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Added test.
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@ -97,4 +97,41 @@ public class SpendOtherManaTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Chandra, Flamecaller", 1);
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assertPermanentCount(playerA, "Chandra, Flamecaller", 1);
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}
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}
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/**
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* I was unable to cast Nissa, Voice of Zendikar using black mana with Oath
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* of Nissa in play. Pretty sure Oath is working usually, so here were the
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* conditions in my game:
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*
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* -Cast Dark Petition with spell mastery -Attempt to cast Nissa, Voice of
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* Zendikar using the triple black mana from Dark Petition
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*/
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@Test
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public void testOathOfNissaWithDarkPetition() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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// When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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// You may spend mana as though it were mana of any color to cast planeswalker spells.
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addCard(Zone.BATTLEFIELD, playerA, "Oath of Nissa");
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 2);
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// Search your library for a card and put that card into your hand. Then shuffle your library.
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// <i>Spell mastery</i> - If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool.
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addCard(Zone.HAND, playerA, "Dark Petition"); // {3}{B}{B}
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// +1: Put a 0/1 green Plant creature token onto the battlefield.
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// -2: Put a +1/+1 counter on each creature you control.
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// -7: You gain X life and draw X cards, where X is the number of lands you control.
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addCard(Zone.LIBRARY, playerA, "Nissa, Voice of Zendikar"); // {1}{G}{G}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dark Petition");
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setChoice(playerA, "Nissa, Voice of Zendikar");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Nissa, Voice of Zendikar");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Dark Petition", 1);
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assertHandCount(playerA, "Nissa, Voice of Zendikar", 0);
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assertPermanentCount(playerA, "Nissa, Voice of Zendikar", 1);
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}
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}
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}
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