Refactor effects which disable the "legend rule" (#9662)

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Evan Kranzler 2022-10-28 18:04:23 -04:00 committed by GitHub
parent 1fece87819
commit 3ed26a2b1f
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15 changed files with 243 additions and 211 deletions

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@ -1,12 +1,9 @@
package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.keyword.BushidoAbility;
@ -16,14 +13,15 @@ import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.mageobject.AnotherPredicate;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import java.util.List;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public final class BrothersYamazaki extends CardImpl {
@ -46,15 +44,15 @@ public final class BrothersYamazaki extends CardImpl {
this.addAbility(new BushidoAbility(1));
// If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BrothersYamazakiIgnoreLegendRuleEffectEffect()));
this.addAbility(new SimpleStaticAbility(new BrothersYamazakiIgnoreLegendRuleEffectEffect()));
// Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Effect effect = new BoostAllEffect(2, 2, Duration.WhileOnBattlefield, filter, true);
effect.setText("Each other creature named Brothers Yamazaki gets +2/+2");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
effect = new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter);
effect.setText("and has haste");
ability.addEffect(effect);
Ability ability = new SimpleStaticAbility(new BoostAllEffect(
2, 2, Duration.WhileOnBattlefield, filter, true
).setText("Each other creature named Brothers Yamazaki gets +2/+2"));
ability.addEffect(new GainAbilityAllEffect(
HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter
).setText("and has haste"));
this.addAbility(ability);
}
@ -68,7 +66,7 @@ public final class BrothersYamazaki extends CardImpl {
}
}
class BrothersYamazakiIgnoreLegendRuleEffectEffect extends ContinuousRuleModifyingEffectImpl {
class BrothersYamazakiIgnoreLegendRuleEffectEffect extends ContinuousEffectImpl {
private static final FilterPermanent filter = new FilterPermanent();
@ -77,7 +75,7 @@ class BrothersYamazakiIgnoreLegendRuleEffectEffect extends ContinuousRuleModifyi
}
public BrothersYamazakiIgnoreLegendRuleEffectEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment, false, false);
super(Duration.WhileOnBattlefield, Layer.RulesEffects, SubLayer.NA, Outcome.Detriment);
staticText = "If there are exactly two permanents named Brothers Yamazaki on the battlefield, the \"legend rule\" doesn't apply to them";
}
@ -91,17 +89,16 @@ class BrothersYamazakiIgnoreLegendRuleEffectEffect extends ContinuousRuleModifyi
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DESTROY_PERMANENT_BY_LEGENDARY_RULE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null && permanent.getName().equals("Brothers Yamazaki")) {
return game.getBattlefield().count(filter, source.getControllerId(), source, game) == 2;
}
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = game.getBattlefield().getActivePermanents(
filter, source.getControllerId(), source, game
);
if (permanents.size() != 2) {
return false;
}
for (Permanent permanent : permanents) {
permanent.setLegendRuleApplies(false);
}
return true;
}
}

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@ -5,11 +5,11 @@ import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenCopyTargetEffect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.ruleModifying.LegendRuleDoesntApplyEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
@ -19,9 +19,7 @@ import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.AnotherPredicate;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.target.targetpointer.FixedTargets;
import java.util.UUID;
@ -33,11 +31,14 @@ public final class CadricSoulKindler extends CardImpl {
private static final FilterPermanent filter
= new FilterControlledPermanent("another nontoken legendary permanent");
private static final FilterPermanent filter2
= new FilterControlledPermanent("tokens you control");
static {
filter.add(TokenPredicate.FALSE);
filter.add(AnotherPredicate.instance);
filter.add(SuperType.LEGENDARY.getPredicate());
filter2.add(TokenPredicate.TRUE);
}
public CadricSoulKindler(UUID ownerId, CardSetInfo setInfo) {
@ -50,7 +51,7 @@ public final class CadricSoulKindler extends CardImpl {
this.toughness = new MageInt(3);
// The "legend rule" doesn't apply to tokens you control.
this.addAbility(new SimpleStaticAbility(new CadricSoulKindlerLegendEffect()));
this.addAbility(new SimpleStaticAbility(new LegendRuleDoesntApplyEffect(filter2)));
// Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(
@ -68,34 +69,6 @@ public final class CadricSoulKindler extends CardImpl {
}
}
class CadricSoulKindlerLegendEffect extends ContinuousRuleModifyingEffectImpl {
public CadricSoulKindlerLegendEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment, false, false);
staticText = "the \"legend rule\" doesn't apply to tokens you control";
}
public CadricSoulKindlerLegendEffect(final CadricSoulKindlerLegendEffect effect) {
super(effect);
}
@Override
public CadricSoulKindlerLegendEffect copy() {
return new CadricSoulKindlerLegendEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DESTROY_PERMANENT_BY_LEGENDARY_RULE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
return permanent instanceof PermanentToken && permanent.isControlledBy(source.getControllerId());
}
}
class CadricSoulKindlerTokenEffect extends OneShotEffect {
CadricSoulKindlerTokenEffect() {

