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spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes
This commit is contained in:
parent
fa5dd387b4
commit
3dfe9de05f
13 changed files with 143 additions and 17 deletions
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@ -396,8 +396,8 @@ public final class GamePanel extends javax.swing.JPanel {
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jSplitPane2.setDividerSize(GUISizeHelper.dividerBarSize);
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stackObjects.setCardDimension(GUISizeHelper.handCardDimension);
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int newStackWidth = jPanel3.getWidth() * GUISizeHelper.stackWidth / 100;
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if (newStackWidth < 360) {
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newStackWidth = 360;
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if (newStackWidth < 410) {
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newStackWidth = 410;
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}
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Dimension newDimension = new Dimension(jPanel3.getWidth() - newStackWidth, GUISizeHelper.handCardDimension.height + GUISizeHelper.scrollBarSize);
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handContainer.setPreferredSize(newDimension);
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@ -508,6 +508,7 @@ public final class GamePanel extends javax.swing.JPanel {
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this.btnSkipToNextMain.setVisible(true);
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this.btnSkipStack.setVisible(true);
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this.btnSkipToYourTurn.setVisible(true);
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this.btnSkipToEndStepBeforeYourTurn.setVisible(true);
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this.pnlReplay.setVisible(false);
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@ -541,6 +542,7 @@ public final class GamePanel extends javax.swing.JPanel {
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this.btnSkipToNextMain.setVisible(false);
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this.btnSkipStack.setVisible(false);
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this.btnSkipToYourTurn.setVisible(false);
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this.btnSkipToEndStepBeforeYourTurn.setVisible(false);
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this.pnlReplay.setVisible(false);
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this.gameChatPanel.clear();
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@ -774,7 +776,8 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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players.get(player.getPlayerId()).update(player);
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if (player.getPlayerId().equals(playerId)) {
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updateSkipButtons(player.isPassedTurn(), player.isPassedUntilEndOfTurn(), player.isPassedUntilNextMain(), player.isPassedAllTurns(), player.isPassedUntilStackResolved());
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updateSkipButtons(player.isPassedTurn(), player.isPassedUntilEndOfTurn(), player.isPassedUntilNextMain(), player.isPassedAllTurns(), player.isPassedUntilStackResolved(),
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player.isPassedUntilEndStepBeforeMyTurn());
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}
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// update open or remove closed graveyard windows
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graveyards.put(player.getName(), player.getGraveyard());
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@ -850,7 +853,7 @@ public final class GamePanel extends javax.swing.JPanel {
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static final int BORDER_SIZE = 2;
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private void updateSkipButtons(boolean turn, boolean endOfTurn, boolean nextMain, boolean allTurns, boolean stack) {
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private void updateSkipButtons(boolean turn, boolean endOfTurn, boolean nextMain, boolean allTurns, boolean stack, boolean endStepBeforeYourStep) {
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if (turn) { //F4
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btnSkipToNextTurn.setBorder(new LineBorder(Color.red, BORDER_SIZE));
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} else {
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@ -877,6 +880,12 @@ public final class GamePanel extends javax.swing.JPanel {
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btnSkipToYourTurn.setBorder(new EmptyBorder(BORDER_SIZE, BORDER_SIZE, BORDER_SIZE, BORDER_SIZE));
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}
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if (endStepBeforeYourStep) { // F11
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btnSkipToEndStepBeforeYourTurn.setBorder(new LineBorder(Color.red, BORDER_SIZE));
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} else {
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btnSkipToEndStepBeforeYourTurn.setBorder(new EmptyBorder(BORDER_SIZE, BORDER_SIZE, BORDER_SIZE, BORDER_SIZE));
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}
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}
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/**
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@ -1274,6 +1283,7 @@ public final class GamePanel extends javax.swing.JPanel {
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btnSkipToNextMain = new javax.swing.JButton(); // F7
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btnSkipStack = new javax.swing.JButton(); // F8
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btnSkipToYourTurn = new javax.swing.JButton(); // F9
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btnSkipToEndStepBeforeYourTurn = new javax.swing.JButton(); // F11
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btnConcede = new javax.swing.JButton();
