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* Armory Automaton - fixed infinite AI choose, added selects target cancel (#5023);
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1 changed files with 22 additions and 7 deletions
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@ -1,7 +1,5 @@
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package mage.cards.a;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldOrAttacksSourceTriggeredAbility;
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@ -11,16 +9,22 @@ import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardIdPredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.AttachedToPredicate;
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import mage.filter.predicate.permanent.PermanentIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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*
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* @author spjspj
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*/
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public final class ArmoryAutomaton extends CardImpl {
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@ -73,9 +77,17 @@ class ArmoryAutomatonEffect extends OneShotEffect {
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Player player = game.getPlayer(source.getControllerId());
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (player != null && sourcePermanent != null) {
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int countBattlefield = game.getBattlefield().getAllActivePermanents(filter, game).size() - sourcePermanent.getAttachments().size();
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while (player.canRespond() && countBattlefield > 0 && player.chooseUse(Outcome.Benefit, "Attach a target Equipment?", source, game)) {
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Target targetEquipment = new TargetPermanent(filter);
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// dynamic filter (can't selects own attaches and can't selects twice)
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FilterPermanent currentFilter = filter.copy();
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FilterPermanent filterSourceId = new FilterPermanent();
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filterSourceId.add(new CardIdPredicate(this.getId()));
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currentFilter.add(Predicates.not(new AttachedToPredicate(filterSourceId)));
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int countBattlefield = game.getBattlefield().getAllActivePermanents(currentFilter, game).size();
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while (player.canRespond() && countBattlefield > 0 && player.chooseUse(Outcome.Benefit, "Select and attach a target Equipment?", source, game)) {
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Target targetEquipment = new TargetPermanent(currentFilter);
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targetEquipment.setRequired(false);
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if (player.choose(Outcome.Benefit, targetEquipment, source.getSourceId(), game)) {
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Permanent aura = game.getPermanent(targetEquipment.getFirstTarget());
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if (aura != null) {
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@ -84,9 +96,12 @@ class ArmoryAutomatonEffect extends OneShotEffect {
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attachedTo.removeAttachment(aura.getId(), game);
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}
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sourcePermanent.addAttachment(aura.getId(), game);
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// exclude selected
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currentFilter.add(Predicates.not(new PermanentIdPredicate(aura.getId())));
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}
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}
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countBattlefield = game.getBattlefield().getAllActivePermanents(filter, game).size() - sourcePermanent.getAttachments().size();
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countBattlefield = game.getBattlefield().getAllActivePermanents(currentFilter, game).size();
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}
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return true;
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}
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