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@ -3,18 +3,14 @@ package mage.cards.m;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.ruleModifying.LegendRuleDoesntApplyEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.util.CardUtil;
@ -36,7 +32,9 @@ public final class MirrorBox extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
// The "legend rule" doesn't apply to permanents you control.
this.addAbility(new SimpleStaticAbility(new MirrorBoxLegendEffect()));
this.addAbility(new SimpleStaticAbility(new LegendRuleDoesntApplyEffect(
StaticFilters.FILTER_CONTROLLED_PERMANENTS
)));
// Each legendary creature you control gets +1/+1.
this.addAbility(new SimpleStaticAbility(new BoostControlledEffect(
@ -57,34 +55,6 @@ public final class MirrorBox extends CardImpl {
}
}
class MirrorBoxLegendEffect extends ContinuousRuleModifyingEffectImpl {
MirrorBoxLegendEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment, false, false);
staticText = "the \"legend rule\" doesn't apply to permanents you control";
}
private MirrorBoxLegendEffect(final MirrorBoxLegendEffect effect) {
super(effect);
}
@Override
public MirrorBoxLegendEffect copy() {
return new MirrorBoxLegendEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DESTROY_PERMANENT_BY_LEGENDARY_RULE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
return permanent != null && permanent.isControlledBy(source.getControllerId());
}
}
class MirrorBoxBoostEffect extends ContinuousEffectImpl {
public MirrorBoxBoostEffect() {

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@ -1,22 +1,14 @@
package mage.cards.m;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.ruleModifying.LegendRuleDoesntApplyEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.game.Game;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public final class MirrorGallery extends CardImpl {
@ -25,7 +17,7 @@ public final class MirrorGallery extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{5}");
// The "legend rule" doesn't apply.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MirrorGalleryRuleEffect()));
this.addAbility(new SimpleStaticAbility(new LegendRuleDoesntApplyEffect()));
}
private MirrorGallery(final MirrorGallery card) {
@ -37,36 +29,3 @@ public final class MirrorGallery extends CardImpl {
return new MirrorGallery(this);
}
}
class MirrorGalleryRuleEffect extends ContinuousEffectImpl {
public MirrorGalleryRuleEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "The \"legend rule\" doesn't apply";
}
public MirrorGalleryRuleEffect(final MirrorGalleryRuleEffect effect) {
super(effect);
}
@Override
public MirrorGalleryRuleEffect copy() {
return new MirrorGalleryRuleEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
game.getState().setLegendaryRuleActive(false);
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
}