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btnSwitchHands = new javax.swing.JButton();
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@ -1302,7 +1312,7 @@ public final class GamePanel extends javax.swing.JPanel {
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handCards = new HashMap<>();
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pnlShortCuts.setOpaque(false);
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pnlShortCuts.setPreferredSize(new Dimension(400, 72));
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pnlShortCuts.setPreferredSize(new Dimension(410, 72));
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stackObjects = new mage.client.cards.Cards();
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@ -1473,6 +1483,29 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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});
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btnSkipToEndStepBeforeYourTurn.setContentAreaFilled(false);
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btnSkipToEndStepBeforeYourTurn.setBorder(new EmptyBorder(BORDER_SIZE, BORDER_SIZE, BORDER_SIZE, BORDER_SIZE));
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btnSkipToEndStepBeforeYourTurn.setIcon(new ImageIcon(ImageManagerImpl.getInstance().getSkipEndStepBeforeYourTurnButtonImage()));
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btnSkipToEndStepBeforeYourTurn.setToolTipText("Skip to the end step before your turn (F11) - adjust using preferences.");
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btnSkipToEndStepBeforeYourTurn.setFocusable(false);
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btnSkipToEndStepBeforeYourTurn.addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent evt) {
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if (evt.getButton() == MouseEvent.BUTTON1) {
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btnSkipToEndStepBeforeYourTurnActionPerformed(null);
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}
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}
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});
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KeyStroke ks11 = KeyStroke.getKeyStroke(KeyEvent.VK_F11, 0);
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this.getInputMap(c).put(ks11, "F11_PRESS");
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this.getActionMap().put("F11_PRESS", new AbstractAction() {
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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btnSkipToEndStepBeforeYourTurnActionPerformed(actionEvent);
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}
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});
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btnSkipStack.setContentAreaFilled(false);
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btnSkipStack.setBorder(new EmptyBorder(BORDER_SIZE, BORDER_SIZE, BORDER_SIZE, BORDER_SIZE));
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btnSkipStack.setIcon(new ImageIcon(ImageManagerImpl.getInstance().getSkipStackButtonImage()));
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@ -1695,6 +1728,7 @@ public final class GamePanel extends javax.swing.JPanel {
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.addComponent(btnSkipToNextMain)
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.addComponent(btnSkipToYourTurn)
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.addComponent(btnSkipStack)
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.addComponent(btnSkipToEndStepBeforeYourTurn)
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)
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.addGroup(gl_pnlShortCuts.createSequentialGroup()
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.addComponent(txtSpellsCast)
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@ -1727,6 +1761,7 @@ public final class GamePanel extends javax.swing.JPanel {
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.addComponent(btnSkipToNextMain)
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.addComponent(btnSkipToYourTurn)
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.addComponent(btnSkipStack)
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.addComponent(btnSkipToEndStepBeforeYourTurn)
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)
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.addGroup(gl_pnlShortCuts.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
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.addComponent(txtSpellsCast)
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@ -1799,8 +1834,8 @@ public final class GamePanel extends javax.swing.JPanel {
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.addComponent(handContainer, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
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)
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.addGroup(gl_jPanel3.createParallelGroup(Alignment.LEADING)
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.addComponent(pnlShortCuts, 360, GroupLayout.PREFERRED_SIZE, Short.MAX_VALUE)
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.addComponent(stackObjects, 360, GroupLayout.PREFERRED_SIZE, Short.MAX_VALUE)
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.addComponent(pnlShortCuts, 410, GroupLayout.PREFERRED_SIZE, Short.MAX_VALUE)
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.addComponent(stackObjects, 410, GroupLayout.PREFERRED_SIZE, Short.MAX_VALUE)
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)
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)
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.addGap(0)
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@ -1886,6 +1921,9 @@ public final class GamePanel extends javax.swing.JPanel {
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for (MouseListener ml : this.btnSkipStack.getMouseListeners()) {
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this.btnSkipStack.removeMouseListener(ml);
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}
