[MID] updated spoiler and reprints

This commit is contained in:
Evan Kranzler 2021-09-10 20:03:27 -04:00
parent 77a48f984f
commit 40b4733857
3 changed files with 128 additions and 18 deletions

View file

@ -20,41 +20,41 @@ import java.util.UUID;
/**
* @author TheElk801
*/
public final class FaithFlare extends CardImpl {
public final class FlareOfFaith extends CardImpl {
public FaithFlare(UUID ownerId, CardSetInfo setInfo) {
public FlareOfFaith(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{W}");
// Target creature gets +2/+2 until end of turn. If it's a Human, it gets +3/+3 and gains indestructible until end of turn instead.
this.getSpellAbility().addEffect(new FaithFlareEffect());
this.getSpellAbility().addEffect(new FlareOfFaithEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
private FaithFlare(final FaithFlare card) {
private FlareOfFaith(final FlareOfFaith card) {
super(card);
}
@Override
public FaithFlare copy() {
return new FaithFlare(this);
public FlareOfFaith copy() {
return new FlareOfFaith(this);
}
}
class FaithFlareEffect extends OneShotEffect {
class FlareOfFaithEffect extends OneShotEffect {
FaithFlareEffect() {
FlareOfFaithEffect() {
super(Outcome.Benefit);
staticText = "target creature gets +2/+2 until end of turn. If it's a Human, " +
"it gets +3/+3 and gains indestructible until end of turn instead";
}
private FaithFlareEffect(final FaithFlareEffect effect) {
private FlareOfFaithEffect(final FlareOfFaithEffect effect) {
super(effect);
}
@Override
public FaithFlareEffect copy() {
return new FaithFlareEffect(this);
public FlareOfFaithEffect copy() {
return new FlareOfFaithEffect(this);
}
@Override

View file

@ -12,7 +12,7 @@ import java.util.List;
*/
public final class InnistradMidnightHunt extends ExpansionSet {
private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baithook Angler", "Hook-Haunt Drifter", "Baneblade Scoundrel", "Baneclaw Marauder", "Beloved Beggar", "Generous Soul", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Chaplain of Alms", "Chapel Shieldgeist", "Curse of Leeches", "Leeching Lurker", "Dennick, Pious Apprentice", "Dennick, Pious Apparition", "Devoted Grafkeeper", "Departed Soulkeeper", "Firmament Sage", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Hound Tamer", "Untamed Pup", "Kessig Naturalist", "Lord of the Ulvenwald", "Malevolent Hermit", "Benevolent Geist", "Obsessive Astronomer", "Overwhelmed Archivist", "Archive Haunt", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Sunrise Cavalier", "Sunstreak Phoenix", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Thraben Exorcism", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baithook Angler", "Hook-Haunt Drifter", "Baneblade Scoundrel", "Baneclaw Marauder", "Beloved Beggar", "Generous Soul", "Bird Admirer", "Wing Shredder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Chaplain of Alms", "Chapel Shieldgeist", "Component Collector", "Covert Cutpurse", "Covetous Geist", "Covetous Castaway", "Ghostly Castigator", "Curse of Leeches", "Leeching Lurker", "Dennick, Pious Apprentice", "Dennick, Pious Apparition", "Devoted Grafkeeper", "Departed Soulkeeper", "Fangblade Brigand", "Fangblade Eviscerator", "Firmament Sage", "Galedrifter", "Waildrifter", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Harvesttide Infiltrator", "Harvesttide Assailant", "Hound Tamer", "Untamed Pup", "Kessig Naturalist", "Lord of the Ulvenwald", "Lunarch Veteran", "Luminous Phantom", "Malevolent Hermit", "Benevolent Geist", "Mourning Patrol", "Morning Apparition", "Obsessive Astronomer", "Overwhelmed Archivist", "Archive Haunt", "Reckless Stormseeker", "Storm-Charged Slasher", "Shady Traveler", "Stalking Predator", "Shipwreck Sifters", "Spellrune Painter", "Spellrune Howler", "Sunrise Cavalier", "Sunstreak Phoenix", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Thraben Exorcism", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Tovolar's Huntmaster", "Tovolar's Packleader", "Unblinking Observer", "Vadrik, Astral Archmage", "Village Watch", "Village Reavers");
private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
public static InnistradMidnightHunt getInstance() {
@ -65,7 +65,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Corpse Cobble", 214, Rarity.UNCOMMON, mage.cards.c.CorpseCobble.class));
cards.add(new SetCardInfo("Croaking Counterpart", 215, Rarity.RARE, mage.cards.c.CroakingCounterpart.class));
cards.add(new SetCardInfo("Curse of Shaken Faith", 134, Rarity.RARE, mage.cards.c.CurseOfShakenFaith.class));
cards.add(new SetCardInfo("Curse of Silence", 326, Rarity.RARE, mage.cards.c.CurseOfSilence.class));
cards.add(new SetCardInfo("Curse of Silence", 15, Rarity.RARE, mage.cards.c.CurseOfSilence.class));
cards.add(new SetCardInfo("Curse of Surveillance", 46, Rarity.RARE, mage.cards.c.CurseOfSurveillance.class));
cards.add(new SetCardInfo("Dawnhart Rejuvenator", 180, Rarity.COMMON, mage.cards.d.DawnhartRejuvenator.class));
cards.add(new SetCardInfo("Dawnhart Wardens", 216, Rarity.UNCOMMON, mage.cards.d.DawnhartWardens.class));
@ -73,6 +73,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Defenestrate", 95, Rarity.COMMON, mage.cards.d.Defenestrate.class));
cards.add(new SetCardInfo("Delver of Secrets", 47, Rarity.UNCOMMON, mage.cards.d.DelverOfSecrets.class));