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@ -5,16 +5,16 @@ import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.CopyPermanentEffect;
import mage.abilities.effects.common.ruleModifying.LegendRuleDoesntApplyEffect;
import mage.abilities.keyword.PartnerAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.util.functions.CopyApplier;
import java.util.UUID;
@ -39,7 +39,7 @@ public final class SakashimaOfAThousandFaces extends CardImpl {
).setText("as a copy of another creature you control, except it has {this}'s other abilities"), true));
// The "legend rule" doesn't apply to permanents you control.
this.addAbility(new SimpleStaticAbility(new SakashimaOfAThousandFacesEffect()));
this.addAbility(new SimpleStaticAbility(new LegendRuleDoesntApplyEffect(StaticFilters.FILTER_CONTROLLED_PERMANENTS)));
// Partner
this.addAbility(PartnerAbility.getInstance());
@ -59,36 +59,8 @@ class SakashimaOfAThousandFacesCopyApplier extends CopyApplier {
@Override
public boolean apply(Game game, MageObject blueprint, Ability source, UUID copyToObjectId) {
blueprint.getAbilities().add(new SimpleStaticAbility(new SakashimaOfAThousandFacesEffect()));
blueprint.getAbilities().add(new SimpleStaticAbility(new LegendRuleDoesntApplyEffect(StaticFilters.FILTER_CONTROLLED_PERMANENTS)));
blueprint.getAbilities().add(PartnerAbility.getInstance());
return true;
}
}
class SakashimaOfAThousandFacesEffect extends ContinuousRuleModifyingEffectImpl {
SakashimaOfAThousandFacesEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment, false, false);
staticText = "the \"legend rule\" doesn't apply to permanents you control";
}
private SakashimaOfAThousandFacesEffect(final SakashimaOfAThousandFacesEffect effect) {
super(effect);
}
@Override
public SakashimaOfAThousandFacesEffect copy() {
return new SakashimaOfAThousandFacesEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DESTROY_PERMANENT_BY_LEGENDARY_RULE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
return permanent != null && permanent.isControlledBy(source.getControllerId());
}
}

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@ -144,7 +144,7 @@ public class CleverImpersonatorTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clever Impersonator");
setChoice(playerA, "Jace, Vryn's Prodigy");
addTarget(playerA, "Jace, Vryn's Prodigy[only copy]"); // keep the copied Jace
setChoice(playerA, "Jace, Vryn's Prodigy[only copy]"); // keep the copied Jace
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card");
setChoice(playerA, "Pillarfield Ox");

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@ -55,25 +55,25 @@ public class SharuumTheHegemonTest extends CardTestPlayerBase {
setChoice(playerA, true);
setChoice(playerA, "Sharuum the Hegemon"); // what creature to clone
addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
setChoice(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
setChoice(playerA, "Whenever {this} or another creature dies"); // blood first
addTarget(playerA, playerB); // damage by blood
setChoice(playerA, true); // return
// addTarget(playerA, "Sharuum the Hegemon"); // return real sharuum (Autochosen, only target)
addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
setChoice(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
setChoice(playerA, "Whenever {this} or another creature dies"); // blood first
addTarget(playerA, playerB); // damage by blood
setChoice(playerA, true); // return
// addTarget(playerA, "Sharuum the Hegemon"); // return real sharuum (Autochosen, only target
addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
setChoice(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
setChoice(playerA, "Whenever {this} or another creature dies"); // blood first
addTarget(playerA, playerB); // damage by blood
setChoice(playerA, true); // return
// addTarget(playerA, "Sharuum the Hegemon"); // return real sharuum (Autochosen, only target)
addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
setChoice(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
setChoice(playerA, "Whenever {this} or another creature dies"); // blood first
addTarget(playerA, playerB); // damage by blood
setChoice(playerA, false); // Don't use it anymore

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@ -0,0 +1,32 @@
package org.mage.test.cards.rules;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author TheElk801
*/
public class LegendRuleTest extends CardTestPlayerBase {
private static final String isamaru = "Isamaru, Hound of Konda";
@Test
public void testRegular() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, isamaru, 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, isamaru);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, isamaru);
setChoice(playerA, isamaru);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, isamaru, 1);
assertPermanentCount(playerA, isamaru, 1);
}
}

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@ -0,0 +1,53 @@
package org.mage.test.cards.single.dmc;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author TheElk801
*/
public class CadricSoulKindlerTest extends CardTestPlayerBase {
private static final String cadric = "Cadric, Soul Kindler";
private static final String isamaru = "Isamaru, Hound of Konda";
@Test
public void testOneCopy() {
addCard(Zone.BATTLEFIELD, playerA, cadric);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, isamaru);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, isamaru);
setChoice(playerA, true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
setStrictChooseMode(true);
execute();
assertPermanentCount(playerA, isamaru, 2);
assertGraveyardCount(playerA, isamaru, 0);
}
@Test
public void testTwoCopies() {
addCard(Zone.BATTLEFIELD, playerA, cadric);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, isamaru, 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, isamaru);
setChoice(playerA, true);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, isamaru);
setChoice(playerA, true);
setChoice(playerA, isamaru);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
setStrictChooseMode(true);
execute();
assertPermanentCount(playerA, isamaru, 3);
assertGraveyardCount(playerA, isamaru, 1);
}
}

