Enabled assertAllCommandsUsed by default and fixed remaining tests

This commit is contained in:
Alex Vasile 2022-08-20 07:35:36 -04:00
parent 28c3e65fcd
commit 3c0951c350
77 changed files with 360 additions and 282 deletions

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@ -28,13 +28,15 @@ public class PutToGraveyardTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stasis Snare"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stasis Snare");
addTarget(playerA, "Silvercoat Lion"); addTarget(playerA, "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G},", TestPlayer.NO_TARGET, ""); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{1}{G},", TestPlayer.NO_TARGET, "");
addTarget(playerA, "Silvercoat Lion"); addTarget(playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.END_TURN);
execute(); execute();
assertPermanentCount(playerA, "Stasis Snare", 1); assertPermanentCount(playerA, "Stasis Snare", 1);

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@ -104,7 +104,7 @@ public class BanisherPriestTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.GRAVEYARD, playerB, "Banisher Priest"); addCard(Zone.GRAVEYARD, playerB, "Banisher Priest");
/** /*
* Seance * Seance
* {2}{W}{W} * {2}{W}{W}
* Enchantment * Enchantment
@ -114,8 +114,12 @@ public class BanisherPriestTest extends CardTestPlayerBase {
* Exile it at the beginning of the next end step. * Exile it at the beginning of the next end step.
*/ */
addCard(Zone.BATTLEFIELD, playerB, "Seance"); addCard(Zone.BATTLEFIELD, playerB, "Seance");
setStrictChooseMode(true);
setChoice(playerB, "Yes");
addTarget(playerB, "Banisher Priest"); // Return the Banisher Priest from graveyard with Seance addTarget(playerB, "Banisher Priest"); // Return the Banisher Priest from graveyard with Seance
// The Silvercoat Lion is autochosen for Banisher Priest's ETB since it's the only creature on the opponent's board addTarget(playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN); setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute(); execute();

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@ -9,17 +9,14 @@ import mage.constants.Zone;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
/** /* Gather Specimens - Instant {3}{U}{U}{U}
*
* If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
* *
* @author jeffwadsworth * @author jeffwadsworth
*/ */
public class GatherSpecimensTest extends CardTestPlayerBase { public class GatherSpecimensTest extends CardTestPlayerBase {
/* Gather Specimens - Instant {3}{U}{U}{U}
*
* If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
*/
@Test @Test
public void testFromHandEffect() { public void testFromHandEffect() {
setStrictChooseMode(true); setStrictChooseMode(true);
@ -44,11 +41,10 @@ public class GatherSpecimensTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Memnite", 1); assertPermanentCount(playerA, "Memnite", 1);
assertPermanentCount(playerB, "Memnite", 0); assertPermanentCount(playerB, "Memnite", 0);
} }
@Test @Test
public void testTokenCreatedFromSpellEffect() { public void testTokenCreatedFromSpellEffect() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, "Gather Specimens", 1); addCard(Zone.HAND, playerA, "Gather Specimens", 1);
@ -65,12 +61,10 @@ public class GatherSpecimensTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Spirit Token", 3); assertPermanentCount(playerA, "Spirit Token", 3);
assertPermanentCount(playerB, "Spirit Token", 0); assertPermanentCount(playerB, "Spirit Token", 0);
} }
@Test @Test
public void testFromGraveyardEffect() { public void testFromGraveyardEffect() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.HAND, playerA, "Gather Specimens", 1); addCard(Zone.HAND, playerA, "Gather Specimens", 1);
addCard(Zone.LIBRARY, playerA, "Memnite", 10); addCard(Zone.LIBRARY, playerA, "Memnite", 10);
@ -90,12 +84,10 @@ public class GatherSpecimensTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Memnite", 1); assertPermanentCount(playerA, "Memnite", 1);
assertPermanentCount(playerB, "Memnite", 0); assertPermanentCount(playerB, "Memnite", 0);
} }
@Test @Test
public void testFromExileEffect() { public void testFromExileEffect() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 10); addCard(Zone.BATTLEFIELD, playerA, "Plains", 10);
addCard(Zone.BATTLEFIELD, playerA, "Island", 10); addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Disenchant", 1); addCard(Zone.HAND, playerA, "Disenchant", 1);
@ -106,6 +98,8 @@ public class GatherSpecimensTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1); addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
addCard(Zone.LIBRARY, playerB, "Plains", 10); addCard(Zone.LIBRARY, playerB, "Plains", 10);
setStrictChooseMode(true);
// If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. // If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
castSpell(1, PhaseStep.UPKEEP, playerA, "Gather Specimens"); castSpell(1, PhaseStep.UPKEEP, playerA, "Gather Specimens");
@ -120,8 +114,5 @@ public class GatherSpecimensTest extends CardTestPlayerBase {
assertPermanentCount(playerB, "Memnite", 0); assertPermanentCount(playerB, "Memnite", 0);
assertPermanentCount(playerA, "Memnite", 1); assertPermanentCount(playerA, "Memnite", 1);
} }
} }

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@ -75,7 +75,7 @@ public class GreenbeltRampagerTest extends CardTestPlayerBase {
skipInitShuffling(); skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
addTarget(playerA, playerB); // addTarget(playerA, playerB); playerB is autochosen since only option
setChoice(playerA, "Greenbelt Rampager"); setChoice(playerA, "Greenbelt Rampager");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Greenbelt Rampager"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Greenbelt Rampager");

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@ -21,7 +21,7 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
// {W} 2/1 // {W} 2/1
addCard(Zone.BATTLEFIELD, playerA, "Savannah Lions"); addCard(Zone.BATTLEFIELD, playerA, "Savannah Lions");
/** /*
* Skyline Cascade enters the battlefield tapped. * Skyline Cascade enters the battlefield tapped.
* When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. * When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
* Tap: Add {U} . * Tap: Add {U} .
@ -31,7 +31,7 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
attack(1, playerA, "Savannah Lions"); attack(1, playerA, "Savannah Lions");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade"); playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
addTarget(playerB, "Savannah Lions"); // Savannah Lions is autochosen
setStopAt(3, PhaseStep.PRECOMBAT_MAIN); setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
@ -64,7 +64,7 @@ public class SkylineCascadeTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Skyline Cascade"); addCard(Zone.HAND, playerB, "Skyline Cascade");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade"); playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Skyline Cascade");
addTarget(playerB, "Savannah Lions"); // Savannah Lions is autochosen
setStopAt(3, PhaseStep.PRECOMBAT_MAIN); setStopAt(3, PhaseStep.PRECOMBAT_MAIN);

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@ -307,15 +307,13 @@ public class CloudshiftTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
// Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. // Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
addCard(Zone.HAND, playerA, "Act of Treason"); addCard(Zone.HAND, playerA, "Act of Treason");
// At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control // At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control
addCard(Zone.BATTLEFIELD, playerA, "Conjurer's Closet"); addCard(Zone.BATTLEFIELD, playerA, "Conjurer's Closet");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Act of Treason", "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Act of Treason", "Silvercoat Lion");
// Silvercoat Lion is autochosen
addTarget(playerA, "Silvercoat Lion");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN); setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute(); execute();

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@ -150,7 +150,7 @@ public class ChangelingTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Merfolk Trickster"); addCard(Zone.HAND, playerA, "Merfolk Trickster");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Merfolk Trickster"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Merfolk Trickster");
addTarget(playerA, "Game-Trail Changeling"); // Game-Trail Changeling autochosen
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);
execute(); execute();

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@ -73,6 +73,8 @@ public class EmbalmTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, yOx); addCard(Zone.BATTLEFIELD, playerB, yOx);
addCard(Zone.BATTLEFIELD, playerB, wKnight); addCard(Zone.BATTLEFIELD, playerB, wKnight);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, aSanctions); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, aSanctions);
addTarget(playerA, yOx); addTarget(playerA, yOx);
castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, dBlade); castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, dBlade);
@ -122,7 +124,8 @@ public class EmbalmTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, aSanctions); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, aSanctions);
addTarget(playerA, yOx); addTarget(playerA, yOx);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, dBlade); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, dBlade);
addTarget(playerB, aSanctions); // Angel of Sanction is auto-chosen since only option
waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Embalm"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Embalm");
addTarget(playerA, wKnight); addTarget(playerA, wKnight);
castSpell(1, PhaseStep.END_TURN, playerB, dBlade); castSpell(1, PhaseStep.END_TURN, playerB, dBlade);

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@ -109,6 +109,8 @@ public class EscalateTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Collective Defiance"); // {1}{R}{R} sorcery addCard(Zone.HAND, playerA, "Collective Defiance"); // {1}{R}{R} sorcery
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Collective Defiance", "mode=2Wall of Omens"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Collective Defiance", "mode=2Wall of Omens");
setModeChoice(playerA, "1"); // opponent discards hand and draws that many setModeChoice(playerA, "1"); // opponent discards hand and draws that many
setModeChoice(playerA, "2"); // deal 4 dmg to target creature (Wall of Omens) setModeChoice(playerA, "2"); // deal 4 dmg to target creature (Wall of Omens)

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@ -114,7 +114,6 @@ public class EvolveTest extends CardTestPlayerBase {
@Test @Test
public void testMultipleCreaturesComeIntoPlay() { public void testMultipleCreaturesComeIntoPlay() {
// Cloudfin Raptor gets one +1/+1 because itself and other creatur return from exile // Cloudfin Raptor gets one +1/+1 because itself and other creatur return from exile
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, "Judge's Familiar", 1); addCard(Zone.BATTLEFIELD, playerA, "Judge's Familiar", 1);
@ -124,8 +123,11 @@ public class EvolveTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 6); addCard(Zone.BATTLEFIELD, playerB, "Plains", 6);
addCard(Zone.HAND, playerB, "Banisher Priest", 2); addCard(Zone.HAND, playerB, "Banisher Priest", 2);
setStrictChooseMode(true);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Banisher Priest"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Banisher Priest");
addTarget(playerB, "Cloudfin Raptor"); addTarget(playerB, "Cloudfin Raptor");
waitStackResolved(2, PhaseStep.PRECOMBAT_MAIN);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Banisher Priest"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Banisher Priest");
addTarget(playerB, "Judge's Familiar"); addTarget(playerB, "Judge's Familiar");
@ -139,7 +141,7 @@ public class EvolveTest extends CardTestPlayerBase {
assertPermanentCount(playerB, "Banisher Priest", 0); assertPermanentCount(playerB, "Banisher Priest", 0);
assertGraveyardCount(playerB, 2); assertGraveyardCount(playerB, "Banisher Priest", 2);
assertGraveyardCount(playerA, 1); assertGraveyardCount(playerA, 1);
assertPermanentCount(playerA, "Cloudfin Raptor", 1); assertPermanentCount(playerA, "Cloudfin Raptor", 1);

