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Added Sword of the Meek, Venser, Shaper Savant and Humility.
This commit is contained in:
parent
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commit
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5 changed files with 381 additions and 9 deletions
118
Mage.Sets/src/mage/sets/futuresight/SwordOfTheMeek.java
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118
Mage.Sets/src/mage/sets/futuresight/SwordOfTheMeek.java
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@ -0,0 +1,118 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.futuresight;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continious.BoostEquippedEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.PowerPredicate;
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import mage.filter.predicate.mageobject.ToughnessPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class SwordOfTheMeek extends CardImpl<SwordOfTheMeek> {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a 1/1 creature");
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static {
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filter.add(new PowerPredicate(Filter.ComparisonType.Equal, 1));
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filter.add(new ToughnessPredicate(Filter.ComparisonType.Equal, 1));
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}
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public SwordOfTheMeek(UUID ownerId) {
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super(ownerId, 165, "Sword of the Meek", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
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this.expansionSetCode = "FUT";
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this.subtype.add("Equipment");
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// Equipped creature gets +1/+2.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1,2,Duration.WhileOnBattlefield)));
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// Equip {2}
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this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2)));
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// Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
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this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.GRAVEYARD, new SwordOfTheMeekEffect(), filter, true, true, ""));
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}
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public SwordOfTheMeek(final SwordOfTheMeek card) {
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super(card);
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}
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@Override
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public SwordOfTheMeek copy() {
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return new SwordOfTheMeek(this);
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}
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}
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class SwordOfTheMeekEffect extends OneShotEffect<SwordOfTheMeekEffect> {
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public SwordOfTheMeekEffect() {
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super(Outcome.Benefit);
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this.staticText = "you may return {this} from your graveyard to the battlefield, then attach it to that creature";
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}
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public SwordOfTheMeekEffect(final SwordOfTheMeekEffect effect) {
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super(effect);
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}
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@Override
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public SwordOfTheMeekEffect copy() {
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return new SwordOfTheMeekEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card equipment = game.getCard(source.getSourceId());
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Player controller = game.getPlayer(source.getControllerId());
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if (equipment != null && controller != null && game.getState().getZone(source.getSourceId()).equals(Zone.GRAVEYARD)) {
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controller.putOntoBattlefieldWithInfo(equipment, game, Zone.GRAVEYARD, source.getSourceId());
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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return permanent.addAttachment(equipment.getId(), game);
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}
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}
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return false;
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}
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}
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136
Mage.Sets/src/mage/sets/futuresight/VenserShaperSavant.java
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136
Mage.Sets/src/mage/sets/futuresight/VenserShaperSavant.java
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@ -0,0 +1,136 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.futuresight;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.FlashAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetSpellOrPermanent;
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/**
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*
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* @author LevelX2
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*/
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public class VenserShaperSavant extends CardImpl<VenserShaperSavant> {
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public VenserShaperSavant(UUID ownerId) {
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super(ownerId, 46, "Venser, Shaper Savant", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{U}{U}");
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this.expansionSetCode = "FUT";
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this.supertype.add("Legendary");
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.color.setBlue(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Flash
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this.addAbility(FlashAbility.getInstance());
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// When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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Ability ability = new EntersBattlefieldTriggeredAbility(new VenserShaperSavantEffect(), false);
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Target target = new TargetSpellOrPermanent();
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target.setRequired(true);
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ability.addTarget(target);
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this.addAbility(ability);
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}
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public VenserShaperSavant(final VenserShaperSavant card) {
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super(card);
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}
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@Override
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public VenserShaperSavant copy() {
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return new VenserShaperSavant(this);
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}
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}
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class VenserShaperSavantEffect extends OneShotEffect<VenserShaperSavantEffect> {
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public VenserShaperSavantEffect() {
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super(Outcome.ReturnToHand);
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this.staticText = "return target spell or permanent to its owner's hand";
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}
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public VenserShaperSavantEffect(final VenserShaperSavantEffect effect) {
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super(effect);
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}
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@Override
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public VenserShaperSavantEffect copy() {
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return new VenserShaperSavantEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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return controller.moveCardToHandWithInfo(permanent, source.getSourceId(), game, Zone.BATTLEFIELD);
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}
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/**
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* 01.05.2007 If a spell is returned to its owner's hand, it's removed from
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* the stack and thus will not resolve. The spell isn't countered; it just no longer exists.
