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Implemented Autumn Willow
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Mage.Sets/src/mage/cards/a/AutumnWillow.java
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Mage.Sets/src/mage/cards/a/AutumnWillow.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.a;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.keyword.ShroudAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPlayer;
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/**
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* Gatecrash FAQ 21.01.2013
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*
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* Creatures your opponents control don't actually lose hexproof, although you
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* will ignore hexproof for purposes of choosing targets of spells and abilities
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* you control.
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*
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* Creatures that come under your control after Glaring Spotlight's last ability
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* resolves won't have hexproof but can't be blocked that turn.
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*
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* @author L_J
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*/
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public class AutumnWillow extends CardImpl {
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public AutumnWillow(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.AVATAR);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Shroud
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this.addAbility(ShroudAbility.getInstance());
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// {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AutumnWillowEffect(), new ManaCostsImpl("{G}"));
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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}
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public AutumnWillow(final AutumnWillow card) {
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super(card);
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}
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@Override
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public AutumnWillow copy() {
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return new AutumnWillow(this);
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}
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}
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class AutumnWillowEffect extends AsThoughEffectImpl {
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public AutumnWillowEffect() {
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super(AsThoughEffectType.SHROUD, Duration.EndOfTurn, Outcome.Benefit);
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staticText = "Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud";
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}
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public AutumnWillowEffect(final AutumnWillowEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public AutumnWillowEffect copy() {
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return new AutumnWillowEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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if (affectedControllerId.equals(source.getFirstTarget())) {
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Permanent creature = game.getPermanent(sourceId);
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if (creature != null) {
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if (sourceId == source.getSourceId()) {
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return true;
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}
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}
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}
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return false;
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}
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}
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