cards.add(new SetCardInfo("Deserted Beach", 260, Rarity.RARE, mage.cards.d.DesertedBeach.class));
cards.add(new SetCardInfo("Devious Cover-Up", 48, Rarity.COMMON, mage.cards.d.DeviousCoverUp.class));
cards.add(new SetCardInfo("Dire-Strain Demolisher", 174, Rarity.UNCOMMON, mage.cards.d.DireStrainDemolisher.class));
cards.add(new SetCardInfo("Dire-Strain Rampage", 219, Rarity.RARE, mage.cards.d.DireStrainRampage.class));
cards.add(new SetCardInfo("Diregraf Horde", 96, Rarity.COMMON, mage.cards.d.DiregrafHorde.class));
@ -80,10 +81,11 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Dissipate", 49, Rarity.UNCOMMON, mage.cards.d.Dissipate.class));
cards.add(new SetCardInfo("Dreadhound", 97, Rarity.UNCOMMON, mage.cards.d.Dreadhound.class));
cards.add(new SetCardInfo("Duel for Dominance", 184, Rarity.COMMON, mage.cards.d.DuelForDominance.class));
cards.add(new SetCardInfo("Duress", 98, Rarity.COMMON, mage.cards.d.Duress.class));
cards.add(new SetCardInfo("Eaten Alive", 99, Rarity.COMMON, mage.cards.e.EatenAlive.class));
cards.add(new SetCardInfo("Embodiment of Flame", 141, Rarity.UNCOMMON, mage.cards.e.EmbodimentOfFlame.class));
cards.add(new SetCardInfo("Evolving Wilds", 261, Rarity.COMMON, mage.cards.e.EvolvingWilds.class));
cards.add(new SetCardInfo("Fading Hope", 51, Rarity.UNCOMMON, mage.cards.f.FadingHope.class));
cards.add(new SetCardInfo("Faith Flare", 19, Rarity.COMMON, mage.cards.f.FaithFlare.class));
cards.add(new SetCardInfo("Faithful Mending", 221, Rarity.UNCOMMON, mage.cards.f.FaithfulMending.class));
cards.add(new SetCardInfo("Falkenrath Perforator", 136, Rarity.COMMON, mage.cards.f.FalkenrathPerforator.class));
cards.add(new SetCardInfo("Falkenrath Pit Fighter", 137, Rarity.RARE, mage.cards.f.FalkenrathPitFighter.class));
@ -93,6 +95,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Field of Ruin", 262, Rarity.UNCOMMON, mage.cards.f.FieldOfRuin.class));
cards.add(new SetCardInfo("Firmament Sage", 53, Rarity.UNCOMMON, mage.cards.f.FirmamentSage.class));
cards.add(new SetCardInfo("Flame Channeler", 141, Rarity.UNCOMMON, mage.cards.f.FlameChanneler.class));
cards.add(new SetCardInfo("Flare of Faith", 19, Rarity.COMMON, mage.cards.f.FlareOfFaith.class));
cards.add(new SetCardInfo("Fleshtaker", 222, Rarity.UNCOMMON, mage.cards.f.Fleshtaker.class));
cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Foul Play", 101, Rarity.UNCOMMON, mage.cards.f.FoulPlay.class));
@ -145,10 +148,12 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Pithing Needle", 257, Rarity.RARE, mage.cards.p.PithingNeedle.class));
cards.add(new SetCardInfo("Plains", 268, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Play with Fire", 154, Rarity.UNCOMMON, mage.cards.p.PlayWithFire.class));
cards.add(new SetCardInfo("Plummet", 193, Rarity.COMMON, mage.cards.p.Plummet.class));
cards.add(new SetCardInfo("Poppet Factory", 71, Rarity.MYTHIC, mage.cards.p.PoppetFactory.class));
cards.add(new SetCardInfo("Poppet Stitcher", 71, Rarity.MYTHIC, mage.cards.p.PoppetStitcher.class));
cards.add(new SetCardInfo("Primal Adversary", 194, Rarity.MYTHIC, mage.cards.p.PrimalAdversary.class));
cards.add(new SetCardInfo("Reckless Stormseeker", 157, Rarity.RARE, mage.cards.r.RecklessStormseeker.class));
cards.add(new SetCardInfo("Return to Nature", 195, Rarity.COMMON, mage.cards.r.ReturnToNature.class));
cards.add(new SetCardInfo("Rite of Harmony", 236, Rarity.RARE, mage.cards.r.RiteOfHarmony.class));
cards.add(new SetCardInfo("Ritual Guardian", 30, Rarity.COMMON, mage.cards.r.RitualGuardian.class));
cards.add(new SetCardInfo("Ritual of Hope", 31, Rarity.UNCOMMON, mage.cards.r.RitualOfHope.class));
@ -179,11 +184,13 @@ public final class InnistradMidnightHunt extends ExpansionSet {
cards.add(new SetCardInfo("Tavern Smasher", 163, Rarity.COMMON, mage.cards.t.TavernSmasher.class));
cards.add(new SetCardInfo("Thermo-Alchemist", 164, Rarity.UNCOMMON, mage.cards.t.ThermoAlchemist.class));
cards.add(new SetCardInfo("Thraben Exorcism", 39, Rarity.COMMON, mage.cards.t.ThrabenExorcism.class));
cards.add(new SetCardInfo("Timberland Guide", 202, Rarity.COMMON, mage.cards.t.TimberlandGuide.class));
cards.add(new SetCardInfo("Triskaidekaphile", 81, Rarity.RARE, mage.cards.t.Triskaidekaphile.class));
cards.add(new SetCardInfo("Unnatural Growth", 206, Rarity.RARE, mage.cards.u.UnnaturalGrowth.class));
cards.add(new SetCardInfo("Unruly Mob", 40, Rarity.COMMON, mage.cards.u.UnrulyMob.class));
cards.add(new SetCardInfo("Untamed Pup", 187, Rarity.UNCOMMON, mage.cards.u.UntamedPup.class));
cards.add(new SetCardInfo("Vadrik, Astral Archmage", 248, Rarity.RARE, mage.cards.v.VadrikAstralArchmage.class));
cards.add(new SetCardInfo("Vampire Interloper", 125, Rarity.COMMON, mage.cards.v.VampireInterloper.class));
cards.add(new SetCardInfo("Vampire Socialite", 249, Rarity.UNCOMMON, mage.cards.v.VampireSocialite.class));
cards.add(new SetCardInfo("Vanquish the Horde", 41, Rarity.RARE, mage.cards.v.VanquishTheHorde.class));
cards.add(new SetCardInfo("Village Reavers", 165, Rarity.UNCOMMON, mage.cards.v.VillageReavers.class));

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@ -42171,58 +42171,97 @@ Vitu-Ghazi, the City-Tree|Forgotten Realms Commander|272|U||Land|||{T}: Add {C}.