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@ -93,7 +93,7 @@ public class ExploitTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Qarsi Sadist"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Qarsi Sadist");
setChoice(playerA, true); setChoice(playerA, true);
addTarget(playerA, "Qarsi Sadist"); // sacrifice to Exploit addTarget(playerA, "Qarsi Sadist"); // sacrifice to Exploit
addTarget(playerA, playerB); // Target for lose life // Player B is auto-chosen to lose two life since only option
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -83,6 +83,8 @@ public class FlashbackTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Snapcaster Mage", 1); addCard(Zone.HAND, playerA, "Snapcaster Mage", 1);
addCard(Zone.GRAVEYARD, playerA, "Repeal", 1); addCard(Zone.GRAVEYARD, playerA, "Repeal", 1);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
addTarget(playerA, "Repeal"); addTarget(playerA, "Repeal");
@ -113,6 +115,8 @@ public class FlashbackTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Snapcaster Mage", 1); addCard(Zone.HAND, playerA, "Snapcaster Mage", 1);
addCard(Zone.GRAVEYARD, playerA, "Blaze", 1); addCard(Zone.GRAVEYARD, playerA, "Blaze", 1);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
addTarget(playerA, "Blaze"); addTarget(playerA, "Blaze");
@ -154,6 +158,8 @@ public class FlashbackTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Lightning Bolt", 1); addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unburial Rites", "Iona, Shield of Emeria"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unburial Rites", "Iona, Shield of Emeria");
setChoice(playerA, "Red"); setChoice(playerA, "Red");
@ -253,6 +259,8 @@ public class FlashbackTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
addTarget(playerA, "Ancestral Vision"); addTarget(playerA, "Ancestral Vision");
@ -346,6 +354,8 @@ public class FlashbackTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Icefall Regent", 1); addCard(Zone.BATTLEFIELD, playerB, "Icefall Regent", 1);
setStrictChooseMode(true);
// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. // When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn.
// The flashback cost is equal to its mana cost. // The flashback cost is equal to its mana cost.
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
@ -507,7 +517,7 @@ public class FlashbackTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, memnite); addCard(Zone.BATTLEFIELD, playerA, memnite);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback"); // Flashback Dread Return activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback"); // Flashback Dread Return
addTarget(playerA, bSable); // return to battlefield // Bronze Sable is auto-chosen since only possible target
// Only 3 creature under playerA's control, let them be auto-sac'ed to pay // Only 3 creature under playerA's control, let them be auto-sac'ed to pay
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);

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@ -7,13 +7,6 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
/** /**
*
* @author LevelX2
*/
public class ForecastTest extends CardTestPlayerBase {
/**
* 702.56. Forecast 702.56a A forecast ability is a special kind of activated * 702.56. Forecast 702.56a A forecast ability is a special kind of activated
* ability that can be activated only from a player's hand. It's written * ability that can be activated only from a player's hand. It's written
* "Forecast - [Activated ability]." * "Forecast - [Activated ability]."
@ -25,7 +18,9 @@ public class ForecastTest extends CardTestPlayerBase {
* hand until it leaves the player's hand or until a step or phase that isn't an * hand until it leaves the player's hand or until a step or phase that isn't an
* upkeep step begins, whichever comes first. * upkeep step begins, whichever comes first.
* *
* @author LevelX2
*/ */
public class ForecastTest extends CardTestPlayerBase {
@Test @Test
public void testPaladinOfPrahv() { public void testPaladinOfPrahv() {
@ -33,6 +28,8 @@ public class ForecastTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Silvercoat Lion"); addCard(Zone.HAND, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerA, "Paladin of Prahv"); addCard(Zone.HAND, playerA, "Paladin of Prahv");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
activateAbility(3, PhaseStep.UPKEEP, playerA, "Forecast"); activateAbility(3, PhaseStep.UPKEEP, playerA, "Forecast");
@ -48,8 +45,5 @@ public class ForecastTest extends CardTestPlayerBase {
assertLife(playerA, 22); assertLife(playerA, 22);
assertLife(playerB, 18); assertLife(playerB, 18);
} }
} }

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@ -114,6 +114,8 @@ public class InfectTest extends CardTestPlayerBase {
// Target creature gets +6/+6 until end of turn. // Target creature gets +6/+6 until end of turn.
addCard(Zone.HAND, playerA, "Become Immense", 1); addCard(Zone.HAND, playerA, "Become Immense", 1);
setStrictChooseMode(true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: {this} becomes"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: {this} becomes");
attack(1, playerA, "Inkmoth Nexus"); attack(1, playerA, "Inkmoth Nexus");
castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Become Immense"); castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Become Immense");
@ -129,7 +131,6 @@ public class InfectTest extends CardTestPlayerBase {
@Test @Test
public void testInkmothPumpedByBecomeImmense2() { public void testInkmothPumpedByBecomeImmense2() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 7); addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
// {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. // {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
// (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) // (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
@ -145,15 +146,15 @@ public class InfectTest extends CardTestPlayerBase {
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: {this} becomes"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: {this} becomes");
attack(1, playerA, "Inkmoth Nexus"); attack(1, playerA, "Inkmoth Nexus");
castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Mutagenic Growth"); castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Mutagenic Growth");
addTarget(playerA, "Inkmoth Nexus"); // Inkmoth Nexus is auto-chosen since it's the only possible target
castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Might of Old Krosa"); castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Might of Old Krosa");
addTarget(playerA, "Inkmoth Nexus"); // Inkmoth Nexus is auto-chosen since it's the only possible target
// +5 poison // +5 poison
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: {this} becomes"); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: {this} becomes");
attack(3, playerA, "Inkmoth Nexus"); attack(3, playerA, "Inkmoth Nexus");
castSpell(3, PhaseStep.DECLARE_ATTACKERS, playerA, "Become Immense"); castSpell(3, PhaseStep.DECLARE_ATTACKERS, playerA, "Become Immense");
addTarget(playerA, "Inkmoth Nexus"); // Inkmoth Nexus is auto-chosen since it's the only possible target
// +7 poison // +7 poison
setStopAt(3, PhaseStep.END_COMBAT); setStopAt(3, PhaseStep.END_COMBAT);

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@ -533,6 +533,8 @@ public class MorphTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Supplant Form", 1); addCard(Zone.HAND, playerB, "Supplant Form", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 6); addCard(Zone.BATTLEFIELD, playerB, "Island", 6);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akroma, Angel of Fury"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Akroma, Angel of Fury");
setChoice(playerA, true); // cast it face down as 2/2 creature setChoice(playerA, true); // cast it face down as 2/2 creature
// showBattlefield("A battle", 1, PhaseStep.POSTCOMBAT_MAIN, playerA); // showBattlefield("A battle", 1, PhaseStep.POSTCOMBAT_MAIN, playerA);

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@ -24,7 +24,7 @@ public class ProvokeTest extends CardTestPlayerBase{
attack(2, playerB, "Silvercoat Lion"); // So it's tapped attack(2, playerB, "Silvercoat Lion"); // So it's tapped
attack(3, playerA, "Brontotherium"); attack(3, playerA, "Brontotherium");
addTarget(playerA, "Silvercoat Lion"); // Silvercoat Lion is auto-chosen since only target
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN); setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute(); execute();
@ -52,7 +52,7 @@ public class ProvokeTest extends CardTestPlayerBase{
attack(2, playerB, "Putrid Imp"); // So it's tapped attack(2, playerB, "Putrid Imp"); // So it's tapped
attack(3, playerA, "Brontotherium"); attack(3, playerA, "Brontotherium");
addTarget(playerA, "Putrid Imp"); // Putrid Imp is auto-chosen sicne only target
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN); setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute(); execute();
@ -62,6 +62,5 @@ public class ProvokeTest extends CardTestPlayerBase{
assertLife(playerA, 18); // one attack from Imp assertLife(playerA, 18); // one attack from Imp
assertLife(playerB, 15); // Not blocked assertLife(playerB, 15); // Not blocked
} }
} }

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@ -392,15 +392,14 @@ public class SoulbondKeywordTest extends CardTestPlayerBase {
Permanent trustedForcemange = getPermanent("Trusted Forcemage", playerA.getId()); Permanent trustedForcemange = getPermanent("Trusted Forcemage", playerA.getId());
Permanent eliteVanguard = getPermanent("Elite Vanguard", playerA.getId()); Permanent eliteVanguard = getPermanent("Elite Vanguard", playerA.getId());
Assert.assertEquals(trustedForcemange.getPairedCard(), null); Assert.assertNull(trustedForcemange.getPairedCard());
Assert.assertEquals(eliteVanguard.getPairedCard(), null); Assert.assertNull(eliteVanguard.getPairedCard());
} }
/** /**
* Reported bug: Soulbond should use the stack, but unable to use instant speed removal since no trigger occurs * Reported bug: Soulbond should use the stack, but unable to use instant speed removal since no trigger occurs
*/ */
@Test @Test
// Soulbond does not currently use the stack, so this test will fail until then
public void testRespondToSoulboundWithRemoval() { public void testRespondToSoulboundWithRemoval() {
// When Palinchron enters the battlefield, untap up to seven lands. // When Palinchron enters the battlefield, untap up to seven lands.
// {2}{U}{U}: Return Palinchron to its owner's hand. // {2}{U}{U}: Return Palinchron to its owner's hand.
@ -414,17 +413,17 @@ public class SoulbondKeywordTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Deadeye Navigator"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Deadeye Navigator");
setChoice(playerA, true); waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1);
setChoice(playerA, "Palinchron");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Doom Blade", "Deadeye Navigator"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Doom Blade", "Deadeye Navigator");
// Deadeye's ability should not be usable since was destroyed before Soulbond trigger resolved // Deadeye's ability should not be usable since was destroyed before Soulbond trigger resolved
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{U}:"); checkPlayableAbility("Can't activate", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{U}:", false);
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
Permanent palinchron = getPermanent("Palinchron", playerA); Permanent palinchron = getPermanent("Palinchron", playerA);
Assert.assertEquals(null, palinchron.getPairedCard()); // should not be paired Assert.assertNull(palinchron.getPairedCard()); // should not be paired
assertGraveyardCount(playerA, "Deadeye Navigator", 1); assertGraveyardCount(playerA, "Deadeye Navigator", 1);
assertGraveyardCount(playerB, "Doom Blade", 1); assertGraveyardCount(playerB, "Doom Blade", 1);
assertPermanentCount(playerA, "Palinchron", 1); assertPermanentCount(playerA, "Palinchron", 1);

