mirror of
https://github.com/correl/mage.git
synced 2024-12-25 11:11:16 +00:00
[BRO] Implemented Sardian Cliffstomper
This commit is contained in:
parent
64b453b4b2
commit
3ee1a0e53c
2 changed files with 71 additions and 0 deletions
70
Mage.Sets/src/mage/cards/s/SardianCliffstomper.java
Normal file
70
Mage.Sets/src/mage/cards/s/SardianCliffstomper.java
Normal file
|
@ -0,0 +1,70 @@
|
|||
package mage.cards.s;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.condition.Condition;
|
||||
import mage.abilities.decorator.ConditionalContinuousEffect;
|
||||
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
|
||||
import mage.abilities.dynamicvalue.common.StaticValue;
|
||||
import mage.abilities.effects.common.continuous.BoostSourceEffect;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.SubType;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.CardType;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.filter.common.FilterControlledPermanent;
|
||||
import mage.game.Game;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author weirddan455
|
||||
*/
|
||||
public final class SardianCliffstomper extends CardImpl {
|
||||
|
||||
private static final FilterControlledPermanent filter = new FilterControlledPermanent(SubType.MOUNTAIN);
|
||||
private static final PermanentsOnBattlefieldCount count = new PermanentsOnBattlefieldCount(filter);
|
||||
private static final SardianCliffstomperCondition condition = new SardianCliffstomperCondition(filter);
|
||||
|
||||
public SardianCliffstomper(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
|
||||
|
||||
this.subtype.add(SubType.MINOTAUR);
|
||||
this.subtype.add(SubType.BARBARIAN);
|
||||
this.power = new MageInt(0);
|
||||
this.toughness = new MageInt(4);
|
||||
|
||||
// As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
|
||||
this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect(
|
||||
new BoostSourceEffect(count, StaticValue.get(0), Duration.WhileOnBattlefield),
|
||||
condition,
|
||||
"As long as it's your turn and you control four or more Mountains, {this} gets +X/+0, where X is the number of Mountains you control."
|
||||
)));
|
||||
}
|
||||
|
||||
private SardianCliffstomper(final SardianCliffstomper card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public SardianCliffstomper copy() {
|
||||
return new SardianCliffstomper(this);
|
||||
}
|
||||
}
|
||||
|
||||
class SardianCliffstomperCondition implements Condition {
|
||||
|
||||
private final FilterPermanent filter;
|
||||
|
||||
public SardianCliffstomperCondition(FilterPermanent filter) {
|
||||
this.filter = filter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
return game.isActivePlayer(source.getControllerId()) &&
|
||||
game.getBattlefield().count(filter, source.getControllerId(), source, game) >= 4;
|
||||
}
|
||||
}
|
|
@ -126,6 +126,7 @@ public final class TheBrothersWar extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Reconstructed Thopter", 242, Rarity.UNCOMMON, mage.cards.r.ReconstructedThopter.class));
|
||||
cards.add(new SetCardInfo("Recruitment Officer", 23, Rarity.UNCOMMON, mage.cards.r.RecruitmentOfficer.class));
|
||||
cards.add(new SetCardInfo("Rust Goliath", 204, Rarity.COMMON, mage.cards.r.RustGoliath.class));
|
||||
cards.add(new SetCardInfo("Sardian Cliffstomper", 151, Rarity.UNCOMMON, mage.cards.s.SardianCliffstomper.class));
|
||||
cards.add(new SetCardInfo("Scrapwork Cohort", 37, Rarity.COMMON, mage.cards.s.ScrapworkCohort.class));
|
||||
cards.add(new SetCardInfo("Sibling Rivalry", 152, Rarity.COMMON, mage.cards.s.SiblingRivalry.class));
|
||||
cards.add(new SetCardInfo("Siege Veteran", 25, Rarity.RARE, mage.cards.s.SiegeVeteran.class));
|
||||
|
|
Loading…
Reference in a new issue