Zhalfirin Void|Forgotten Realms Commander|273|U||Land|||When Zhalfirin Void enters the battlefield, scry 1.${T}: Add {C}.|
Dragonspeaker Shaman|Forgotten Realms Commander|330|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.|
Lightning Greaves|Forgotten Realms Commander|331|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud.$Equip {0}|
Adeline, Resplendent Cathar|Innistrad: Midnight Hunt|1|R|{1}{W}{W}|Legendary Creature - Human Knight|*|4|Vigilance$Adeline, Resplendent Cathar's power is equal to the number of creatures you control.$Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.|
Ambitious Farmhand|Innistrad: Midnight Hunt|2|U|{1}{W}|Creature - Human Peasant|1|1|When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.$Coven—{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.|
Seasoned Cathar|Innistrad: Midnight Hunt|2|U||Creature - Human Knight|3|3|Lifelink|
Beloved Beggar|Innistrad: Midnight Hunt|3|U|{1}{W}|Creature - Human Peasant|0|4|Disturb {4}{W}{W}|
Generous Soul|Innistrad: Midnight Hunt|3|U||Creature - Spirit|4|4|Flying, vigilance$If Generous Soul would be put into a graveyard from anywhere, exile it instead.|
Bereaved Survivor|Innistrad: Midnight Hunt|4|U|{2}{W}|Creature - Human Pesant|2|1|When another creature you control dies, transform Bereaved Survivor.|
Dauntless Avenger|Innistrad: Midnight Hunt|4|U||Creature - Human Soldier|3|2|Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.|
Blessed Defiance|Innistrad: Midnight Hunt|5|C|{W}|Instant|||Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.|
Borrowed Time|Innistrad: Midnight Hunt|6|U|{2}{W}|Enchantment|||When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.|
Brutal Cathar|Innistrad: Midnight Hunt|7|R|{2}{W}|Creature - Human Soldier Werewolf|2|2|When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.$Daybound|
Moonrage Brute|Innistrad: Midnight Hunt|7|R||Creature - Werewolf|3|3|First strike$Ward—Pay 3 life.$Nightbound|
Candlegrove Witch|Innistrad: Midnight Hunt|8|C|{1}{W}|Creature - Human Warlock|2|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.|
Candletrap|Innistrad: Midnight Hunt|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender.$Prevent all combat damage that would be dealt by enchanted creature.$Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.|
Cathar Commando|Innistrad: Midnight Hunt|10|C|{1}{W}|Creature - Human Soldier|3|1|Flash${1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.|
Cathar's Call|Innistrad: Midnight Hunt|11|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."|
Celestus Sanctifier|Innistrad: Midnight Hunt|12|C|{2}{W}|Creature - Human Cleric|3|2|If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.$Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.|
Chaplain of Alms|Innistrad: Midnight Hunt|13|U|{W}|Creature - Human Cleric|1|1|First strike$Ward {1}$Disturb {3}{W}|
Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}.$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.|
Clarion Cathars|Innistrad: Midnight Hunt|14|C|{3}{W}|Creature - Human Knight|3|3|When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.|
Curse of Silence|Innistrad: Midnight Hunt|15|R|{W}|Enchantment - Aura Curse|||Enchant player$As Curse of Silence enters the battlefield, choose a card name.$Spells with the chosen name enchanted player casts cost {2} more to cast.$Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.|
Duelcraft Trainer|Innistrad: Midnight Hunt|16|U|{3}{W}|Creature - Human Soldier|3|3|First strike$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.|
Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.|
Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.|
Fateful Absence|Innistrad: Midnight Hunt|18|R|{1}{W}|Instant|||Destroy target creature or planeswalker. Its controller investigates.|
Faith Flare|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.|
Flare of Faith|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.|
Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
Gavony Silversmith|Innistrad: Midnight Hunt|21|C|{3}{W}|Creature - Human Soldier|2|3|When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.|
Gavony Trapper|Innistrad: Midnight Hunt|22|C|{W}|Creature - Human Soldier|0|2|{2}, {T}: Tap target creature.|
Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
Homestead Courage|Innistrad: Midnight Hunt|24|C|{W}|Sorcery|||Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.$Flashback {W}|
Intrepid Adversary|Innistrad: Midnight Hunt|25|M|{1}{W}|Creature - Human Scout|3|1|Lifelink$When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.$Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.|
Loyal Gryff|Innistrad: Midnight Hunt|26|U|{2}{W}|Creature - Hippogriff|2|2|Flash$Flying$When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.|
Lunarch Veteran|Innistrad: Midnight Hunt|27|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield under your control, you gain 1 life.$Disturb {1}{W}|
Luminous Phantom|Innistrad: Midnight Hunt|27|C||Creature - Spirit Cleric|1|1|Flying$Whenever another creature you control leaves the battlefield, you gain 1 life.$If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.|
Mourning Patrol|Innistrad: Midnight Hunt|28|C|{2}{W}|Creature - Human Soldier|2|3|Vigilance$Disturb {3}{W}|
Morning Apparition|Innistrad: Midnight Hunt|28|C||Creature - Spirit Soldier|2|1|Flying, vigilance$If Morning Apparition would be put into a graveyard from anywhere, exile it instead.|
Odric's Outrider|Innistrad: Midnight Hunt|29|U|{3}{W}|Creature - Human Knight|2|4|Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.|
Ritual Guardian|Innistrad: Midnight Hunt|30|C|{2}{W}|Creature - Human Soldier|3|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.|
Ritual of Hope|Innistrad: Midnight Hunt|31|U|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.|
Search Party Captain|Innistrad: Midnight Hunt|32|C|{3}{W}|Creature - Human Soldier|2|2|This spell costs {1} less to cast for each creature you attacked with this turn.$When Search Party Captain enters the battlefield, draw a card.|
Sigarda's Splendor|Innistrad: Midnight Hunt|33|R|{2}{W}{W}|Enchantment|||As Sigarda's Splendor enters the battlefield, note your life total.$At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.$Whenever you cast a white spell, you gain 1 life.|
Sigardian Savior|Innistrad: Midnight Hunt|34|M|{3}{W}{W}|Creature - Angel|3|3|Flying$When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.|
Soul-Guide Gryff|Innistrad: Midnight Hunt|35|C|{4}{W}|Creature - Hippogriff Spirit|3|4|Flying$When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.|
Sungold Barrage|Innistrad: Midnight Hunt|36|C|{2}{W}|Instant|||Destroy target creature with toughness 4 or greater.|
