Syr Gwyn, Hero of Ashvale"); // Legendary Creature {3}{R}{W}{B} 5/5 Human Knight
|
||||
|
||||
activateAbility(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Equip Knight", "Syr Gwyn, Hero of Ashvale");
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Syr Gwyn, Hero of Ashvale", 7, 7);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,245 +1,245 @@
|
|||
package org.mage.test.cards.single.grn;
|
||||
|
||||
import mage.abilities.keyword.TrampleAbility;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import mage.filter.Filter;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author LevelX2, TheElk801
|
||||
*/
|
||||
public class PeltCollectorTest extends CardTestPlayerBase {
|
||||
|
||||
private static final String collector = "Pelt Collector";
|
||||
private static final String lion = "Silvercoat Lion";
|
||||
private static final String trostani = "Trostani Discordant";
|
||||
private static final String bear = "Grizzly Bears";
|
||||
private static final String murder = "Murder";
|
||||
private static final String courser = "Centaur Courser";
|
||||
private static final String growth = "Giant Growth";
|
||||
private static final String karstoderm = "Karstoderm";
|
||||
|
||||
@Test
|
||||
public void test_Simple() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
// Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
|
||||
// As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
|
||||
addCard(Zone.HAND, playerA, collector, 1); // Creature {G}
|
||||
addCard(Zone.HAND, playerA, lion, 1); // Creature {1}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, collector, 1);// Creature {G}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, collector);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, lion);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerB, collector, 1, 1);
|
||||
|
||||
assertPowerToughness(playerA, lion, 2, 2);
|
||||
assertPowerToughness(playerA, collector, 2, 2);
|
||||
assertAbility(playerA, collector, TrampleAbility.getInstance(), false);
|
||||
assertAbility(playerB, collector, TrampleAbility.getInstance(), false);
|
||||
}
|
||||
|
||||
/**
|
||||
* To determine if Pelt Collector’s first ability triggers when a creature
|
||||
* enters the battlefield, use the creature’s power after applying any
|
||||
* static abilities (such as that of Trostani Discordant) that modify its
|
||||
* power.
|
||||
*/
|
||||
@Test
|
||||
public void test_TrostaniDiscordant() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
// Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
|
||||
// As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
|
||||
addCard(Zone.HAND, playerA, collector, 1); // Creature {G}
|
||||
addCard(Zone.HAND, playerA, lion, 1); // Creature {1}{W}
|
||||
// Other creatures you control get +1/+1.
|
||||
// When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
|
||||
// At the beginning of your end step, each player gains control of all creatures they own.
|
||||
addCard(Zone.HAND, playerA, trostani, 1); // Creature {3}{G}{W} /1/4)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, collector, 1);// Creature {G}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, trostani);
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, collector);
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, lion);
|
||||
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerB, collector, 1, 1);
|
||||
|
||||
assertPowerToughness(playerA, "Soldier", 2, 2, Filter.ComparisonScope.All);
|
||||
|
||||
assertPowerToughness(playerA, lion, 3, 3);
|
||||
assertPowerToughness(playerA, collector, 3, 3);
|
||||
assertAbility(playerA, collector, TrampleAbility.getInstance(), false);
|
||||
assertAbility(playerB, collector, TrampleAbility.getInstance(), false);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
public void testEntersTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, bear);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 2, 2);
|
||||
assertCounterCount(collector, CounterType.P1P1, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEntersTrigger2() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, karstoderm);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, karstoderm);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 2, 2);
|
||||
assertCounterCount(collector, CounterType.P1P1, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiesTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, bear);
|
||||
addCard(Zone.HAND, playerA, murder);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bayou", 5);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, bear);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 2, 2);
|
||||
assertCounterCount(collector, CounterType.P1P1, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiesTrigger2() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, courser);
|
||||
addCard(Zone.HAND, playerA, murder);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bayou", 6);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, courser);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, courser);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 3, 3);
|
||||
assertCounterCount(collector, CounterType.P1P1, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiesTrigger3() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, karstoderm);
|
||||
addCard(Zone.HAND, playerA, murder);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bayou", 7);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, karstoderm);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, karstoderm);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 3, 3);
|
||||
assertCounterCount(collector, CounterType.P1P1, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testInterveningIf() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, bear);
|
||||
addCard(Zone.HAND, playerA, growth);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear);
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, growth, collector);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 4, 4);
|
||||
assertCounterCount(collector, CounterType.P1P1, 0);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testInterveningIf2() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, bear);
|
||||
addCard(Zone.HAND, playerA, "Scar");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bayou", 3);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear);
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scar", bear);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 1, 1);
|
||||
assertCounterCount(collector, CounterType.P1P1, 0);
|
||||
}
|
||||
}
|
||||
package org.mage.test.cards.single.grn;
|
||||
|
||||
import mage.abilities.keyword.TrampleAbility;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import mage.filter.Filter;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author LevelX2, TheElk801
|
||||
*/
|
||||
public class PeltCollectorTest extends CardTestPlayerBase {
|
||||
|
||||
private static final String collector = "Pelt Collector";
|
||||
private static final String lion = "Silvercoat Lion";
|
||||
private static final String trostani = "Trostani Discordant";
|
||||
private static final String bear = "Grizzly Bears";
|
||||
private static final String murder = "Murder";
|
||||
private static final String courser = "Centaur Courser";
|
||||
private static final String growth = "Giant Growth";
|
||||
private static final String karstoderm = "Karstoderm";
|
||||
|
||||
@Test
|
||||
public void test_Simple() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
// Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
|
||||
// As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
|
||||
addCard(Zone.HAND, playerA, collector, 1); // Creature {G}
|
||||
addCard(Zone.HAND, playerA, lion, 1); // Creature {1}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, collector, 1);// Creature {G}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, collector);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, lion);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerB, collector, 1, 1);
|
||||
|
||||
assertPowerToughness(playerA, lion, 2, 2);
|
||||
assertPowerToughness(playerA, collector, 2, 2);
|
||||
assertAbility(playerA, collector, TrampleAbility.getInstance(), false);
|
||||
assertAbility(playerB, collector, TrampleAbility.getInstance(), false);
|
||||
}
|
||||
|
||||
/**
|
||||
* To determine if Pelt Collector’s first ability triggers when a creature
|
||||
* enters the battlefield, use the creature’s power after applying any
|
||||
* static abilities (such as that of Trostani Discordant) that modify its
|
||||
* power.
|
||||
*/
|
||||
@Test
|
||||
public void test_TrostaniDiscordant() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
// Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
|
||||
// As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
|
||||
addCard(Zone.HAND, playerA, collector, 1); // Creature {G}
|
||||
addCard(Zone.HAND, playerA, lion, 1); // Creature {1}{W}
|
||||
// Other creatures you control get +1/+1.
|
||||
// When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
|
||||
// At the beginning of your end step, each player gains control of all creatures they own.
