[DOM] Implement Cabal Stronghold

Fix: Dominaria set file order
This commit is contained in:
JRHerlehy 2018-04-07 18:25:21 -07:00
parent 49ee8f9856
commit 3b59655e4b
2 changed files with 83 additions and 1 deletions

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@ -0,0 +1,81 @@
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package mage.cards.c;
import java.util.UUID;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.mana.ColorlessManaAbility;
import mage.abilities.mana.DynamicManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.mageobject.SupertypePredicate;
/**
* @author JRHerlehy
* Created on 4/7/18.
*/
public class CabalStronghold extends CardImpl {
private static final FilterControlledLandPermanent filter = new FilterControlledLandPermanent("basic Swamp you control");
static {
filter.add(new SupertypePredicate(SuperType.BASIC));
filter.add(new SubtypePredicate(SubType.SWAMP));
}
public CabalStronghold(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
// {T}: Add {C}.
this.addAbility(new ColorlessManaAbility());
// {3}, {T}: Add {B} for each basic Swamp you control.
Ability ability = new DynamicManaAbility(Mana.BlackMana(1), new PermanentsOnBattlefieldCount(filter), new GenericManaCost(3));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public CabalStronghold(final CabalStronghold card) {
super(card);
}
@Override
public CabalStronghold copy() {
return new CabalStronghold(this);
}
}

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@ -59,14 +59,15 @@ public class Dominaria extends ExpansionSet {
cards.add(new SetCardInfo("Benalish Marshal", 10, Rarity.UNCOMMON, mage.cards.b.BenalishMarshal.class));
cards.add(new SetCardInfo("Blessed Light", 31, Rarity.UNCOMMON, mage.cards.b.BlessedLight.class));
cards.add(new SetCardInfo("Cabal Evangel", 78, Rarity.COMMON, mage.cards.c.CabalEvangel.class));
cards.add(new SetCardInfo("Cabal Stronghold", 238, Rarity.RARE, mage.cards.c.CabalStronghold.class));
cards.add(new SetCardInfo("Cast Down", 81, Rarity.UNCOMMON, mage.cards.c.CastDown.class));
cards.add(new SetCardInfo("Charge", 11, Rarity.COMMON, mage.cards.c.Charge.class));
cards.add(new SetCardInfo("Clifftop Retreat", 239, Rarity.RARE, mage.cards.c.ClifftopRetreat.class));
cards.add(new SetCardInfo("Damping Sphere", 213, Rarity.UNCOMMON, mage.cards.d.DampingSphere.class));
cards.add(new SetCardInfo("Divest", 87, Rarity.COMMON, mage.cards.d.Divest.class));
cards.add(new SetCardInfo("Dub", 999, Rarity.SPECIAL, mage.cards.d.Dub.class)); //TODO: Update once full spoiler
cards.add(new SetCardInfo("Ghitu Lavarunner", 127, Rarity.COMMON, mage.cards.g.GhituLavarunner.class)); //TODO: Update once full spoiler
cards.add(new SetCardInfo("Fire Elemental", 120, Rarity.COMMON, mage.cards.f.FireElemental.class));
cards.add(new SetCardInfo("Ghitu Lavarunner", 127, Rarity.COMMON, mage.cards.g.GhituLavarunner.class)); //TODO: Update once full spoiler
cards.add(new SetCardInfo("Gilded Lotus", 215, Rarity.RARE, mage.cards.g.GildedLotus.class));
cards.add(new SetCardInfo("Goblin Warchief", 130, Rarity.UNCOMMON, mage.cards.g.GoblinWarchief.class));
cards.add(new SetCardInfo("Grunn, the Lonely King", 165, Rarity.UNCOMMON, mage.cards.g.GrunnTheLonelyKing.class));