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[BRO] Implemented Fortified Beachhead
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Mage.Sets/src/mage/cards/f/FortifiedBeachhead.java
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Mage.Sets/src/mage/cards/f/FortifiedBeachhead.java
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package mage.cards.f;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.mana.BlueManaAbility;
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import mage.abilities.mana.WhiteManaAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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/**
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*
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* @author weirddan455
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*/
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public final class FortifiedBeachhead extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent(SubType.SOLDIER, "Soldiers");
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public FortifiedBeachhead(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
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// As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
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this.addAbility(new AsEntersBattlefieldAbility(new FortifiedBeachheadEffect()));
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// {T}: Add {W} or {U}.
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this.addAbility(new WhiteManaAbility());
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this.addAbility(new BlueManaAbility());
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// {5}, {T}: Soldiers you control get +1/+1 until end of turn.
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Ability ability = new SimpleActivatedAbility(
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new BoostControlledEffect(1, 1, Duration.EndOfTurn, filter),
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new GenericManaCost(5)
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);
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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}
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private FortifiedBeachhead(final FortifiedBeachhead card) {
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super(card);
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}
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@Override
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public FortifiedBeachhead copy() {
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return new FortifiedBeachhead(this);
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}
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}
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class FortifiedBeachheadEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterCard("Soldier card from your hand");
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static {
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filter.add(SubType.SOLDIER.getPredicate());
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}
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public FortifiedBeachheadEffect() {
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super(Outcome.Tap);
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this.staticText = "you may reveal a Soldier card from your hand. {this} enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.";
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}
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private FortifiedBeachheadEffect(final FortifiedBeachheadEffect effect) {
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super(effect);
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}
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@Override
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public FortifiedBeachheadEffect copy() {
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return new FortifiedBeachheadEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent land = game.getPermanentEntering(source.getSourceId());
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if (land == null) {
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return false;
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}
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if (revealSoldier(game, source)) {
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return true;
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}
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(source.getControllerId())) {
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if (permanent.hasSubtype(SubType.SOLDIER, game)) {
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return true;
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}
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}
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land.setTapped(true);
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return true;
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}
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private boolean revealSoldier(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null) {
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return false;
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}
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TargetCardInHand target = new TargetCardInHand(0, 1, filter);
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target.withChooseHint("to reveal");
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controller.chooseTarget(Outcome.Benefit, target, source, game);
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Card card = game.getCard(target.getFirstTarget());
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if (card == null) {
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return false;
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}
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controller.revealCards(source, new CardsImpl(card), game);
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return true;
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}
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}
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@ -113,6 +113,7 @@ public final class TheBrothersWar extends ExpansionSet {
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cards.add(new SetCardInfo("Fog of War", 180, Rarity.COMMON, mage.cards.f.FogOfWar.class));
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cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Forging the Anchor", 50, Rarity.UNCOMMON, mage.cards.f.ForgingTheAnchor.class));
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cards.add(new SetCardInfo("Fortified Beachhead", 262, Rarity.RARE, mage.cards.f.FortifiedBeachhead.class));
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cards.add(new SetCardInfo("Gaea's Courser", 181, Rarity.UNCOMMON, mage.cards.g.GaeasCourser.class));
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cards.add(new SetCardInfo("Gaea's Gift", 182, Rarity.COMMON, mage.cards.g.GaeasGift.class));
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cards.add(new SetCardInfo("Geology Enthusiast", 289, Rarity.RARE, mage.cards.g.GeologyEnthusiast.class));
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