|
||||
addCard(Zone.HAND, playerA, trostani, 1); // Creature {3}{G}{W} /1/4)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, collector, 1);// Creature {G}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, trostani);
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, collector);
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, lion);
|
||||
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerB, collector, 1, 1);
|
||||
|
||||
assertPowerToughness(playerA, "Soldier", 2, 2, Filter.ComparisonScope.All);
|
||||
|
||||
assertPowerToughness(playerA, lion, 3, 3);
|
||||
assertPowerToughness(playerA, collector, 3, 3);
|
||||
assertAbility(playerA, collector, TrampleAbility.getInstance(), false);
|
||||
assertAbility(playerB, collector, TrampleAbility.getInstance(), false);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
public void testEntersTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, bear);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 2, 2);
|
||||
assertCounterCount(collector, CounterType.P1P1, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEntersTrigger2() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, karstoderm);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, karstoderm);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 2, 2);
|
||||
assertCounterCount(collector, CounterType.P1P1, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiesTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, bear);
|
||||
addCard(Zone.HAND, playerA, murder);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bayou", 5);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, bear);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 2, 2);
|
||||
assertCounterCount(collector, CounterType.P1P1, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiesTrigger2() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, courser);
|
||||
addCard(Zone.HAND, playerA, murder);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bayou", 6);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, courser);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, courser);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 3, 3);
|
||||
assertCounterCount(collector, CounterType.P1P1, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testDiesTrigger3() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, karstoderm);
|
||||
addCard(Zone.HAND, playerA, murder);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bayou", 7);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, karstoderm);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, murder, karstoderm);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 3, 3);
|
||||
assertCounterCount(collector, CounterType.P1P1, 2);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testInterveningIf() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, bear);
|
||||
addCard(Zone.HAND, playerA, growth);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear);
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, growth, collector);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 4, 4);
|
||||
assertCounterCount(collector, CounterType.P1P1, 0);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testInterveningIf2() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, collector);
|
||||
addCard(Zone.HAND, playerA, bear);
|
||||
addCard(Zone.HAND, playerA, "Scar");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bayou", 3);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bear);
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scar", bear);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, collector, 1, 1);
|
||||
assertCounterCount(collector, CounterType.P1P1, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,88 +1,88 @@
|
|||
package org.mage.test.cards.single.hou;
|
||||
|
||||
import java.io.FileNotFoundException;
|
||||
|
||||
import mage.constants.MultiplayerAttackOption;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.RangeOfInfluence;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.FreeForAll;
|
||||
import mage.game.Game;
|
||||
import mage.game.GameException;
|
||||
import mage.game.mulligan.MulliganType;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class TormentOfHailfireTest extends CardTestMultiPlayerBase {
|
||||
|
||||
@Override
|
||||
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
|
||||
// Start Life = 2
|
||||
Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ONE, MulliganType.GAME_DEFAULT.getMulligan(0), 20);
|
||||
// Player order: A -> D -> C -> B
|
||||
playerA = createPlayer(game, playerA, "PlayerA");
|
||||
playerB = createPlayer(game, playerB, "PlayerB");
|
||||
playerC = createPlayer(game, playerC, "PlayerC");
|
||||
playerD = createPlayer(game, playerD, "PlayerD");
|
||||
return game;
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_Normal() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Repeat the following process X times. Each opponent loses 3 life unless they sacrifice a nonland permanent or discards a card.
|
||||
addCard(Zone.HAND, playerA, "Torment of Hailfire", 1); // Sorcery {X}{B}{B}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 12);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2);
|
||||
addCard(Zone.HAND, playerB, "Plains", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion", 3);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Silvercoat Lion", 3);
|
||||
addCard(Zone.HAND, playerD, "Plains", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Torment of Hailfire");
|
||||
setChoice(playerA, "X=10");
|
||||
|
||||
setChoice(playerD, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerD, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerB, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerB, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerD, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerD, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerB, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerB, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerD, false);// Sacrifices a nonland permanent?
|
||||
setChoice(playerD, true);// Discard a card?
|
||||
|
||||
setChoice(playerB, true);// Discard a card?
|
||||
|
||||
setChoice(playerD, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerD, "Silvercoat Lion");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Torment of Hailfire", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerC, 20);
|
||||
assertLife(playerD, 2);
|
||||
assertLife(playerB, -1);
|
||||
Assert.assertFalse("Player B is dead", playerB.isInGame());
|
||||
|
||||
}
|
||||
}
|
||||
package org.mage.test.cards.single.hou;
|
||||
|
||||
import java.io.FileNotFoundException;
|
||||
|
||||
import mage.constants.MultiplayerAttackOption;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.RangeOfInfluence;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.FreeForAll;
|
||||
import mage.game.Game;
|
||||
import mage.game.GameException;
|
||||
import mage.game.mulligan.MulliganType;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class TormentOfHailfireTest extends CardTestMultiPlayerBase {
|
||||
|
||||
@Override
|
||||
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
|
||||
// Start Life = 2
|
||||
Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ONE, MulliganType.GAME_DEFAULT.getMulligan(0), 20);
|
||||
// Player order: A -> D -> C -> B
|
||||
playerA = createPlayer(game, playerA, "PlayerA");
|
||||
playerB = createPlayer(game, playerB, "PlayerB");
|
||||
playerC = createPlayer(game, playerC, "PlayerC");
|
||||
playerD = createPlayer(game, playerD, "PlayerD");
|
||||
return game;
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_Normal() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Repeat the following process X times. Each opponent loses 3 life unless they sacrifice a nonland permanent or discards a card.
|
||||
addCard(Zone.HAND, playerA, "Torment of Hailfire", 1); // Sorcery {X}{B}{B}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 12);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2);
|
||||
addCard(Zone.HAND, playerB, "Plains", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion", 3);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Silvercoat Lion", 3);
|
||||
addCard(Zone.HAND, playerD, "Plains", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Torment of Hailfire");
|
||||
setChoice(playerA, "X=10");
|
||||
|
||||
setChoice(playerD, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerD, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerB, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerB, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerD, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerD, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerB, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerB, "Silvercoat Lion");
|
||||
|
||||
setChoice(playerD, false);// Sacrifices a nonland permanent?
|
||||
setChoice(playerD, true);// Discard a card?
|
||||
|
||||
setChoice(playerB, true);// Discard a card?
|
||||
|
||||
setChoice(playerD, true);// Sacrifices a nonland permanent?
|
||||
setChoice(playerD, "Silvercoat Lion");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Torment of Hailfire", 1);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerC, 20);
|
||||
assertLife(playerD, 2);
|
||||
assertLife(playerB, -1);
|
||||
Assert.assertFalse("Player B is dead", playerB.isInGame());
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,34 +1,34 @@
|
|||
package org.mage.test.cards.single.iko;
|
||||
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class OboshThePreypiercerTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testZeroCMSIsHandledAsOdd() {
|
||||
setStrictChooseMode(true);
|
||||
// At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
|
||||
// {T}: Add {C}{C}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mana Crypt");
|
||||
// Companion — Your starting deck contains only cards with odd converted mana costs and land cards.
