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Fix Effect Logic
Both players must not be null in order for the hand size check to succeed
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@ -85,7 +85,7 @@ class BalanceOfPowerEffect extends OneShotEffect {
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Player player = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(source.getControllerId());
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Player opponent = game.getPlayer(source.getFirstTarget());
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Player opponent = game.getPlayer(source.getFirstTarget());
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if (opponent != null || player != null && opponent.getHand().size() > player.getHand().size()) {
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if (opponent != null && player != null && opponent.getHand().size() > player.getHand().size()) {
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player.drawCards(opponent.getHand().size() - player.getHand().size(), game);
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player.drawCards(opponent.getHand().size() - player.getHand().size(), game);
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return true;
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return true;
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}
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}
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