Sungold Sentinel|Innistrad: Midnight Hunt|37|R|{1}{W}|Creature - Human Soldier|3|2|Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.$Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.|
Sunset Revelry|Innistrad: Midnight Hunt|38|U|{1}{W}|Sorcery|||If an opponent has more life than you, you gain 4 life.$If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.$If an opponent has more cards in hand than you, draw a card.|
Thraben Exorcism|Innistrad: Midnight Hunt|39|C|{1}{W}|Instant|||Exile target Spirit, creature with disturb, or enchantment.|
Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
Vanquish the Horde|Innistrad: Midnight Hunt|41|R|{6}{W}{W}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Destroy all creatures.|
Baithook Angler|Innistrad: Midnight Hunt|42|C|{1}{U}|Creature - Human Peasant|2|1|Disturb {1}{U}|
Hook-Haunt Drifter|Innistrad: Midnight Hunt|42|C||Creature - Spirit|1|2|Flying$If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.|
Component Collector|Innistrad: Midnight Hunt|43|C|{2}{U}|Creature - Homunculus|1|4|If it's neither day nor night, it becomes day as Component Collector enters the battlefield.$Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.|
Consider|Innistrad: Midnight Hunt|44|C|{U}|Instant|||Look at the top card of your library. You may put that card into your graveyard.$Draw a card.|
Covetous Castaway|Innistrad: Midnight Hunt|45|U|{1}{U}|Creature - Human|1|3|When Covetous Castaway dies, mill three cards.$Disturb {3}{U}{U}|
Ghostly Castigator|Innistrad: Midnight Hunt|45|U||Creature - Spirit|3|4|Flying$When Ghostly Castigator enters the battlefield, shuffle up to three target cards from your graveyard into your library.$If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.|
Curse of Surveillance|Innistrad: Midnight Hunt|46|R|{4}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.|
Delver of Secrets|Innistrad: Midnight Hunt|47|U|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.|
Insectile Aberration|Innistrad: Midnight Hunt|47|U||Creature - Human Insect|3|2|Flying|
Devious Cover-Up|Innistrad: Midnight Hunt|48|C|{2}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.|
Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
Drownyard Amalgam|Innistrad: Midnight Hunt|50|C|{4}{U}|Creature - Zombie Horror|3|6|When Drownyard Amalgam enters the battlefield, target player mills three cards.${2}{U}: Drownyard Amalgam can't be blocked this turn.|
Fading Hope|Innistrad: Midnight Hunt|51|U|{U}|Instant|||Return target creature to its owner's hand. If its mana value was 3 or less, scry 1.|
Falcon Abomination|Innistrad: Midnight Hunt|52|C|{2}{U}|Creature - Zombie Bird|2|2|Flying$When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed.|
Firmament Sage|Innistrad: Midnight Hunt|53|U|{3}{U}|Creature - Human Wizard|2|3|If it's neither day or night, it becomes day as Firmament Sage enters the battlefield.$Whenever day becomes night or night becomes day, draw a card.|
Flip the Switch|Innistrad: Midnight Hunt|54|C|{2}{U}|Instant|||Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed.|
Galedrifter|Innistrad: Midnight Hunt|55|C|{3}{U}|Creature - Hippogriff|3|2|Flying$Disturb {4}{U}|
Waildrifter|Innistrad: Midnight Hunt|55|C||Creature - Hippogriff Spirit|2|2|Flying$If Waildrifter would be put into a graveyard from anywhere, exile it instead.|
Geistwave|Innistrad: Midnight Hunt|56|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.|
Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
Larder Zombie|Innistrad: Midnight Hunt|58|C|{U}|Creature - Zombie|1|3|Defender$Tap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard.|
Lier, Disciple of the Drowned|Innistrad: Midnight Hunt|59|M|{3}{U}{U}|Legendary Creature - Human Wizard|3|4|Spells can't be countered.$Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.|
Locked in the Cemetary|Innistrad: Midnight Hunt|60|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Locked in the Cemetary enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
Malevolent Hermit|Innistrad: Midnight Hunt|61|R|{1}{U}|Creature - Human Wizard|2|1|{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.$Disturb {2}{U}|
Benevolent Geist|Innistrad: Midnight Hunt|61|R||Creature - Spirit Wizard|2|2|Flying$Noncreature spells you control can't be countered.$If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.|
Memory Deluge|Innistrad: Midnight Hunt|62|R|{2}{U}{U}|Instant|||Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.$Flashback {5}{U}{U}|
Mysterious Tome|Innistrad: Midnight Hunt|63|U|{2}{U}|Artifact|||{2}, {T}: Draw a card. Transform Mysterious Tome.|
Chilling Chronicle|Innistrad: Midnight Hunt|63|U||Artifact|||{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.|
Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
Organ Hoarder|Innistrad: Midnight Hunt|66|C|{3}{U}|Creature - Zombie|3|2|When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard.|
Otherworldly Gaze|Innistrad: Midnight Hunt|67|C|{U}|Instant|||Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.$Flashback {1}{U}|
Overwhelmed Archivist|Innistrad: Midnight Hunt|68|U|{2}{U}|Creature - Human Wizard|3|2|When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.$Disturb {3}{U}|
Archive Haunt|Innistrad: Midnight Hunt|68|U||Creature - Spirit Wizard|2|1|Flying$Whenever Archive Haunt attacks, draw a card, then discard a card.$If Archive Haunt would be put into a graveyard from anywhere, exile it instead.|
Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other Spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.|
Phantom Carriage|Innistrad: Midnight Hunt|70|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or distrub, put it into your graveyard, then shuffle.|
Phantom Carriage|Innistrad: Midnight Hunt|70|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.|
Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.|
Revenge of the Drowned|Innistrad: Midnight Hunt|72|C|{3}{U}|Instant|||Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed.|
Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}|
Shipwreck Sifters|Innistrad: Midnight Hunt|74|C|{1}{U}|Creature - Spirit|1|2|When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.$Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.|
Skaab Wrangler|Innistrad: Midnight Hunt|75|U|{1}{U}|Creature - Human Wizard|2|1|Tap three untapped creatures you control: Tap target creature.|
Sludge Monster|Innistrad: Midnight Hunt|76|R|{3}{U}{U}|Creature - Horror|5|5|Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.$Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.|
Spectral Adversary|Innistrad: Midnight Hunt|77|M|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.|
Startle|Innistrad: Midnight Hunt|78|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.$Draw a card.|
@ -42230,21 +42269,31 @@ Stormrider Spirit|Innistrad: Midnight Hunt|79|C|{4}{U}|Creature - Spirit|3|3|Fla