|
||||
// If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Obosh, the Preypiercer");
|
||||
|
||||
// lose the flip
|
||||
setFlipCoinResult(playerA, false);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
}
|
||||
package org.mage.test.cards.single.iko;
|
||||
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class OboshThePreypiercerTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testZeroCMSIsHandledAsOdd() {
|
||||
setStrictChooseMode(true);
|
||||
// At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
|
||||
// {T}: Add {C}{C}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mana Crypt");
|
||||
// Companion — Your starting deck contains only cards with odd converted mana costs and land cards.
|
||||
// If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Obosh, the Preypiercer");
|
||||
|
||||
// lose the flip
|
||||
setFlipCoinResult(playerA, false);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertLife(playerA, 20 - 3);
|
||||
}
|
||||
}
|
|
@ -1,90 +1,90 @@
|
|||
package org.mage.test.cards.single.iko;
|
||||
|
||||
import mage.ObjectColor;
|
||||
import mage.abilities.keyword.FlyingAbility;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class SkycatSovereignTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_BoostFromFlyers() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Flying
|
||||
// Skycat Sovereign gets +1/+1 for each other creature you control with flying.
|
||||
// {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Skycat Sovereign"); // Creature {W}{U} (1/1)
|
||||
|
||||
// Flying, vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 2); // Creature — Griffin (2/2)
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
assertPowerToughness(playerA, "Skycat Sovereign", 3, 3);
|
||||
}
|
||||
|
||||
/**
|
||||
* Skycat Sovereign still gets +1/+1 for each creature that is supposed to have flying when there's an opposing Archetype of Imagination.
|
||||
*/
|
||||
@Test
|
||||
public void test_NoBoostIfFlyingLost() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Flying
|
||||
// Skycat Sovereign gets +1/+1 for each other creature you control with flying.
|
||||
// {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Skycat Sovereign"); // Creature {W}{U} (1/1)
|
||||
|
||||
// Flying, vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 2); // Creature — Griffin (2/2)
|
||||
|
||||
// Creatures you control have flying.
|
||||
// Creatures your opponents control lose flying and can't have or gain flying.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Archetype of Imagination"); //
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
assertPowerToughness(playerA, "Skycat Sovereign", 1, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_BoostFromToken() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
|
||||
// Flying
|
||||
// Skycat Sovereign gets +1/+1 for each other creature you control with flying.
|
||||
// {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Skycat Sovereign"); // Creature {W}{U} (1/1)
|
||||
|
||||
// Flying, vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 2); // Creature — Griffin (2/2)
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{W}{U}: Create");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Cat Bird", 1);
|
||||
assertColor(playerA, "Cat Bird", ObjectColor.WHITE, true);
|
||||
assertColor(playerA, "Cat Bird", ObjectColor.BLUE, false);
|
||||
assertAbility(playerA, "Cat Bird", FlyingAbility.getInstance(), true);
|
||||
|
||||
assertPowerToughness(playerA, "Skycat Sovereign", 4, 4);
|
||||
}
|
||||
package org.mage.test.cards.single.iko;
|
||||
|
||||
import mage.ObjectColor;
|
||||
import mage.abilities.keyword.FlyingAbility;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class SkycatSovereignTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_BoostFromFlyers() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Flying
|
||||
// Skycat Sovereign gets +1/+1 for each other creature you control with flying.
|
||||
// {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Skycat Sovereign"); // Creature {W}{U} (1/1)
|
||||
|
||||
// Flying, vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 2); // Creature — Griffin (2/2)
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
assertPowerToughness(playerA, "Skycat Sovereign", 3, 3);
|
||||
}
|
||||
|
||||
/**
|
||||
* Skycat Sovereign still gets +1/+1 for each creature that is supposed to have flying when there's an opposing Archetype of Imagination.
|
||||
*/
|
||||
@Test
|
||||
public void test_NoBoostIfFlyingLost() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
// Flying
|
||||
// Skycat Sovereign gets +1/+1 for each other creature you control with flying.
|
||||
// {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Skycat Sovereign"); // Creature {W}{U} (1/1)
|
||||
|
||||
// Flying, vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 2); // Creature — Griffin (2/2)
|
||||
|
||||
// Creatures you control have flying.
|
||||
// Creatures your opponents control lose flying and can't have or gain flying.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Archetype of Imagination"); //
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
assertPowerToughness(playerA, "Skycat Sovereign", 1, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void test_BoostFromToken() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
|
||||
// Flying
|
||||
// Skycat Sovereign gets +1/+1 for each other creature you control with flying.
|
||||
// {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Skycat Sovereign"); // Creature {W}{U} (1/1)
|
||||
|
||||
// Flying, vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Abbey Griffin", 2); // Creature — Griffin (2/2)
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{W}{U}: Create");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Cat Bird", 1);
|
||||
assertColor(playerA, "Cat Bird", ObjectColor.WHITE, true);
|
||||
assertColor(playerA, "Cat Bird", ObjectColor.BLUE, false);
|
||||
assertAbility(playerA, "Cat Bird", FlyingAbility.getInstance(), true);
|
||||
|
||||
assertPowerToughness(playerA, "Skycat Sovereign", 4, 4);
|
||||
}
|
||||
}
|
|
@ -1,39 +1,39 @@
|
|||
package org.mage.test.cards.single.mh1;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class PlagueEngineerTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_Standard() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
// Deathtouch
|
||||
// As Plague Engineer enters the battlefield, choose a creature type.
|
||||
// Creatures of the chosen type your opponents control get -1/-1.
|
||||
addCard(Zone.HAND, playerA, "Plague Engineer"); // Creature {2}{B} (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Defiant Elf", 2); //Creature - Elf (1/1)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Defiant Elf", 2); //Creature - Elf (1/1)
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plague Engineer");
|
||||
setChoice(playerA, "Elf");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Plague Engineer", 1);
|
||||
|
||||
assertPermanentCount(playerA, "Defiant Elf", 2);
|
||||
assertGraveyardCount(playerB, "Defiant Elf", 2);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
package org.mage.test.cards.single.mh1;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class PlagueEngineerTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_Standard() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
// Deathtouch
|
||||
// As Plague Engineer enters the battlefield, choose a creature type.
|
||||
// Creatures of the chosen type your opponents control get -1/-1.
|
||||
addCard(Zone.HAND, playerA, "Plague Engineer"); // Creature {2}{B} (2/2)
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Defiant Elf", 2); //Creature - Elf (1/1)
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Defiant Elf", 2); //Creature - Elf (1/1)
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plague Engineer");
|
||||
setChoice(playerA, "Elf");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Plague Engineer", 1);
|
||||
|
||||
assertPermanentCount(playerA, "Defiant Elf", 2);
|
||||
assertGraveyardCount(playerB, "Defiant Elf", 2);
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
}
|
||||
}
|
|
@ -1,51 +1,51 @@
|
|||
package org.mage.test.cards.single.som;
|
||||
|
||||
import mage.abilities.keyword.IntimidateAbility;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.SubType;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class NimDeathmantleTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_Basic() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
|
||||
// Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
|
||||
// Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
|
||||
addCard(Zone.HAND, playerA, "Nim Deathmantle"); // Artifact Equipment {2}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Nim Deathmantle");
|
||||
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
|
||||
setChoice(playerA, true); // Message: Nim Deathmantle - Pay {4}?
