Added test.

This commit is contained in:
LevelX2 2016-11-20 00:45:18 +01:00
parent 5ea1724112
commit 4018d39dab

View file

@ -121,4 +121,37 @@ public class AnimateDeadTest extends CardTestPlayerBase {
assertGraveyardCount(playerA, "Animate Dead", 1);
assertPermanentCount(playerA, "Animate Dead", 0);
}
/**
* Animate Dead is incorrectly not entering the graveyard when the animated
* target is sacrificed.
*/
@Test
public void testAnimateAndSacrificeTarget() {
// Target opponent sacrifices a creature.
addCard(Zone.HAND, playerB, "Cruel Edict"); // {1}{B}
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Enchant creature card in a graveyard
// When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard"
// and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield
// under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
// Enchanted creature gets -1/-0.
addCard(Zone.HAND, playerA, "Animate Dead"); // {1}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Animate Dead", "Silvercoat Lion");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Cruel Edict", playerA);
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Cruel Edict", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertGraveyardCount(playerA, "Animate Dead", 1);
}
}