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for (MouseListener ml : this.btnSkipToEndStepBeforeYourTurn.getMouseListeners()) {
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this.btnSkipToEndStepBeforeYourTurn.removeMouseListener(ml);
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}
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for (MouseListener ml : this.btnSkipToEndTurn.getMouseListeners()) {
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this.btnSkipToEndTurn.removeMouseListener(ml);
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}
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@ -1956,37 +1994,43 @@ public final class GamePanel extends javax.swing.JPanel {
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private void btnEndTurnActionPerformed(java.awt.event.ActionEvent evt) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_TURN, gameId, null);
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AudioManager.playOnSkipButton();
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updateSkipButtons(true, false, false, false, false);
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updateSkipButtons(true, false, false, false, false, false);
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}
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private void btnUntilEndOfTurnActionPerformed(java.awt.event.ActionEvent evt) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_TURN_END_STEP, gameId, null);
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AudioManager.playOnSkipButton();
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updateSkipButtons(false, true, false, false, false);
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updateSkipButtons(false, true, false, false, false, false);
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}
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private void btnUntilNextMainPhaseActionPerformed(java.awt.event.ActionEvent evt) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE, gameId, null);
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AudioManager.playOnSkipButton();
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updateSkipButtons(false, false, true, false, false);
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updateSkipButtons(false, false, true, false, false, false);
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}
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private void btnPassPriorityUntilNextYourTurnActionPerformed(java.awt.event.ActionEvent evt) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId, null);
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AudioManager.playOnSkipButton();
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updateSkipButtons(false, false, false, true, false);
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updateSkipButtons(false, false, false, true, false, false);
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}
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private void btnPassPriorityUntilStackResolvedActionPerformed(java.awt.event.ActionEvent evt) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_STACK_RESOLVED, gameId, null);
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AudioManager.playOnSkipButton();
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updateSkipButtons(false, false, false, false, true);
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updateSkipButtons(false, false, false, false, true, false);
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}
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private void btnSkipToEndStepBeforeYourTurnActionPerformed(java.awt.event.ActionEvent evt) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_END_STEP_BEFORE_MY_NEXT_TURN, gameId, null);
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AudioManager.playOnSkipButton();
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updateSkipButtons(false, false, false, false, false, true);
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}
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private void restorePriorityActionPerformed(java.awt.event.ActionEvent evt) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_CANCEL_ALL_ACTIONS, gameId, null);
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AudioManager.playOnSkipButtonCancel();
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updateSkipButtons(false, false, false, false, false);
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updateSkipButtons(false, false, false, false, false, false);
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}
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private void mouseClickPhaseBar(MouseEvent evt) {
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@ -2205,6 +2249,7 @@ public final class GamePanel extends javax.swing.JPanel {
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private javax.swing.JButton btnSkipToNextMain; // F7
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private javax.swing.JButton btnSkipStack; // F8
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private javax.swing.JButton btnSkipToYourTurn; // F9
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private javax.swing.JButton btnSkipToEndStepBeforeYourTurn; // F11
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private javax.swing.JButton btnConcede;
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private javax.swing.JButton btnSwitchHands;
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@ -184,6 +184,10 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId, null);
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break;
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}
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case "F11": {
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gamePanel.getSession().sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_END_STEP_BEFORE_MY_NEXT_TURN, gameId, null);
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break;
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}
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}
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}