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt",1);
|
||||
|
||||
assertPermanentCount(playerA, "Nim Deathmantle", 1);
|
||||
|
||||
assertPowerToughness(playerA, "Silvercoat Lion", 4, 4);
|
||||
assertAbility(playerA, "Silvercoat Lion", IntimidateAbility.getInstance(), true);
|
||||
assertType("Silvercoat Lion", CardType.CREATURE, SubType.ZOMBIE);
|
||||
|
||||
}
|
||||
package org.mage.test.cards.single.som;
|
||||
|
||||
import mage.abilities.keyword.IntimidateAbility;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.SubType;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class NimDeathmantleTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void test_Basic() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
|
||||
// Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
|
||||
// Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
|
||||
addCard(Zone.HAND, playerA, "Nim Deathmantle"); // Artifact Equipment {2}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain");
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Nim Deathmantle");
|
||||
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
|
||||
setChoice(playerA, true); // Message: Nim Deathmantle - Pay {4}?
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt",1);
|
||||
|
||||
assertPermanentCount(playerA, "Nim Deathmantle", 1);
|
||||
|
||||
assertPowerToughness(playerA, "Silvercoat Lion", 4, 4);
|
||||
assertAbility(playerA, "Silvercoat Lion", IntimidateAbility.getInstance(), true);
|
||||
assertType("Silvercoat Lion", CardType.CREATURE, SubType.ZOMBIE);
|
||||
|
||||
}
|
||||
}
|
|
@ -1,103 +1,103 @@
|
|||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package org.mage.test.cards.triggers;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author jeffwadsworth
|
||||
*/
|
||||
public class KardurDoomscourgeAndKithkinMourncallerTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testKDRemovedFromCombatViaRegenerateAbility() {
|
||||
setStrictChooseMode(true);
|
||||
// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel");
|
||||
addCard(Zone.HAND, playerA, "Regenerate");
|
||||
addCard(Zone.HAND, playerA, "Terror");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Regenerate", "Elvish Archers");
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // regeneration shield used up and EA is removed from combat
|
||||
|
||||
castSpell(1, PhaseStep.END_COMBAT, playerA, "Terror", "Elvish Archers"); // still within the combat phase, the EA is destroyed/dies
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
|
||||
// does not fire due to the Elvish Archers not in an attacking state
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSuccessfulKDTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/2 first strike
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Archer dies causing KD to trigger
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
|
||||
// successful fire so playerA gains 1 life and playerB loses 1 life
|
||||
assertLife(playerA, 21);
|
||||
assertLife(playerB, 19);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testKMTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
// Kithkin Mourncaller: if an elf or kithkin dies, you may draw a card
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kithkin Mourncaller");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/1 first strike
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Pearled Unicorn"); // 2/2
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear"); // 2/2
|
||||
addCard(Zone.LIBRARY, playerA, "Island", 2); // used for draw trigger
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
attack(1, playerA, "Pearled Unicorn");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Achers will die and trigger KM
|
||||
block(1, playerB, "Runeclaw Bear", "Pearled Unicorn"); // Pearled Unicorn will die but not trigger KM
|
||||
|
||||
setChoice(playerA, "Yes"); // accept the drawing of a card from the single trigger (Elvish Archers "elf type")
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
assertGraveyardCount(playerA, "Pearled Unicorn", 1);
|
||||
|
||||
// successful fire due to dead Elvish Archers (elf) so playerA draws a card
|
||||
assertHandCount(playerA, 1);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package org.mage.test.cards.triggers;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author jeffwadsworth
|
||||
*/
|
||||
public class KardurDoomscourgeAndKithkinMourncallerTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testKDRemovedFromCombatViaRegenerateAbility() {
|
||||
setStrictChooseMode(true);
|
||||
// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel");
|
||||
addCard(Zone.HAND, playerA, "Regenerate");
|
||||
addCard(Zone.HAND, playerA, "Terror");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Regenerate", "Elvish Archers");
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // regeneration shield used up and EA is removed from combat
|
||||
|
||||
castSpell(1, PhaseStep.END_COMBAT, playerA, "Terror", "Elvish Archers"); // still within the combat phase, the EA is destroyed/dies
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
|
||||
// does not fire due to the Elvish Archers not in an attacking state
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSuccessfulKDTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/2 first strike
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Archer dies causing KD to trigger
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
|
||||
// successful fire so playerA gains 1 life and playerB loses 1 life
|
||||
assertLife(playerA, 21);
|
||||
assertLife(playerB, 19);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testKMTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
// Kithkin Mourncaller: if an elf or kithkin dies, you may draw a card
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kithkin Mourncaller");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/1 first strike
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Pearled Unicorn"); // 2/2
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear"); // 2/2
|
||||
addCard(Zone.LIBRARY, playerA, "Island", 2); // used for draw trigger
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
attack(1, playerA, "Pearled Unicorn");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Achers will die and trigger KM
|
||||
block(1, playerB, "Runeclaw Bear", "Pearled Unicorn"); // Pearled Unicorn will die but not trigger KM
|
||||
|
||||
setChoice(playerA, "Yes"); // accept the drawing of a card from the single trigger (Elvish Archers "elf type")
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
assertGraveyardCount(playerA, "Pearled Unicorn", 1);
|
||||
|
||||
// successful fire due to dead Elvish Archers (elf) so playerA draws a card
|
||||
assertHandCount(playerA, 1);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,68 +1,68 @@
|
|||
package org.mage.test.cards.triggers.dies;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class AshenRiderTest extends CardTestPlayerBase {
|
||||
|
||||
/*
|
||||
* Volrath, the Shapestealer and Ashen Rider, Ashen Rider has a counter on it:
|
||||
Turn Volrath into Ashen Rider:
|
||||
Destroy the Volrath (who's the Ashen Rider) with Putrefy:
|
||||
The death trigger for the Volrath copying Ashen Rider did not trigger.
|
||||
*/
|
||||
@Test
|
||||
public void cartelAristrocraftInteractionOpponentDoesNotPayLife() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
|
||||
// Flying
|
||||
// When Ashen Rider enters the battlefield or dies, exile target permanent.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Ashen Rider"); // Creature {4}{W}{W}{B}{B}
|
||||
|
||||
// At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.
|
||||
// {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
|
||||
addCard(Zone.HAND, playerA, "Volrath, the Shapestealer"); // Creature {2}{B}{G}{U}
|
||||
addTarget(playerA, "Ashen Rider");
|
||||
|
||||
// Destroy target artifact or creature. It can't be regenerated.
