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[MID] updated spoiler and reprints
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2 changed files with 14 additions and 7 deletions
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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*/
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public final class InnistradMidnightHunt extends ExpansionSet {
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public final class InnistradMidnightHunt extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Firmament Sage", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Hound Tamer", "Untamed Pup", "Kessig Naturalist", "Lord of the Ulvenwald", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Sunrise Cavalier", "Sunstreak Phoenix", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
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private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Firmament Sage", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Hound Tamer", "Untamed Pup", "Kessig Naturalist", "Lord of the Ulvenwald", "Obsessive Astronomer", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Sunrise Cavalier", "Sunstreak Phoenix", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
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private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
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private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
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public static InnistradMidnightHunt getInstance() {
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public static InnistradMidnightHunt getInstance() {
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@ -42184,7 +42184,7 @@ Chaplain of Alms|Innistrad: Midnight Hunt|13|U|{W}|Creature - Human Cleric|1|1|F
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Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}.$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.|
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Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}.$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.|
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Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.|
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Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.|
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Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.|
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Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.|
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Fateful Absense|Innistrad: Midnight Hunt|18|R|{1}{W}|Instant|||Destroy target creature or planeswalker. Its controller investigates.|
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Fateful Absence|Innistrad: Midnight Hunt|18|R|{1}{W}|Instant|||Destroy target creature or planeswalker. Its controller investigates.|
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Faith Flare|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.|
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Faith Flare|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.|
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Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
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Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
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@ -42210,7 +42210,7 @@ Fading Hope|Innistrad: Midnight Hunt|51|U|{U}|Instant|||Return target creature t
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Firmament Sage|Innistrad: Midnight Hunt|53|U|{3}{U}|Creature - Human Wizard|2|3|If it's neither day or night, it becomes day as Firmament Sage enters the battlefield.$Whenever day becomes night or night becomes day, draw a card.|
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Firmament Sage|Innistrad: Midnight Hunt|53|U|{3}{U}|Creature - Human Wizard|2|3|If it's neither day or night, it becomes day as Firmament Sage enters the battlefield.$Whenever day becomes night or night becomes day, draw a card.|
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Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
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Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
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Lier, Disciple of the Drowned|Innistrad: Midnight Hunt|59|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Spells can't be countered.$Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.|
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Lier, Disciple of the Drowned|Innistrad: Midnight Hunt|59|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Spells can't be countered.$Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.|
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Malevolent Hermit|Innistrad: Midnight Hunt|61|R|{1}{U}|Creature - Human Wizard|2|1|{T}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.$Disturb {2}{U}|
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Malevolent Hermit|Innistrad: Midnight Hunt|61|R|{1}{U}|Creature - Human Wizard|2|1|{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.$Disturb {2}{U}|
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Benevolent Geist|Innistrad: Midnight Hunt|61|R||Creature - Spirit Wizard|2|2|Flying$Noncreature spells you control can't be countered.$If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.|
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Benevolent Geist|Innistrad: Midnight Hunt|61|R||Creature - Spirit Wizard|2|2|Flying$Noncreature spells you control can't be countered.$If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.|
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Memory Deluge|Innistrad: Midnight Hunt|62|R|{2}{U}{U}|Instant|||Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.$Flashback {5}{U}{U}|
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Memory Deluge|Innistrad: Midnight Hunt|62|R|{2}{U}{U}|Instant|||Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.$Flashback {5}{U}{U}|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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@ -42253,11 +42253,15 @@ Inherited Fiend|Innistrad: Midnight Hunt|105|U||Creature - Demon|4|4|Flying${2}{
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Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deathtouch$When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.|
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Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deathtouch$When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.|
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Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
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Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