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@ -0,0 +1,51 @@
package mage.abilities.effects.common.ruleModifying;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* @author TheElk801
*/
public class LegendRuleDoesntApplyEffect extends ContinuousEffectImpl {
private final FilterPermanent filter;
public LegendRuleDoesntApplyEffect() {
this(StaticFilters.FILTER_PERMANENTS);
this.staticText = "the \"legend rule\" doesn't apply";
}
public LegendRuleDoesntApplyEffect(FilterPermanent filter) {
super(Duration.WhileOnBattlefield, Layer.RulesEffects, SubLayer.NA, Outcome.Detriment);
staticText = "the \"legend rule\" doesn't apply to " + filter.getMessage();
this.filter = filter;
}
private LegendRuleDoesntApplyEffect(final LegendRuleDoesntApplyEffect effect) {
super(effect);
this.filter = effect.filter;
}
@Override
public LegendRuleDoesntApplyEffect copy() {
return new LegendRuleDoesntApplyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(
filter, source.getControllerId(), source, game
)) {
permanent.setLegendRuleApplies(false);
}
return true;
}
}

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@ -0,0 +1,17 @@
package mage.filter.predicate.permanent;
import mage.filter.predicate.Predicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* @author TheElk801
*/
public enum LegendRuleAppliesPredicate implements Predicate<Permanent> {
instance;
@Override
public boolean apply(Permanent input, Game game) {
return input.legendRuleApplies();
}
}

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@ -36,6 +36,7 @@ import mage.filter.StaticFilters;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.filter.predicate.permanent.LegendRuleAppliesPredicate;
import mage.game.combat.Combat;
import mage.game.command.*;
import mage.game.command.dungeons.UndercityDungeon;
@ -2478,7 +2479,7 @@ public abstract class GameImpl implements Game {
somethingHappened = true;
}
}
if (this.getState().isLegendaryRuleActive() && StaticFilters.FILTER_PERMANENT_LEGENDARY.match(perm, this)) {
if (perm.isLegendary() && perm.legendRuleApplies()) {
legendary.add(perm);
}
if (StaticFilters.FILTER_PERMANENT_EQUIPMENT.match(perm, this)) {
@ -2571,24 +2572,26 @@ public abstract class GameImpl implements Game {
filterLegendName.add(SuperType.LEGENDARY.getPredicate());
filterLegendName.add(new NamePredicate(legend.getName()));
filterLegendName.add(new ControllerIdPredicate(legend.getControllerId()));
if (getBattlefield().contains(filterLegendName, legend.getControllerId(), null, this, 2)) {
if (!replaceEvent(GameEvent.getEvent(GameEvent.EventType.DESTROY_PERMANENT_BY_LEGENDARY_RULE, legend.getId(), legend.getControllerId()))) {
filterLegendName.add(LegendRuleAppliesPredicate.instance);
if (!getBattlefield().contains(filterLegendName, legend.getControllerId(), null, this, 2)) {
continue;
}
Player controller = this.getPlayer(legend.getControllerId());
if (controller != null) {
if (controller == null) {
continue;
}
Target targetLegendaryToKeep = new TargetPermanent(filterLegendName);
targetLegendaryToKeep.setNotTarget(true);
targetLegendaryToKeep.setTargetName(legend.getName() + " to keep (Legendary Rule)?");
controller.chooseTarget(Outcome.Benefit, targetLegendaryToKeep, null, this);
controller.choose(Outcome.Benefit, targetLegendaryToKeep, null, this);
for (Permanent dupLegend : getBattlefield().getActivePermanents(filterLegendName, legend.getControllerId(), this)) {
if (!targetLegendaryToKeep.getTargets().contains(dupLegend.getId())) {
movePermanentToGraveyardWithInfo(dupLegend);
}
}
}
return true;
}
}
}
}
//704.5k - World Enchantments
if (worldEnchantment.size() > 1) {
int newestCard = -1;