|
||||
addCard(Zone.HAND, playerA, "Putrefy"); // Instant {1}{B}{G}
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volrath, the Shapestealer");
|
||||
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: Until your next turn");
|
||||
addTarget(playerA, "Ashen Rider");
|
||||
|
||||
waitStackResolved(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Putrefy", "Ashen Rider[only copy]");
|
||||
|
||||
addTarget(playerA, "Silvercoat Lion"); // Dies trigger of Volrath, the Shapestealer copied from Ashen Rider
|
||||
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Ashen Rider", 4,4);
|
||||
|
||||
assertGraveyardCount(playerA, "Putrefy", 1);
|
||||
assertGraveyardCount(playerA, "Volrath, the Shapestealer", 1);
|
||||
|
||||
assertExileCount(playerB, "Silvercoat Lion", 1);
|
||||
|
||||
}
|
||||
}
|
||||
package org.mage.test.cards.triggers.dies;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class AshenRiderTest extends CardTestPlayerBase {
|
||||
|
||||
/*
|
||||
* Volrath, the Shapestealer and Ashen Rider, Ashen Rider has a counter on it:
|
||||
Turn Volrath into Ashen Rider:
|
||||
Destroy the Volrath (who's the Ashen Rider) with Putrefy:
|
||||
The death trigger for the Volrath copying Ashen Rider did not trigger.
|
||||
*/
|
||||
@Test
|
||||
public void cartelAristrocraftInteractionOpponentDoesNotPayLife() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
|
||||
// Flying
|
||||
// When Ashen Rider enters the battlefield or dies, exile target permanent.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Ashen Rider"); // Creature {4}{W}{W}{B}{B}
|
||||
|
||||
// At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.
|
||||
// {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
|
||||
addCard(Zone.HAND, playerA, "Volrath, the Shapestealer"); // Creature {2}{B}{G}{U}
|
||||
addTarget(playerA, "Ashen Rider");
|
||||
|
||||
// Destroy target artifact or creature. It can't be regenerated.
|
||||
addCard(Zone.HAND, playerA, "Putrefy"); // Instant {1}{B}{G}
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volrath, the Shapestealer");
|
||||
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: Until your next turn");
|
||||
addTarget(playerA, "Ashen Rider");
|
||||
|
||||
waitStackResolved(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
|
||||
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Putrefy", "Ashen Rider[only copy]");
|
||||
|
||||
addTarget(playerA, "Silvercoat Lion"); // Dies trigger of Volrath, the Shapestealer copied from Ashen Rider
|
||||
|
||||
setStopAt(3, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPowerToughness(playerA, "Ashen Rider", 4,4);
|
||||
|
||||
assertGraveyardCount(playerA, "Putrefy", 1);
|
||||
assertGraveyardCount(playerA, "Volrath, the Shapestealer", 1);
|
||||
|
||||
assertExileCount(playerB, "Silvercoat Lion", 1);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,122 +1,122 @@
|
|||
package org.mage.test.commander.duel;
|
||||
|
||||
import java.io.FileNotFoundException;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.GameException;
|
||||
import mage.game.permanent.Permanent;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestCommanderDuelBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class CommanderColorChangeTest extends CardTestCommanderDuelBase {
|
||||
|
||||
@Override
|
||||
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
|
||||
// When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
||||
setDecknamePlayerA("CMDNorinTheWary.dck"); // Commander = Norin the Wary {R}
|
||||
return super.createNewGameAndPlayers();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void castCommanderWithAddedBlueColor() {
|
||||
setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
|
||||
// As Painter's Servant enters the battlefield, choose a color.
|
||||
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
|
||||
addCard(Zone.HAND, playerA, "Painter's Servant", 1); // Artifact Creature {2}
|
||||
|
||||
// Whenever a player casts a blue spell, you may gain 1 life.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kraken's Eye", 1);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
|
||||
setChoice(playerA, "Blue");
|
||||
|
||||
// When a player casts a spell or a creature attacks, exile Norin the Wary.
|
||||
// Return it to the battlefield under its owner's control at the beginning of the next end step.
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Norin the Wary");
|
||||
setChoice(playerA, true); // Whenever a player casts a blue spell, you may gain 1 life. Choices: Yes - No
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Norin the Wary", 1);
|
||||
|
||||
Permanent norin = getPermanent("Norin the Wary", playerA);
|
||||
Assert.assertEquals(true, norin.getColor(currentGame).isBlue());
|
||||
Assert.assertEquals(true, norin.getColor(currentGame).isRed());
|
||||
|
||||
Permanent kraken = getPermanent("Kraken's Eye", playerA);
|
||||
Assert.assertEquals(true, kraken.getColor(currentGame).isBlue());
|
||||
|
||||
assertLife(playerA, 41);
|
||||
assertLife(playerB, 40);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* I played a Painter's Servant, named black, but the other commanders get a extra colors
|
||||
* Later it got removed but the commanders and some cards still have the extra color
|
||||
* I played it again later, named green, and the previously affected cards get the extra color
|
||||
* so now they have 2 extra colors and the commander get and additional color on top of that
|
||||
* And finally I got the empty hand error #6738 on my turn for what I assume is the Painter's Servant + Grindstone combo I have,
|
||||
* but nonetheless manage to tie the game so it go into a second game and the issue carry over,
|
||||
* all the commanders have all the extra colors they gain from the first game
|
||||
*/
|
||||
|
||||
@Test
|
||||
public void castCommanderWithoutAddedBlueColor() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
|
||||
// As Painter's Servant enters the battlefield, choose a color.
|
||||
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
|
||||
addCard(Zone.HAND, playerA, "Painter's Servant", 1); // Artifact Creature {2}
|
||||
|
||||
// Whenever a player casts a blue spell, you may gain 1 life.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kraken's Eye", 1);
|
||||
|
||||
|
||||
// Exile target artifact or enchantment.
|
||||
addCard(Zone.HAND, playerB, "Altar's Light", 1); // Instant {2}{W}{W}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
|
||||
setChoice(playerA, "Blue");
|
||||
|
||||
// When a player casts a spell or a creature attacks, exile Norin the Wary.
|
||||
// Return it to the battlefield under its owner's control at the beginning of the next end step.