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Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.|
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Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.|
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Jerren, Corrupted Bishop|Innistrad: Midnight Hunt|109|M|{2}{B}|Legendary Creature - Human Cleric|2|3|Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.${2}: Target Human you control gains lifelink until end of turn.$At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.|
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Ormendahl, the Corrupter|Innistrad: Midnight Hunt|109|M||Legendary Creature - Demon|6|6|Flying, trample, lifelink$Sacrifice another creature: Draw a card.|
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Lord of the Forsaken|Innistrad: Midnight Hunt|110|M|{4}{B}{B}|Creature - Demon|6|6|Flying, trample${B}, Sacrifice another creature: Target player mills three cards.$Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.|
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Mask of Griselbrand|Innistrad: Midnight Hunt|111|R|{1}{B}{B}|Legendary Artifact - Equipment|||Equipped creature has flying and lifelink.$Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.$Equip {3}|
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Mask of Griselbrand|Innistrad: Midnight Hunt|111|R|{1}{B}{B}|Legendary Artifact - Equipment|||Equipped creature has flying and lifelink.$Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.$Equip {3}|
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The Meathook Massacre|Innistrad: Midnight Hunt|112|M|{X}{B}{B}|Legendary Enchantment|||When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.$Whenever a creature you control dies, each opponent loses 1 life.$Whenever a creature an opponent controls dies, you gain 1 life.|
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The Meathook Massacre|Innistrad: Midnight Hunt|112|M|{X}{B}{B}|Legendary Enchantment|||When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.$Whenever a creature you control dies, each opponent loses 1 life.$Whenever a creature an opponent controls dies, you gain 1 life.|
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Morbid Opportunist|Innistrad: Midnight Hunt|113|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.|
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Morbid Opportunist|Innistrad: Midnight Hunt|113|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.|
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Necrosynthesis|Innistrad: Midnight Hunt|115|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."$When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.|
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Necrosynthesis|Innistrad: Midnight Hunt|115|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."$When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.|
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Slaughter Specialist|Innistrad: Midnight Hunt|122|R|{1}{B}|Creature - Vampire Warrior|3|3|When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.|
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Slaughter Specialist|Innistrad: Midnight Hunt|122|R|{1}{B}|Creature - Vampire Warrior|3|3|When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.|
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Stromkirk Bloodthief|Innistrad: Midnight Hunt|123|U|{2}{B}|Creature - Vampire Rogue|2|2|At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.|
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Tainted Adversary|Innistrad: Midnight Hunt|124|M|{1}{B}|Creature - Zombie|2|3|Deathtouch$When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed.|
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Tainted Adversary|Innistrad: Midnight Hunt|124|M|{1}{B}|Creature - Zombie|2|3|Deathtouch$When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed.|
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Vengeful Strangler|Innistrad: Midnight Hunt|126|U|{1}{B}|Creature - Human Rogue|2|1|Vengeful Strangler can't block.$When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.|
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Vengeful Strangler|Innistrad: Midnight Hunt|126|U|{1}{B}|Creature - Human Rogue|2|1|Vengeful Strangler can't block.$When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.|
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Strangling Grasp|Innistrad: Midnight Hunt|126|U||Enchantment - Aura|||Enchant creature or planeswalker an opponent controls$At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life.|
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Strangling Grasp|Innistrad: Midnight Hunt|126|U||Enchantment - Aura|||Enchant creature or planeswalker an opponent controls$At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life.|
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@ -42277,6 +42281,7 @@ Immolation|Innistrad: Midnight Hunt|144|C|{R}|Enchantment - Aura|||Enchant creat
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Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.|
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Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.|
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Lunar Frenzy|Innistrad: Midnight Hunt|147|U|{X}{R}|Instant|||Target creature you control gets +X/+0 and gains first strike and trample until end of turn.|
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Lunar Frenzy|Innistrad: Midnight Hunt|147|U|{X}{R}|Instant|||Target creature you control gets +X/+0 and gains first strike and trample until end of turn.|
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Moonveil Regent|Innistrad: Midnight Hunt|149|M|{3}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.$When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.|
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Moonveil Regent|Innistrad: Midnight Hunt|149|M|{3}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.$When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.|
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Obsessive Astronomer|Innistrad: Midnight Hunt|152|U|{1}{R}|Creature - Human Wizard|2|2|If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.$Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.|
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Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.|
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Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.|
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Reckless Stormseeker|Innistrad: Midnight Hunt|157|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
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Reckless Stormseeker|Innistrad: Midnight Hunt|157|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
