* Fixed possible null pointer exception of DiesAttachedTriggerAbility.

This commit is contained in:
LevelX2 2015-10-13 23:34:03 +02:00 committed by AlumiuN
parent 7e768e787a
commit 3d66f662ec
2 changed files with 39 additions and 35 deletions

View file

@ -1,46 +1,45 @@
/* /*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without modification, are * Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met: * permitted provided that the following conditions are met:
* *
* 1. Redistributions of source code must retain the above copyright notice, this list of * 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer. * conditions and the following disclaimer.
* *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list * 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials * of conditions and the following disclaimer in the documentation and/or other materials
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package mage.sets.conflux; package mage.sets.conflux;
import java.util.List;
import java.util.UUID; import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent; import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import mage.game.permanent.token.SoldierToken; import mage.game.permanent.token.SoldierToken;
/** /**
* *
* @author BetaSteward_at_googlemail.com * @author BetaSteward_at_googlemail.com
@ -51,6 +50,7 @@ public class MartialCoup extends CardImpl {
super(ownerId, 11, "Martial Coup", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{W}{W}"); super(ownerId, 11, "Martial Coup", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{W}{W}");
this.expansionSetCode = "CON"; this.expansionSetCode = "CON";
// Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
this.getSpellAbility().addEffect(new MartialCoupEffect()); this.getSpellAbility().addEffect(new MartialCoupEffect());
} }
@ -85,12 +85,15 @@ class MartialCoupEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
int amount = source.getManaCostsToPay().getX(); int amount = source.getManaCostsToPay().getX();
token.putOntoBattlefield(amount, game, source.getSourceId(), source.getControllerId());
List<UUID> tokens = token.getLastAddedTokenIds();
if (amount > 4) { if (amount > 4) {
for (Permanent permanent: game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) { for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
permanent.destroy(source.getSourceId(), game, false); if (!tokens.contains(permanent.getId())) {
permanent.destroy(source.getSourceId(), game, false);
}
} }
} }
token.putOntoBattlefield(amount, game, source.getSourceId(), source.getControllerId());
return true; return true;
} }

View file

@ -59,7 +59,8 @@ public class DiesAttachedTriggeredAbility extends TriggeredAbilityImpl {
// If both (attachment and attached went to graveyard at the same time, the attachemnets can be already removed from the attached object.) // If both (attachment and attached went to graveyard at the same time, the attachemnets can be already removed from the attached object.)
// So check here with the LKI of the enchantment // So check here with the LKI of the enchantment
Permanent attachment = game.getPermanentOrLKIBattlefield(getSourceId()); Permanent attachment = game.getPermanentOrLKIBattlefield(getSourceId());
if (attachment != null && attachment.getAttachedTo().equals(zEvent.getTargetId()) if (attachment != null
&& zEvent.getTargetId().equals(attachment.getAttachedTo())
&& attachment.getAttachedToZoneChangeCounter() == zEvent.getTarget().getZoneChangeCounter(game) - 1) { && attachment.getAttachedToZoneChangeCounter() == zEvent.getTarget().getZoneChangeCounter(game) - 1) {
triggered = true; triggered = true;
} }