Added Grip of Chaos.

This commit is contained in:
emerald000 2016-04-17 23:55:31 -04:00
parent 8823839a42
commit 3e4a3f79fa

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/*
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*
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*
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* conditions and the following disclaimer.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.scourge;
import java.util.Iterator;
import java.util.Random;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.stack.StackObject;
import mage.target.Target;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author emerald000
*/
public class GripOfChaos extends CardImpl {
public GripOfChaos(UUID ownerId) {
super(ownerId, 98, "Grip of Chaos", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{R}{R}");
this.expansionSetCode = "SCG";
// Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random.
this.addAbility(new GripOfChaosTriggeredAbility());
}
public GripOfChaos(final GripOfChaos card) {
super(card);
}
@Override
public GripOfChaos copy() {
return new GripOfChaos(this);
}
}
class GripOfChaosTriggeredAbility extends TriggeredAbilityImpl {
GripOfChaosTriggeredAbility() {
super(Zone.BATTLEFIELD, new GripOfChaosEffect());
}
GripOfChaosTriggeredAbility(final GripOfChaosTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.SPELL_CAST
|| event.getType() == EventType.ACTIVATED_ABILITY
|| event.getType() == EventType.TRIGGERED_ABILITY
|| event.getType() == EventType.COPIED_STACKOBJECT;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getTargetId()));
return true;
}
return false;
}
@Override
public boolean checkInterveningIfClause(Game game) {
StackObject stackObject = null;
for (Effect effect : this.getEffects()) {
stackObject = game.getStack().getStackObject(effect.getTargetPointer().getFirst(game, this));
}
if (stackObject != null) {
int numberOfTargets = 0;
for (Mode mode : stackObject.getStackAbility().getModes().getSelectedModes()) {
for (Target target : mode.getTargets()) {
numberOfTargets += target.getTargets().size();
}
}
return numberOfTargets == 1;
}
return false;
}
@Override
public String getRule() {
return "Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random.";
}
@Override
public GripOfChaosTriggeredAbility copy() {
return new GripOfChaosTriggeredAbility(this);
}
}
class GripOfChaosEffect extends OneShotEffect {
GripOfChaosEffect() {
super(Outcome.Neutral);
this.staticText = "reselect its target at random";
}
GripOfChaosEffect(final GripOfChaosEffect effect) {
super(effect);
}
@Override
public GripOfChaosEffect copy() {
return new GripOfChaosEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
StackObject stackObject = game.getStack().getStackObject(this.getTargetPointer().getFirst(game, source));
if (stackObject != null) {
for (Mode mode : stackObject.getStackAbility().getModes().getSelectedModes()) {
for (Target target : mode.getTargets()) {
UUID oldTargetId = target.getFirstTarget();
Set<UUID> possibleTargets = target.possibleTargets(source.getSourceId(), source.getControllerId(), game);
if (possibleTargets.size() > 0) {
int i = 0;
int rnd = new Random().nextInt(possibleTargets.size());
Iterator<UUID> it = possibleTargets.iterator();
while (i < rnd) {
it.next();
i++;
}
UUID newTargetId = it.next();
target.remove(oldTargetId);
target.add(newTargetId, game);
}
}
}
return true;
}
return false;
}
}