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@ -65,7 +65,7 @@ public class SpliceOnArcaneTest extends CardTestPlayerBase {
// activate splice: yes -> card with splice ability -> new target for spliced ability // activate splice: yes -> card with splice ability -> new target for spliced ability
setChoice(playerA, true); setChoice(playerA, true);
addTarget(playerA, "Torrent of Stone"); addTarget(playerA, "Torrent of Stone");
addTarget(playerA, "Silvercoat Lion"); // target for spliced ability: 4 damage // Silvercoat Lion is auto-chosen is only possible target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -76,7 +76,7 @@ public class AddingCountersToPermanentsTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soulstinger"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soulstinger");
addTarget(playerA, "Soulstinger"); // Soulstinger auto-chosen since only target
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Slag", "Soulstinger"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Slag", "Soulstinger");

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@ -102,7 +102,7 @@ public class MovingCounterTest extends CardTestPlayerBase {
attack(3, playerA, "Leech Bonder"); attack(3, playerA, "Leech Bonder");
activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{U},", "Leech Bonder"); activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{U},", "Leech Bonder");
addTarget(playerA, "Ley Druid"); // Ley Druid auto-chosen since only target
setStopAt(3, PhaseStep.END_TURN); setStopAt(3, PhaseStep.END_TURN);
execute(); execute();
@ -111,6 +111,5 @@ public class MovingCounterTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Ley Druid", 1); assertGraveyardCount(playerB, "Ley Druid", 1);
assertPowerToughness(playerA, "Leech Bonder", 2, 2); assertPowerToughness(playerA, "Leech Bonder", 2, 2);
} }
} }

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@ -26,7 +26,7 @@ public class SatyrFiredancerTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
addTarget(playerA, "Silvercoat Lion"); // Silvercoat Lion autochosen since only option
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -35,7 +35,7 @@ public class FiendHunterTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Primeval Titan"); addCard(Zone.BATTLEFIELD, playerB, "Primeval Titan");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiend Hunter"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiend Hunter");
addTarget(playerA, "Primeval Titan"); // Target autochosen since only one option
setStopAt(2, PhaseStep.PRECOMBAT_MAIN); setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute(); execute();

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@ -30,7 +30,7 @@ public class OblivionSowerTest extends CardTestPlayerBase {
skipInitShuffling(); skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oblivion Sower"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oblivion Sower");
addTarget(playerA, playerB); // addTarget(playerA, playerB); Auto-chosen since only option
addTarget(playerA, "Canopy Vista^Canopy Vista^Canopy Vista"); addTarget(playerA, "Canopy Vista^Canopy Vista^Canopy Vista");

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@ -36,6 +36,8 @@ public class SoulConduitTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, soulConduit); addCard(Zone.BATTLEFIELD, playerA, soulConduit);
addCard(Zone.HAND, playerA, liveFast); addCard(Zone.HAND, playerA, liveFast);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, liveFast); // to force losing two life castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, liveFast); // to force losing two life
activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{6}"); activateAbility(1, PhaseStep.BEGIN_COMBAT, playerA, "{6}");
addTarget(playerA, playerA); addTarget(playerA, playerA);

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@ -31,15 +31,12 @@ public class CastFromLibraryTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 8); addCard(Zone.BATTLEFIELD, playerA, "Forest", 8);
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 2); addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 2);
// You may look at the top card of your library. (You may do this at any time.)
// You may cast the top card of your library if it's a creature card.
// You may spend mana as though it were mana of any type to cast creature spells.
addCard(Zone.HAND, playerA, "Vizier of the Menagerie", 1); // Creature 3/4 {3}{G} addCard(Zone.HAND, playerA, "Vizier of the Menagerie", 1); // Creature 3/4 {3}{G}
skipInitShuffling(); skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vizier of the Menagerie"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vizier of the Menagerie");
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Silvercoat Lion"); checkPlayableAbility("Can't cast at instant speed", 1, PhaseStep.BEGIN_COMBAT, playerA, "Cast Silvercoat Lion", false);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Silvercoat Lion"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);

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@ -90,12 +90,14 @@ public class LegendarySorceryTest extends CardTestPlayerBase {
// Exile all nonland permanents that aren't legendary. // Exile all nonland permanents that aren't legendary.
addCard(Zone.GRAVEYARD, playerB, "Urza's Ruinous Blast"); // Sorcery Legendary {4}{W} addCard(Zone.GRAVEYARD, playerB, "Urza's Ruinous Blast"); // Sorcery Legendary {4}{W}
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil");
addTarget(playerA, "Urza's Ruinous Blast"); addTarget(playerA, "Urza's Ruinous Blast");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Urza's Ruinous Blast"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Urza's Ruinous Blast");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.END_TURN);
execute(); execute();
assertExileCount(playerB, "Urza's Ruinous Blast", 1); assertExileCount(playerB, "Urza's Ruinous Blast", 1);

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@ -26,7 +26,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Abzan Banner"); addCard(Zone.BATTLEFIELD, playerB, "Abzan Banner");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tin Street Hooligan"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tin Street Hooligan");
addTarget(playerA, "Abzan Banner"); // Abzan Banner is auto-chosen since only possible target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -75,9 +75,10 @@ public class TragicSlipTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Pillarfield Ox", 0); assertPermanentCount(playerA, "Pillarfield Ox", 0);
} }
/* /**
Killed an opponent's Young Pyromancer with Ulcerate then flashed back Tragic Slip with Snapcaster Mage targeting their Tarmogoyf. * Reported bug:
Morbid didn't seem to work and only applied -1/-1 to the Tarmogoyf. * Killed an opponent's Young Pyromancer with Ulcerate then flashed back Tragic Slip with Snapcaster Mage targeting their Tarmogoyf.
* Morbid didn't seem to work and only applied -1/-1 to the Tarmogoyf.
*/ */
@Test @Test
public void testPlayedWithFlashbackAgain() { public void testPlayedWithFlashbackAgain() {
@ -101,14 +102,17 @@ public class TragicSlipTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Tarmogoyf"); addCard(Zone.BATTLEFIELD, playerB, "Tarmogoyf");
addCard(Zone.GRAVEYARD, playerB, "Mountain"); addCard(Zone.GRAVEYARD, playerB, "Mountain");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tragic Slip", "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tragic Slip", "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Snapcaster Mage"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Snapcaster Mage");
addTarget(playerA, "Tragic Slip"); addTarget(playerA, "Tragic Slip");
waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Snapcaster Mage"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Snapcaster Mage");
waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN);
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Flashback {B}"); // now snapcaster mage is died so -13/-13 activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Flashback {B}"); // now snapcaster mage is ded so -13/-13
addTarget(playerA, "Tarmogoyf"); addTarget(playerA, "Tarmogoyf");
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);

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@ -81,11 +81,12 @@ public class MerfolkTricksterTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, mTrickster); addCard(Zone.HAND, playerB, mTrickster);
setStrictChooseMode(true);
attack(1, playerA, "Footlight Fiend"); attack(1, playerA, "Footlight Fiend");
castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerB, mTrickster); castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerB, mTrickster);
addTarget(playerB, "Footlight Fiend"); addTarget(playerB, "Footlight Fiend");
block(1, playerB, mTrickster, "Footlight Fiend"); block(1, playerB, mTrickster, "Footlight Fiend");
addTarget(playerA, mTrickster);
setStopAt(1, PhaseStep.END_COMBAT); setStopAt(1, PhaseStep.END_COMBAT);
execute(); execute();
@ -95,7 +96,6 @@ public class MerfolkTricksterTest extends CardTestPlayerBase {
assertTappedCount("Island", true, 2); assertTappedCount("Island", true, 2);
assertPermanentCount(playerB, mTrickster, 1); assertPermanentCount(playerB, mTrickster, 1);
assertDamageReceived(playerB, mTrickster, 1); assertDamageReceived(playerB, mTrickster, 1);
//assertAllCommandsUsed(); // uncommenting this will force a failure since PlayerA cannot do a command to target Trickster, as expected
} }
@Test @Test
@ -110,13 +110,14 @@ public class MerfolkTricksterTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, mTrickster); addCard(Zone.HAND, playerB, mTrickster);
setStrictChooseMode(true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-2:"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "-2:");
attack(3, playerA, "Devil Token"); attack(3, playerA, "Devil Token");
castSpell(3, PhaseStep.DECLARE_ATTACKERS, playerB, mTrickster); castSpell(3, PhaseStep.DECLARE_ATTACKERS, playerB, mTrickster);
addTarget(playerB, "Devil Token"); addTarget(playerB, "Devil Token");
block(3, playerB, mTrickster, "Devil Token"); block(3, playerB, mTrickster, "Devil Token");
addTarget(playerA, mTrickster);
setStopAt(3, PhaseStep.END_COMBAT); setStopAt(3, PhaseStep.END_COMBAT);
execute(); execute();
@ -127,6 +128,5 @@ public class MerfolkTricksterTest extends CardTestPlayerBase {
assertTappedCount("Island", true, 2); assertTappedCount("Island", true, 2);
assertPermanentCount(playerB, mTrickster, 1); assertPermanentCount(playerB, mTrickster, 1);
assertDamageReceived(playerB, mTrickster, 1); assertDamageReceived(playerB, mTrickster, 1);
// assertAllCommandsUsed(); // uncommenting this should force a failure since PlayerA cannot do a command to target Trickster, as expected
} }
} }

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@ -28,7 +28,7 @@ public class BronzeBombshellTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Hero's Downfall"); // {1}{B}{B} addCard(Zone.HAND, playerA, "Hero's Downfall"); // {1}{B}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hero's Downfall", "Bronze Bombshell"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hero's Downfall", "Bronze Bombshell");
addTarget(playerA, playerB); // playerB is autochosen since only possible target
setStopAt(2, PhaseStep.UPKEEP); setStopAt(2, PhaseStep.UPKEEP);
execute(); execute();
@ -38,7 +38,5 @@ public class BronzeBombshellTest extends CardTestPlayerBase {
assertLife(playerA, 20); assertLife(playerA, 20);
assertLife(playerB, 13); assertLife(playerB, 13);
} }
} }

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@ -216,6 +216,8 @@ public class GainControlTargetEffectTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.BATTLEFIELD, playerB, aLight); addCard(Zone.BATTLEFIELD, playerB, aLight);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, oGorger); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, oGorger);
setChoice(playerA, true); // opt to use Kirin's ability setChoice(playerA, true); // opt to use Kirin's ability
addTarget(playerA, aLight); // target Angel of Light with Kirin's take control ability addTarget(playerA, aLight); // target Angel of Light with Kirin's take control ability