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Storm-Charged Slasher|Innistrad: Midnight Hunt|157|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
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Storm-Charged Slasher|Innistrad: Midnight Hunt|157|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
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@ -42285,9 +42290,9 @@ Smoldering Egg|Innistrad: Midnight Hunt|159|R|{1}{R}|Creature - Dragon Egg|0|4|D
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Ashmouth Dragon|Innistrad: Midnight Hunt|159|R||Creature - Dragon|4|4|Flying$Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.|
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Ashmouth Dragon|Innistrad: Midnight Hunt|159|R||Creature - Dragon|4|4|Flying$Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.|
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Spellrune Painter|Innistrad: Midnight Hunt|160|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
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Spellrune Painter|Innistrad: Midnight Hunt|160|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
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Spellrune Howler|Innistrad: Midnight Hunt|160|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
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Spellrune Howler|Innistrad: Midnight Hunt|160|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
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Sunstreak Phoenix|Innistrad: Midnight Hunt|162|M|{2}{R}{R}|Creature - Phoenix|4|2|Flying$If it's nether day nor night, it becomes day when Sunstreak Phoenix enters the battlefield.$When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.|
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Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
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Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
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Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
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Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
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Sunstreak Phoenix|Innistrad: Midnight Hunt|162|M|{2}{R}{R}|Creature - Phoenix|4|2|Flying$If it's nether day nor night, it becomes day when Sunstreak Phoenix enters the battlefield.$When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.|
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Thermo-Alchemist|Innistrad: Midnight Hunt|164|U|{1}{R}|Creature - Human Shaman|0|3|Defender${T}: Thermo-Alchemist deals 1 damage to each opponent.$Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.|
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Thermo-Alchemist|Innistrad: Midnight Hunt|164|U|{1}{R}|Creature - Human Shaman|0|3|Defender${T}: Thermo-Alchemist deals 1 damage to each opponent.$Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.|
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Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|3|Haste$Daybound|
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Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|3|Haste$Daybound|
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Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
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Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
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@ -42329,7 +42334,7 @@ Corpse Cobble|Innistrad: Midnight Hunt|214|U|{U}{B}|Instant|||As an additional c
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Croaking Counterpart|Innistrad: Midnight Hunt|215|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.$Flashback {3}{G}{U}|
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Croaking Counterpart|Innistrad: Midnight Hunt|215|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.$Flashback {3}{G}{U}|
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Dawnhart Wardens|Innistrad: Midnight Hunt|216|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
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Dawnhart Wardens|Innistrad: Midnight Hunt|216|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
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Dennick, Pious Apprentice|Innistrad: Midnight Hunt|217|R|{W}{U}|Legendary Creature - Human Soldier|2|3|Lifelink$Cards in graveyards can't be the targets of spells or abilities.$Disturb {2}{W}{U}|
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Dennick, Pious Apprentice|Innistrad: Midnight Hunt|217|R|{W}{U}|Legendary Creature - Human Soldier|2|3|Lifelink$Cards in graveyards can't be the targets of spells or abilities.$Disturb {2}{W}{U}|
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Dennick, Pious Apparition|Innistrad: Midnight Hunt|217|R||Legendary Creature - Spirit Soldier|3|2|Flying$Whenever one or more creature cards are put into graveyards from anywhere, investigate.$If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.|
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Dennick, Pious Apparition|Innistrad: Midnight Hunt|217|R||Legendary Creature - Spirit Soldier|3|2|Flying$Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn.$If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.|
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Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Peasant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}|
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Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Peasant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}|
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Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.|
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Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.|
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Dire-Strain Rampage|Innistrad: Midnight Hunt|219|R|{1}{R}{G}|Sorcery|||Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.$Flashback {3}{R}{G}|
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Dire-Strain Rampage|Innistrad: Midnight Hunt|219|R|{1}{R}{G}|Sorcery|||Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.$Flashback {3}{R}{G}|
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@ -42339,7 +42344,8 @@ Fleshtaker|Innistrad: Midnight Hunt|222|U|{W}{B}|Creature - Human Assassin|2|2|W
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Florian, Voldaren Scion|Innistrad: Midnight Hunt|223|R|{1}{B}{R}|Legendary Creature - Vampire Noble|3|3|First strike$At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.|
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Florian, Voldaren Scion|Innistrad: Midnight Hunt|223|R|{1}{B}{R}|Legendary Creature - Vampire Noble|3|3|First strike$At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.|