Suspicious Stowaway|Innistrad: Midnight Hunt|80|R|{1}{U}|Creature - Human Rogue Werewolf|1|1|Suspicious Stowaway can't be blocked.$Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.$Daybound|
Seafaring Werewolf|Innistrad: Midnight Hunt|80|R||Creature - Werewolf|2|1|Seafaring Werewolf can't be blocked.$Whenever Seafaring Werewolf deals combat damage to a player, draw a card.$Nightbound|
Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.|
Unblinking Observer|Innistrad: Midnight Hunt|82|C|{1}{U}|Creature - Homunculus|2|1|{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.|
Vivisection|Innistrad: Midnight Hunt|83|U|{3}{U}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature.$Draw three cards.|
Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.|
Baneblade Scoundrel|Innistrad: Midnight Hunt|85|U|{3}{B}|Creature - Human Rogue Werewolf|4|3|Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Daybound|
Baneclaw Marauder|Innistrad: Midnight Hunt|85|U||Creature - Werewolf|5|4|Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.$Whenever a creature blocking "Doomclaw Marauder" dies, its controller loses 1 life.$Nightbound|
Bat Whisperer|Innistrad: Midnight Hunt|86|C|{3}{B}|Creature - Vampire|4|2|When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.|
Bladebrand|Innistrad: Midnight Hunt|87|C|{1}{B}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.|
Blood Pact|Innistrad: Midnight Hunt|88|C|{2}{B}|Instant|||Target player draws two cards and loses 2 life.|
Bloodline Culling|Innistrad: Midnight Hunt|89|R|{1}{B}{B}|Instant|||Choose one —$• Target creature gets -5/-5 until end of turn.$• Creature tokens get -2/-2 until end of turn.|
Bloodtithe Collector|Innistrad: Midnight Hunt|90|U|{4}{B}|Creature - Vampire Noble|3|4|Flying$When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.|
Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1|Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.|
Covert Cutpurse|Innistrad: Midnight Hunt|92|U|{2}{B}|Creature - Human Rogue|2|1|When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.$Disturb {4}{B}|
Covetous Geist|Innistrad: Midnight Hunt|92|U||Creature - Spirit Rogue|2|2|Flying, deathtouch$If Covetous Geist would be put into a graveyard from anywhere, exile it instead.|
Crawl from the Cellar|Innistrad: Midnight Hunt|93|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.$Flashback {3}{B}|
Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.$Daybound|
Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifelink$Nightbound|
Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.|
Diregraf Horde|Innistrad: Midnight Hunt|96|C|{4}{B}|Creature - Zombie|3|4|When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.|
Dreadhound|Innistrad: Midnight Hunt|97|U|{4}{B}{B}|Creature - Demon Dog|6|6|When Dreadhound enters the battlefield, mill three cards.$Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.|
Duress|Innistrad: Midnight Hunt|98|C|{B}|Sorcery|||Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.|
Eaten Alive|Innistrad: Midnight Hunt|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.$Exile target creature or planeswalker.|
Ecstatic Awakener|Innistrad: Midnight Hunt|100|C|{B}|Creature - Human Wizard|1|1|{2}{B}, Sacrifice another creature. Draw a card, then transform Ecstatic Awakener. Activate only once each turn.|
Awoken Demon|Innistrad: Midnight Hunt|100|C||Creature - Demon|4|4||
Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creature with power 2 or less. Investigate.|
Ghoulish Procession|Innistrad: Midnight Hunt|102|U|{1}{B}|Enchantment|||Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn.|
Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.|
Graveyard Trespasser|Innistrad: Midnight Hunt|104|R|{2}{B}|Creature - Human Werewolf|3|3|Ward—Discard a card.$Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.$Daybound|
Graveyard Glutton|Innistrad: Midnight Hunt|104|R||Creature - Werewolf|4|4|Ward—Discard a card.$Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.$Nightbound|
@ -42259,30 +42308,54 @@ Lord of the Forsaken|Innistrad: Midnight Hunt|110|M|{4}{B}{B}|Creature - Demon|6
Mask of Griselbrand|Innistrad: Midnight Hunt|111|R|{1}{B}{B}|Legendary Artifact - Equipment|||Equipped creature has flying and lifelink.$Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.$Equip {3}|
The Meathook Massacre|Innistrad: Midnight Hunt|112|M|{X}{B}{B}|Legendary Enchantment|||When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.$Whenever a creature you control dies, each opponent loses 1 life.$Whenever a creature an opponent controls dies, you gain 1 life.|
Morbid Opportunist|Innistrad: Midnight Hunt|113|U|{2}{B}|Creature - Human Rogue|1|3|Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.|
Morkrut Behemoth|Innistrad: Midnight Hunt|114|C|{4}{B}|Creature - Zombie Giant|7|6|As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.$Menace|
Necrosynthesis|Innistrad: Midnight Hunt|115|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."$When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.|
No Way Out|Innistrad: Midnight Hunt|116|C|{2}{B}|Sorcery|||Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed.|
Novice Occultist|Innistrad: Midnight Hunt|117|C|{1}{B}|Creature - Human Wizard|1|2|When Novice Occultist dies, you draw a card and you lose 1 life.|
Olivia's Midnight Ambush|Innistrad: Midnight Hunt|118|C|{1}{B}|Instant|||Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.|
Rotten Reunion|Innistrad: Midnight Hunt|119|C|{B}|Instant|||Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed.$Flashback {1}{B}|
Shady Traveler|Innistrad: Midnight Hunt|120|C|{2}{B}|Creature - Human Werewolf|2|3|Menace$Daybound|
Stalking Predator|Innistrad: Midnight Hunt|120|C||Creature - Werewolf|4|4|Menace$Nightbound|
Siege Zombie|Innistrad: Midnight Hunt|121|C|{1}{B}|Creature - Zombie|2|2|Tap three untapped creatures you control: Each opponent loses 1 life.|
Slaughter Specialist|Innistrad: Midnight Hunt|122|R|{1}{B}|Creature - Vampire Warrior|3|3|When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.|
Stromkirk Bloodthief|Innistrad: Midnight Hunt|123|U|{2}{B}|Creature - Vampire Rogue|2|2|At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.|
Tainted Adversary|Innistrad: Midnight Hunt|124|M|{1}{B}|Creature - Zombie|2|3|Deathtouch$When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed.|
Vampire Interloper|Innistrad: Midnight Hunt|125|C|{1}{B}|Creature - Vampire Scout|2|1|Flying$Vampire Interloper can't block.|
Vengeful Strangler|Innistrad: Midnight Hunt|126|U|{1}{B}|Creature - Human Rogue|2|1|Vengeful Strangler can't block.$When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.|
