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[40K] updated spoiler and reprints
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6d50e3d508
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40d2019288
2 changed files with 26 additions and 5 deletions
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@ -20,8 +20,12 @@ public final class Warhammer40000 extends ExpansionSet {
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this.hasBasicLands = false;
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this.hasBoosters = false;
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cards.add(new SetCardInfo("Abaddon the Despoiler", 171, Rarity.MYTHIC, mage.cards.a.AbaddonTheDespoiler.class));
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cards.add(new SetCardInfo("Blood for the Blood God!", 108, Rarity.COMMON, mage.cards.b.BloodForTheBloodGod.class));
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cards.add(new SetCardInfo("Abaddon the Despoiler", 2, Rarity.MYTHIC, mage.cards.a.AbaddonTheDespoiler.class));
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cards.add(new SetCardInfo("Abundance", 210, Rarity.RARE, mage.cards.a.Abundance.class));
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cards.add(new SetCardInfo("Arcane Signet", 227, Rarity.COMMON, mage.cards.a.ArcaneSignet.class));
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cards.add(new SetCardInfo("Command Tower", 270, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Fabricate", 181, Rarity.RARE, mage.cards.f.Fabricate.class));
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cards.add(new SetCardInfo("Hardened Scales", 215, Rarity.RARE, mage.cards.h.HardenedScales.class));
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cards.add(new SetCardInfo("Sol Ring", 249, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
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}
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}
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@ -45221,10 +45221,27 @@ Vivid Creek|New Capenna Commander|444|U||Land|||Vivid Creek enters the battlefie
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Vivid Grove|New Capenna Commander|445|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${T}: Add {G}.${T}, Remove a charge counter from Vivid Grove: Add one mana of any color.|
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Vivid Meadow|New Capenna Commander|446|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${T}: Add {W}.${T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.|
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Windbrisk Heights|New Capenna Commander|447|R||Land|||Hideaway${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
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Vanguard Suppressor|Warhammer 40,000|27|R|{3}{U}|Creature - Astartes Warrior|3|2|Squad {2}$Flying$Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.|
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Blood for the Blood God!|Warhammer 40,000|108|C|{8}{B}{B}{R}|Instant|||This spell costs {1} less to cast for each creature that died this turn.$Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!.|
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Abaddon the Despoiler|Warhammer 40,000|171|M|{2}{U}{B}{R}|Legendary Creature - Astartes Warrior|5|5|Trample$Mark of the Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.|
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Szarekh, the Silent King|Warhammer 40,000|1|M|{1}{B}{B}{B}|Legendary Artifact Creature - Necron|3|4|Flying$My Will Be Done -- Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.|
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Abaddon the Despoiler|Warhammer 40,000|2|M|{2}{U}{B}{R}|Legendary Creature - Astartes Warrior|5|5|Trample$Mark of the Chaos Ascendant -- During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.|
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Inquisitor Greyfax|Warhammer 40,000|3|M|{1}{W}{U}{B}|Legendary Creature - Human Inquisitor|3|3|Vigilance$Unquestioned Wisdom -- Other creatures you control get +1/+0 and have vigilance.$Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate.|
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The Swarmlord|Warhammer 40,000|4|M|{3}{G}{U}{R}|Legendary Creature - Tyranid|5|5|Rapid Regeneration -- The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.$Xenos Cunning -- Whenever a creature you control with a counter on it dies, draw a card.|
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Imotekh the Stormlord|Warhammer 40,000|5|M|{2}{B}{B}|Legendary Artifact Creature - Necron|3|3|Phaeron -- Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.$Grand Strategist -- At the beginning of combat on your turn, another target creature you control gets +2/+2 and gains menace until end of turn.|
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Be'lakor, the Dark Master|Warhammer 40,000|6|M|{3}{U}{B}{R}|Legendary Creature - Demon Noble|6|5|Flying$Prince of Chaos -- When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.$Lord of Torment -- Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.|
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Magus Lucea Kane|Warhammer 40,000|7|M|{1}{G}{U}{R}|Legendary Creature - Human Tyranid Wizard|1|1|Spiritual Leader -- At the beginning if combat on your turn, put a +1/+1 counter on target creature.$Psychic Stimulants -- {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy.|
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Marneus Calgar|Warhammer 40,000|8|M|{2}{W}{U}{B}|Legendary Creature - Astartes Warrior|3|5|Double strike$Master Tactician -- Whenever one or more tokens enter the battlefield under your control, draw a card.$Chapter Master -- {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.|
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Vanguard Suppressor|Warhammer 40,000|27|R|{3}{U}|Creature - Astartes Warrior|3|2|Squad {2}$Flying$Suppressing Fire -- Whenever Vanguard Suppressor deals combat damage to a player, draw a card.|
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Noise Marine|Warhammer 40,000|82|U|{4}{R}|Creature - Astartes Warrior|3|2|Cascade$Sonic Blaster -- When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.|
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Broodlord|Warhammer 40,000|89|R|{X}{3}{G}|Creature - Tyranid|3|3|Ravenous$Brood Telepathy -- When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.|
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Old One Eye|Warhammer 40,000|96|R|{5}{R}|Legendary Creature - Tyranid|6|6|Trample$Other creatures you control have trample.$When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.$Fast Healing -- At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.|
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Blood for the Blood God!|Warhammer 40,000|108|R|{8}{B}{B}{R}|Instant|||This spell costs {1} less to cast for each creature that died this turn.$Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!|
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Deathleaper, Terror Weapon|Warhammer 40,000|115|R|{2}{R}{G}|Legendary Creature - Tyranid|3|3|Flash$Haste$Flesh Hooks -- Creatures you control that entered the battlefield this turn have double strike.|
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The First Tyrannic War|Warhammer 40,000|121|R|{2}{G}{U}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.$II, III -- Double the number of each kind of counter on target creature you control.|
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Fabricate|Warhammer 40,000|181|R|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, put it into your hand, then shuffle.|
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Abundance|Warhammer 40,000|210|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.|
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Hardened Scales|Warhammer 40,000|215|R|{G}|Enchantment|||If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.|
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Arcane Signet|Warhammer 40,000|227|C|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
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Sol Ring|Warhammer 40,000|249|U|{1}|Artifact|||{T}: Add {C}{C}.|
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Command Tower|Warhammer 40,000|270|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
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Karn, Living Legacy|Dominaria United|1|M|{4}|Legendary Planeswalker - Karn|4|+1: Create a tapped Powerstone token.$-1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and rest on the bottom of your library in a random order.$-7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."|
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Anointed Peacekeeper|Dominaria United|2|R|{2}{W}|Creature - Human Cleric|3|3|Vigilance$As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.$Spells your opponents cast with the chosen name cost {2} more to cast.$Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.|
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Archangel of Wrath|Dominaria United|3|R|{2}{W}{W}|Creature - Angel|3|4|Kicker {B} and/or {R}$Flying, lifelink$When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.$When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.|
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