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@ -37,7 +37,7 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
addTarget(playerA, playerB); // Player B is autochosen since only option
setChoice(playerA, "Rashmi, Eternities Crafter"); setChoice(playerA, "Rashmi, Eternities Crafter");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Rashmi, Eternities Crafter"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Rashmi, Eternities Crafter");
@ -82,7 +82,7 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Cyclonic Rift", 1); // Intant {1}{U} addCard(Zone.HAND, playerB, "Cyclonic Rift", 1); // Intant {1}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
addTarget(playerA, playerB); // Player B is autochosen since only option
setChoice(playerA, "Mirari's Wake"); setChoice(playerA, "Mirari's Wake");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Mirari's Wake"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Mirari's Wake");
castSpell(1, PhaseStep.END_TURN, playerB, "Cyclonic Rift", "Mirari's Wake"); castSpell(1, PhaseStep.END_TURN, playerB, "Cyclonic Rift", "Mirari's Wake");
@ -124,7 +124,7 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
addTarget(playerA, playerB); // Player B is autochosen since only option
setChoice(playerA, "Lingering Souls"); setChoice(playerA, "Lingering Souls");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lingering Souls"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lingering Souls");
@ -174,7 +174,7 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 2); // Creature 5/1 addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 2); // Creature 5/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
addTarget(playerA, playerB); // Player B is autochosen since only option
setChoice(playerA, "Ob Nixilis Reignited"); setChoice(playerA, "Ob Nixilis Reignited");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Ob Nixilis Reignited"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Ob Nixilis Reignited");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-3:", "Dross Crocodile"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-3:", "Dross Crocodile");

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@ -71,7 +71,7 @@ public class CopyCreatureCardToTokenImplTest extends CardTestPlayerBase {
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Thrashing Brontodon"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Thrashing Brontodon");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}, Sacrifice"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}, Sacrifice");
addTarget(playerB, "Alpha Myr"); // Alpha Myr is auto-chosen since only valid target
setStopAt(2, PhaseStep.BEGIN_COMBAT); setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -359,7 +359,7 @@ public class CopySpellTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// Flying, vigilance, deathtouch, lifelink // Flying, vigilance, deathtouch, lifelink
// At the beginning of your end step, proliferate. // At the beginning of your end step, proliferate.
addCard(Zone.BATTLEFIELD, playerA, "Atraxa, Praetors' Voice", 4); addCard(Zone.BATTLEFIELD, playerA, "Atraxa, Praetors' Voice", 1);
// Walking Ballista enters the battlefield with X +1/+1 counters on it. // Walking Ballista enters the battlefield with X +1/+1 counters on it.
// {4}: Put a +1/+1 counter on Walking Ballista. // {4}: Put a +1/+1 counter on Walking Ballista.
// Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. // Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
@ -373,6 +373,8 @@ public class CopySpellTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Dualcaster Mage"); // Creature {1}{R}{R} addCard(Zone.HAND, playerB, "Dualcaster Mage"); // Creature {1}{R}{R}
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Walking Ballista"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Walking Ballista");
setChoice(playerA, "X=1"); setChoice(playerA, "X=1");
setChoice(playerA, "Walking Ballista"); // for proliferate setChoice(playerA, "Walking Ballista"); // for proliferate

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@ -131,7 +131,6 @@ public class CryptoplasmTest extends CardTestPlayerBase {
assertLife(playerA, 25); assertLife(playerA, 25);
} }
@Test @Test
public void testTransformMultipleTime() { public void testTransformMultipleTime() {
// At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. // At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
@ -141,10 +140,17 @@ public class CryptoplasmTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // 6/4 addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); // 6/4
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm", 1); // 6/4 addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm", 1); // 6/4
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptoplasm"); setStrictChooseMode(true);
// Turn 1
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion"); addTarget(playerA, "Silvercoat Lion");
// Turn 3
setChoice(playerA, "Yes");
addTarget(playerA, "Craw Wurm"); addTarget(playerA, "Craw Wurm");
setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute(); execute();
assertLife(playerA, 20); assertLife(playerA, 20);

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@ -25,6 +25,8 @@ public class SweepTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin"); addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Plow Through Reito"); addCard(Zone.HAND, playerA, "Plow Through Reito");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito");
addTarget(playerA, "Raging Goblin"); // target to boost addTarget(playerA, "Raging Goblin"); // target to boost
addTarget(playerA, "Plains"); // targets to sweep addTarget(playerA, "Plains"); // targets to sweep
@ -43,6 +45,8 @@ public class SweepTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin"); addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Plow Through Reito"); addCard(Zone.HAND, playerA, "Plow Through Reito");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito");
addTarget(playerA, "Raging Goblin"); // target to boost addTarget(playerA, "Raging Goblin"); // target to boost
addTarget(playerA, "Plains^Plains"); // targets to sweep addTarget(playerA, "Plains^Plains"); // targets to sweep
@ -61,6 +65,8 @@ public class SweepTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin"); addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Plow Through Reito"); addCard(Zone.HAND, playerA, "Plow Through Reito");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito");
addTarget(playerA, "Raging Goblin"); // target to boost addTarget(playerA, "Raging Goblin"); // target to boost
addTarget(playerA, "Plains^Plains^Plains"); // targets to sweep addTarget(playerA, "Plains^Plains^Plains"); // targets to sweep

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@ -44,7 +44,10 @@ public class AnimateDeadTest extends CardTestPlayerBase {
// Enchanted creature gets -1/-0. // Enchanted creature gets -1/-0.
addCard(Zone.HAND, playerA, "Animate Dead"); // {1}{B} addCard(Zone.HAND, playerA, "Animate Dead"); // {1}{B}
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Animate Dead", "Eternal Witness"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Animate Dead", "Eternal Witness");
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion"); addTarget(playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
@ -80,7 +83,10 @@ public class AnimateDeadTest extends CardTestPlayerBase {
// Enchanted creature gets -1/-0. // Enchanted creature gets -1/-0.
addCard(Zone.HAND, playerA, "Animate Dead"); // {1}{B} addCard(Zone.HAND, playerA, "Animate Dead"); // {1}{B}
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Animate Dead", "Eternal Witness"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Animate Dead", "Eternal Witness");
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion"); addTarget(playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Eternal Witness"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Eternal Witness");

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@ -49,11 +49,9 @@ public class AuraMovingTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Alexi's Cloak", "Bruna, Light of Alabaster"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Alexi's Cloak", "Bruna, Light of Alabaster");
attack(2, playerB, "Bruna, Light of Alabaster"); attack(2, playerB, "Bruna, Light of Alabaster");
setChoice(playerB, "Yes");
setChoice(playerB, "Yes");
setChoice(playerB, true);
addTarget(playerB, "Hostile Realm");
setChoice(playerB, true);
addTarget(playerB, "Unholy Strength");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute(); execute();

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@ -12,43 +12,44 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*/ */
public class SagesReverieTest extends CardTestPlayerBase { public class SagesReverieTest extends CardTestPlayerBase {
/* /**
21:11: MarioPineda casts Sage's Reverie [26d] targeting face down creature * 21:11: MarioPineda casts Sage's Reverie [26d] targeting face down creature
21:11: Ability triggers: Sage's Reverie [26d] - When Sage's Reverie [26d] enters the battlefield, draw a card for each aura you control that's attached to a creature. * 21:11: Ability triggers: Sage's Reverie [26d] - When Sage's Reverie [26d] enters the battlefield, draw a card for each aura you control that's attached to a creature.
21:11: mbvash casts Crackling Doom [b78] * 21:11: mbvash casts Crackling Doom [b78]
21:11: MarioPineda loses 2 life * 21:11: MarioPineda loses 2 life
21:11: MarioPineda sacrificed face down creature * 21:11: MarioPineda sacrificed face down creature
21:11: mbvash puts Crackling Doom [b78] from stack into their graveyard * 21:11: mbvash puts Crackling Doom [b78] from stack into their graveyard
21:11: Cloudform [9cd] is put into graveyard from battlefield * 21:11: Cloudform [9cd] is put into graveyard from battlefield
21:11: Sage's Reverie [26d] is put into graveyard from battlefield * 21:11: Sage's Reverie [26d] is put into graveyard from battlefield
21:11: MarioPineda draws two cards * 21:11: MarioPineda draws two cards
*
There were two other Auras on the battlefield, and Sage's Reverie made me draw two cards even though the creature it was going to enchant left the battlefield. * There were two other Auras on the battlefield, and Sage's Reverie made me draw two cards even though the creature it was going to enchant left the battlefield.
*
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/604851-sages-reverie-question * http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/604851-sages-reverie-question
*/ */
@Test @Test
public void testNoCardDrawIfTargetIllegal() { public void testNoCardDrawIfTargetIllegal() {
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
// Enchant creature // Enchant creature
// When Sage's Reverie enters the battlefield, draw a card for each aura you control that's attached to a creature. // When Sage's Reverie enters the battlefield, draw a card for each aura you control that's attached to a creature.
addCard(Zone.BATTLEFIELD, playerA, "Sage's Reverie", 1); // {3}{W} addCard(Zone.HAND, playerA, "Sage's Reverie", 1); // {3}{W}
// Enchant creature // Enchant creature
// Enchanted creature has lifelink // Enchanted creature has lifelink
addCard(Zone.HAND, playerA, "Lifelink", 1); // {W} addCard(Zone.HAND, playerA, "Lifelink", 1); // {W}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 3); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 3);
// Destroy target creature or planeswalker. // Destroy target creature or planeswalker.
addCard(Zone.HAND, playerB, "Hero's Downfall"); // {1}{B}{B} addCard(Zone.HAND, playerB, "Hero's Downfall"); // {1}{B}{B}
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lifelink", "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lifelink", "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sage's Reverie", "Pillarfield Ox"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sage's Reverie", "Pillarfield Ox");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Hero's Downfall", "Pillarfield Ox", "Sage's Reverie");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Hero's Downfall", "Pillarfield Ox"); setStopAt(1, PhaseStep.END_TURN);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Lifelink", 1); assertPermanentCount(playerA, "Lifelink", 1);