Strangling Grasp|Innistrad: Midnight Hunt|126|U||Enchantment - Aura|||Enchant creature or planeswalker an opponent controls$At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life.|
Abandon the Post|Innistrad: Midnight Hunt|127|C|{1}{R}|Sorcery|||Up to two target creatures can't block this turn.$Flashback {3}{R}|
Ardent Elementalist|Innistrad: Midnight Hunt|128|C|{3}{R}|Creature - Human Shaman|2|1|When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.|
Bloodthirsty Adversary|Innistrad: Midnight Hunt|129|M|{1}{R}|Creature - Vampire|2|2|Haste$When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.|
Brimstone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.|
Burn Down the House|Innistrad: Midnight Hunt|131|R|{3}{R}{R}|Sorcery|||Choose one —$• Burn Down the House deals 5 damage to each creature and each planeswalker.$• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.|
Burn the Accursed|Innistrad: Midnight Hunt|132|C|{4}{R}|Instant|||Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.|
Cathartic Pyre|Innistrad: Midnight Hunt|133|U|{1}{R}|Instant|||Choose one —$• Cathartic Pyre deals 3 damage to target creature or planeswalker.$• Discard up to two cards, then draw that many cards.|
Curse of Shaken Faith|Innistrad: Midnight Hunt|134|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.|
Electric Revelation|Innistrad: Midnight Hunt|135|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
Falkenrath Perforator|Innistrad: Midnight Hunt|136|C|{1}{R}|Creature - Vampire|2|1|Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.|
Falkenrath Pit Fighter|Innistrad: Midnight Hunt|137|R|{R}|Creature - Vampire Warrior|2|1|{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.|
Famished Foragers|Innistrad: Midnight Hunt|138|C|{3}{R}|Creature - Vampire|4|3|When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.${2}{R}, Discard a card: Draw a card.|
Fangblade Brigand|Innistrad: Midnight Hunt|139|U|{3}{R}|Creature - Human Werewolf|3|4|{1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.$Daybound|
Fangblade Eviscerator|Innistrad: Midnight Hunt|139|U||Creature - Werewolf|4|5|{1}{R}: "Blade-Fang Eviscerator" gets +1/+0 and gains first strike until end of turn.${4}{R}: Creatures you control get +2/+0 until end of turn.$Nightbound|
Festival Crasher|Innistrad: Midnight Hunt|140|C|{1}{R}|Creature - Devil|1|3|Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.|
Flame Channeler|Innistrad: Midnight Hunt|141|U|{1}{R}|Creature - Human Wizard|2|2|When a spell you control deals damage, transform Flame Channeler.|
Embodiment of Flame|Innistrad: Midnight Hunt|141|U||Creature - Elemental Wizard|3|3|Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.${1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.|
Geistflame Reservoir|Innistrad: Midnight Hunt|142|R|{2}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.${1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.${1}{R}, {T}: Exile the top card of your library. You may play that card this turn.|
Harvesttide Infiltrator|Innistrad: Midnight Hunt|143|C|{2}{R}|Creature - Human Werewolf|3|2|Trample$Daybound|
Harvesttide Assailant|Innistrad: Midnight Hunt|143|C||Creature - Werewolf|4|4|Trample$Nightbound|
Immolation|Innistrad: Midnight Hunt|144|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.|
Lambholt Harrier|Innistrad: Midnight Hunt|145|C|{1}{R}|Creature - Wolf|2|2|{3}{R}: Target creature can't block this turn.|
Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.|
Lunar Frenzy|Innistrad: Midnight Hunt|147|U|{X}{R}|Instant|||Target creature you control gets +X/+0 and gains first strike and trample until end of turn.|
Moonrager's Smash|Innistrad: Midnight Hunt|148|C|{2}{R}|Instant|||This spell costs {2} less to cast if it's night.$Moonrager's Smash deals 3 damage to any target.|
Moonveil Regent|Innistrad: Midnight Hunt|149|M|{3}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.$When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.|
Mounted Dreadknight|Innistrad: Midnight Hunt|150|C|{4}{R}|Creature - Vampire Knight|5|4|Trample$Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.|
Neonate's Rush|Innistrad: Midnight Hunt|151|C|{2}{R}|Instant|||This spell costs {1} less to cast if you control a Vampire.$Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.|
Obsessive Astronomer|Innistrad: Midnight Hunt|152|U|{1}{R}|Creature - Human Wizard|2|2|If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.$Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.|
Pack's Betrayal|Innistrad: Midnight Hunt|153|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste untl end of turn. If you control a Wolf or Werewolf, scry 2.|
Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.|
Purifying Dragon|Innistrad: Midnight Hunt|155|U|{3}{R}{R}|Creature - Dragon|4|3|Flying$Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to that creature instead.|
Raze the Effigy|Innistrad: Midnight Hunt|156|C|{R}|Instant|||Choose one—$• Destroy target artifact.$• Target attacking creature gets +2/+2 until end of turn.|
Reckless Stormseeker|Innistrad: Midnight Hunt|157|R|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
Storm-Charged Slasher|Innistrad: Midnight Hunt|157|R||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
Seize the Storm|Innistrad: Midnight Hunt|158|U|{4}{R}|Sorcery|||Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile."$Flashback {6}{R}|
@ -42290,6 +42363,7 @@ Smoldering Egg|Innistrad: Midnight Hunt|159|R|{1}{R}|Creature - Dragon Egg|0|4|D
Ashmouth Dragon|Innistrad: Midnight Hunt|159|R||Creature - Dragon|4|4|Flying$Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.|
Spellrune Painter|Innistrad: Midnight Hunt|160|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
Spellrune Howler|Innistrad: Midnight Hunt|160|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
Stolen Vitality|Innistrad: Midnight Hunt|161|C|{1}{R}|Instant|||Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.|
Sunstreak Phoenix|Innistrad: Midnight Hunt|162|M|{2}{R}{R}|Creature - Phoenix|4|2|Flying$If it's nether day nor night, it becomes day when Sunstreak Phoenix enters the battlefield.$When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.|
Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
@ -42297,29 +42371,51 @@ Thermo-Alchemist|Innistrad: Midnight Hunt|164|U|{1}{R}|Creature - Human Shaman|0
Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|3|Haste$Daybound|
Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
Voldaren Ambusher|Innistrad: Midnight Hunt|166|U|{2}{R}|Creature - Vampire Archer|2|2|When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.|
Voldaren Stinger|Innistrad: Midnight Hunt|167|C|{R}|Creature - Vampire Warrior|1|1|Voldaren Stinger has first strike as long as it's attacking.${2}{R}: Voldaren Stinger gets +2/+0 until end of turn.|
