* Angelic Arbiter - Fixed that the dont't cast spell if you already attacked ability did not working properly (fixes #3339).

This commit is contained in:
LevelX2 2017-05-28 09:58:48 +02:00
parent d98f73518a
commit 40c434f5df

View file

@ -25,7 +25,6 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.a;
import mage.MageInt;
@ -41,12 +40,9 @@ import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.watchers.Watcher;
import mage.watchers.common.CastSpellLastTurnWatcher;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.watchers.common.CastSpellLastTurnWatcher;
import mage.watchers.common.PlayerAttackedWatcher;
/**
*
@ -55,7 +51,7 @@ import java.util.UUID;
public class AngelicArbiter extends CardImpl {
public AngelicArbiter(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{W}{W}");
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{W}{W}");
this.subtype.add("Angel");
this.power = new MageInt(5);
@ -68,7 +64,7 @@ public class AngelicArbiter extends CardImpl {
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AngelicArbiterCantAttackTargetEffect(Duration.WhileOnBattlefield)));
// Each opponent who attacked with a creature this turn can't cast spells.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AngelicArbiterEffect2()), new AngelicArbiterWatcher2());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AngelicArbiterEffect2()), new PlayerAttackedWatcher());
}
public AngelicArbiter(final AngelicArbiter card) {
@ -82,47 +78,6 @@ public class AngelicArbiter extends CardImpl {
}
class AngelicArbiterWatcher2 extends Watcher {
private final Set<UUID> playersThatAttackedThisTurn = new HashSet<>();
public AngelicArbiterWatcher2() {
super("PlayerAttacked", WatcherScope.GAME);
}
public AngelicArbiterWatcher2(final AngelicArbiterWatcher2 watcher) {
super(watcher);
this.playersThatAttackedThisTurn.addAll(watcher.playersThatAttackedThisTurn);
}
@Override
public AngelicArbiterWatcher2 copy() {
return new AngelicArbiterWatcher2(this);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == EventType.DECLARED_ATTACKERS
&& game.getActivePlayerId().equals(event.getPlayerId())
&& game.getOpponents(controllerId).contains(event.getPlayerId())
&& game.getCombat().getAttackerId().equals(event.getPlayerId())
&& !game.getCombat().getAttackers().isEmpty()) {
playersThatAttackedThisTurn.add(event.getPlayerId());
}
}
@Override
public void reset() {
super.reset();
playersThatAttackedThisTurn.clear();
}
public boolean hasPlayerAttackedThisTurn(UUID playerId) {
return playersThatAttackedThisTurn.contains(playerId);
}
}
class AngelicArbiterCantAttackTargetEffect extends RestrictionEffect {
public AngelicArbiterCantAttackTargetEffect(Duration duration) {
@ -185,8 +140,8 @@ class AngelicArbiterEffect2 extends ContinuousRuleModifyingEffectImpl {
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (game.getActivePlayerId().equals(event.getPlayerId()) && game.getOpponents(source.getControllerId()).contains(event.getPlayerId())) {
AngelicArbiterWatcher2 watcher = (AngelicArbiterWatcher2) game.getState().getWatchers().get(AngelicArbiterWatcher2.class.getSimpleName());
if (watcher != null && watcher.hasPlayerAttackedThisTurn(event.getPlayerId())) {
PlayerAttackedWatcher watcher = (PlayerAttackedWatcher) game.getState().getWatchers().get(PlayerAttackedWatcher.class.getSimpleName());
if (watcher != null && watcher.getNumberOfAttackersCurrentTurn(event.getPlayerId()) > 0) {
return true;
}
}