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* Replaced some custom choose player effects.
This commit is contained in:
parent
328f7dd7a3
commit
3c8a9a75fb
4 changed files with 73 additions and 128 deletions
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@ -35,7 +35,7 @@ import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ChoosePlayerEffect;
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import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveTargetEffect;
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import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveTargetEffect;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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@ -47,9 +47,7 @@ import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.targetpointer.FixedTarget;
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import mage.target.targetpointer.FixedTarget;
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/**
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/**
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@ -67,7 +65,7 @@ public class SewerNemesis extends CardImpl {
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this.toughness = new MageInt(0);
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this.toughness = new MageInt(0);
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// As Sewer Nemesis enters the battlefield, choose a player.
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// As Sewer Nemesis enters the battlefield, choose a player.
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this.addAbility(new AsEntersBattlefieldAbility(new SewerNemesisChoosePlayerEffect()));
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this.addAbility(new AsEntersBattlefieldAbility(new ChoosePlayerEffect(Outcome.Detriment)));
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// Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
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// Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInTargetOpponentsGraveyardCount(), Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInTargetOpponentsGraveyardCount(), Duration.WhileOnBattlefield)));
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// Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
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// Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
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@ -85,42 +83,8 @@ public class SewerNemesis extends CardImpl {
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}
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}
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}
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}
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class SewerNemesisChoosePlayerEffect extends OneShotEffect {
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public SewerNemesisChoosePlayerEffect() {
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super(Outcome.Detriment);
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this.staticText = "choose a player";
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}
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public SewerNemesisChoosePlayerEffect(final SewerNemesisChoosePlayerEffect effect) {
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super(effect);
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}
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@Override
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public SewerNemesisChoosePlayerEffect copy() {
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return new SewerNemesisChoosePlayerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player != null && permanent != null) {
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TargetPlayer target = new TargetPlayer(1,1,true);
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if (player.choose(this.outcome, target, source.getSourceId(), game)) {
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Player chosenPlayer = game.getPlayer(target.getFirstTarget());
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if (chosenPlayer != null) {
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game.informPlayers(permanent.getLogName() + ": " + player.getLogName() + " has chosen " + chosenPlayer.getLogName());
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game.getState().setValue(permanent.getId() + "_player", target.getFirstTarget());
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return true;
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}
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}
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}
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return false;
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}
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}
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class CardsInTargetOpponentsGraveyardCount implements DynamicValue {
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class CardsInTargetOpponentsGraveyardCount implements DynamicValue {
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@Override
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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if (sourceAbility != null) {
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if (sourceAbility != null) {
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@ -30,9 +30,8 @@ package mage.sets.commander2013;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.MageObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ChoosePlayerEffect;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.cards.Card;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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@ -44,18 +43,19 @@ import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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/**
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/**
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* Protection from a player is a new variant of the protection ability. It means the following:
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* Protection from a player is a new variant of the protection ability. It means
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* -- True-Name Nemesis can’t be the target of spells or abilities controlled by the chosen player.
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* the following: -- True-Name Nemesis can’t be the target of spells or
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* -- True-Name Nemesis can’t be enchanted by Auras or equipped by Equipment controlled
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* abilities controlled by the chosen player. -- True-Name Nemesis can’t be
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* by the chosen player. (The same is true for Fortifications controlled by the chosen player,
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* enchanted by Auras or equipped by Equipment controlled by the chosen player.
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* if True-Name Nemesis becomes a land.)
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* (The same is true for Fortifications controlled by the chosen player, if
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* -- True-Name Nemesis can’t be blocked by creatures controlled by the chosen player.
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* True-Name Nemesis becomes a land.) -- True-Name Nemesis can’t be blocked by
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* -- All damage that would be dealt to True-Name Nemesis by sources controlled by the chosen player
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* creatures controlled by the chosen player. -- All damage that would be dealt
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* is prevented. (The same is true for sources owned by the chosen player that don’t have controllers.)
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* to True-Name Nemesis by sources controlled by the chosen player is prevented.
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* (The same is true for sources owned by the chosen player that don’t have
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* controllers.)
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*
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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public class TrueNameNemesis extends CardImpl {
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public class TrueNameNemesis extends CardImpl {
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@ -70,7 +70,7 @@ public class TrueNameNemesis extends CardImpl {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// As True-Name Nemesis enters the battlefield, choose a player.
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// As True-Name Nemesis enters the battlefield, choose a player.
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this.addAbility(new AsEntersBattlefieldAbility(new TrueNameNemesisChoosePlayerEffect()));
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this.addAbility(new AsEntersBattlefieldAbility(new ChoosePlayerEffect(Outcome.Protect)));
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// True-Name Nemesis has protection from the chosen player.
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// True-Name Nemesis has protection from the chosen player.
