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changed how phasing is handled
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parent
51f0e92103
commit
3d20e4dbef
5 changed files with 41 additions and 17 deletions
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@ -55,8 +55,7 @@ import mage.target.TargetPlayer;
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public class Equipoise extends CardImpl {
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public class Equipoise extends CardImpl {
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public Equipoise(UUID ownerId, CardSetInfo setInfo) {
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public Equipoise(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
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// At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
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// At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new EquipoiseEffect(), TargetController.YOU, false);
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new EquipoiseEffect(), TargetController.YOU, false);
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@ -112,12 +111,12 @@ class EquipoiseEffect extends OneShotEffect {
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int numberTargetPlayer = game.getBattlefield().count(filter, source.getSourceId(), targetPlayer.getId(), game);
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int numberTargetPlayer = game.getBattlefield().count(filter, source.getSourceId(), targetPlayer.getId(), game);
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int excess = numberTargetPlayer - numberController;
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int excess = numberTargetPlayer - numberController;
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if (excess > 0) {
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if (excess > 0) {
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FilterPermanent filterChoose = new FilterPermanent(cardType.toString().toLowerCase() + (excess > 1 ? "s":"") +" of target player");
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FilterPermanent filterChoose = new FilterPermanent(cardType.toString().toLowerCase() + (excess > 1 ? "s" : "") + " of target player");
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filterChoose.add(new ControllerIdPredicate(targetPlayer.getId()));
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filterChoose.add(new ControllerIdPredicate(targetPlayer.getId()));
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filterChoose.add(new CardTypePredicate(cardType));
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filterChoose.add(new CardTypePredicate(cardType));
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Target target = new TargetPermanent(excess, excess, filterChoose, true);
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Target target = new TargetPermanent(excess, excess, filterChoose, true);
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controller.chooseTarget(outcome, target, source, game);
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controller.chooseTarget(outcome, target, source, game);
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for (UUID permanentId:target.getTargets()) {
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for (UUID permanentId : target.getTargets()) {
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Permanent permanent = game.getPermanent(permanentId);
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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if (permanent != null) {
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permanent.phaseOut(game);
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permanent.phaseOut(game);
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@ -171,7 +171,11 @@ class TeferisProtectionPhaseOutEffect extends OneShotEffect {
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller != null) {
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for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_CONTROLLED_PERMANENT, controller.getId(), game)) {
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for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_CONTROLLED_PERMANENT, controller.getId(), game)) {
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permanent.phaseOut(game);
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Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
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// don't phase out auras directly if they're attached to your stuff
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if (!(attachedTo != null && attachedTo.getControllerId().equals(controller.getId()))) {
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permanent.phaseOut(game);
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -78,9 +78,11 @@ public interface Permanent extends Card, Controllable {
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boolean isPhasedIn();
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boolean isPhasedIn();
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boolean isPhasedOutIndirectly();
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boolean phaseIn(Game game);
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boolean phaseIn(Game game);
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boolean phaseIn(Game game, boolean indirectPhase);
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boolean phaseIn(Game game, boolean onlyDirect);
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boolean phaseOut(Game game);
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boolean phaseOut(Game game);
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@ -464,18 +464,31 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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}
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}
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@Override
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@Override
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public boolean phaseIn(Game game) {
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public boolean isPhasedOutIndirectly() {
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return phaseIn(game, false);
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return !phasedIn && indirectPhase;
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}
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}
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@Override
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@Override
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public boolean phaseIn(Game game, boolean indirectPhase) {
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public boolean phaseIn(Game game) {
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return phaseIn(game, true);
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}
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@Override
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public boolean phaseIn(Game game, boolean onlyDirect) {
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if (!phasedIn) {
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if (!phasedIn) {
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if (!replaceEvent(EventType.PHASE_IN, game)) {
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if (!replaceEvent(EventType.PHASE_IN, game)
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&& ((onlyDirect && !indirectPhase) || (!onlyDirect))) {
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this.phasedIn = true;
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this.phasedIn = true;
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this.indirectPhase = false;
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if (!game.isSimulation()) {
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if (!game.isSimulation()) {
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game.informPlayers(getLogName() + " phased in");
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game.informPlayers(getLogName() + " phased in");
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}
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}
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for (UUID attachedId : this.getAttachments()) {
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Permanent attachedPerm = game.getPermanent(attachedId);
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if (attachedPerm != null) {
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attachedPerm.phaseIn(game, false);
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}
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}
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fireEvent(EventType.PHASED_IN, game);
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fireEvent(EventType.PHASED_IN, game);
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return true;
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return true;
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}
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}
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@ -492,7 +505,14 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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public boolean phaseOut(Game game, boolean indirectPhase) {
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public boolean phaseOut(Game game, boolean indirectPhase) {
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if (phasedIn) {
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if (phasedIn) {
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if (!replaceEvent(EventType.PHASE_OUT, game)) {
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if (!replaceEvent(EventType.PHASE_OUT, game)) {
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for (UUID attachedId : this.getAttachments()) {
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Permanent attachedPerm = game.getPermanent(attachedId);
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if (attachedPerm != null) {
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attachedPerm.phaseOut(game, true);
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}
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}
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this.phasedIn = false;
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this.phasedIn = false;
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this.indirectPhase = indirectPhase;
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if (!game.isSimulation()) {
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if (!game.isSimulation()) {
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game.informPlayers(getLogName() + " phased out");
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game.informPlayers(getLogName() + " phased out");
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}
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}
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@ -1484,16 +1484,15 @@ public abstract class PlayerImpl implements Player, Serializable {
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// phasing out is known as phasing out "indirectly." An enchantment or Equipment
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// phasing out is known as phasing out "indirectly." An enchantment or Equipment
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// that phased out indirectly won't phase in by itself, but instead phases in
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// that phased out indirectly won't phase in by itself, but instead phases in
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// along with the card it's attached to.
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// along with the card it's attached to.
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for (UUID attachmentId : permanent.getAttachments()) {
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Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
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Permanent attachment = game.getPermanent(attachmentId);
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if (!(attachedTo != null && attachedTo.getControllerId().equals(this.getId()))) {
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if (attachment != null) {
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permanent.phaseOut(game, false);
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attachment.phaseOut(game);
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}
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}
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}
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permanent.phaseOut(game);
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}
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}
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for (Permanent permanent : phasedOut) {
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for (Permanent permanent : phasedOut) {
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permanent.phaseIn(game);
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if (!permanent.isPhasedOutIndirectly()) {
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permanent.phaseIn(game);
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}
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}
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}
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}
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}
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