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Merge pull request #5096 from NoahGleason/street-savvy
Implement Street Savvy
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2 changed files with 81 additions and 0 deletions
80
Mage.Sets/src/mage/cards/s/StreetSavvy.java
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80
Mage.Sets/src/mage/cards/s/StreetSavvy.java
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package mage.cards.s;
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import java.util.UUID;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.abilities.Ability;
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import mage.abilities.effects.common.AttachEffect;
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import mage.target.TargetPermanent;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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/**
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*
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* @author noahg
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*/
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public final class StreetSavvy extends CardImpl {
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public StreetSavvy(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{G}");
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this.subtype.add(SubType.AURA);
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
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SimpleStaticAbility staticAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(0 ,2)
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.setText("Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities."));
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staticAbility.addEffect(new StreetSavvyEffect());
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this.addAbility(staticAbility);
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}
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public StreetSavvy(final StreetSavvy card) {
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super(card);
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}
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@Override
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public StreetSavvy copy() {
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return new StreetSavvy(this);
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}
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}
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class StreetSavvyEffect extends AsThoughEffectImpl {
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public StreetSavvyEffect() {
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super(AsThoughEffectType.BLOCK_LANDWALK, Duration.WhileOnBattlefield, Outcome.Benefit);
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staticText = "";
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}
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public StreetSavvyEffect(final StreetSavvyEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public StreetSavvyEffect copy() {
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return new StreetSavvyEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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Permanent sourcePermanent = source.getSourcePermanentIfItStillExists(game);
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return sourcePermanent != null && sourceId.equals(sourcePermanent.getAttachedTo());
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}
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}
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@ -177,6 +177,7 @@ public final class Dissension extends ExpansionSet {
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cards.add(new SetCardInfo("Stoic Ephemera", 19, Rarity.UNCOMMON, mage.cards.s.StoicEphemera.class));
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cards.add(new SetCardInfo("Stomp and Howl", 96, Rarity.UNCOMMON, mage.cards.s.StompAndHowl.class));
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cards.add(new SetCardInfo("Stormscale Anarch", 74, Rarity.RARE, mage.cards.s.StormscaleAnarch.class));
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cards.add(new SetCardInfo("Street Savvy", 97, Rarity.COMMON, mage.cards.s.StreetSavvy.class));
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cards.add(new SetCardInfo("Supply // Demand", 157, Rarity.UNCOMMON, mage.cards.s.SupplyDemand.class));
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cards.add(new SetCardInfo("Taste for Mayhem", 75, Rarity.COMMON, mage.cards.t.TasteForMayhem.class));
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cards.add(new SetCardInfo("Thrive", 98, Rarity.COMMON, mage.cards.t.Thrive.class));
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