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Merge pull request #3027 from drmDev/bug/gameofchaos
fixes #3022 Bug/gameofchaos
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commit
3d1aa304df
1 changed files with 29 additions and 27 deletions
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@ -85,42 +85,35 @@ class GameOfChaosEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player you = game.getPlayer(source.getControllerId());
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Player you = game.getPlayer(source.getControllerId());
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Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source));
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Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (you != null && targetOpponent != null) {
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if (you != null && targetOpponent != null) {
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boolean continueFlipping = true;
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boolean continueFlipping = true;
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boolean youWinFlip = you.flipCoin(game); // controller flips first
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boolean youWonFlip = you.flipCoin(game); // controller flips first
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boolean controllerWonLast = false;
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boolean youWonLastFlip = false; // tracks if you won the flip last, negation of it means opponent won last
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int lifeAmount = 1; // starts with 1 life
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int lifeAmount = 1; // starts stakes with 1 life
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while (continueFlipping) {
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while (continueFlipping) {
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if (youWonFlip) { // flipper of coin wins, flipper gain 1 and non-flipper loses 1
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if (youWinFlip) { // flipper of coin wins, flipper gain 1 and non-flipper loses 1
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handleLifeChangesFromFlip(game, you, targetOpponent, lifeAmount);
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you.gainLife(lifeAmount, game);
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if (!cannotContinueFlipping(you, targetOpponent)) {
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targetOpponent.loseLife(lifeAmount, game, false);
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continueFlipping = you.chooseUse(outcome, "You gained " + lifeAmount + " life! Flip again for double the life stakes?", source, game);
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if (targetOpponent.canRespond() && you.canRespond()) {
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youWonLastFlip = true;
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continueFlipping = you.chooseUse(outcome, "Flip again?", source, game);
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controllerWonLast = true;
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}
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}
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} else { // non-flipper wins, flipper lose 1 and non-flipper gains 1
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} else { // non-flipper wins, flipper lose 1 and non-flipper gains 1
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you.loseLife(lifeAmount, game, false);
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handleLifeChangesFromFlip(game, targetOpponent, you, lifeAmount);
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targetOpponent.gainLife(lifeAmount, game);
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if (!cannotContinueFlipping(you, targetOpponent)) {
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if (targetOpponent.canRespond() && you.canRespond()) {
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continueFlipping = targetOpponent.chooseUse(outcome, "You gained " + lifeAmount + " life! Flip again for double the life stakes?", source, game);
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continueFlipping = targetOpponent.chooseUse(outcome, "Flip again?", source, game);
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youWonLastFlip = false;
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controllerWonLast = false;
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}
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}
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}
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}
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if (!targetOpponent.canRespond() && !you.canRespond()) {
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if (cannotContinueFlipping(you, targetOpponent))
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continueFlipping = false;
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continueFlipping = false;
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}
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if (continueFlipping) {
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if (continueFlipping) {
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lifeAmount *= 2; // double the life each time
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lifeAmount *= 2; // double the life each time
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if (controllerWonLast) {
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youWonFlip = youWonLastFlip ? you.flipCoin(game) : !targetOpponent.flipCoin(game); // negate the opponent's results for proper evaluation of if you won in next iteration
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youWinFlip = you.flipCoin(game);
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} else {
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youWinFlip = !targetOpponent.flipCoin(game); // negate the results for proper evaluation above
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}
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}
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}
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}
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}
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@ -128,4 +121,13 @@ class GameOfChaosEffect extends OneShotEffect {
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}
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}
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return false;
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return false;
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}
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}
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private void handleLifeChangesFromFlip(Game game, Player playerGainingLife, Player playerLosingLife, int lifeAmount) {
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playerGainingLife.gainLife(lifeAmount, game);
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playerLosingLife.loseLife(lifeAmount, game, false);
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}
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private boolean cannotContinueFlipping(Player you, Player opponent) {
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return (!you.canRespond() || !opponent.canRespond() || (you.canLoseByZeroOrLessLife() && you.getLife() <= 0) || (opponent.canLoseByZeroOrLessLife() && opponent.getLife() <= 0));
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}
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}
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}
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