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Merge pull request #3076 from drmDev/ut/behindscenes
#3075 ut does not confirm bug with behind scenes
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package org.mage.test.cards.abilities.add;
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import mage.abilities.keyword.SkulkAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9
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*/
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public class GainAbilitiesTest extends CardTestPlayerBase {
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/*
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Reported bug: Behind the Scenes grants skulk to all creatures instead of just ones under owner's control
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*/
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@Test
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public void behindTheScenesShouldOnlyGrantSkulkToCreaturesYouControl() {
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/*
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Behind the Scenes {2}{B}
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Enchantment
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Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
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{4}{W}: Creatures you control get +1/+1 until end of turn
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*/
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String bScenes = "Behind the Scenes";
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String hGiant = "Hill Giant"; // {3}{R} 3/3
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String bSable = "Bronze Sable"; // {2} 2/1
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String memnite = "Memnite"; // {0} 1/1
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String gBears = "Grizzly Bears"; // {1}{G} 2/2
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addCard(Zone.BATTLEFIELD, playerA, bScenes);
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addCard(Zone.BATTLEFIELD, playerA, hGiant);
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addCard(Zone.BATTLEFIELD, playerA, bSable);
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addCard(Zone.BATTLEFIELD, playerB, memnite);
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addCard(Zone.BATTLEFIELD, playerB, gBears);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAbility(playerA, hGiant, new SkulkAbility(), true);
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assertAbility(playerA, bSable, new SkulkAbility(), true);
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assertAbility(playerB, memnite, new SkulkAbility(), false);
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assertAbility(playerB, gBears, new SkulkAbility(), false);
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}
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}
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