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@ -83,8 +83,10 @@ public class StarfieldOfNyxTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Silumgar, the Drifting Death", 1); addCard(Zone.BATTLEFIELD, playerB, "Silumgar, the Drifting Death", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Starfield of Nyx"); setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Starfield of Nyx");
setChoice(playerA, "Yes");
addTarget(playerA, "Singing Bell Strike"); addTarget(playerA, "Singing Bell Strike");
setChoice(playerA, "Silumgar, the Drifting Death"); setChoice(playerA, "Silumgar, the Drifting Death");
@ -97,9 +99,9 @@ public class StarfieldOfNyxTest extends CardTestPlayerBase {
Permanent enchantment = getPermanent("Singing Bell Strike", playerA); Permanent enchantment = getPermanent("Singing Bell Strike", playerA);
if (enchantment != null && enchantment.getAttachedTo() != null) { if (enchantment != null && enchantment.getAttachedTo() != null) {
Permanent enchanted = currentGame.getPermanent(enchantment.getAttachedTo()); Permanent enchanted = currentGame.getPermanent(enchantment.getAttachedTo());
Assert.assertEquals("Silumgar was enchanted", enchanted.getName().equals("Silumgar, the Drifting Death"), true); Assert.assertEquals("Silumgar was enchanted", "Silumgar, the Drifting Death", enchanted.getName());
} else { } else {
Assert.assertEquals("Singing Bell Strike not on the battlefield", false, true); Assert.fail("Singing Bell Strike not on the battlefield");
} }
} }

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@ -18,7 +18,9 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*/ */
public class ChandrasEmbercatTest extends CardTestPlayerBase { public class ChandrasEmbercatTest extends CardTestPlayerBase {
// Make sure we can use the mana to cast elementals /**
* Make sure we can use the mana to cast elementals
*/
@Test @Test
public void testCanCastElementalWithMana() { public void testCanCastElementalWithMana() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
@ -36,7 +38,9 @@ public class ChandrasEmbercatTest extends CardTestPlayerBase {
} }
// Make sure we can use the mana to cast Chandra Planeswalkers /**
* Make sure we can use the mana to cast Chandra Planeswalkers
*/
@Test @Test
public void testCanCastChandraPlaneswalkerWithMana() { public void testCanCastChandraPlaneswalkerWithMana() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
@ -54,7 +58,9 @@ public class ChandrasEmbercatTest extends CardTestPlayerBase {
} }
// Make sure we cant use the mana to cast non-Chandra Planeswalkers /**
* Make sure we can't use the mana to cast non-Chandra Planeswalkers.
*/
@Test @Test
public void testCantCastNonChandraPlaneswalkerWithMana() { public void testCantCastNonChandraPlaneswalkerWithMana() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3); addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
@ -63,7 +69,7 @@ public class ChandrasEmbercatTest extends CardTestPlayerBase {
//A non-Chandra planeswalker that costs {2}{U}{U} //A non-Chandra planeswalker that costs {2}{U}{U}
addCard(Zone.HAND, playerA, "Jace, the Mind Sculptor", 1); addCard(Zone.HAND, playerA, "Jace, the Mind Sculptor", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jace, the Mind Sculptor"); checkPlayableAbility("Mana should be restricted", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Jace", false);
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -72,7 +78,9 @@ public class ChandrasEmbercatTest extends CardTestPlayerBase {
} }
// Make sure we cant use the mana to cast non-Elemental creatures /**
* Make sure we can't use the mana to cast non-Elemental creatures.
*/
@Test @Test
public void testCantCastNonElementalCreatureWithMana() { public void testCantCastNonElementalCreatureWithMana() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 1); addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
@ -81,13 +89,11 @@ public class ChandrasEmbercatTest extends CardTestPlayerBase {
//A non-elemental creature that costs {1}{R} //A non-elemental creature that costs {1}{R}
addCard(Zone.HAND, playerA, "Raptor Hatchling", 1); addCard(Zone.HAND, playerA, "Raptor Hatchling", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raptor Hatchling"); checkPlayableAbility("Mana should be restricted", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Raptor", false);
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Raptor Hatchling", 0); assertPermanentCount(playerA, "Raptor Hatchling", 0);
} }
} }

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@ -57,12 +57,10 @@ public class EldraziTempleTest extends CardTestPlayerBase {
// If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. // If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
// Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. // Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
addCard(Zone.BATTLEFIELD, playerB, "Damping Sphere", 1); addCard(Zone.BATTLEFIELD, playerB, "Damping Sphere", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barrage Tyrant"); checkPlayableAbility("Damping Sphere effective", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Barrage Tyrant", false);
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Barrage Tyrant", 0);
} }
@Test @Test

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@ -105,8 +105,9 @@ public class ConditionalManaTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Island", 4); addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Snapping Drake"); setStrictChooseMode(true);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Snapping Drake");
activateManaAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: Add {C}{C}{C}{C}"); activateManaAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: Add {C}{C}{C}{C}");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{X}, {T}: Untap"); activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{X}, {T}: Untap");

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@ -3,6 +3,7 @@ package org.mage.test.cards.planeswalker;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import mage.counters.CounterType; import mage.counters.CounterType;
import org.junit.Assert;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
@ -36,8 +37,17 @@ public class LilianaDefiantNecromancerTest extends CardTestPlayerBase {
setChoice(playerA, "X=1"); setChoice(playerA, "X=1");
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);
try {
execute(); execute();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().contains("Player PlayerA must have 0 actions but found 1")) {
Assert.fail("Should have thrown error about cannot attack, but got:\n" + e.getMessage());
}
}
assertGraveyardCount(playerB, "Lightning Bolt", 1); assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertPermanentCount(playerA, "Liliana, Heretical Healer", 0); assertPermanentCount(playerA, "Liliana, Heretical Healer", 0);
assertPermanentCount(playerA, "Zombie Token", 1); assertPermanentCount(playerA, "Zombie Token", 1);
@ -65,10 +75,7 @@ public class LilianaDefiantNecromancerTest extends CardTestPlayerBase {
// Transformed into Liliana, Defiant Necromancer with (3) loyalty to start // Transformed into Liliana, Defiant Necromancer with (3) loyalty to start
// -X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield. // -X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-X:"); checkPlayableAbility("Can't -X", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-X:", false);
setChoice(playerA, "X=3");
addTarget(playerA, "Alesha, Who Smiles at Death"); // dunno which to use for returning from grave, both target/choice seem to work
setChoice(playerA, "Alesha, Who Smiles at Death");
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);
execute(); execute();
@ -103,8 +110,7 @@ public class LilianaDefiantNecromancerTest extends CardTestPlayerBase {
// -X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield. // -X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-X:"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-X:");
setChoice(playerA, "X=2"); setChoice(playerA, "X=2");
addTarget(playerA, "Bronze Sable"); // dunno which to use for returning from grave, both target/choice seem to work // Bronze Sable is auto-chosen since only option
setChoice(playerA, "Bronze Sable");
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);
execute(); execute();

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@ -58,7 +58,7 @@ public class WinLoseEffectsTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Island", 6); addCard(Zone.BATTLEFIELD, playerB, "Island", 6);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Set Adrift"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Set Adrift");
addTarget(playerB, "Platinum Angel"); // Platinum Angel is auto-chosen since only possible target
setStopAt(2, PhaseStep.BEGIN_COMBAT); setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -112,6 +112,8 @@ public class DeflectingPalmTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Mountain"); addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.HAND, playerB, "Lightning Bolt"); addCard(Zone.HAND, playerB, "Lightning Bolt");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Deflecting Palm", null, "Lightning Bolt"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Deflecting Palm", null, "Lightning Bolt");
setChoice(playerA, "Lightning Bolt"); setChoice(playerA, "Lightning Bolt");

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@ -31,7 +31,7 @@ public class ReflectorMageTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1); addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage");
addTarget(playerA, "Bronze Sable"); // Bronze Sable is auto-chosen since only option
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Bronze Sable"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Bronze Sable");
@ -48,7 +48,6 @@ public class ReflectorMageTest extends CardTestPlayerBase {
*/ */
@Test @Test
public void testReflectorMageRestrictionEffect() { public void testReflectorMageRestrictionEffect() {
// {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. // {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
// That creature's owner can't cast spells with the same name as that creature until your next turn. // That creature's owner can't cast spells with the same name as that creature until your next turn.
addCard(Zone.HAND, playerA, "Reflector Mage"); // 2/3 addCard(Zone.HAND, playerA, "Reflector Mage"); // 2/3
@ -59,7 +58,7 @@ public class ReflectorMageTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1); // (2) 2/1 addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1); // (2) 2/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage");
addTarget(playerA, "Bronze Sable"); // Bronze Sable is auto-chosen since only option
checkPlayableAbility("sable not available", 2, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Bronze", false); checkPlayableAbility("sable not available", 2, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Bronze", false);
setStopAt(2, PhaseStep.END_TURN); setStopAt(2, PhaseStep.END_TURN);

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@ -174,29 +174,31 @@ public class CantCastTest extends CardTestPlayerBase {
} }
/** /**
* Test that panic can only be cast during the correct pahse/steü * Test that panic can only be cast during the correct phase/step
*/ */
@Test @Test
public void testPanic() { public void testPanic() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// Cast Panic only during combat before blockers are declared. // Cast Panic only during combat before blockers are declared.
// Target creature can't block this turn. // Target creature can't block this turn.
// Draw a card at the beginning of the next turn's upkeep. // Draw a card at the beginning of the next turn's upkeep.
addCard(Zone.HAND, playerA, "Panic", 4); // Instant - {R} addCard(Zone.HAND, playerA, "Panic", 2); // Instant - {R}
addCard(Zone.BATTLEFIELD, playerA, "Akroan Conscriptor", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Panic", "Silvercoat Lion"); checkPlayableAbility("not in precombat", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Panic", false);
attack(1, playerA, "Akroan Conscriptor");
castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Panic", "Silvercoat Lion"); castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Panic", "Silvercoat Lion");
castSpell(1, PhaseStep.DECLARE_BLOCKERS, playerA, "Panic", "Silvercoat Lion"); checkPlayableAbility("not on declare blockers", 1, PhaseStep.DECLARE_BLOCKERS, playerA, "Cast Panic", false);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Panic", "Silvercoat Lion"); checkPlayableAbility("not in postcombat", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cast Panic", false);
setStopAt(2, PhaseStep.PRECOMBAT_MAIN); setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute(); execute();
assertHandCount(playerA, "Panic", 3); assertHandCount(playerA, "Panic", 1);
assertHandCount(playerA, 4); assertHandCount(playerA, 2);
assertGraveyardCount(playerA, "Panic", 1); assertGraveyardCount(playerA, "Panic", 1);
} }

