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* Grindstone - Infinite loop (with e.g. two Progenitus) is handled as a draw.
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40eef06944
7 changed files with 115 additions and 18 deletions
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@ -104,6 +104,7 @@ class ChooseColorEffect extends OneShotEffect {
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game.getState().setValue(source.getSourceId() + "_color", colorChoice.getColor());
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permanent.addInfo("chosen color", "<font color = 'blue'>Chosen color: " + colorChoice.getColor().getDescription() + "</font>");
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}
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return true;
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}
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return false;
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}
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@ -53,7 +53,7 @@ public class Grindstone extends CardImpl {
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super(ownerId, 280, "Grindstone", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{1}");
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this.expansionSetCode = "TMP";
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// {3}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
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// {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GrindstoneEffect(), new ManaCostsImpl("{3}"));
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetPlayer());
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@ -93,7 +93,18 @@ class GrindstoneEffect extends OneShotEffect {
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Player targetPlayer = game.getPlayer(this.getTargetPointer().getFirst(game, source));
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boolean colorShared;
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if (targetPlayer != null) {
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int possibleIterations = targetPlayer.getLibrary().size() / 2;
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int iteration = 0;
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do {
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iteration++;
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if (iteration > possibleIterations + 20) {
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// 801.16. If the game somehow enters a "loop" of mandatory actions, repeating a sequence of events
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// with no way to stop, the game is a draw for each player who controls an object that's involved in
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// that loop, as well as for each player within the range of influence of any of those players. They
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// leave the game. All remaining players continue to play the game.
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game.setDraw(source.getControllerId());
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return true;
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}
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colorShared = false;
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Card card1 = targetPlayer.getLibrary().removeFromTop(game);
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if (card1 != null) {
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@ -105,9 +116,7 @@ class GrindstoneEffect extends OneShotEffect {
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colorShared = card1.getColor().shares(card2.getColor());
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}
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}
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}
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}
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} while (colorShared && targetPlayer.isInGame());
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return true;
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}
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@ -0,0 +1,69 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class GrindstoneTest extends CardTestPlayerBase {
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/**
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* Tests that instead of one spore counter there were two spore counters added to Pallid Mycoderm
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* if Doubling Season is on the battlefield.
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*/
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@Test
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public void testGrindstoneTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// As Painter's Servant enters the battlefield, choose a color.
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// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
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addCard(Zone.HAND, playerA, "Painter's Servant");
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// {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
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addCard(Zone.BATTLEFIELD, playerA, "Grindstone");
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addCard(Zone.LIBRARY, playerA, "Progenitus", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
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setChoice(playerA, "Blue");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Painter's Servant", 1);
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}
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}
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@ -131,6 +131,7 @@ public interface Game extends MageItem, Serializable {
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Combat getCombat();
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GameState getState();
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String getWinner();
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void setDraw(UUID playerId);
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boolean isADraw();
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ContinuousEffects getContinuousEffects();
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GameStates getGameStates();
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@ -2520,4 +2520,15 @@ public abstract class GameImpl implements Game, Serializable {
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return startLife;
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}
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@Override
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public void setDraw(UUID playerId) {
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Player player = getPlayer(playerId);
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if (player != null) {
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for (UUID playerToSetId :player.getInRange()) {
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Player playerToDraw = getPlayer(playerToSetId);
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playerToDraw.lostForced(this);
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}
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}
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}
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}
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@ -260,6 +260,7 @@ public interface Player extends MageItem, Copyable<Player> {
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void discardToMax(Game game);
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boolean discard(Card card, Ability source, Game game);
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void lost(Game game);
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void lostForced(Game game);
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void won(Game game);
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void leave();
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void concede(Game game);
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@ -1854,20 +1854,25 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void lost(Game game) {
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if (canLose(game)) {
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logger.debug(this.getName() + " has lost gameId: " + game.getId());
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//20100423 - 603.9
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if (!this.wins) {
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this.loses = true;
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LOST, null, null, playerId));
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game.informPlayers(this.getName()+ " has lost the game.");
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} else {
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logger.debug(this.getName() + " has already won - stop lost");
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}
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// for draw - first all players that have lost have to be set to lost
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if (!hasLeft()) {
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logger.debug("Game over playerId: " + playerId);
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game.gameOver(playerId);
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}
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lostForced(game);
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}
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}
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@Override
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public void lostForced(Game game) {
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logger.debug(this.getName() + " has lost gameId: " + game.getId());
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//20100423 - 603.9
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if (!this.wins) {
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this.loses = true;
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LOST, null, null, playerId));
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game.informPlayers(this.getName()+ " has lost the game.");
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} else {
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logger.debug(this.getName() + " has already won - stop lost");
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}
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// for draw - first all players that have lost have to be set to lost
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if (!hasLeft()) {
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logger.debug("Game over playerId: " + playerId);
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game.gameOver(playerId);
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}
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}
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