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[40K] a few text fixes
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5 changed files with 22 additions and 20 deletions
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@ -61,7 +61,7 @@ public final class AbaddonTheDespoiler extends CardImpl {
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MyTurnCondition.instance, "during your turn, spells you cast from " +
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"your hand with mana value X or less have cascade, where X is the " +
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"total amount of life your opponents have lost this turn"
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)).addHint(hint));
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)).addHint(hint).withFlavorWord("Mark of the Chaos Ascendant"));
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}
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private AbaddonTheDespoiler(final AbaddonTheDespoiler card) {
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@ -35,7 +35,7 @@ public final class AspiringChampion extends CardImpl {
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// Ruinous Ascension -- When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
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new AspiringChampionEffect(), false
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).withFlavorWord("Ruinous Ascension"));
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).setTriggerPhrase("When {this} deals combat damage to a player, ").withFlavorWord("Ruinous Ascension"));
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}
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private AspiringChampion(final AspiringChampion card) {
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@ -42,7 +42,7 @@ class BileBlightEffect extends BoostAllEffect {
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public BileBlightEffect() {
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super(-3, -3, Duration.EndOfTurn);
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staticText = "Target creature and all creatures with the same name as that creature get -3/-3 until end of turn";
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staticText = "Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn";
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}
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public BileBlightEffect(final BileBlightEffect effect) {
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@ -53,19 +53,21 @@ class BileBlightEffect extends BoostAllEffect {
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public void init(Ability source, Game game) {
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super.init(source, game);
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affectedObjectList.clear();
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if (this.affectedObjectsSet) {
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Permanent target = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (target != null) {
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if (CardUtil.haveEmptyName(target)) { // face down creature
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affectedObjectList.add(new MageObjectReference(target, game));
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} else {
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String name = target.getName();
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for (Permanent perm : game.getBattlefield().getActivePermanents(source.getControllerId(), game)) {
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if (CardUtil.haveSameNames(perm, name, game)) {
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affectedObjectList.add(new MageObjectReference(perm, game));
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}
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}
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}
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if (!this.affectedObjectsSet) {
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return;
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}
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Permanent target = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (target == null) {
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return;
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}
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if (CardUtil.haveEmptyName(target)) { // face down creature
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affectedObjectList.add(new MageObjectReference(target, game));
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return;
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}
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String name = target.getName();
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for (Permanent perm : game.getBattlefield().getActivePermanents(source.getControllerId(), game)) {
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if (CardUtil.haveSameNames(perm, name, game)) {
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affectedObjectList.add(new MageObjectReference(perm, game));
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}
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}
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}
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@ -16,12 +16,12 @@ import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.permanent.token.WhiteAstartesWarriorToken;
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import java.util.Map;
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import java.util.UUID;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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import mage.game.permanent.token.WhiteAstartesWarriorToken;
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/**
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* @author TheElk801
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@ -82,7 +82,7 @@ enum BirthOfTheImperiumValue implements DynamicValue {
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.map(Controllable::getControllerId)
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.collect(Collectors.toMap(Function.identity(), x -> 1, Integer::sum));
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int yourCreatures = map.getOrDefault(sourceAbility.getControllerId(), 0);
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return yourCreatures > 0 ? game
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return yourCreatures > 0 ? 2 * game
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.getOpponents(sourceAbility.getControllerId())
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.stream().mapToInt(uuid -> map.getOrDefault(uuid, 0))
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.filter(x -> x < yourCreatures)
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@ -101,6 +101,6 @@ enum BirthOfTheImperiumValue implements DynamicValue {
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@Override
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public String toString() {
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return "1";
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return "two";
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}
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}
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@ -60,7 +60,7 @@ public class VerifyCardDataTest {
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private static final Logger logger = Logger.getLogger(VerifyCardDataTest.class);
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private static final String FULL_ABILITIES_CHECK_SET_CODE = "BRC"; // check all abilities and output cards with wrong abilities texts;
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private static final String FULL_ABILITIES_CHECK_SET_CODE = "40K"; // check all abilities and output cards with wrong abilities texts;
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private static final boolean AUTO_FIX_SAMPLE_DECKS = false; // debug only: auto-fix sample decks by test_checkSampleDecks test run
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private static final boolean ONLY_TEXT = false; // use when checking text locally, suppresses unnecessary checks and output messages
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