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* 01.05.2007 If a copy of a spell is returned to its owner's hand, it's moved there,
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* then it will cease to exist as a state-based action.
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* 01.05.2007 If Venser's enters-the-battlefield ability targets a spell cast with flashback,
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* that spell will be exiled instead of returning to its owner's hand.
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*/
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Spell spell = game.getStack().getSpell(this.getTargetPointer().getFirst(game, source));
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if (spell != null) {
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Card card = null;
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if (!spell.isCopy()) {
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card = spell.getCard();
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}
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game.getStack().remove(spell);
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if (card != null) {
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controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.STACK);
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}
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return true;
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}
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}
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return false;
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}
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}
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123
Mage.Sets/src/mage/sets/tempest/Humility.java
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123
Mage.Sets/src/mage/sets/tempest/Humility.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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||||
*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
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||||
* provided with the distribution.
|
||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.tempest;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import static mage.constants.Layer.AbilityAddingRemovingEffects_6;
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import static mage.constants.Layer.PTChangingEffects_7;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class Humility extends CardImpl<Humility> {
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public Humility(UUID ownerId) {
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super(ownerId, 236, "Humility", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
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this.expansionSetCode = "TMP";
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this.color.setWhite(true);
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// All creatures lose all abilities and are 1/1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new HumilityEffect(Duration.WhileOnBattlefield)));
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}
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public Humility(final Humility card) {
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super(card);
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}
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@Override
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public Humility copy() {
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return new Humility(this);
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}
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}
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class HumilityEffect extends ContinuousEffectImpl {
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public HumilityEffect(Duration duration) {
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super(duration, Outcome.LoseAbility);
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staticText = "All creatures lose all abilities and are 1/1";
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}
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public HumilityEffect(final HumilityEffect effect) {
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super(effect);
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}
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@Override
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public HumilityEffect copy() {
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return new HumilityEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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for (Permanent permanent : game.getState().getBattlefield().getActivePermanents(new FilterCreaturePermanent(), player.getId(), source.getSourceId(), game)) {
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switch (layer) {
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case AbilityAddingRemovingEffects_6:
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permanent.removeAllAbilities(source.getSourceId(), game);
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break;
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case PTChangingEffects_7:
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if (sublayer.equals(SubLayer.SetPT_7b)) {
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permanent.getPower().setValue(1);
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permanent.getToughness().setValue(1);
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}
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.PTChangingEffects_7;
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}
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}
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@ -131,7 +131,7 @@ class LlawanCephalidEmpressReplacementEffect extends ReplacementEffectImpl<Llawa
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.CAST_SPELL) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && game.isOpponent(null, event.getPlayerId())) {
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if (controller != null && game.isOpponent(controller, event.getPlayerId())) {
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Card card = game.getCard(event.getSourceId());
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if (card != null && filter.match(card, source.getControllerId(), game)) {
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return true;
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@ -28,7 +28,6 @@
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package mage.abilities.common;
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import java.util.UUID;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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@ -77,13 +76,9 @@ public class EntersBattlefieldControlledTriggeredAbility extends EntersBattlefie
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
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UUID targetId = event.getTargetId();
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Permanent permanent = game.getPermanent(targetId);
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if (permanent.getControllerId().equals(this.getControllerId())
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&& filter.match(permanent, getSourceId(), getControllerId(), game)) {
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return true;
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}
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if (super.checkTrigger(event, game)) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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return permanent != null && permanent.getControllerId().equals(this.getControllerId());
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}
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return false;
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}
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