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[minor] fixes to handling of auras going to battlefield from library or graveyard.
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908b9194c3
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4 changed files with 10 additions and 0 deletions
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@ -118,6 +118,7 @@ class CurseOfMisfortunesEffect extends OneShotEffect<CurseOfMisfortunesEffect> {
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Card card = game.getCard(targetCard.getFirstTarget());
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Card card = game.getCard(targetCard.getFirstTarget());
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if (card != null) {
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if (card != null) {
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this.setTargetPointer(new FixedTarget(targetPlayer.getId()));
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this.setTargetPointer(new FixedTarget(targetPlayer.getId()));
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game.getState().setValue("attachTo:" + card.getId(), targetPlayer.getId());
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player.shuffleLibrary(game);
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player.shuffleLibrary(game);
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return card.putOntoBattlefield(game, Constants.Zone.LIBRARY, source.getId(), source.getControllerId());
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return card.putOntoBattlefield(game, Constants.Zone.LIBRARY, source.getId(), source.getControllerId());
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}
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}
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@ -109,6 +109,7 @@ class BitterheartWitchEffect extends OneShotEffect<BitterheartWitchEffect> {
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if (player.searchLibrary(targetCard, game)) {
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if (player.searchLibrary(targetCard, game)) {
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Card card = game.getCard(targetCard.getFirstTarget());
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Card card = game.getCard(targetCard.getFirstTarget());
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if (card != null) {
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if (card != null) {
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game.getState().setValue("attachTo:" + card.getId(), targetPlayer.getId());
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card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), source.getControllerId());
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card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), source.getControllerId());
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targetPlayer.addAttachment(card.getId(), game);
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targetPlayer.addAttachment(card.getId(), game);
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}
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}
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@ -76,7 +76,9 @@ public class ArachnusSpinner extends CardImpl<ArachnusSpinner> {
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this.power = new MageInt(5);
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this.power = new MageInt(5);
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this.toughness = new MageInt(7);
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this.toughness = new MageInt(7);
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// Reach (This creature can block creatures with flying.)
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this.addAbility(ReachAbility.getInstance());
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this.addAbility(ReachAbility.getInstance());
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// Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new ArachnusSpinnerEffect(),
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new ArachnusSpinnerEffect(),
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new TapTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, false)));
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new TapTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, false)));
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@ -144,6 +146,7 @@ class ArachnusSpinnerEffect extends OneShotEffect<ArachnusSpinnerEffect> {
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if (card != null) {
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if (card != null) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (permanent != null) {
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if (permanent != null) {
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game.getState().setValue("attachTo:" + card.getId(), permanent.getId());
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card.putOntoBattlefield(game, zone, source.getSourceId(), source.getControllerId());
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card.putOntoBattlefield(game, zone, source.getSourceId(), source.getControllerId());
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return permanent.addAttachment(card.getId(), game);
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return permanent.addAttachment(card.getId(), game);
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}
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}
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@ -46,6 +46,11 @@ import mage.target.Target;
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import java.util.UUID;
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import java.util.UUID;
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/**
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/**
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* Cards with the Aura subtype don't change the zone they are in, if there is no
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* valid target on the battlefield. Also, when entering the Battlefield and it
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* was not cast, this effect gets the target to witch to attach it.
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*
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* This effect is automatically added to ContinuousEffects at the start of a game
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*
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*
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* @author North
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* @author North
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*/
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*/
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