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@ -18,10 +18,12 @@ public class HopeOfGhirapurTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Shock"); addCard(Zone.HAND, playerB, "Shock");
setStrictChooseMode(true);
attack(1, playerA, "Hope of Ghirapur"); attack(1, playerA, "Hope of Ghirapur");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice", playerB); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice", playerB);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock", playerA); checkPlayableAbility("Can't Shock", 2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock", false);
setStopAt(2, PhaseStep.BEGIN_COMBAT); setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -31,8 +33,10 @@ public class HopeOfGhirapurTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Hope of Ghirapur", 0); assertPermanentCount(playerA, "Hope of Ghirapur", 0);
} }
// Test that ability cannot be activated if after damage Hope of Ghirapur was removed /**
// from the battlefield and returned back. * Test that ability cannot be activated if after damage Hope of Ghirapur was removed
* from the battlefield and returned back.
*/
@Test @Test
public void testWhenHopeOfGhirapurWasRemovedAndReturnedBack() { public void testWhenHopeOfGhirapurWasRemovedAndReturnedBack() {
// Flying // Flying
@ -47,7 +51,7 @@ public class HopeOfGhirapurTest extends CardTestPlayerBase {
attack(1, playerA, "Hope of Ghirapur"); attack(1, playerA, "Hope of Ghirapur");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Hope of Ghirapur"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Hope of Ghirapur");
activateAbility(1, PhaseStep.END_TURN, playerA, "Sacrifice", playerB); checkPlayableAbility("Hope of Ghirapur died", 1, PhaseStep.END_TURN, playerA, "Sacrifice", false);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock", playerA); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Shock", playerA);
@ -58,5 +62,4 @@ public class HopeOfGhirapurTest extends CardTestPlayerBase {
assertLife(playerB, 19); assertLife(playerB, 19);
assertPermanentCount(playerA, "Hope of Ghirapur", 1); assertPermanentCount(playerA, "Hope of Ghirapur", 1);
} }
} }

View file

@ -2,6 +2,7 @@ package org.mage.test.cards.single.akh;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
@ -25,7 +26,17 @@ public class BontuTheGlorifiedTest extends CardTestPlayerBase {
attack(1, playerA, bontu); attack(1, playerA, bontu);
setStopAt(4, PhaseStep.POSTCOMBAT_MAIN); setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
try {
execute(); execute();
assertAllCommandsUsed();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().contains("Player PlayerA must have 0 actions but found 1")) {
Assert.fail("must throw error about having 0 actions, but got:\n" + e.getMessage());
}
}
assertLife(playerB, 20); assertLife(playerB, 20);

View file

@ -2,6 +2,7 @@ package org.mage.test.cards.single.avr;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
@ -19,10 +20,9 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Cavern of Souls"); addCard(Zone.HAND, playerA, "Cavern of Souls");
addCard(Zone.HAND, playerA, "Azure Drake"); addCard(Zone.HAND, playerA, "Azure Drake");
setChoice(playerA, "Drake");
setChoice(playerA, "Blue");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls"); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls");
setChoice(playerA, "Drake");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Azure Drake"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Azure Drake");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
@ -32,30 +32,29 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
} }
/** /**
* Tests "Cavern of Souls" with "Human" creature type chosen. Then tests * Tests "Cavern of Souls" with "Human" creature type chosen.
* casting Azure Drake (should fail) and Elite Vanguard (should be ok as it * Then tests casting Abuna Acolyte (should fail) and Elite Vanguard (should be ok as ithas "Human" subtype)
* has "Human" subtype)
*/ */
@Test @Test
public void testNoCastBecauseOfCreatureType() { public void testNoCastBecauseOfCreatureType() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, "Cavern of Souls"); addCard(Zone.HAND, playerA, "Cavern of Souls");
addCard(Zone.HAND, playerA, "Abuna Acolyte"); addCard(Zone.HAND, playerA, "Abuna Acolyte");
addCard(Zone.HAND, playerA, "Elite Vanguard");
setChoice(playerA, "Human");
setChoice(playerA, "White");
setChoice(playerA, "White");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls"); // choose Human playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls"); // choose Human
setChoice(playerA, "Human");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Abuna Acolyte"); // not Human but Cat Cleric castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Abuna Acolyte"); // not Human but Cat Cleric
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); // Human
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Abuna Acolyte", 0); try {
assertPermanentCount(playerA, "Elite Vanguard", 1); execute();
} catch (Throwable e) {
if (!e.getMessage().contains("Player PlayerA must have 0 actions but found 1")) {
Assert.fail("Should have had error playerA having too many actions, but got:\n" + e.getMessage());
}
}
} }
/** /**
@ -149,35 +148,38 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
public void testConditionlManaWorksIfCavernIsReplayed() { public void testConditionlManaWorksIfCavernIsReplayed() {
addCard(Zone.HAND, playerA, "Cavern of Souls"); addCard(Zone.HAND, playerA, "Cavern of Souls");
addCard(Zone.HAND, playerA, "Gladecover Scout"); // Elf costing {G} addCard(Zone.HAND, playerA, "Gladecover Scout"); // Elf costing {G}
// addCard(Zone.HAND, playerA, "Fume Spitter"); // Horror costing {B} addCard(Zone.HAND, playerA, "Fume Spitter"); // Horror costing {B}
// Instant - {U}{U} - Return target permanent to its owner's hand. // Instant - {U}{U} - Return target permanent to its owner's hand.
addCard(Zone.HAND, playerB, "Boomerang"); addCard(Zone.HAND, playerB, "Boomerang");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
setStrictChooseMode(true);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls"); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls");
setChoice(playerA, "Elf"); setChoice(playerA, "Elf");
// getting green mana for Elf into pool // getting green mana for Elf into pool
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add 1 mana of any one color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered."); activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add one mana of ");
setChoice(playerA, "Green"); setChoice(playerA, "Green");
// return cavern to hand // return cavern to hand
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Boomerang", "Cavern of Souls"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Boomerang", "Cavern of Souls");
waitStackResolved(3, PhaseStep.PRECOMBAT_MAIN);
// playing the cavern again choose different creature type
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls");
setChoice(playerA, "Horror");
// the green mana usable for Elf should be in the mana pool // the green mana usable for Elf should be in the mana pool
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Gladecover Scout"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Gladecover Scout");
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add 1 mana of any one color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered."); // playing the cavern again choose different creature type
setChoice(playerA, "Black"); playLand(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cavern of Souls");
setChoice(playerA, "Horror");
// the black mana usable for Horror should be in the mana pool // the black mana usable for Horror should be in the mana pool
// castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Fume Spitter"); activateManaAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: Add one mana of ");
setStopAt(3, PhaseStep.BEGIN_COMBAT); setChoice(playerA, "Black");
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Fume Spitter");
setStopAt(3, PhaseStep.END_TURN);
execute(); execute();
assertGraveyardCount(playerB, "Boomerang", 1); assertGraveyardCount(playerB, "Boomerang", 1);
@ -186,7 +188,7 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
// Check the elf was cast // Check the elf was cast
assertPermanentCount(playerA, "Gladecover Scout", 1); assertPermanentCount(playerA, "Gladecover Scout", 1);
// Check Horror on the Battlefield // Check Horror on the Battlefield
// assertPermanentCount(playerA, "Fume Spitter", 1); assertPermanentCount(playerA, "Fume Spitter", 1);
} }
/** /**
@ -212,7 +214,7 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
setChoice(playerA, "Drake"); setChoice(playerA, "Drake");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Return to the Ranks"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Return to the Ranks");
setChoice(playerA, "X=1"); setChoice(playerA, "X=1");
addTarget(playerA, "Silvercoat Lion"); // Silvercoat Lion is auto-chosen since only target
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Return to the Ranks"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Return to the Ranks");
@ -224,7 +226,6 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Counterspell", 1); assertGraveyardCount(playerB, "Counterspell", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 0); assertPermanentCount(playerA, "Silvercoat Lion", 0);
} }
/** /**
@ -242,14 +243,13 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls"); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls");
setChoice(playerA, "Drake"); setChoice(playerA, "Drake");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Desert Drake"); checkPlayableAbility("Can't cast the drak", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Desert", false);
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
assertPermanentCount(playerA, "Cavern of Souls", 1); assertPermanentCount(playerA, "Cavern of Souls", 1);
assertPermanentCount(playerA, "Desert Drake", 0); assertPermanentCount(playerA, "Desert Drake", 0);
} }
@Test @Test

View file

@ -39,8 +39,11 @@ public class EmeriaShepherdTest extends CardTestPlayerBase {
addCard(Zone.GRAVEYARD, playerA, bruna); addCard(Zone.GRAVEYARD, playerA, bruna);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
setStrictChooseMode(true);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains"); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
setChoice(playerA, true); // opt to use Emeria's triggered ability setChoice(playerA, true); // opt to use Emeria's triggered ability
setChoice(playerA, true); // opt to put it onto the battlefield instead of the hand
addTarget(playerA, bruna); // target Bruna in grave addTarget(playerA, bruna); // target Bruna in grave
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);

View file

@ -27,7 +27,7 @@ public class NephaliaAcademyTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Nephalia Academy", 1); addCard(Zone.BATTLEFIELD, playerB, "Nephalia Academy", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Duress"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Duress");
addTarget(playerA, playerB); // playerB is auto-chosen since only possible target
setChoice(playerA, "Giant Growth"); // choose to discard Giant Growth setChoice(playerA, "Giant Growth"); // choose to discard Giant Growth
setChoice(playerB, true); // replacement effect, choose to reveal the card and place on top of library setChoice(playerB, true); // replacement effect, choose to reveal the card and place on top of library
execute(); execute();
@ -49,7 +49,7 @@ public class NephaliaAcademyTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Nephalia Academy", 1); addCard(Zone.BATTLEFIELD, playerB, "Nephalia Academy", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Duress"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Duress");
addTarget(playerA, playerB); // playerB is auto-chosen since only possible target
setChoice(playerA, "Giant Growth"); // choose to discard Giant Growth setChoice(playerA, "Giant Growth"); // choose to discard Giant Growth
setChoice(playerB, false); // decline the replacement effect, allow the discard to happen setChoice(playerB, false); // decline the replacement effect, allow the discard to happen
execute(); execute();

