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Added Pulse of the Fields
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Mage.Sets/src/mage/sets/darksteel/PulseOfTheFields.java
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Mage.Sets/src/mage/sets/darksteel/PulseOfTheFields.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.darksteel;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author emerald000
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*/
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public class PulseOfTheFields extends CardImpl {
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public PulseOfTheFields(UUID ownerId) {
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super(ownerId, 11, "Pulse of the Fields", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{1}{W}{W}");
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this.expansionSetCode = "DST";
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// You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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this.getSpellAbility().addEffect(new GainLifeEffect(4));
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this.getSpellAbility().addEffect(new PulseOfTheFieldsReturnToHandEffect());
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}
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public PulseOfTheFields(final PulseOfTheFields card) {
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super(card);
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}
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@Override
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public PulseOfTheFields copy() {
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return new PulseOfTheFields(this);
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}
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}
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class PulseOfTheFieldsReturnToHandEffect extends OneShotEffect {
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PulseOfTheFieldsReturnToHandEffect() {
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super(Outcome.Benefit);
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this.staticText = "Then if an opponent has more life than you, return {this} to its owner's hand";
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}
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PulseOfTheFieldsReturnToHandEffect(final PulseOfTheFieldsReturnToHandEffect effect) {
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super(effect);
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}
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@Override
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public PulseOfTheFieldsReturnToHandEffect copy() {
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return new PulseOfTheFieldsReturnToHandEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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for (UUID playerId : controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null && player.getLife() > controller.getLife()) {
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Card card = game.getCard(source.getSourceId());
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controller.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.STACK);
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return true;
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}
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}
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}
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return false;
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}
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}
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