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Server: removed unnecessary logs, extra comments
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848c5b6052
commit
3abe5e796a
5 changed files with 12 additions and 6 deletions
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@ -232,7 +232,7 @@ public class Session {
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if (reconnect) { // must be connected to receive the message
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Optional<GamesRoom> room = GamesRoomManager.instance.getRoom(GamesRoomManager.instance.getMainRoomId());
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if (!room.isPresent()) {
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logger.error("main room not found");
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logger.warn("main room not found"); // after server restart users try to use old rooms on reconnect
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return null;
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}
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ChatManager.instance.joinChat(room.get().getChatId(), userId);
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@ -43,7 +43,7 @@ public enum GamesRoomManager {
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if (rooms.containsKey(roomId)) {
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return Optional.of(rooms.get(roomId));
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}
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logger.error("room not found : " + roomId);
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logger.warn("room not found : " + roomId); // after server restart users try to use old rooms on reconnect
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return Optional.empty();
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}
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@ -86,9 +86,6 @@ class BringToLightEffect extends OneShotEffect {
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Boolean cardWasCast = controller.cast(controller.chooseAbilityForCast(card, game, true),
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game, true, new MageObjectReference(source.getSourceObject(game), game));
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game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null);
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if (!cardWasCast) {
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Logger.getLogger(BringToLightEffect.class).error("Bring to Light: spellAbility == null " + card.getName());
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}
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}
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}
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return true;
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@ -31,7 +31,7 @@ public class WatchersFromDelayedTriggeredAbilitiesTest extends CardTestPlayerBas
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// can play until end step
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checkPlayableAbility("can play bolt on 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", true);
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checkPlayableAbility("can play bolt on 2", 2, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", false);
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checkPlayableAbility("can't play bolt on 2", 2, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", false);
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.END_TURN);
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@ -55,6 +55,15 @@ public class Deck implements Serializable {
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return currentDeck;
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}
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/**
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* Warning, AI can't play Mock cards, so call it with extra params in real games or tests
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*
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* @param deckCardLists cards to load
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* @param ignoreErrors - do not raise exception error on wrong deck
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* @param mockCards - use it for GUI only code, real game cards must be real
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* @return
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* @throws GameException
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*/
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public static Deck load(DeckCardLists deckCardLists, boolean ignoreErrors, boolean mockCards) throws GameException {
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Deck deck = new Deck();
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deck.setName(deckCardLists.getName());
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