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Adding check to Flagbearer requirement that only checks for spells that are cast and abilities that are activated -- choosing targets from triggered abilities is exempt.
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1 changed files with 13 additions and 0 deletions
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@ -9,6 +9,8 @@ import java.util.List;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.SpellAbility;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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@ -25,6 +27,11 @@ import mage.target.Target;
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* or ability is put onto the stack and has new targets chosen, it doesn’t have
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* or ability is put onto the stack and has new targets chosen, it doesn’t have
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* to target a Flagbearer.
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* to target a Flagbearer.
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*
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*
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* 3/16/2017 A Flagbearer only requires targeting of itself when choosing targets
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* as a result of casting a spell or activating an ability. Notably, triggered
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* abilities are exempt from this targeting restriction (in addition to the note
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* about choosing targets for a copy from 6/8/2016).
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*
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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public class TargetsHaveToTargetPermanentIfAbleEffect extends ContinuousRuleModifyingEffectImpl {
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public class TargetsHaveToTargetPermanentIfAbleEffect extends ContinuousRuleModifyingEffectImpl {
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@ -73,6 +80,12 @@ public class TargetsHaveToTargetPermanentIfAbleEffect extends ContinuousRuleModi
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if (stackObject.isCopy()) {
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if (stackObject.isCopy()) {
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return false;
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return false;
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}
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}
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Ability stackAbility = stackObject.getStackAbility();
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// Ensure that this ability is activated or a cast spell, because Flag Bearer effects don't require triggered abilities to choose a Standard Bearer
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if (!(stackAbility instanceof ActivatedAbility) &&
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!(stackAbility instanceof SpellAbility)) {
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return false;
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}
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Ability ability = (Ability) getValue("targetAbility");
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Ability ability = (Ability) getValue("targetAbility");
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if (ability != null) {
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if (ability != null) {
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// Get all the allowed permanents on the battlefield in range of the abilities controller
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// Get all the allowed permanents on the battlefield in range of the abilities controller
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