Augur of Autumn|Innistrad: Midnight Hunt|168|R|{1}{G}{G}|Creature - Human Druid|2|3|You may look at the top card of your library any time.$You may play lands from the top of your library.$Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.|
Bird Admirer|Innistrad: Midnight Hunt|169|C|{2}{G}|Creature - Human Archer Werewolf|1|4|Reach$Daybound|
Wing Shredder|Innistrad: Midnight Hunt|169|C||Creature - Human Werewolf|3|5|Reach$Nightbound|
Bounding Wolf|Innistrad: Midnight Hunt|170|C|{2}{G}|Creature - Wolf|3|2|Flash$Reach|
Bramble Armor|Innistrad: Midnight Hunt|171|C|{1}{G}|Artifact - Equipment|||When Bramble Armor enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+1.$Equip {4}|
Briarbridge Tracker|Innistrad: Midnight Hunt|172|R|{2}{G}|Creature - Human Scout|2|3|Vigilance$When Briarbridge Tracker enters the battlefield, investigate.$As long as you control a token, Briarbridge Tracker gets +2/+0.|
Brood Weaver|Innistrad: Midnight Hunt|173|U|{3}{G}|Creature - Spider|2|4|Reach$When Brood Weaver dies, create a 1/2 green Spider creature token with reach.|
Burly Breaker|Innistrad: Midnight Hunt|174|U|{3}{G}{G}|Creature - Human Werewolf|6|5|Ward {1}$Daybound|
Dire-Strain Demolisher|Innistrad: Midnight Hunt|174|U||Creature - Werewolf|8|7|Ward {3}$Nightbound|
Candlelit Cavalry|Innistrad: Midnight Hunt|175|C|{4}{G}|Creature - Human Knight|5|5|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.|
Clear Shot|Innistrad: Midnight Hunt|176|U|{2}{G}|Instant|||Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.|
Consuming Blob|Innistrad: Midnight Hunt|177|M|{3}{G}{G}|Creature - Ooze|*|*+1|Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.$At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".|
Contortionist Troupe|Innistrad: Midnight Hunt|178|U|{X}{G}|Creature - Human|0|0|Contortionist Troupe enters the battlefield with X +1/+1 counters on it.$Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.|
Dawnhart Mentor|Innistrad: Midnight Hunt|179|U|{2}{G}|Creature - Human Warlock|0|4|When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.$Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.|
Dawnhart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.|
Deathbonnet Sprout|Innistrad: Midnight Hunt|181|U|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout.|
Deathbonnet Hulk|Innistrad: Midnight Hunt|181|U||Creature - Fungus Horror|3|3|At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.|
Defend the Celestus|Innistrad: Midnight Hunt|182|U|{2}{G}{G}|Instant|||Distribute three +1/+1 counters among one, two, or three target creatures you control.|
Dryad's Revival|Innistrad: Midnight Hunt|183|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.$Flashback {4}{G}|
Duel for Dominance|Innistrad: Midnight Hunt|184|C|{1}{G}|Instant|||Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.|
Eccentric Farmer|Innistrad: Midnight Hunt|185|C|{2}{G}|Creature - Human Peasant|2|3|When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand.|
Harvesttide Sentry|Innistrad: Midnight Hunt|186|C|{1}{G}|Creature - Human Warrior|3|1|Coven — At the beginning of combat on your turn, if. you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.|
Hound Tamer|Innistrad: Midnight Hunt|187|U|{2}{G}|Creature - Human Werewolf|3|3|Trample${3}{G}: Put a +1/+1 counter on target creature.$Daybound|
Untamed Pup|Innistrad: Midnight Hunt|187|U||Creature - Werewolf|4|4|Trample$Other Wolves and Werewolves you control have trample.${3}{G}: Put a +1/+1 counter on target creature.$Nightbound|
Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.|
Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.|
Outland Liberator|Innistrad: Midnight Hunt|190|U|{1}{G}|Creature - Human Werwolf|2|2|{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.$Daybound|
Frenzied Trapbreaker|Innistrad: Midnight Hunt|190|U||Creature - Werewolf|3|3|{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.$Whenenver "Frenzied Trapbreaker" attacks, destroy target artifact or enchantment defending player controls.$Nightbound|
Path to the Festival|Innistrad: Midnight Hunt|191|C|{2}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1.$Flashback {4}{G}|
Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.|
Plummet|Innistrad: Midnight Hunt|193|C|{1}{G}|Instant|||Destroy target creature with flying.|
Primal Adversary|Innistrad: Midnight Hunt|194|M|{2}{G}|Creature - Wolf|4|3|Trample$When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.|
Return to Nature|Innistrad: Midnight Hunt|195|C|{1}{G}|Instant|||Choose one —$• Destroy target artifact.$• Destroy target enchantment.$• Exile target card from a graveyard.|
Rise of the Ants|Innistrad: Midnight Hunt|196|U|{4}{G}{G}|Sorcery|||Create two 3/3 green Insect creature tokens. You gain 2 life.$Flashback {6}{G}{G}|
Saryth, the Viper's Fang|Innistrad: Midnight Hunt|197|R|{2}{G}{G}|Legendary Creature - Human Warlock|3|4|Other tapped creatures you control have deathtouch.$Other untapped creatures you control have hexproof.${1}, {T}: Untap another target creature or land you control.|
Shadowbeast Sighting|Innistrad: Midnight Hunt|198|C|{3}{G}|Sorcery|||Create a 4/4 green Beast creature token.$Flashback {6}{G}|
Snarling Wolf|Innistrad: Midnight Hunt|199|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.|
Storm the Festival|Innistrad: Midnight Hunt|200|R|{3}{G}{G}{G}|Sorcery|||Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.$Flashback {7}{G}{G}{G}|
Tapping at the Window|Innistrad: Midnight Hunt|201|C|{1}{G}|Sorcery|||Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.$Flashback {2}{G}|
Timberland Guide|Innistrad: Midnight Hunt|202|C|{1}{G}|Creature - Human Scout|1|1|When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.|
Tireless Hauler|Innistrad: Midnight Hunt|203|C|{4}{G}|Creature - Human Werewolf|4|5|Vigilance$Daybound|
Dire-Strain Brawler|Innistrad: Midnight Hunt|203|C||Creature - Werewolf|6|6|Vigilance$Nightbound|
Tovolar's Huntmaster|Innistrad: Midnight Hunt|204|R|{4}{G}{G}|Creature - Human Werewolf|6|6|Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.$Daybound|
Tovolar's Packleader|Innistrad: Midnight Hunt|204|R||Creature - Werewolf|7|7|Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.${2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.$Nightbound|
Turn the Earth|Innistrad: Midnight Hunt|205|U|{G}|Instant|||Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.$Flashback {1}{G}|
Unnatural Growth|Innistrad: Midnight Hunt|206|R|{1}{G}{G}{G}{G}|Enchantment|||At the beginning of each combat, double the power and toughness of each creature you control until end of turn.|
Willow Geist|Innistrad: Midnight Hunt|207|R|{G}|Creature - Treefolk Spirit|1|1|Trample$Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.$When Willow Geist dies, you gain life equal to its power.|
