* Fixed a problem that triggered abilities of created tokens were not removed properly if the token left has left the battlefield.

This commit is contained in:
LevelX2 2015-07-12 11:08:33 +02:00
parent 6f2a7f8c73
commit 4094fe5ecf
3 changed files with 82 additions and 2 deletions

View file

@ -56,7 +56,7 @@ public class PriestOfTheBloodRite extends CardImpl {
// When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new DemonToken())));
// At the beginning of your upkeep, you lose 2 life.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new LoseLifeSourceControllerEffect(2), TargetController.YOU, false));
}
@ -77,6 +77,7 @@ class DemonToken extends Token {
super("Demon", "5/5 black Demon creature token with flying");
cardType.add(CardType.CREATURE);
subtype.add("Demon");
setOriginalExpansionSetCode("ORI");
color.setBlack(true);
power = new MageInt(5);
@ -84,4 +85,4 @@ class DemonToken extends Token {
addAbility(FlyingAbility.getInstance());
}
}
}

View file

@ -0,0 +1,75 @@
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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class FlameshadowConjuringTest extends CardTestPlayerBase {
/**
* My opponent ran into an issue with Priest of the Blood Rite being copied
* with Flameshadow Conjuring. His copy was made and removed correctly at
* the end of the turn, but the "lose two life a turn" trigger still
* happened twice.
*
* TODO: Seems like there are too much triggered abilities in
* TriggeredAbilities as the TriggeredAbilities get removed from
* PlayerImpl.removeFromBattlefield()
*/
@Test
public void testCopyAndItsEffectsRemoved() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature.
// That token gains haste. Exile it at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerA, "Flameshadow Conjuring", 1);
// When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
// At the beginning of your upkeep, you lose 2 life.
addCard(Zone.HAND, playerA, "Priest of the Blood Rite", 1); // {3}{B}{B}
setChoice(playerB, "Yes");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Priest of the Blood Rite");
setStopAt(3, PhaseStep.UPKEEP);
execute();
assertPermanentCount(playerA, "Priest of the Blood Rite", 1);
assertPermanentCount(playerA, "Demon", 2);
assertLife(playerB, 20);
assertLife(playerA, 18);
}
}

View file

@ -116,6 +116,7 @@ import mage.game.events.ZoneChangeGroupEvent;
import mage.game.match.MatchPlayer;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.permanent.PermanentToken;
import mage.game.stack.Spell;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
@ -812,6 +813,9 @@ public abstract class PlayerImpl implements Player, Serializable {
pairedCard.clearPairedCard();
}
}
if (permanent instanceof PermanentToken) {
game.getState().getTriggers().removeAbilitiesOfSource(permanent.getId());
}
return true;
}