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removed unnecessary overrides of adjustTargets and adjustCosts
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parent
897e41bc94
commit
3feb2017d3
4 changed files with 4 additions and 68 deletions
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@ -241,11 +241,13 @@ public abstract class MageObjectImpl implements MageObject {
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}
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}
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@Override
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@Override
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public void adjustCosts(Ability ability, Game game) {
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public final void adjustCosts(Ability ability, Game game) {
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ability.adjustCosts(game);
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}
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}
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@Override
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@Override
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public void adjustTargets(Ability ability, Game game) {
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public final void adjustTargets(Ability ability, Game game) {
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ability.adjustTargets(game);
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}
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}
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@Override
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@Override
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@ -367,30 +367,6 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
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return spellAbility;
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return spellAbility;
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}
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}
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/**
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* Dynamic cost modification for card (process only own abilities). Example:
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* if it need stack related info (like real targets) then must check two
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* states (game.inCheckPlayableState):
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* <p>
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* 1. In playable state it must check all possible use cases (e.g. allow to
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* reduce on any available target and modes)
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* <p>
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* 2. In real cast state it must check current use case (e.g. real selected
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* targets and modes)
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*
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* @param ability
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* @param game
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*/
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@Override
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public void adjustCosts(Ability ability, Game game) {
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ability.adjustCosts(game);
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}
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@Override
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public void adjustTargets(Ability ability, Game game) {
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ability.adjustTargets(game);
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}
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@Override
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@Override
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public void setOwnerId(UUID ownerId) {
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public void setOwnerId(UUID ownerId) {
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this.ownerId = ownerId;
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this.ownerId = ownerId;
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@ -174,30 +174,6 @@ public class PermanentCard extends PermanentImpl {
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return false;
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return false;
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}
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}
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@Override
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public void adjustTargets(Ability ability, Game game) {
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if (this.isTransformed() && card.getSecondCardFace() != null) {
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card.getSecondCardFace().adjustTargets(ability, game);
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} else {
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if (this.isCopy()) {
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// if COPIED card have adjuster then it's must be called instead own -- see OathOfLieges tests
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// raise null error on wrong copy
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this.getCopyFrom().adjustTargets(ability, game);
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} else {
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card.adjustTargets(ability, game);
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}
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}
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}
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@Override
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public void adjustCosts(Ability ability, Game game) {
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if (this.isTransformed() && card.getSecondCardFace() != null) {
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card.getSecondCardFace().adjustCosts(ability, game);
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} else {
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card.adjustCosts(ability, game);
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}
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}
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@Override
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@Override
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public ManaCosts<ManaCost> getManaCost() {
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public ManaCosts<ManaCost> getManaCost() {
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if (faceDown) { // face down permanent has always {0} mana costs
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if (faceDown) { // face down permanent has always {0} mana costs
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@ -102,24 +102,6 @@ public class PermanentToken extends PermanentImpl {
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return new PermanentToken(this);
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return new PermanentToken(this);
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}
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}
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@Override
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public void adjustTargets(Ability ability, Game game) {
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if (getToken().getCopySourceCard() != null) {
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getToken().getCopySourceCard().adjustTargets(ability, game);
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} else {
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super.adjustTargets(ability, game);
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}
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}
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@Override
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public void adjustCosts(Ability ability, Game game) {
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if (getToken().getCopySourceCard() != null) {
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getToken().getCopySourceCard().adjustCosts(ability, game);
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} else {
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super.adjustCosts(ability, game);
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}
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}
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@Override
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@Override
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public void updateZoneChangeCounter(Game game, ZoneChangeEvent event) {
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public void updateZoneChangeCounter(Game game, ZoneChangeEvent event) {
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// token must change zcc on enters to battlefield (like cards do with stack),
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// token must change zcc on enters to battlefield (like cards do with stack),
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