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Norin the Wary");
|
||||
setChoice(playerA, true); // Whenever a player casts a blue spell, you may gain 1 life. Choices: Yes - No
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Altar's Light", "Painter's Servant", "Norin the Wary");
|
||||
setChoice(playerA, true); // Whenever a player casts a blue spell, you may gain 1 life. Choices: Yes - No
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Norin the Wary", 1);
|
||||
assertAllCommandsUsed();
|
||||
|
||||
Permanent norin = getPermanent("Norin the Wary", playerA);
|
||||
Assert.assertEquals(false, norin.getColor(currentGame).isBlue());
|
||||
Assert.assertEquals(true, norin.getColor(currentGame).isRed());
|
||||
|
||||
Permanent kraken = getPermanent("Kraken's Eye", playerA);
|
||||
Assert.assertEquals(false, kraken.getColor(currentGame).isBlue());
|
||||
|
||||
assertLife(playerA, 42);
|
||||
assertLife(playerB, 40);
|
||||
|
||||
}
|
||||
}
|
||||
package org.mage.test.commander.duel;
|
||||
|
||||
import java.io.FileNotFoundException;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.GameException;
|
||||
import mage.game.permanent.Permanent;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestCommanderDuelBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
||||
public class CommanderColorChangeTest extends CardTestCommanderDuelBase {
|
||||
|
||||
@Override
|
||||
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
|
||||
// When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
||||
setDecknamePlayerA("CMDNorinTheWary.dck"); // Commander = Norin the Wary {R}
|
||||
return super.createNewGameAndPlayers();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void castCommanderWithAddedBlueColor() {
|
||||
setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
|
||||
// As Painter's Servant enters the battlefield, choose a color.
|
||||
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
|
||||
addCard(Zone.HAND, playerA, "Painter's Servant", 1); // Artifact Creature {2}
|
||||
|
||||
// Whenever a player casts a blue spell, you may gain 1 life.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kraken's Eye", 1);
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
|
||||
setChoice(playerA, "Blue");
|
||||
|
||||
// When a player casts a spell or a creature attacks, exile Norin the Wary.
|
||||
// Return it to the battlefield under its owner's control at the beginning of the next end step.
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Norin the Wary");
|
||||
setChoice(playerA, true); // Whenever a player casts a blue spell, you may gain 1 life. Choices: Yes - No
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Norin the Wary", 1);
|
||||
|
||||
Permanent norin = getPermanent("Norin the Wary", playerA);
|
||||
Assert.assertEquals(true, norin.getColor(currentGame).isBlue());
|
||||
Assert.assertEquals(true, norin.getColor(currentGame).isRed());
|
||||
|
||||
Permanent kraken = getPermanent("Kraken's Eye", playerA);
|
||||
Assert.assertEquals(true, kraken.getColor(currentGame).isBlue());
|
||||
|
||||
assertLife(playerA, 41);
|
||||
assertLife(playerB, 40);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* I played a Painter's Servant, named black, but the other commanders get a extra colors
|
||||
* Later it got removed but the commanders and some cards still have the extra color
|
||||
* I played it again later, named green, and the previously affected cards get the extra color
|
||||
* so now they have 2 extra colors and the commander get and additional color on top of that
|
||||
* And finally I got the empty hand error #6738 on my turn for what I assume is the Painter's Servant + Grindstone combo I have,
|
||||
* but nonetheless manage to tie the game so it go into a second game and the issue carry over,
|
||||
* all the commanders have all the extra colors they gain from the first game
|
||||
*/
|
||||
|
||||
@Test
|
||||
public void castCommanderWithoutAddedBlueColor() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
|
||||
|
||||
// As Painter's Servant enters the battlefield, choose a color.
|
||||
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
|
||||
addCard(Zone.HAND, playerA, "Painter's Servant", 1); // Artifact Creature {2}
|
||||
|
||||
// Whenever a player casts a blue spell, you may gain 1 life.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kraken's Eye", 1);
|
||||
|
||||
|
||||
// Exile target artifact or enchantment.
|
||||
addCard(Zone.HAND, playerB, "Altar's Light", 1); // Instant {2}{W}{W}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
|
||||
setChoice(playerA, "Blue");
|
||||
|
||||
// When a player casts a spell or a creature attacks, exile Norin the Wary.
|
||||
// Return it to the battlefield under its owner's control at the beginning of the next end step.
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Norin the Wary");
|
||||
setChoice(playerA, true); // Whenever a player casts a blue spell, you may gain 1 life. Choices: Yes - No
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Altar's Light", "Painter's Servant", "Norin the Wary");
|
||||
setChoice(playerA, true); // Whenever a player casts a blue spell, you may gain 1 life. Choices: Yes - No
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Norin the Wary", 1);
|
||||
assertAllCommandsUsed();
|
||||
|
||||
Permanent norin = getPermanent("Norin the Wary", playerA);
|
||||
Assert.assertEquals(false, norin.getColor(currentGame).isBlue());
|
||||
Assert.assertEquals(true, norin.getColor(currentGame).isRed());
|
||||
|
||||
Permanent kraken = getPermanent("Kraken's Eye", playerA);
|
||||
Assert.assertEquals(false, kraken.getColor(currentGame).isBlue());
|
||||
|
||||
assertLife(playerA, 42);
|
||||
assertLife(playerB, 40);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,28 +1,28 @@
|
|||
package mage;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.game.Game;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class ApprovingObject {
|
||||
|
||||
private final Ability approvingAbility;
|
||||
private final MageObjectReference approvingMageObjectReference;
|
||||
|
||||
public ApprovingObject(Ability source, Game game) {
|
||||
this.approvingAbility = source;
|
||||
this.approvingMageObjectReference = new MageObjectReference(source.getSourceId(), game);
|
||||
}
|
||||
|
||||
public Ability getApprovingAbility() {
|
||||
return approvingAbility;
|
||||
}
|
||||
|
||||
public MageObjectReference getApprovingMageObjectReference() {
|
||||
return approvingMageObjectReference;
|
||||
}
|
||||
|
||||
}
|
||||
package mage;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.game.Game;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class ApprovingObject {
|
||||
|
||||
private final Ability approvingAbility;
|
||||
private final MageObjectReference approvingMageObjectReference;
|
||||
|
||||
public ApprovingObject(Ability source, Game game) {
|
||||
this.approvingAbility = source;
|
||||
this.approvingMageObjectReference = new MageObjectReference(source.getSourceId(), game);
|
||||
}
|
||||
|
||||
public Ability getApprovingAbility() {
|
||||
return approvingAbility;
|
||||
}
|
||||
|
||||
public MageObjectReference getApprovingMageObjectReference() {
|
||||
return approvingMageObjectReference;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,124 +1,124 @@
|
|||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package mage.abilities.common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import mage.abilities.TriggeredAbilityImpl;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
import static mage.game.events.GameEvent.EventType.END_COMBAT_STEP_POST;
