mirror of
https://github.com/correl/mage.git
synced 2024-11-15 19:19:33 +00:00
Implemented Weathered Bodyguards
This commit is contained in:
parent
5e37c1d93c
commit
3b0b923b7c
3 changed files with 133 additions and 0 deletions
128
Mage.Sets/src/mage/cards/w/WeatheredBodyguards.java
Normal file
128
Mage.Sets/src/mage/cards/w/WeatheredBodyguards.java
Normal file
|
@ -0,0 +1,128 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without modification, are
|
||||||
|
* permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||||
|
* conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||||
|
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||||
|
* provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||||
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*
|
||||||
|
* The views and conclusions contained in the software and documentation are those of the
|
||||||
|
* authors and should not be interpreted as representing official policies, either expressed
|
||||||
|
* or implied, of BetaSteward_at_googlemail.com.
|
||||||
|
*/
|
||||||
|
package mage.cards.w;
|
||||||
|
|
||||||
|
import java.util.UUID;
|
||||||
|
import mage.MageInt;
|
||||||
|
import mage.abilities.Ability;
|
||||||
|
import mage.abilities.common.SimpleStaticAbility;
|
||||||
|
import mage.constants.SubType;
|
||||||
|
import mage.abilities.costs.mana.ManaCostsImpl;
|
||||||
|
import mage.abilities.effects.ReplacementEffectImpl;
|
||||||
|
import mage.abilities.keyword.MorphAbility;
|
||||||
|
import mage.cards.CardImpl;
|
||||||
|
import mage.cards.CardSetInfo;
|
||||||
|
import mage.constants.CardType;
|
||||||
|
import mage.constants.Duration;
|
||||||
|
import mage.constants.Outcome;
|
||||||
|
import mage.constants.Zone;
|
||||||
|
import mage.game.Game;
|
||||||
|
import mage.game.combat.CombatGroup;
|
||||||
|
import mage.game.events.DamagePlayerEvent;
|
||||||
|
import mage.game.events.GameEvent;
|
||||||
|
import mage.game.permanent.Permanent;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @author TheElk801
|
||||||
|
*/
|
||||||
|
public class WeatheredBodyguards extends CardImpl {
|
||||||
|
|
||||||
|
public WeatheredBodyguards(UUID ownerId, CardSetInfo setInfo) {
|
||||||
|
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{W}");
|
||||||
|
|
||||||
|
this.subtype.add(SubType.HUMAN);
|
||||||
|
this.subtype.add(SubType.SOLDIER);
|
||||||
|
this.power = new MageInt(2);
|
||||||
|
this.toughness = new MageInt(5);
|
||||||
|
|
||||||
|
// As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
|
||||||
|
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new WeatheredBodyguardsEffect()));
|
||||||
|
|
||||||
|
// Morph {3}{W}
|
||||||
|
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{3}{W}")));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public WeatheredBodyguards(final WeatheredBodyguards card) {
|
||||||
|
super(card);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public WeatheredBodyguards copy() {
|
||||||
|
return new WeatheredBodyguards(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class WeatheredBodyguardsEffect extends ReplacementEffectImpl {
|
||||||
|
|
||||||
|
WeatheredBodyguardsEffect() {
|
||||||
|
super(Duration.WhileOnBattlefield, Outcome.RedirectDamage);
|
||||||
|
staticText = "As long as {this} is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to {this} instead";
|
||||||
|
}
|
||||||
|
|
||||||
|
WeatheredBodyguardsEffect(final WeatheredBodyguardsEffect effect) {
|
||||||
|
super(effect);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
|
||||||
|
DamagePlayerEvent damageEvent = (DamagePlayerEvent) event;
|
||||||
|
Permanent damager = game.getPermanentOrLKIBattlefield(damageEvent.getSourceId());
|
||||||
|
Permanent p = game.getPermanent(source.getSourceId());
|
||||||
|
boolean applyIt = false;
|
||||||
|
if (p != null && !p.isTapped() && damageEvent.isCombatDamage() && damager != null && damager.isAttacking()) {
|
||||||
|
for (CombatGroup cg : game.getCombat().getGroups()) {
|
||||||
|
if (cg.getAttackers().contains(damager.getId()) && !cg.getBlocked()) {
|
||||||
|
applyIt = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (applyIt) {
|
||||||
|
p.damage(damageEvent.getAmount(), event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable());
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean checksEventType(GameEvent event, Game game) {
|
||||||
|
return event.getType() == GameEvent.EventType.DAMAGE_PLAYER;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean applies(GameEvent event, Ability source, Game game) {
|
||||||
|
return event.getPlayerId().equals(source.getControllerId());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public WeatheredBodyguardsEffect copy() {
|
||||||
|
return new WeatheredBodyguardsEffect(this);
|
||||||
|
}
|
||||||
|
}
|
|
@ -307,6 +307,7 @@ public class TimeSpiral extends ExpansionSet {
|
||||||
cards.add(new SetCardInfo("Volcanic Awakening", 186, Rarity.UNCOMMON, mage.cards.v.VolcanicAwakening.class));
|
cards.add(new SetCardInfo("Volcanic Awakening", 186, Rarity.UNCOMMON, mage.cards.v.VolcanicAwakening.class));
|
||||||
cards.add(new SetCardInfo("Walk the Aeons", 93, Rarity.RARE, mage.cards.w.WalkTheAeons.class));
|
cards.add(new SetCardInfo("Walk the Aeons", 93, Rarity.RARE, mage.cards.w.WalkTheAeons.class));
|
||||||
cards.add(new SetCardInfo("Watcher Sliver", 45, Rarity.COMMON, mage.cards.w.WatcherSliver.class));
|
cards.add(new SetCardInfo("Watcher Sliver", 45, Rarity.COMMON, mage.cards.w.WatcherSliver.class));
|
||||||
|
cards.add(new SetCardInfo("Weathered Bodyguards", 46, Rarity.RARE, mage.cards.w.WeatheredBodyguards.class));
|
||||||
cards.add(new SetCardInfo("Weatherseed Totem", 268, Rarity.UNCOMMON, mage.cards.w.WeatherseedTotem.class));
|
cards.add(new SetCardInfo("Weatherseed Totem", 268, Rarity.UNCOMMON, mage.cards.w.WeatherseedTotem.class));
|
||||||
cards.add(new SetCardInfo("Wheel of Fate", 187, Rarity.RARE, mage.cards.w.WheelOfFate.class));
|
cards.add(new SetCardInfo("Wheel of Fate", 187, Rarity.RARE, mage.cards.w.WheelOfFate.class));
|
||||||
cards.add(new SetCardInfo("Wipe Away", 94, Rarity.UNCOMMON, mage.cards.w.WipeAway.class));
|
cards.add(new SetCardInfo("Wipe Away", 94, Rarity.UNCOMMON, mage.cards.w.WipeAway.class));
|
||||||
|
|
|
@ -655,6 +655,10 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
|
||||||
this.blocked = blocked;
|
this.blocked = blocked;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean getBlocked() {
|
||||||
|
return blocked;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public CombatGroup copy() {
|
public CombatGroup copy() {
|
||||||
return new CombatGroup(this);
|
return new CombatGroup(this);
|
||||||
|
|
Loading…
Reference in a new issue