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Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}|
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Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}|
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Ghoulcaller's Harvest|Innistrad: Midnight Hunt|225|R|{B}{G}|Sorcery|||Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.$Flashback {3}{B}{G}|
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Ghoulcaller's Harvest|Innistrad: Midnight Hunt|225|R|{B}{G}|Sorcery|||Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.$Flashback {3}{B}{G}|
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Hallowed Respite|Innistrad: Midnight Hunt|227|R|{W}{U}|Sorcery|||Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your counter, put a +1/+1 counter on it. Otherwise, tap it.$Flashback {1}{W}{U}|
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Grizzly Ghoul|Innistrad: Midnight Hunt|226|U|{2}{B}{G}|Creature - Zombie Bear|4|3|Trample$Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.|
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Hallowed Respite|Innistrad: Midnight Hunt|227|R|{W}{U}|Sorcery|||Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.$Flashback {1}{W}{U}|
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Hungry for More|Innistrad: Midnight Hunt|228|U|{B}{R}|Sorcery|||Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.$Flashback {1}{B}{R}|
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Hungry for More|Innistrad: Midnight Hunt|228|U|{B}{R}|Sorcery|||Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.$Flashback {1}{B}{R}|
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Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}|
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Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}|
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Katilda, Dawnhart Prime|Innistrad: Midnight Hunt|230|R|{G}{W}|Legendary Creature - Human Warlock|1|1|Protection from Werewolves$Human creatures you control have "{T}: Add one mana of any of this creature's colors."${4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.|
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Katilda, Dawnhart Prime|Innistrad: Midnight Hunt|230|R|{G}{W}|Legendary Creature - Human Warlock|1|1|Protection from Werewolves$Human creatures you control have "{T}: Add one mana of any of this creature's colors."${4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.|
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@ -42347,7 +42353,7 @@ Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewol
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Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound|
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Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound|
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Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.|
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Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.|
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Old Stickfingers|Innistrad: Midnight Hunt|234|R|{X}{B}{G}|Legendary Creature - Horror|*|*|When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.$Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard.|
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Old Stickfingers|Innistrad: Midnight Hunt|234|R|{X}{B}{G}|Legendary Creature - Horror|*|*|When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.$Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard.|
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Rem Karolus, Stalwart Slayer|Innistrad: Midnight Hunt|235|R|{1}{R}{W}|Legendary Creature - Human Knight|2|3|Flying, haste$If a spell would deal damage to you or another permanent you control, prevent that damage.$If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1.|
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Rem Karolus, Stalwart Slayer|Innistrad: Midnight Hunt|235|R|{1}{R}{W}|Legendary Creature - Human Knight|2|3|Flying, haste$If a spell would deal damage to you or another permanent you control, prevent that damage.$If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.|
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Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}|
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Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}|
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Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2 damage to any target and you gain 2 life.$Flashback {4}{R}{W}|
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Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2 damage to any target and you gain 2 life.$Flashback {4}{R}{W}|
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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@ -42360,6 +42366,7 @@ Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature
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Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.|
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Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.|
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Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
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Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
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Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
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Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
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Winterthorn Blessing|Innistrad: Midnight Hunt|251|U|{G}{U}|Sorcery|||Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.$Flashback {1}{G}{U}|
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The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
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The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
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Jack-o'-Lantern|Innistrad: Midnight Hunt|254|C|{1}|Artifact|||{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.${1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.|
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Jack-o'-Lantern|Innistrad: Midnight Hunt|254|C|{1}|Artifact|||{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.${1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.|
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Moonsilver Key|Innistrad: Midnight Hunt|255|U|{2}|Artifact|||{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.|
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Moonsilver Key|Innistrad: Midnight Hunt|255|U|{2}|Artifact|||{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.|
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Reference in a new issue