@ -42352,29 +42448,38 @@ Katilda, Dawnhart Prime|Innistrad: Midnight Hunt|230|R|{G}{W}|Legendary Creature
Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewolf|2|2|Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Daybound|
Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound|
Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.|
Ludevic, Necrogenius|Innistrad: Midnight Hunt|233|R|{U}{B}|Legendary Creature - Human Wizard|2|3|Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.${X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery.|
Olag, Ludevic's Hubris|Innistrad: Midnight Hunt|233|R||Legendary Creature - Zombie|4|4|As this permanent transforms into Olag, Ludevic's Hubris, it becomes a copy of one of the exiled cards, except it's name is still "Olag, Ludevic's Hubris", it has base power and toughness 4/4, and it's a black and blue Legendary Zombie in addition to its other colors and types. Put a +1/+1 counter on it for each card exiled this way.|
Old Stickfingers|Innistrad: Midnight Hunt|234|R|{X}{B}{G}|Legendary Creature - Horror|*|*|When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.$Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard.|
Rem Karolus, Stalwart Slayer|Innistrad: Midnight Hunt|235|R|{1}{R}{W}|Legendary Creature - Human Knight|2|3|Flying, haste$If a spell would deal damage to you or another permanent you control, prevent that damage.$If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.|
Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}|
Rite of Oblivion|Innistrad: Midnight Hunt|237|U|{W}{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a nonland permanent.$Exile target nonland permanent$Flashback {2}{W}{B}|
Rootcoil Creeper|Innistrad: Midnight Hunt|238|U|{G}{U}|Creature - Plant Horror|2|2|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.${G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own in exile to your hand.|
Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2 damage to any target and you gain 2 life.$Flashback {4}{R}{W}|
Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Siphon Insight|Innistrad: Midnight Hunt|241|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}|
Slogurk, the Overslime|Innistrad: Midnight Hunt|242|R|{1}{G}{U}|Legendary Creature - Ooze|3|3|Trample$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.$Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.$When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.|
Storm Skreelix|Innistrad: Midnight Hunt|243|U|{3}{U}{R}|Creature - Drake Horror|2|4|Flying$Instant and sorcery spells you cast cost {1} less to cast.$Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.|
Sunrise Cavalier|Innistrad: Midnight Hunt|244|U|{1}{R}{W}|Creature - Human Knight|3|3|Trample, haste$If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.$Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.|
Teferi, Who Slows the Sunset|Innistrad: Midnight Hunt|245|M|{2}{W}{U}|Legendary Planeswalker - Teferi|4|+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.$2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.$7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."|
Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
Unnatural Moonrise|Innistrad: Midnight Hunt|247|U|{R}{G}|Sorcery|||It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card."$Flashback {2}{R}{G}|
Vadrik, Astral Archmage|Innistrad: Midnight Hunt|248|R|{1}{U}{R}|Legendary Creature - Human Wizard|1|2|If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.$Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.$Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.|
Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
Winterthorn Blessing|Innistrad: Midnight Hunt|251|U|{G}{U}|Sorcery|||Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.$Flashback {1}{G}{U}|
The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
Crossroads Candleguide|Innistrad: Midnight Hunt|253|C|{4}|Artifact Creature - Scarecrow|3|4|When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.${2}: Add one mana of any color.|
Jack-o'-Lantern|Innistrad: Midnight Hunt|254|C|{1}|Artifact|||{1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.${1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.|
Moonsilver Key|Innistrad: Midnight Hunt|255|U|{2}|Artifact|||{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.|
Mystic Skull|Innistrad: Midnight Hunt|256|U|{2}|Artifact|||{1}, {T}: Add one mana of any color.${5}, {T}: Transform Mystic Skull.|
Mystic Monstrosity|Innistrad: Midnight Hunt|256|U||Artifact Creature - Construct|5|6|Lands you control have "{T}: Add one mana of any color."|
Pithing Needle|Innistrad: Midnight Hunt|257|R|{1}|Artifact|||As Pithing Needle enters the battlefield, choose a card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.|
Silver Bolt|Innistrad: Midnight Hunt|258|C|{1}|Artifact|||{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.|
Stuffed Bear|Innistrad: Midnight Hunt|259|C|{2}|Artifact|||{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.|
Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.|
Evolving Wilds|Innistrad: Midnight Hunt|261|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Field of Ruin|Innistrad: Midnight Hunt|262|U||Land|||{T}: Add {C}.${2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.|
Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.|
Hostile Hostel|Innistrad: Midnight Hunt|264|M||Land|||{T}: Add {C}.${1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.|
@ -42387,8 +42492,6 @@ Island|Innistrad: Midnight Hunt|270|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Innistrad: Midnight Hunt|272|C||Basic Land - Swamp|||({T}: Add {B}.)|
Mountain|Innistrad: Midnight Hunt|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Innistrad: Midnight Hunt|276|C||Basic Land - Forest|||({T}: Add {G}.)|
Curse of Silence|Innistrad: Midnight Hunt|326|R|{W}|Enchantment - Aura Curse|||Enchant player$As Curse of Silence enters the battlefield, choose a card name.$Spells with the chosen name enchanted player casts cost {2} more to cast.$Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.|
Sigarda's Splendor|Innistrad: Midnight Hunt|330|R|{2}{W}{W}|Enchantment|||As Sigarda's Splendor enters the battlefield, note your life total.$At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.$Whenever you cast a white spell, you gain 1 life.|
Faceless Agent|Jumpstart: Historic Horizons|1|C|{3}|Creature - Shapeshifter|2|1|Changeling$When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.|
Baffling Defenses|Jumpstart: Historic Horizons|2|C|{1}{W}|Instant|||Target creature's base power perpetually becomes 0.|
Benalish Partisan|Jumpstart: Historic Horizons|3|R|{1}{W}|Creature - Human Soldier|1|2|Lifelink$Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.$Cycling {1}{W}|