|
||||
import static mage.game.events.GameEvent.EventType.REMOVED_FROM_COMBAT;
|
||||
import static mage.game.events.GameEvent.EventType.ZONE_CHANGE;
|
||||
import mage.game.events.ZoneChangeEvent;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author weirddan455 and jeffwadsworth
|
||||
*/
|
||||
public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends TriggeredAbilityImpl {
|
||||
|
||||
protected FilterPermanent filterPermanent;
|
||||
private final boolean onlyToControllerGraveyard;
|
||||
private final boolean itDies;
|
||||
|
||||
public AttackingCreaturePutIntoGraveyardTriggeredAbility(Effect effect, FilterPermanent filterPermanent, Boolean onlyToControllerGraveyard, Boolean itDies, Boolean optional) {
|
||||
super(Zone.BATTLEFIELD, effect, optional);
|
||||
this.filterPermanent = filterPermanent;
|
||||
this.onlyToControllerGraveyard = onlyToControllerGraveyard;
|
||||
this.itDies = itDies;
|
||||
}
|
||||
|
||||
private AttackingCreaturePutIntoGraveyardTriggeredAbility(final AttackingCreaturePutIntoGraveyardTriggeredAbility ability) {
|
||||
super(ability);
|
||||
this.filterPermanent = ability.filterPermanent;
|
||||
this.onlyToControllerGraveyard = ability.onlyToControllerGraveyard;
|
||||
this.itDies = ability.itDies;
|
||||
}
|
||||
|
||||
@Override
|
||||
public AttackingCreaturePutIntoGraveyardTriggeredAbility copy() {
|
||||
return new AttackingCreaturePutIntoGraveyardTriggeredAbility(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkEventType(GameEvent event, Game game) {
|
||||
switch (event.getType()) {
|
||||
case ATTACKER_DECLARED:
|
||||
case END_COMBAT_STEP_POST:
|
||||
case ZONE_CHANGE:
|
||||
case REMOVED_FROM_COMBAT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
switch (event.getType()) {
|
||||
case ATTACKER_DECLARED:
|
||||
Permanent permanent = game.getPermanent(event.getSourceId());
|
||||
if (permanent != null
|
||||
&& !filterPermanent.match(permanent, game)) {
|
||||
return false;
|
||||
}
|
||||
List<UUID> attackersList = new ArrayList<>();
|
||||
List<UUID> attackersListCopy = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
if (attackersListCopy == null) {
|
||||
attackersListCopy = attackersList;
|
||||
}
|
||||
attackersListCopy.add(event.getSourceId()); // add the filtered creature to the list
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", attackersListCopy);
|
||||
return false;
|
||||
case END_COMBAT_STEP_POST:
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", null);
|
||||
return false;
|
||||
case ZONE_CHANGE:
|
||||
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
|
||||
if (zEvent.getFromZone() == Zone.BATTLEFIELD
|
||||
&& zEvent.getToZone() == Zone.GRAVEYARD) {
|
||||
if (onlyToControllerGraveyard
|
||||
&& !this.isControlledBy(game.getOwnerId(zEvent.getTargetId()))) {
|
||||
return false;
|
||||
}
|
||||
if (itDies
|
||||
&& !zEvent.isDiesEvent()) {
|
||||
return false;
|
||||
}
|
||||
List<UUID> attackers = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
return attackers != null
|
||||
&& attackers.contains(zEvent.getTargetId());
|
||||
}
|
||||
case REMOVED_FROM_COMBAT:
|
||||
// a card removed from combat is no longer an attacker or blocker so remove it from the list
|
||||
List<UUID> attackersListRFC = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
if (attackersListRFC != null
|
||||
&& attackersListRFC.contains(event.getTargetId())) {
|
||||
attackersListRFC.remove(event.getTargetId());
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", attackersListRFC);
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getTriggerPhrase() {
|
||||
if (itDies) {
|
||||
return "Whenever " + filterPermanent.getMessage() + " dies, ";
|
||||
}
|
||||
return "Whenever " + filterPermanent.getMessage() + " is put into " + (onlyToControllerGraveyard ? "your" : "a")
|
||||
+ " graveyard from the battlefield, ";
|
||||
}
|
||||
|
||||
}
|
||||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package mage.abilities.common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import mage.abilities.TriggeredAbilityImpl;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
import static mage.game.events.GameEvent.EventType.END_COMBAT_STEP_POST;
|
||||
import static mage.game.events.GameEvent.EventType.REMOVED_FROM_COMBAT;
|
||||
import static mage.game.events.GameEvent.EventType.ZONE_CHANGE;
|
||||
import mage.game.events.ZoneChangeEvent;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author weirddan455 and jeffwadsworth
|
||||
*/
|
||||
public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends TriggeredAbilityImpl {
|
||||
|
||||
protected FilterPermanent filterPermanent;
|
||||
private final boolean onlyToControllerGraveyard;
|
||||
private final boolean itDies;
|
||||
|
||||
public AttackingCreaturePutIntoGraveyardTriggeredAbility(Effect effect, FilterPermanent filterPermanent, Boolean onlyToControllerGraveyard, Boolean itDies, Boolean optional) {
|
||||
super(Zone.BATTLEFIELD, effect, optional);
|
||||
this.filterPermanent = filterPermanent;
|
||||
this.onlyToControllerGraveyard = onlyToControllerGraveyard;
|
||||
this.itDies = itDies;
|
||||
}
|
||||
|
||||
private AttackingCreaturePutIntoGraveyardTriggeredAbility(final AttackingCreaturePutIntoGraveyardTriggeredAbility ability) {
|
||||
super(ability);
|
||||
this.filterPermanent = ability.filterPermanent;
|
||||
this.onlyToControllerGraveyard = ability.onlyToControllerGraveyard;
|
||||
this.itDies = ability.itDies;
|
||||
}
|
||||
|
||||
@Override
|
||||
public AttackingCreaturePutIntoGraveyardTriggeredAbility copy() {
|
||||
return new AttackingCreaturePutIntoGraveyardTriggeredAbility(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkEventType(GameEvent event, Game game) {
|
||||
switch (event.getType()) {
|
||||
case ATTACKER_DECLARED:
|
||||
case END_COMBAT_STEP_POST:
|
||||
case ZONE_CHANGE:
|
||||
case REMOVED_FROM_COMBAT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
switch (event.getType()) {
|
||||
case ATTACKER_DECLARED:
|
||||
Permanent permanent = game.getPermanent(event.getSourceId());
|
||||
if (permanent != null
|
||||
&& !filterPermanent.match(permanent, game)) {
|
||||
return false;
|
||||
}
|
||||
List<UUID> attackersList = new ArrayList<>();
|
||||
List<UUID> attackersListCopy = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
if (attackersListCopy == null) {
|
||||
attackersListCopy = attackersList;
|
||||
}
|
||||
attackersListCopy.add(event.getSourceId()); // add the filtered creature to the list
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", attackersListCopy);
|
||||
return false;
|
||||
case END_COMBAT_STEP_POST:
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", null);
|
||||
return false;
|
||||
case ZONE_CHANGE:
|
||||
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
|
||||
if (zEvent.getFromZone() == Zone.BATTLEFIELD
|
||||
&& zEvent.getToZone() == Zone.GRAVEYARD) {
|
||||
if (onlyToControllerGraveyard
|
||||
&& !this.isControlledBy(game.getOwnerId(zEvent.getTargetId()))) {
|
||||
return false;
|
||||
}
|
||||
if (itDies
|
||||
&& !zEvent.isDiesEvent()) {
|
||||
return false;
|
||||
}
|
||||
List<UUID> attackers = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
return attackers != null
|
||||
&& attackers.contains(zEvent.getTargetId());
|
||||
}
|
||||
case REMOVED_FROM_COMBAT:
|
||||
// a card removed from combat is no longer an attacker or blocker so remove it from the list
|
||||
List<UUID> attackersListRFC = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
if (attackersListRFC != null
|
||||
&& attackersListRFC.contains(event.getTargetId())) {
|
||||
attackersListRFC.remove(event.getTargetId());
