mirror of
https://github.com/correl/mage.git
synced 2024-11-15 19:19:33 +00:00
* Afterlife - Fixed that the target controller got also the token, if target was e.g. indestructible.
This commit is contained in:
parent
2eebdb3b5b
commit
3a8f630582
1 changed files with 4 additions and 4 deletions
|
@ -89,10 +89,10 @@ class AfterlifeEffect extends OneShotEffect<AfterlifeEffect> {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Game game, Ability source) {
|
public boolean apply(Game game, Ability source) {
|
||||||
Permanent permanent = (Permanent) game.getLastKnownInformation(targetPointer.getFirst(game, source), Zone.BATTLEFIELD);
|
Permanent permanent = game.getPermanentOrLKIBattlefield(this.getTargetPointer().getFirst(game, source));
|
||||||
if (permanent != null) {
|
if (permanent != null) {
|
||||||
SpiritWhiteToken token = new SpiritWhiteToken();
|
SpiritWhiteToken token = new SpiritWhiteToken();
|
||||||
token.putOntoBattlefield(1, game, source.getId(), permanent.getControllerId());
|
token.putOntoBattlefield(1, game, source.getSourceId(), permanent.getControllerId());
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue