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Fixes and improvements to framework classes.
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parent
1e21531976
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5 changed files with 134 additions and 11 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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/**
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* As long as the sourceId permanent is
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* on the battlefield, the condition is true.
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*
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* @author LevelX2
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*/
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public class PermanentOnBattelfieldCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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return (game.getPermanent(source.getSourceId()) != null);
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}
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}
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@ -0,0 +1,56 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* This condition remembers controller on the first apply.
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* As long as this controller keeps unchanged and the source is
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* on the battlefield, the condition is true.
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*
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* @author LevelX2
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*/
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public class PermanentOnBattlefieldControlUnchangedCondition implements Condition {
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private UUID controllerId;
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@Override
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public boolean apply(Game game, Ability source) {
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if (controllerId == null) {
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controllerId = source.getControllerId();
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}
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Permanent permanent = game.getBattlefield().getPermanent(source.getSourceId());
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return (permanent != null && controllerId == source.getControllerId());
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}
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}
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@ -75,7 +75,7 @@ public class ConditionalContinousEffect extends ContinuousEffectImpl<Conditional
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@Override
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public boolean isDiscarded() {
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return effect.isDiscarded() || (otherwiseEffect != null && otherwiseEffect.isDiscarded());
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return this.discarded || effect.isDiscarded() || (otherwiseEffect != null && otherwiseEffect.isDiscarded());
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}
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@Override
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@ -778,8 +778,7 @@ public class ContinuousEffects implements Serializable {
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spliceCardEffects.addEffect(newSpliceCardEffect, source);
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break;
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default:
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ContinuousEffect newEffect = (ContinuousEffect)effect;
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layeredEffects.addEffect(newEffect, source);
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layeredEffects.addEffect(effect, source);
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break;
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}
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}
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@ -28,13 +28,14 @@
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package mage.abilities.effects.common.continious;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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@ -44,12 +45,22 @@ import mage.game.permanent.Permanent;
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*/
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public class GainControlTargetEffect extends ContinuousEffectImpl<GainControlTargetEffect> {
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private UUID fixedControllerId;
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private boolean fixedController;
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public GainControlTargetEffect(Duration duration) {
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this(duration, false);
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}
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public GainControlTargetEffect(Duration duration, boolean fixedController) {
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super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
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this.fixedController = fixedController;
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}
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public GainControlTargetEffect(final GainControlTargetEffect effect) {
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super(effect);
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this.fixedControllerId = effect.fixedControllerId;
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this.fixedController = effect.fixedController;
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}
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@Override
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@ -58,14 +69,23 @@ public class GainControlTargetEffect extends ContinuousEffectImpl<GainControlTar
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (targetPointer != null) {
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permanent = game.getPermanent(targetPointer.getFirst(game, source));
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public void init(Ability source, Game game) {
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if (fixedController) {
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this.fixedControllerId = source.getControllerId();
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}
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
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if (permanent != null) {
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if (fixedController) {
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return permanent.changeControllerId(fixedControllerId, game);
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} else {
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return permanent.changeControllerId(source.getControllerId(), game);
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}
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}
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return false;
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}
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