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};
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@ -229,7 +233,14 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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menuItem = new JMenuItem("<html><b>F9</b> - Everything until your own next turn");
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menuItem.setActionCommand("F9");
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menuItem.setToolTipText(tooltipText);
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menuItem.setMnemonic(KeyEvent.VK_N);
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menuItem.setMnemonic(KeyEvent.VK_V);
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skipMenu.add(menuItem);
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menuItem.addActionListener(skipListener);
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menuItem = new JMenuItem("<html><b>F11</b> - Everything until end step prior to your own next turn");
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menuItem.setActionCommand("F11");
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menuItem.setToolTipText(tooltipText);
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menuItem.setMnemonic(KeyEvent.VK_P);
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skipMenu.add(menuItem);
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menuItem.addActionListener(skipListener);
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@ -41,6 +41,7 @@ public interface ImageManager {
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Image getSkipEndTurnButtonImage();
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Image getSkipMainButtonImage();
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Image getSkipStackButtonImage();
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Image getSkipEndStepBeforeYourTurnButtonImage();
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Image getSkipYourNextTurnButtonImage();
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@ -328,6 +328,14 @@ public class ImageManagerImpl implements ImageManager {
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return imageSkipStackButton;
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}
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@Override
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public Image getSkipEndStepBeforeYourTurnButtonImage() {
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if (imageSkipUntilEndStepBeforeYourTurnButton == null) {
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imageSkipUntilEndStepBeforeYourTurnButton = getBufferedImageFromResource("/buttons/skip_to_previous_end.png");
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}
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return imageSkipUntilEndStepBeforeYourTurnButton;
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}
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@Override
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public Image getSkipYourNextTurnButtonImage() {
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if (imageSkipYourNextTurnButton == null) {
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@ -427,6 +435,7 @@ public class ImageManagerImpl implements ImageManager {
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private static BufferedImage imageSkipToEndTurnButton;
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private static BufferedImage imageSkipToMainButton;
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private static BufferedImage imageSkipStackButton;
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private static BufferedImage imageSkipUntilEndStepBeforeYourTurnButton;
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private static BufferedImage imageSkipYourNextTurnButton;
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private static Map<String, Image> phasesImages;
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BIN
Mage.Client/src/main/resources/buttons/blank.png
Normal file
BIN
Mage.Client/src/main/resources/buttons/blank.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.2 KiB |
BIN
Mage.Client/src/main/resources/buttons/skip_to_previous_end.png
Normal file
BIN
Mage.Client/src/main/resources/buttons/skip_to_previous_end.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
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@ -83,6 +83,7 @@ public class PlayerView implements Serializable {
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private final boolean passedUntilNextMain; // F6
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private final boolean passedUntilStackResolved; // F8
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private final boolean passedAllTurns; // F9
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private final boolean passedUntilEndStepBeforeMyTurn; // F11
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public PlayerView(Player player, GameState state, Game game, UUID createdForPlayerId, UUID watcherUserId) {
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this.playerId = player.getId();
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@ -167,6 +168,7 @@ public class PlayerView implements Serializable {
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this.passedUntilNextMain = player.getPassedUntilNextMain();
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this.passedAllTurns = player.getPassedAllTurns();
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this.passedUntilStackResolved = player.getPassedUntilStackResolved();
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this.passedUntilEndStepBeforeMyTurn = player.getPassedUntilEndStepBeforeMyTurn();
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}
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private boolean showInBattlefield(Permanent permanent, GameState state) {
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@ -303,4 +305,8 @@ public class PlayerView implements Serializable {
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public boolean isPassedUntilStackResolved() {
