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* Goblin Fire Fiend, Hinterland Scourge, Inescapable Brute - Fixed wrong duration of must be blocked ability.
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3 changed files with 5 additions and 3 deletions
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@ -34,7 +34,7 @@ public final class GoblinFireFiend extends CardImpl {
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this.addAbility(HasteAbility.getInstance());
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//Goblin Fire Fiend must be blocked if able.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAtLeastOneSourceEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAtLeastOneSourceEffect(Duration.WhileOnBattlefield)));
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//{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
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@ -14,6 +14,7 @@ import mage.abilities.keyword.TransformAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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@ -37,7 +38,7 @@ public final class HinterlandScourge extends CardImpl {
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this.toughness = new MageInt(2);
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// Hinterland Scourge must be blocked if able.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAtLeastOneSourceEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAtLeastOneSourceEffect(Duration.WhileOnBattlefield)));
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// At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(new TransformSourceEffect(false), TargetController.ANY, false);
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@ -9,6 +9,7 @@ import mage.abilities.keyword.WitherAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.Zone;
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@ -29,7 +30,7 @@ public final class InescapableBrute extends CardImpl {
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this.addAbility(WitherAbility.getInstance());
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// Inescapable Brute must be blocked if able.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAtLeastOneSourceEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAtLeastOneSourceEffect(Duration.WhileOnBattlefield)));
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}
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