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", attackersListRFC);
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getTriggerPhrase() {
|
||||
if (itDies) {
|
||||
return "Whenever " + filterPermanent.getMessage() + " dies, ";
|
||||
}
|
||||
return "Whenever " + filterPermanent.getMessage() + " is put into " + (onlyToControllerGraveyard ? "your" : "a")
|
||||
+ " graveyard from the battlefield, ";
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,31 +1,31 @@
|
|||
package mage.abilities.condition.common;
|
||||
|
||||
import mage.MageObjectReference;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.condition.Condition;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.watchers.common.AttackedThisTurnWatcher;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author jeffwadsworth
|
||||
*/
|
||||
public enum DidNotAttackThisTurnEnchantedCondition implements Condition {
|
||||
|
||||
instance;
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent auraPermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
|
||||
if (auraPermanent != null) {
|
||||
Permanent enchantedPermanent = game.getPermanent(auraPermanent.getAttachedTo());
|
||||
AttackedThisTurnWatcher watcher = game.getState().getWatcher(AttackedThisTurnWatcher.class);
|
||||
return enchantedPermanent != null
|
||||
&& watcher != null
|
||||
&& !watcher.getAttackedThisTurnCreatures().contains(
|
||||
new MageObjectReference(enchantedPermanent, game));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
package mage.abilities.condition.common;
|
||||
|
||||
import mage.MageObjectReference;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.condition.Condition;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.watchers.common.AttackedThisTurnWatcher;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author jeffwadsworth
|
||||
*/
|
||||
public enum DidNotAttackThisTurnEnchantedCondition implements Condition {
|
||||
|
||||
instance;
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent auraPermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
|
||||
if (auraPermanent != null) {
|
||||
Permanent enchantedPermanent = game.getPermanent(auraPermanent.getAttachedTo());
|
||||
AttackedThisTurnWatcher watcher = game.getState().getWatcher(AttackedThisTurnWatcher.class);
|
||||
return enchantedPermanent != null
|
||||
&& watcher != null
|
||||
&& !watcher.getAttackedThisTurnCreatures().contains(
|
||||
new MageObjectReference(enchantedPermanent, game));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,48 +1,48 @@
|
|||
package mage.abilities.dynamicvalue.common;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class ControllerLifeDividedValue implements DynamicValue {
|
||||
|
||||
private final Integer divider;
|
||||
|
||||
public ControllerLifeDividedValue(Integer divider) {
|
||||
this.divider = divider;
|
||||
}
|
||||
|
||||
public ControllerLifeDividedValue(final ControllerLifeDividedValue dynamicValue) {
|
||||
this.divider = dynamicValue.divider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
||||
Player p = game.getPlayer(sourceAbility.getControllerId());
|
||||
if (p != null) {
|
||||
return p.getLife() / divider;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ControllerLifeDividedValue copy() {
|
||||
return new ControllerLifeDividedValue(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "X";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMessage() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
package mage.abilities.dynamicvalue.common;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class ControllerLifeDividedValue implements DynamicValue {
|
||||
|
||||
private final Integer divider;
|
||||
|
||||
public ControllerLifeDividedValue(Integer divider) {
|
||||
this.divider = divider;
|
||||
}
|
||||
|
||||
public ControllerLifeDividedValue(final ControllerLifeDividedValue dynamicValue) {
|
||||
this.divider = dynamicValue.divider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
||||
Player p = game.getPlayer(sourceAbility.getControllerId());
|
||||
if (p != null) {
|
||||
return p.getLife() / divider;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ControllerLifeDividedValue copy() {
|
||||
return new ControllerLifeDividedValue(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "X";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMessage() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,62 +1,62 @@
|
|||
package mage.abilities.dynamicvalue.common;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class HighestCMCOfPermanentValue implements DynamicValue {
|
||||
|
||||
private final FilterPermanent filter;
|
||||
private final boolean onlyIfCanBeSacrificed;
|
||||
|
||||
public HighestCMCOfPermanentValue(FilterPermanent filter, boolean onlyIfCanBeSacrificed) {
|
||||
super();
|
||||
this.filter = filter;
|
||||
this.onlyIfCanBeSacrificed = onlyIfCanBeSacrificed;
|
||||
}
|
||||
|
||||
public HighestCMCOfPermanentValue(final HighestCMCOfPermanentValue dynamicValue) {
|
||||
this.filter = dynamicValue.filter;
|
||||
this.onlyIfCanBeSacrificed = dynamicValue.onlyIfCanBeSacrificed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
||||
int value = 0;
|
||||
Player controller = game.getPlayer(sourceAbility.getControllerId());
|
||||
if (controller != null) {
|
||||
for (Permanent permanent : game.getBattlefield()
|
||||
.getActivePermanents(filter, sourceAbility.getControllerId(), sourceAbility.getSourceId(), game)) {
|
||||
if ((!onlyIfCanBeSacrificed || controller.canPaySacrificeCost(permanent, sourceAbility, sourceAbility.getControllerId(), game))
|
||||
&& permanent.getManaValue() > value) {
|
||||
value = permanent.getManaValue();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HighestCMCOfPermanentValue copy() {
|
||||
return new HighestCMCOfPermanentValue(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "X";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMessage() {
|
||||
return filter.getMessage();
|
||||
}
|
||||
}
|
||||
package mage.abilities.dynamicvalue.common;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class HighestCMCOfPermanentValue implements DynamicValue {
|
||||
|
||||
private final FilterPermanent filter;
|
||||
private final boolean onlyIfCanBeSacrificed;
|
||||
|
||||
public HighestCMCOfPermanentValue(FilterPermanent filter, boolean onlyIfCanBeSacrificed) {
|
||||
super();
|
||||
this.filter = filter;
|
||||
this.onlyIfCanBeSacrificed = onlyIfCanBeSacrificed;
|
||||
}
|
||||
|
||||
public HighestCMCOfPermanentValue(final HighestCMCOfPermanentValue dynamicValue) {
|
||||
this.filter = dynamicValue.filter;
|
||||
this.onlyIfCanBeSacrificed = dynamicValue.onlyIfCanBeSacrificed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
||||
int value = 0;
|
||||
Player controller = game.getPlayer(sourceAbility.getControllerId());
|
||||
if (controller != null) {
|
||||
for (Permanent permanent : game.getBattlefield()
|
||||
.getActivePermanents(filter, sourceAbility.getControllerId(), sourceAbility.getSourceId(), game)) {
|
||||
if ((!onlyIfCanBeSacrificed || controller.canPaySacrificeCost(permanent, sourceAbility, sourceAbility.getControllerId(), game))
|
||||
&& permanent.getManaValue() > value) {
|
||||
value = permanent.getManaValue();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HighestCMCOfPermanentValue copy() {
|
||||
return new HighestCMCOfPermanentValue(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "X";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMessage() {
|
||||
return filter.getMessage();
|
||||
}
|
||||
}
|
||||
|
|
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Reference in a new issue