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return passedUntilStackResolved;
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}
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public boolean isPassedUntilEndStepBeforeMyTurn() {
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return passedUntilEndStepBeforeMyTurn;
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}
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}
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@ -91,6 +91,7 @@ import mage.game.permanent.Permanent;
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import mage.game.tournament.Tournament;
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import mage.players.Player;
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import mage.players.PlayerImpl;
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import mage.players.PlayerList;
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import mage.target.Target;
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import mage.target.TargetAmount;
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import mage.target.TargetCard;
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@ -589,6 +590,21 @@ public class HumanPlayer extends PlayerImpl {
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return false;
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}
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}
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if (passedUntilEndStepBeforeMyTurn) {
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if (!game.getTurn().getStepType().equals(PhaseStep.END_TURN)) {
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if (passWithManaPoolCheck(game)) {
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return false;
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}
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} else {
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PlayerList playerList = game.getState().getPlayerList(playerId);
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if (!playerList.getPrevious().equals(game.getActivePlayerId())) {
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if (passWithManaPoolCheck(game)) {
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return false;
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}
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}
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}
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}
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if (game.getStack().isEmpty()) {
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passedUntilStackResolved = false;
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boolean dontCheckPassStep = false;
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@ -878,7 +894,7 @@ public class HumanPlayer extends PlayerImpl {
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FilterCreatureForCombat filter = filterCreatureForCombat.copy();
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filter.add(new ControllerIdPredicate(attackingPlayerId));
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while (!abort) {
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if (passedAllTurns
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if (passedAllTurns || passedUntilEndStepBeforeMyTurn
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|| (!getUserData().getUserSkipPrioritySteps().isStopOnDeclareAttackersDuringSkipAction() && (passedTurn || passedUntilEndOfTurn || passedUntilNextMain))) {
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return;
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}
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@ -117,7 +117,6 @@ public class TestPlayer implements Player {
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private int maxCallsWithoutAction = 100;
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private int foundNoAction = 0;
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private boolean AIPlayer;
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private final List<PlayerAction> actions = new ArrayList<>();
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private final List<String> choices = new ArrayList<>();
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private final List<String> targets = new ArrayList<>();
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@ -1929,6 +1928,11 @@ public class TestPlayer implements Player {
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return computerPlayer.getPassedUntilStackResolved();
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}
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@Override
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public boolean getPassedUntilEndStepBeforeMyTurn() {
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return computerPlayer.getPassedUntilEndStepBeforeMyTurn();
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}
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@Override
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public void revokePermissionToSeeHandCards() {
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computerPlayer.revokePermissionToSeeHandCards();
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@ -348,11 +348,17 @@ public class PlayerStub implements Player {
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return false;
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}
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@Override
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public boolean getPassedAllTurns() {
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return false;
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}
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@Override
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public boolean getPassedUntilEndStepBeforeMyTurn() {
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return false;
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}
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@Override