View file

@ -27,6 +27,8 @@ public class SoulSeparatorTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.GRAVEYARD, playerA, "Sylvan Advocate"); // 2/3 vigilance addCard(Zone.GRAVEYARD, playerA, "Sylvan Advocate"); // 2/3 vigilance
setStrictChooseMode(true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}");
addTarget(playerA, "Sylvan Advocate"); addTarget(playerA, "Sylvan Advocate");
@ -61,6 +63,8 @@ public class SoulSeparatorTest extends CardTestPlayerBase {
// {tap}: Exchange target opponent's life total with Tree of Perdition's toughness. // {tap}: Exchange target opponent's life total with Tree of Perdition's toughness.
addCard(Zone.GRAVEYARD, playerA, "Tree of Perdition"); addCard(Zone.GRAVEYARD, playerA, "Tree of Perdition");
setStrictChooseMode(true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{5}");
addTarget(playerA, "Tree of Perdition"); addTarget(playerA, "Tree of Perdition");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Exchange"); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Exchange");

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@ -6,6 +6,14 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
/** /**
* {@link mage.cards.s.SpellQueller Spell Queller}
* {1}{W}{U}
* Spirit
* Flash Flying
*
* When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
* When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
* 2/3
* *
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/ */
@ -13,10 +21,6 @@ public class SpellQuellerTest extends CardTestPlayerBase {
@Test @Test
public void testExileSpellCMCFour() { public void testExileSpellCMCFour() {
// {1}{W}{U} Flash Flying 2/3 Spirit
// When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
// When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
addCard(Zone.HAND, playerB, "Spell Queller"); addCard(Zone.HAND, playerB, "Spell Queller");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
@ -26,7 +30,7 @@ public class SpellQuellerTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Languish"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Languish");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Spell Queller"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Spell Queller");
addTarget(playerB, "Languish"); // Languish is auto-chosen since only possible target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -37,10 +41,6 @@ public class SpellQuellerTest extends CardTestPlayerBase {
@Test @Test
public void testAttemptExileSpellCMCFive() { public void testAttemptExileSpellCMCFive() {
// {1}{W}{U} Flash Flying 2/3 Spirit
// When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
// When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
addCard(Zone.HAND, playerB, "Spell Queller"); addCard(Zone.HAND, playerB, "Spell Queller");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
@ -50,7 +50,7 @@ public class SpellQuellerTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Battle Sliver"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Battle Sliver");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Spell Queller"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Spell Queller");
addTarget(playerB, "Battle Sliver"); // Battle Sliver is auto-chosen since only possible target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -62,10 +62,6 @@ public class SpellQuellerTest extends CardTestPlayerBase {
@Test @Test
public void testExileSpellAndDiesAllowsFreeCast() { public void testExileSpellAndDiesAllowsFreeCast() {
// {1}{W}{U} Flash Flying 2/3 Spirit
// When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
// When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
addCard(Zone.HAND, playerB, "Spell Queller"); addCard(Zone.HAND, playerB, "Spell Queller");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
@ -77,11 +73,11 @@ public class SpellQuellerTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Divination"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Divination");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Spell Queller"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Spell Queller");
addTarget(playerB, "Divination"); // Divination is autochosen since only possible target
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder");
addTarget(playerA, "Spell Queller"); // Spell Queller is auto-chosen since only possible target
setChoice(playerB, true); // elect to cast exiled card (divination) for free setChoice(playerA, "Yes"); // elect to cast exiled card (divination) for free
setStopAt(3, PhaseStep.BEGIN_COMBAT); setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -93,16 +89,15 @@ public class SpellQuellerTest extends CardTestPlayerBase {
assertHandCount(playerA, 3); // card drawn on draw step + 2 from divination assertHandCount(playerA, 3); // card drawn on draw step + 2 from divination
} }
/* /**
Reported bug: "...Spell Queller exiled my Nissa, Vastwood Seeker. Next turn they processed Nissa with Wasteland Strangler and killed my Tireless Tracker. * Reported bug:
I then cast Quarantine Field, targeting Spell Queller and Wasteland Strangler. That's when the error message occurred. (fatal exception)" * "...Spell Queller exiled my Nissa, Vastwood Seeker.
* Next turn they processed Nissa with Wasteland Strangler and killed my Tireless Tracker.
* I then cast Quarantine Field, targeting Spell Queller and Wasteland Strangler.
* That's when the error message occurred. (fatal exception)"
*/ */
@Test @Test
public void testExiledSpellProcessedThenQuellerDies() { public void testExiledSpellProcessedThenQuellerDies() {
// {1}{W}{U} Flash Flying 2/3 Spirit
// When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
// When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
addCard(Zone.HAND, playerB, "Spell Queller"); addCard(Zone.HAND, playerB, "Spell Queller");
// {2}{B} 3/2 Eldrazi (devoid) // {2}{B} 3/2 Eldrazi (devoid)
@ -119,13 +114,15 @@ public class SpellQuellerTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Sylvan Advocate"); // {1}{G} 2/3 vigilance addCard(Zone.BATTLEFIELD, playerA, "Sylvan Advocate"); // {1}{G} 2/3 vigilance
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Centaur Courser"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Centaur Courser");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Spell Queller"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Spell Queller");
addTarget(playerB, "Centaur Courser"); // exiles courser addTarget(playerB, "Centaur Courser"); // exiles courser
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Wasteland Strangler"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Wasteland Strangler");
setChoice(playerB, true); setChoice(playerB, true);
setChoice(playerB, "Centaur Courser"); // put courser from exile into grave from ETB ability addTarget(playerB, "Centaur Courser"); // put courser from exile into grave from ETB ability
addTarget(playerB, "Sylvan Advocate"); // gives -3/-3 to Advocate addTarget(playerB, "Sylvan Advocate"); // gives -3/-3 to Advocate
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Wrath of God"); // kill queller and strangler castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Wrath of God"); // kill queller and strangler
@ -140,5 +137,4 @@ public class SpellQuellerTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Wasteland Strangler", 1); assertGraveyardCount(playerB, "Wasteland Strangler", 1);
assertExileCount(playerA, 0); assertExileCount(playerA, 0);
} }
} }

View file

@ -30,7 +30,7 @@ public class TreeOfPerditionTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD,playerB,"Island",1); addCard(Zone.BATTLEFIELD,playerB,"Island",1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Exchange"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Exchange");
addTarget(playerA, playerB); // Player B is auto-targeted since they're the only option
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Unsummon"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Unsummon");
@ -54,7 +54,7 @@ public class TreeOfPerditionTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Exchange"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Exchange");
addTarget(playerA, playerB); // Player B is auto-targeted since they're the only option
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -33,6 +33,8 @@ public class JacesMindseekerTest extends CardTestPlayerBase {
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2); addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling(); skipInitShuffling();
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jace's Mindseeker"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jace's Mindseeker");
addTarget(playerA, playerB); addTarget(playerA, playerB);
setChoice(playerA, true); setChoice(playerA, true);

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@ -49,6 +49,7 @@ public class CullingScalesTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 5); addCard(Zone.BATTLEFIELD, playerB, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Culling Scales"); // CMC = 3 addCard(Zone.BATTLEFIELD, playerA, "Culling Scales"); // CMC = 3
setStrictChooseMode(true);
// On upkeep Culling Scales targets Elvish Visionary // On upkeep Culling Scales targets Elvish Visionary
addTarget(playerA, "Elvish Visionary"); addTarget(playerA, "Elvish Visionary");

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@ -28,7 +28,7 @@ public class ThoughtKnotSeerTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4); addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage");
addTarget(playerA, "Thought-Knot Seer"); // Thought-Knot Seer is auto-chosen since only target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -56,7 +56,7 @@ public class ThoughtKnotSeerTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4); addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon");
addTarget(playerA, "Thought-Knot Seer"); // Thought-Knot Seer is auto-chosen since only target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -83,7 +83,7 @@ public class ThoughtKnotSeerTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4); addCard(Zone.BATTLEFIELD, playerB, "Wastes", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Doom Blade"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Doom Blade");
addTarget(playerA, "Thought-Knot Seer"); // Thought-Knot Seer is auto-chosen since only target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -55,7 +55,7 @@ public class BriarbridgePatrolTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rabid Bite", "Briarbridge Patrol"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rabid Bite", "Briarbridge Patrol");
addTarget(playerA, "Wall of Roots"); // Wall of Roots is auto-chosen since only target
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute(); execute();

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@ -35,7 +35,7 @@ public class NightSideCMCTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Repeal"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Repeal");
setChoice(playerB, "X=1"); setChoice(playerB, "X=1");
addTarget(playerB, insect); // Insectile Aberration is auto-chosen since only target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -45,8 +45,8 @@ public class LaquatussChampionTest extends CardTestPlayerBase {
@Test @Test
public void testDoubleZoneChange() { public void testDoubleZoneChange() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.HAND, playerA, "Laquatus's Champion"); addCard(Zone.HAND, playerA, "Laquatus's Champion");
addCard(Zone.HAND, playerA, "Cloudshift"); addCard(Zone.HAND, playerA, "Cloudshift");

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@ -28,7 +28,7 @@ public class JourneyToNowhereTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere");
addTarget(playerA, "Silvercoat Lion"); // Silvercoat Lion is auto-chosen since only target
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();
@ -46,7 +46,7 @@ public class JourneyToNowhereTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere");
addTarget(playerA, "Silvercoat Lion"); // Silvercoat Lion is auto-chosen since it's the only possible target
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere");
@ -72,7 +72,7 @@ public class JourneyToNowhereTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Journey to Nowhere");
addTarget(playerA, "Silvercoat Lion"); // Silvercoat Lion" is auto-chosen since only target
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere");
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
@ -107,7 +107,7 @@ public class JourneyToNowhereTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boomerang", "Journey to Nowhere", "Journey to Nowhere", StackClause.WHILE_NOT_ON_STACK); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boomerang", "Journey to Nowhere", "Journey to Nowhere", StackClause.WHILE_NOT_ON_STACK);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Journey to Nowhere"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Journey to Nowhere");
addTarget(playerA, "Pillarfield Ox"); // Pillarfield Ox is auto-chosen since only possible target
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant", "Journey to Nowhere");

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@ -33,7 +33,7 @@ public class MasterOfCrueltiesTest extends CardTestPlayerBase {
attack(2, playerB, "Alesha, Who Smiles at Death"); attack(2, playerB, "Alesha, Who Smiles at Death");
setChoice(playerB, true); setChoice(playerB, true);
addTarget(playerB, "Master of Cruelties"); // Master of Cruelties is autochosen since only target
block(2, playerA, "Silvercoat Lion", "Master of Cruelties"); block(2, playerA, "Silvercoat Lion", "Master of Cruelties");
@ -48,7 +48,5 @@ public class MasterOfCrueltiesTest extends CardTestPlayerBase {
assertLife(playerB, 20); assertLife(playerB, 20);
assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1);
} }
} }