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@ -88,7 +88,6 @@ public class GameState implements Serializable, Copyable<GameState> {
private int stepNum = 0;
private UUID turnId = null;
private boolean extraTurn = false;
private boolean legendaryRuleActive = true;
private boolean gameOver;
private boolean paused;
private ContinuousEffects effects;
@ -159,7 +158,6 @@ public class GameState implements Serializable, Copyable<GameState> {
this.turnNum = state.turnNum;
this.stepNum = state.stepNum;
this.extraTurn = state.extraTurn;
this.legendaryRuleActive = state.legendaryRuleActive;
this.effects = state.effects.copy();
for (TriggeredAbility trigger : state.triggered) {
this.triggered.add(trigger.copy());
@ -227,7 +225,6 @@ public class GameState implements Serializable, Copyable<GameState> {
turnNum = 1;
stepNum = 0;
extraTurn = false;
legendaryRuleActive = true;
gameOver = false;
specialActions.clear();
cardState.clear();
@ -264,7 +261,6 @@ public class GameState implements Serializable, Copyable<GameState> {
this.turnNum = state.turnNum;
this.stepNum = state.stepNum;
this.extraTurn = state.extraTurn;
this.legendaryRuleActive = state.legendaryRuleActive;
this.effects = state.effects;
this.triggered = state.triggered;
this.triggers = state.triggers;
@ -1224,7 +1220,6 @@ public class GameState implements Serializable, Copyable<GameState> {
// All gained abilities have to be removed to prevent adding it multiple times
triggers.removeAllGainedAbilities();
getContinuousEffects().removeAllTemporaryEffects();
this.setLegendaryRuleActive(true);
for (CardState state : cardState.values()) {
state.clearAbilities();
}
@ -1244,14 +1239,6 @@ public class GameState implements Serializable, Copyable<GameState> {
return this.paused;
}
public boolean isLegendaryRuleActive() {
return legendaryRuleActive;
}
public void setLegendaryRuleActive(boolean legendaryRuleActive) {
this.legendaryRuleActive = legendaryRuleActive;
}
/**
* Only used for diagnostic purposes of tests
*
@ -1461,6 +1448,7 @@ public class GameState implements Serializable, Copyable<GameState> {
}
return this.reverseTurnOrder;
}
public boolean getReverseTurnOrder() {
return this.reverseTurnOrder;
}

View file

@ -222,6 +222,10 @@ public interface Permanent extends Card, Controllable {
boolean canLoyaltyBeUsed(Game game);
void setLegendRuleApplies(boolean legendRuleApplies);
boolean legendRuleApplies();
void resetControl();
boolean changeControllerId(UUID controllerId, Game game, Ability source);

View file

@ -106,6 +106,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
protected int transformCount = 0;
protected Map<String, String> info;
protected int createOrder;
protected boolean legendRuleApplies = true;
private static final List<UUID> emptyList = Collections.unmodifiableList(new ArrayList<UUID>());
@ -171,6 +172,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.bandedCards.addAll(permanent.bandedCards);
this.timesLoyaltyUsed = permanent.timesLoyaltyUsed;
this.loyaltyActivationsAvailable = permanent.loyaltyActivationsAvailable;
this.legendRuleApplies = permanent.legendRuleApplies;
this.transformCount = permanent.transformCount;
this.morphed = permanent.morphed;
@ -214,6 +216,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.copy = false;
this.goadingPlayers.clear();
this.loyaltyActivationsAvailable = 1;
this.legendRuleApplies = true;
}
@Override
@ -491,6 +494,16 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
return false;
}
@Override
public void setLegendRuleApplies(boolean legendRuleApplies) {
this.legendRuleApplies = legendRuleApplies;
}
@Override
public boolean legendRuleApplies() {
return this.legendRuleApplies;
}
@Override
public boolean isTapped() {
return tapped;