Implemented Autumn Willow

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/*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.keyword.ShroudAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPlayer;
/**
* Gatecrash FAQ 21.01.2013
*
* Creatures your opponents control don't actually lose hexproof, although you
* will ignore hexproof for purposes of choosing targets of spells and abilities
* you control.
*
* Creatures that come under your control after Glaring Spotlight's last ability
* resolves won't have hexproof but can't be blocked that turn.
*
* @author L_J
*/
public class AutumnWillow extends CardImpl {
public AutumnWillow(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.AVATAR);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Shroud
this.addAbility(ShroudAbility.getInstance());
// {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AutumnWillowEffect(), new ManaCostsImpl("{G}"));
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public AutumnWillow(final AutumnWillow card) {
super(card);
}
@Override
public AutumnWillow copy() {
return new AutumnWillow(this);
}
}
class AutumnWillowEffect extends AsThoughEffectImpl {
public AutumnWillowEffect() {
super(AsThoughEffectType.SHROUD, Duration.EndOfTurn, Outcome.Benefit);
staticText = "Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud";
}
public AutumnWillowEffect(final AutumnWillowEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public AutumnWillowEffect copy() {
return new AutumnWillowEffect(this);
}
@Override
public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
if (affectedControllerId.equals(source.getFirstTarget())) {
Permanent creature = game.getPermanent(sourceId);
if (creature != null) {
if (sourceId == source.getSourceId()) {
return true;
}
}
}
return false;
}
}