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this.addAbility(new ProtectionFromPlayerAbility());
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this.addAbility(new ProtectionFromPlayerAbility());
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}
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}
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@ -85,42 +85,6 @@ public class TrueNameNemesis extends CardImpl {
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}
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}
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}
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}
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class TrueNameNemesisChoosePlayerEffect extends OneShotEffect {
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public TrueNameNemesisChoosePlayerEffect() {
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super(Outcome.Detriment);
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this.staticText = "choose a player";
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}
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public TrueNameNemesisChoosePlayerEffect(final TrueNameNemesisChoosePlayerEffect effect) {
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super(effect);
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}
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@Override
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public TrueNameNemesisChoosePlayerEffect copy() {
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return new TrueNameNemesisChoosePlayerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player != null && permanent != null) {
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TargetPlayer target = new TargetPlayer(1,1,true);
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if (player.choose(this.outcome, target, source.getSourceId(), game)) {
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Player chosenPlayer = game.getPlayer(target.getFirstTarget());
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if (chosenPlayer != null) {
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game.informPlayers(permanent.getName() + ": " + player.getLogName() + " has chosen " + chosenPlayer.getLogName());
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game.getState().setValue(permanent.getId() + "_player", target.getFirstTarget());
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permanent.addInfo("chosen player", "<i>Chosen player: " + chosenPlayer.getLogName() + "</i>", game);
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return true;
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}
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}
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}
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return false;
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}
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}
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class ProtectionFromPlayerAbility extends ProtectionAbility {
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class ProtectionFromPlayerAbility extends ProtectionAbility {
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public ProtectionFromPlayerAbility() {
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public ProtectionFromPlayerAbility() {
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@ -35,6 +35,7 @@ import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ChoosePlayerEffect;
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import mage.abilities.effects.common.DamageSelfEffect;
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import mage.abilities.effects.common.DamageSelfEffect;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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@ -45,10 +46,7 @@ import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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/**
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/**
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*
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*
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@ -64,7 +62,7 @@ public class StuffyDoll extends CardImpl {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// As Stuffy Doll enters the battlefield, choose a player.
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// As Stuffy Doll enters the battlefield, choose a player.
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this.addAbility(new AsEntersBattlefieldAbility(new StuffyDollChoosePlayerEffect()));
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this.addAbility(new AsEntersBattlefieldAbility(new ChoosePlayerEffect(Outcome.Damage)));
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// Stuffy Doll is indestructible.
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// Stuffy Doll is indestructible.
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this.addAbility(IndestructibleAbility.getInstance());
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this.addAbility(IndestructibleAbility.getInstance());
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// Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
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// Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
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@ -83,41 +81,6 @@ public class StuffyDoll extends CardImpl {
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}
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}
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}
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}
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class StuffyDollChoosePlayerEffect extends OneShotEffect {
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public StuffyDollChoosePlayerEffect() {
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super(Outcome.Detriment);
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this.staticText = "choose a player";
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}
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public StuffyDollChoosePlayerEffect(final StuffyDollChoosePlayerEffect effect) {
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super(effect);
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}
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@Override
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public StuffyDollChoosePlayerEffect copy() {
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return new StuffyDollChoosePlayerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player != null && permanent != null) {
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TargetPlayer target = new TargetPlayer();
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if (player.choose(this.outcome, target, source.getSourceId(), game)) {
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Player chosenPlayer = game.getPlayer(target.getFirstTarget());
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if (chosenPlayer != null) {
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game.informPlayers(permanent.getName() + ": " + player.getLogName() + " has chosen " + chosenPlayer.getLogName());
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game.getState().setValue(permanent.getId() + "_player", target.getFirstTarget());
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return true;
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}
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}
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}
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return false;
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}
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}
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class StuffyDollTriggeredAbility extends TriggeredAbilityImpl {
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class StuffyDollTriggeredAbility extends TriggeredAbilityImpl {
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public StuffyDollTriggeredAbility() {
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public StuffyDollTriggeredAbility() {
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return true;
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return true;
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}
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}
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}
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}
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@ -0,0 +1,55 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.util.CardUtil;
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/**
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*
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* @author LevelX2
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*/
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public class ChoosePlayerEffect extends OneShotEffect {
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public ChoosePlayerEffect(Outcome outcome) {
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super(outcome);
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this.staticText = "choose a player";
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}
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public ChoosePlayerEffect(final ChoosePlayerEffect effect) {
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super(effect);
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}
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@Override
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public ChoosePlayerEffect copy() {
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return new ChoosePlayerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (player != null && permanent != null) {
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TargetPlayer target = new TargetPlayer(1, 1, true);
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if (player.choose(this.outcome, target, source.getSourceId(), game)) {
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Player chosenPlayer = game.getPlayer(target.getFirstTarget());
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if (chosenPlayer != null) {
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game.informPlayers(permanent.getName() + ": " + player.getLogName() + " has chosen " + chosenPlayer.getLogName());
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game.getState().setValue(permanent.getId() + "_player", target.getFirstTarget());
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permanent.addInfo("chosen player", CardUtil.addToolTipMarkTags("Chosen player: " + chosenPlayer.getLogName()), game);
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return true;
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}
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}
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}
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return false;
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}
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}
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