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@ -11,9 +11,9 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*/ */
public class SilkwrapTest extends CardTestPlayerBase { public class SilkwrapTest extends CardTestPlayerBase {
/* /**
* Reported bug - Silkwrap does not exile Hangarback. * Reported bug - Silkwrap does not exile Hangarback.
Cards with X CMC are considered 0 CMC on the battlefield. * Cards with X CMC are considered 0 CMC on the battlefield.
*/ */
@Test @Test
public void testHangarback() { public void testHangarback() {
@ -23,6 +23,8 @@ public class SilkwrapTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Silkwrap", 1); addCard(Zone.HAND, playerB, "Silkwrap", 1);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hangarback Walker"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hangarback Walker");
setChoice(playerA, "X=4"); setChoice(playerA, "X=4");

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@ -28,8 +28,7 @@ public class SoulWardenTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); // 2/1 creature castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); // 2/1 creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm"); // put two 1/1 soldiers on the battlefield castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raise the Alarm"); // put two 1/1 soldiers on the battlefield
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt"); castSpell(1, PhaseStep.DECLARE_ATTACKERS, playerA, "Lightning Bolt", "Soul Warden");
addTarget(playerA, "Soul Warden");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Elite Vanguard"); // should not gain life now that soul warden is dead castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Elite Vanguard"); // should not gain life now that soul warden is dead
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);
@ -37,6 +36,8 @@ public class SoulWardenTest extends CardTestPlayerBase {
assertGraveyardCount(playerA, "Lightning Bolt", 1); assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Soul Warden", 1); assertGraveyardCount(playerA, "Soul Warden", 1);
assertPermanentCount(playerA, "Soldier Token", 2);
assertPermanentCount(playerA, "Elite Vanguard", 2);
assertLife(playerA, 23); assertLife(playerA, 23);
assertLife(playerB, 20); assertLife(playerB, 20);
} }

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@ -31,7 +31,7 @@ public class ChronozoaTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chronozoa"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chronozoa");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice a creature"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice a creature");
addTarget(playerA, "Viscera Seer"); setChoice(playerA, "Viscera Seer");
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);
execute(); execute();

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@ -138,12 +138,14 @@ public class ElendaTheDuskRoseTest extends CardTestPlayerBase {
// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. // When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1 addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Sweltering Suns"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Sweltering Suns");
setChoice(playerA, "Whenever a creature is put");
setChoice(playerA, "Whenever a creature is put");
setChoice(playerA, "When ");
setChoice(playerA, true); // use Angelic Renewal on Elenda, the Dusk Rose setChoice(playerA, true); // use Angelic Renewal on Elenda, the Dusk Rose
setChoice(playerA, false); // use Angelic Renewal on Silvercoat Lion
setStopAt(2, PhaseStep.END_TURN); setStopAt(2, PhaseStep.END_TURN);
execute(); execute();

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@ -16,7 +16,6 @@ public class ServantOfTheScaleTest extends CardTestPlayerBase {
/** /**
* Tests that the dies triggered ability distributes * Tests that the dies triggered ability distributes
* the +1/+1 counters on Servant of the Scale * the +1/+1 counters on Servant of the Scale
*
*/ */
@Test @Test
public void testDiesTriggeredAbility() { public void testDiesTriggeredAbility() {
@ -29,6 +28,8 @@ public class ServantOfTheScaleTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Mountain"); addCard(Zone.BATTLEFIELD, playerB, "Mountain");
addCard(Zone.HAND, playerB, "Lightning Bolt"); addCard(Zone.HAND, playerB, "Lightning Bolt");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Servant of the Scale"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Servant of the Scale");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Servant of the Scale"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Servant of the Scale");
addTarget(playerA, "Silvercoat Lion"); addTarget(playerA, "Silvercoat Lion");
@ -42,10 +43,7 @@ public class ServantOfTheScaleTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Lightning Bolt", 1); assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Servant of the Scale", 1); assertGraveyardCount(playerA, "Servant of the Scale", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1); assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 3,3); assertPowerToughness(playerA, "Silvercoat Lion", 3,3);
} }
} }

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@ -18,21 +18,23 @@ public class CurseOfTheSwineTest extends CardTestCommanderDuelBase {
setDecknamePlayerA("CommanderDuel_UW.dck"); // Commander = Daxos of Meletis setDecknamePlayerA("CommanderDuel_UW.dck"); // Commander = Daxos of Meletis
return super.createNewGameAndPlayers(); return super.createNewGameAndPlayers();
} }
/*
In a Commander game, if a commander is put into the command zone /**
instead of being exiled by Curse of the Swine, its controller will * In a Commander game, if a commander is put into the command zone
still get a Boar token. * instead of being exiled by Curse of the Swine, its controller will
* still get a Boar token.
*/ */
@Test @Test
public void TestCurseOfTheSwine() public void TestCurseOfTheSwine() {
{
addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.HAND, playerA, "Curse of the Swine"); addCard(Zone.HAND, playerA, "Curse of the Swine");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Daxos of Meletis"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Daxos of Meletis");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Curse of the Swine"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Curse of the Swine");
setChoice(playerA, "X=1"); setChoice(playerA, "X=1");
addTarget(playerA, "Daxos of Meletis"); // Daxos of Meletis is auto-chosen since only target
setStopAt(3, PhaseStep.BEGIN_COMBAT); setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -156,7 +156,6 @@ public class PlayerLeftGameRangeAllTest extends CardTestMultiPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Confiscate", "Jace, Unraveler of Secrets"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Confiscate", "Jace, Unraveler of Secrets");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-8: You get an emblem with"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-8: You get an emblem with");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Blind with Anger", "Rootwater Commando");
attack(2, playerD, "Silvercoat Lion", playerC); attack(2, playerD, "Silvercoat Lion", playerC);
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");

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@ -55,7 +55,7 @@ public class VindictiveLichTest extends CardTestMultiPlayerBase {
setModeChoice(playerA, "2"); setModeChoice(playerA, "2");
addTarget(playerA, playerC); addTarget(playerA, playerC);
setModeChoice(playerA, "3"); setModeChoice(playerA, "3");
addTarget(playerA, playerD); // Player D is auto-chosen since each mode needs a different opponent
setStopAt(1, PhaseStep.BEGIN_COMBAT); setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute(); execute();

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@ -22,6 +22,8 @@ public class DemonicPactTest extends CardTestPlayerBase {
// (4) - You lose the game. // (4) - You lose the game.
addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B} addCard(Zone.HAND, playerA, "Demonic Pact"); // Enchantment {2}{B}{B}
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Pact");
setModeChoice(playerA, "3"); setModeChoice(playerA, "3");

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@ -17,12 +17,13 @@ public class StateValuesTest extends CardTestPlayerBase {
public void testDragonWhelpActivatedFourTimes() { public void testDragonWhelpActivatedFourTimes() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// Flying // Flying
// 2/3
// {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. // {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerA, "Dragon Whelp", 1); // 2/3 addCard(Zone.BATTLEFIELD, playerA, "Dragon Whelp", 1); // 2/3
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: "); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: "); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
attack(1, playerA, "Dragon Whelp"); attack(1, playerA, "Dragon Whelp"); // 4 damage
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: "); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: "); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
@ -35,7 +36,7 @@ public class StateValuesTest extends CardTestPlayerBase {
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: "); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: "); activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: ");
attack(3, playerA, "Dragon Whelp"); // attack(3, playerA, "Dragon Whelp");
rollbackAfterActionsEnd(); rollbackAfterActionsEnd();
setStopAt(4, PhaseStep.UPKEEP); setStopAt(4, PhaseStep.UPKEEP);
@ -46,7 +47,6 @@ public class StateValuesTest extends CardTestPlayerBase {
assertLife(playerA, 20); assertLife(playerA, 20);
assertLife(playerB, 12); assertLife(playerB, 12);
} }
@Test @Test

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@ -285,8 +285,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
logger.info(Thread.currentThread().getStackTrace()[2].getMethodName() + " has been executed. Execution time: " + (t2 - t1) / 1000000 + " ms"); logger.info(Thread.currentThread().getStackTrace()[2].getMethodName() + " has been executed. Execution time: " + (t2 - t1) / 1000000 + " ms");
} }
// TODO: 01.12.2018, JayDi85 - uncomment and fix MANY broken tests with wrong commands assertAllCommandsUsed();
//assertAllCommandsUsed();
} }
protected TestPlayer createNewPlayer(String playerName, RangeOfInfluence rangeOfInfluence) { protected TestPlayer createNewPlayer(String playerName, RangeOfInfluence rangeOfInfluence) {

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@ -3,6 +3,7 @@ package org.mage.test.testapi;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
@ -16,7 +17,7 @@ public class TestAPITest extends CardTestPlayerBase {
* Shock should be able to remove Last Breath's target before it resolves * Shock should be able to remove Last Breath's target before it resolves
*/ */
@Test @Test
public void testCardTestPlayerAPIImpl1() { public void testTwoInstancesInARow() {
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
@ -39,7 +40,7 @@ public class TestAPITest extends CardTestPlayerBase {
* Shock won't be even cast here as no Last Breath should resolve. * Shock won't be even cast here as no Last Breath should resolve.
*/ */
@Test @Test
public void testCardTestPlayerAPIImpl2() { public void testWhileNotOnStackWorks() {
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
@ -52,7 +53,14 @@ public class TestAPITest extends CardTestPlayerBase {
StackClause.WHILE_NOT_ON_STACK); StackClause.WHILE_NOT_ON_STACK);
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);
try {
execute(); execute();
} catch (Throwable e) {
if (!e.getMessage().contains("Player PlayerA must have 0 actions but found 1")) {
Assert.fail("Should have had error about playerA having too many actions, but got:\n" + e.getMessage());
}
}
assertPermanentCount(playerA, "Grizzly Bears", 0); assertPermanentCount(playerA, "Grizzly Bears", 0);
assertLife(playerA, 24); // gain 4 life from Last Breath assertLife(playerA, 24); // gain 4 life from Last Breath

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@ -46,6 +46,7 @@ public class ReturnToBattlefieldUnderOwnerControlTargetEffect extends OneShotEff
updateText(); updateText();
} }
// TODO: This does not generate correct text, the ", then" should be from .concatBy, see Angelic Renewal for a card with incorrect text
private void updateText() { private void updateText() {
this.staticText = ", then return " + this.returnName this.staticText = ", then return " + this.returnName
+ " to the battlefield" + (tapped ? " tapped" : "") + " to the battlefield" + (tapped ? " tapped" : "")