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[40K] Implemented Thunderhawk Gunship
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Mage.Sets/src/mage/cards/t/ThunderhawkGunship.java
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57
Mage.Sets/src/mage/cards/t/ThunderhawkGunship.java
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package mage.cards.t;
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import mage.MageInt;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.CrewAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.AstartesWarriorToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ThunderhawkGunship extends CardImpl {
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public ThunderhawkGunship(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{6}");
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this.subtype.add(SubType.VEHICLE);
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this.power = new MageInt(6);
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this.toughness = new MageInt(6);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
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this.addAbility(new EntersBattlefieldTriggeredAbility(
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new CreateTokenEffect(new AstartesWarriorToken(), 2)
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));
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// Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
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this.addAbility(new AttacksTriggeredAbility(new GainAbilityControlledEffect(
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FlyingAbility.getInstance(), Duration.EndOfTurn, StaticFilters.FILTER_ATTACKING_CREATURES
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)));
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// Crew 2
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this.addAbility(new CrewAbility(2));
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}
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private ThunderhawkGunship(final ThunderhawkGunship card) {
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super(card);
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}
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@Override
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public ThunderhawkGunship copy() {
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return new ThunderhawkGunship(this);
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}
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}
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@ -195,6 +195,7 @@ public final class Warhammer40000 extends ExpansionSet {
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cards.add(new SetCardInfo("Their Name Is Death", 62, Rarity.RARE, mage.cards.t.TheirNameIsDeath.class));
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cards.add(new SetCardInfo("Thornwood Falls", 302, Rarity.COMMON, mage.cards.t.ThornwoodFalls.class));
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cards.add(new SetCardInfo("Thought Vessel", 259, Rarity.COMMON, mage.cards.t.ThoughtVessel.class));
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cards.add(new SetCardInfo("Thunderhawk Gunship", 167, Rarity.RARE, mage.cards.t.ThunderhawkGunship.class));
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cards.add(new SetCardInfo("Thunderwolf Cavalry", 16, Rarity.UNCOMMON, mage.cards.t.ThunderwolfCavalry.class));
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cards.add(new SetCardInfo("Tranquil Cove", 303, Rarity.COMMON, mage.cards.t.TranquilCove.class));
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cards.add(new SetCardInfo("Trygon Prime", 143, Rarity.UNCOMMON, mage.cards.t.TrygonPrime.class));
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import java.util.Arrays;
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/**
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* @author TheElk801
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*/
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public final class AstartesWarriorToken extends TokenImpl {
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public AstartesWarriorToken() {
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super("Astartes Warrior Token", "2/2 white Astartes Warrior creature tokens with vigilance");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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subtype.add(SubType.ASTARTES);
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subtype.add(SubType.WARRIOR);
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power = new MageInt(2);
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toughness = new MageInt(2);
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addAbility(VigilanceAbility.getInstance());
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availableImageSetCodes.addAll(Arrays.asList("40K"));
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}
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public AstartesWarriorToken(final AstartesWarriorToken token) {
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super(token);
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}
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@Override
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public AstartesWarriorToken copy() {
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return new AstartesWarriorToken(this);
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}
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}
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