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public AbilityType getJustActivatedType() {
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return null;
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@ -39,6 +39,7 @@ public enum PlayerAction {
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PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE,
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PASS_PRIORITY_UNTIL_NEXT_TURN,
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PASS_PRIORITY_UNTIL_STACK_RESOLVED,
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PASS_PRIORITY_UNTIL_END_STEP_BEFORE_MY_NEXT_TURN,
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PASS_PRIORITY_CANCEL_ALL_ACTIONS,
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TRIGGER_AUTO_ORDER_ABILITY_FIRST,
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TRIGGER_AUTO_ORDER_NAME_FIRST,
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@ -193,6 +193,8 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean getPassedUntilStackResolved();
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boolean getPassedUntilEndStepBeforeMyTurn();
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boolean getPassedAllTurns();
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AbilityType getJustActivatedType();
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@ -178,6 +178,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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protected boolean passedUntilEndOfTurn; // F5
|
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protected boolean passedUntilNextMain; // F6
|
||||
protected boolean passedUntilStackResolved; // F8
|
||||
protected boolean passedUntilEndStepBeforeMyTurn; // F11
|
||||
protected Date dateLastAddedToStack; // F8
|
||||
protected boolean skippedAtLeastOnce; // used to track if passed started in specific phase
|
||||
/**
|
||||
|
@ -327,6 +328,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
this.passedUntilNextMain = player.passedUntilNextMain;
|
||||
this.skippedAtLeastOnce = player.skippedAtLeastOnce;
|
||||
this.passedUntilStackResolved = player.passedUntilStackResolved;
|
||||
this.passedUntilEndStepBeforeMyTurn = player.passedUntilEndStepBeforeMyTurn;
|
||||
this.dateLastAddedToStack = player.dateLastAddedToStack;
|
||||
this.passedAllTurns = player.passedAllTurns;
|
||||
this.justActivatedType = player.justActivatedType;
|
||||
|
@ -454,6 +456,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
this.passedUntilNextMain = false;
|
||||
this.skippedAtLeastOnce = false;
|
||||
this.passedUntilStackResolved = false;
|
||||
this.passedUntilEndStepBeforeMyTurn = false;
|
||||
this.passedAllTurns = false;
|
||||
this.justActivatedType = null;
|
||||
this.canGainLife = true;
|
||||
|
@ -1945,6 +1948,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
this.passedUntilEndOfTurn = false;
|
||||
this.passedUntilNextMain = false;
|
||||
this.passedUntilStackResolved = false;
|
||||
this.passedUntilEndStepBeforeMyTurn = false;
|
||||
this.dateLastAddedToStack = null;
|
||||
this.skippedAtLeastOnce = false;
|
||||
this.passedAllTurns = false;
|
||||
|
@ -1991,6 +1995,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
passedTurn = false;
|
||||
passedAllTurns = true;
|
||||
passedUntilStackResolved = false;
|
||||
passedUntilEndStepBeforeMyTurn = false;
|
||||
this.skip();
|
||||
break;
|
||||
case PASS_PRIORITY_UNTIL_TURN_END_STEP: // F5
|
||||
|
@ -1999,6 +2004,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
passedAllTurns = false;
|
||||
passedUntilEndOfTurn = true;
|
||||
passedUntilStackResolved = false;
|
||||
passedUntilEndStepBeforeMyTurn = false;
|
||||
skippedAtLeastOnce = !PhaseStep.END_TURN.equals(game.getTurn().getStepType());
|
||||
this.skip();
|
||||
break;
|
||||
|
@ -2007,6 +2013,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
passedAllTurns = false;
|
||||
passedUntilEndOfTurn = false;
|
||||
passedUntilStackResolved = false;
|
||||
passedUntilEndStepBeforeMyTurn = false;
|
||||
passedTurn = true;
|
||||
this.skip();
|
||||
break;
|
||||
|
@ -2016,6 +2023,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
passedUntilEndOfTurn = false;
|
||||
passedUntilNextMain = true;
|
||||
passedUntilStackResolved = false;
|
||||
passedUntilEndStepBeforeMyTurn = false;
|
||||
skippedAtLeastOnce = !(game.getTurn().getStepType().equals(PhaseStep.POSTCOMBAT_MAIN) || game.getTurn().getStepType().equals(PhaseStep.PRECOMBAT_MAIN));
|
||||
this.skip();
|
||||
break;
|
||||
|
@ -2025,15 +2033,26 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
passedUntilEndOfTurn = false;
|
||||
passedUntilNextMain = false;
|
||||
passedUntilStackResolved = true;
|
||||
passedUntilEndStepBeforeMyTurn = false;
|
||||
dateLastAddedToStack = game.getStack().getDateLastAdded();
|
||||
this.skip();
|
||||
break;
|
||||
case PASS_PRIORITY_UNTIL_END_STEP_BEFORE_MY_NEXT_TURN: //F11
|
||||
passedAllTurns = false;
|
||||
passedTurn = false;
|
||||
passedUntilEndOfTurn = false;
|
||||
passedUntilNextMain = false;
|
||||
passedUntilStackResolved = false;
|
||||
passedUntilEndStepBeforeMyTurn = true;
|
||||
this.skip();
|
||||
break;
|
||||
case PASS_PRIORITY_CANCEL_ALL_ACTIONS:
|
||||
passedAllTurns = false;
|
||||
passedTurn = false;
|
||||
passedUntilEndOfTurn = false;
|
||||
passedUntilNextMain = false;
|
||||
passedUntilStackResolved = false;
|
||||
passedUntilEndStepBeforeMyTurn = false;
|
||||
break;
|
||||
case PERMISSION_REQUESTS_ALLOWED_OFF:
|
||||
userData.setAllowRequestShowHandCards(false);
|
||||
|
@ -2965,6 +2984,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
@Override
|
||||
public void becomesActivePlayer() {
|
||||
this.passedAllTurns = false;
|
||||
this.passedUntilEndStepBeforeMyTurn = false;
|
||||
this.turns++;
|
||||
}
|
||||
|
||||
|
@ -3462,6 +3482,11 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
return passedUntilStackResolved;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getPassedUntilEndStepBeforeMyTurn() {
|
||||
return passedUntilEndStepBeforeMyTurn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbilityType getJustActivatedType() {
|
||||
return justActivatedType;
|
||||
|
|
Loading…
Reference in a new issue