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Added Grip of Chaos.
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Mage.Sets/src/mage/sets/scourge/GripOfChaos.java
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Mage.Sets/src/mage/sets/scourge/GripOfChaos.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.scourge;
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import java.util.Iterator;
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import java.util.Random;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.stack.StackObject;
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import mage.target.Target;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author emerald000
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*/
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public class GripOfChaos extends CardImpl {
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public GripOfChaos(UUID ownerId) {
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super(ownerId, 98, "Grip of Chaos", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{R}{R}");
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this.expansionSetCode = "SCG";
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// Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random.
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this.addAbility(new GripOfChaosTriggeredAbility());
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}
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public GripOfChaos(final GripOfChaos card) {
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super(card);
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}
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@Override
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public GripOfChaos copy() {
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return new GripOfChaos(this);
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}
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}
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class GripOfChaosTriggeredAbility extends TriggeredAbilityImpl {
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GripOfChaosTriggeredAbility() {
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super(Zone.BATTLEFIELD, new GripOfChaosEffect());
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}
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GripOfChaosTriggeredAbility(final GripOfChaosTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.SPELL_CAST
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|| event.getType() == EventType.ACTIVATED_ABILITY
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|| event.getType() == EventType.TRIGGERED_ABILITY
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|| event.getType() == EventType.COPIED_STACKOBJECT;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getTargetId()));
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return true;
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}
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return false;
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}
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@Override
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public boolean checkInterveningIfClause(Game game) {
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StackObject stackObject = null;
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for (Effect effect : this.getEffects()) {
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stackObject = game.getStack().getStackObject(effect.getTargetPointer().getFirst(game, this));
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}
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if (stackObject != null) {
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int numberOfTargets = 0;
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for (Mode mode : stackObject.getStackAbility().getModes().getSelectedModes()) {
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for (Target target : mode.getTargets()) {
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numberOfTargets += target.getTargets().size();
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}
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}
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return numberOfTargets == 1;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random.";
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}
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@Override
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public GripOfChaosTriggeredAbility copy() {
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return new GripOfChaosTriggeredAbility(this);
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}
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}
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class GripOfChaosEffect extends OneShotEffect {
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GripOfChaosEffect() {
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super(Outcome.Neutral);
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this.staticText = "reselect its target at random";
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}
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GripOfChaosEffect(final GripOfChaosEffect effect) {
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super(effect);
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}
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@Override
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public GripOfChaosEffect copy() {
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return new GripOfChaosEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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StackObject stackObject = game.getStack().getStackObject(this.getTargetPointer().getFirst(game, source));
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if (stackObject != null) {
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for (Mode mode : stackObject.getStackAbility().getModes().getSelectedModes()) {
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for (Target target : mode.getTargets()) {
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UUID oldTargetId = target.getFirstTarget();
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Set<UUID> possibleTargets = target.possibleTargets(source.getSourceId(), source.getControllerId(), game);
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if (possibleTargets.size() > 0) {
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int i = 0;
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int rnd = new Random().nextInt(possibleTargets.size());
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Iterator<UUID> it = possibleTargets.iterator();
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while (i < rnd) {
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it.next();
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i++;
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}
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UUID newTargetId = it.next();
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target.remove(oldTargetId);
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target.add(newTargetId, game);
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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