Merge pull request #1721 from drmDev/master

Additional Prized amalgam test
This commit is contained in:
Derek M 2016-03-30 11:56:09 -04:00
commit 3d8d48fcfe

View file

@ -79,4 +79,25 @@ public class PrizedAmalgamTest extends CardTestPlayerBase {
assertPermanentCount(playerB, "Prized Amalgam", 0); // should not recur
assertGraveyardCount(playerB, "Prized Amalgam", 1); // stays in grave
}
/*
* Test opponent returning a card from your graveyard to battlefield.
*/
@Test
public void testOpponentReturnsCreatureFromYourGrave() {
addCard(Zone.HAND, playerA, "Necromantic Summons", 1); // Put target creature card from a graveyard onto the battlefield under your control.
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.GRAVEYARD, playerB, "Merfolk Looter", 1); // {U} 1/1
addCard(Zone.GRAVEYARD, playerB, "Prized Amalgam", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Necromantic Summons");
addTarget(playerA, "Merfolk Looter");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Merfolk Looter", 1);
assertPermanentCount(playerB, "Prized Amalgam", 0); // should not recur
assertGraveyardCount(playerB, "Prized Amalgam", 1); // stays in grave
}
}